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Retro Jam 6 - Egyptian
Retro Jam 6!!

Retro Jams are vanilla style, id1 only, and can be of any build quality.

The theme is Egyptian, so think pyramids, tombs, catacombs, sandstone walls, arches, columns, pillars, obelisks, temples, deserts, dusty canyons etc
If you want to include a custom skybox that's fine. Suggestions might be sunset/rise, dusty/stormy, starry night-time, moonlit.


Theme - Egypt
Deadline - 30th December

Lots more info in the guideline link below!

Jam Guidelines / Texture Wad

Well?

GO MAP.
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Final compile then i'm sending it off... 
FifthElephant 
Will someone stream a playthru on twitch? 
I Might Do 
 
12 Entries Is A Spectacular Turn-out 
Given the rather exotic theme and especially the time frame. 
Hype 
 
You Compile Entries To See Errors? 
I can say that, I have a lot of warnings, yet target "" is something not to worry about. At least it works like it should be. 
I'm Not Doing Any Compiling In The Traditional Sense 
I'm just organising the files and folders so it's neat. 
Noice* 
 
I Really Have To Find Some Playtesters... 
Just found a bug that a player can pass through both obelisks in the courtyard, even though weapon collisions work normally. :/ 
#305 
All you need to do is ask. 
 
I remember someone's map in the previous Retro Jam having a barrier consisting of two or more vertical pillars, and you could just squeeze between them without activating anything. You could do it with no effort at all, as there was plenty of room.

Things happen with deadlines like that. 
Try Clip Brushes, To Block Player Not Go Through It? 
 
 
Submitted a better version of my map, with fixes and additions and whatnot. And no more leak. A few hours after noon GMT, tho given a deadline extended for a few more hours it shouldn't be a problem. My exit points to map 'start' hope that's ok! 
Yeah, I Used Clip Brushes In The End To Fix It. 
It's in God's hands now. 
I'm Not God... 
but thanks for the compliment Danz.

On a key note I am having a world of pain trying to get my map to seal. If it comes down to it I might have to exclude my own map (!!!!). 
 
My map is almost VISed :D 99.9% after 5h. 
Hype Hype With Added Hype. 
Fifth, extend until you can do it man. 
99.9% After 5h 
lol, my map took 9 minutes to vis. 
Pack Will Be Available Soon 
Just populating the map with assholes to kill 
 
Remember add at least 50 Ogres, since it is so rarely used in custom maps (sarcasm) 
#314 
I fixed it, now it's few seconds :D
Thanks to skacky for help! 
Wait... 
[21:23:50] �Ionous� I moved a scrag 32 units 
 
#243, #244 - it's a pure brushwork, mouth is a door. You have to play it, to see how it works :) 
 
Im pressing F5 every 30 minutes to see if the mapjam pack is up :D 
#320 
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