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Map Jam 5 : The Qonquer Map Jam RELEASED
The Conquer Map Jam contains 8 new levels where your skirmishing skills will be pushed to the limits.

Fight to the death in multiple arenas, many of which contain traps and tricks more deadly than the enemies themselves!

Thank you very much to the authors who submitted their work for this jam :

Arrrcee
FifthElephant
Hypnos
Ijed
MFX
Scampie
Skacky
WarrenM

Additional thanks to Onetruepurple and Primal for additional testing!

Download Map Jam 5 : http://www.quaketastic.com/files/mapjam5.zip

Screenshot : http://www.quaketastic.com/files/screen_shots/MapJam5.jpg

H Y P E ! ! !
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/me Downloading 
Screenshots looks great... :) 
NICE! 
I would love to see another Qonquer jam again! 
 
Nice! 
Good Looking Screenshot 
Good work, DaZ 
Awesome Work 
All excellent in their own way. This theme has brought out some fantastic unique settings and atmospheres. Here's the ones I've given at least a few rounds of play so far.

Scampie's feels like you're playing a slick Unreal map, and some very cool gameplay ideas. I like the prison arena, it's fun as shit.

Skacky's looks mindblowing. The high res textures are beautiful, and there's lovely vertical architecture. I Liked the feeling of progression, as areas unlock, and how clear it was which spawn pads were active.

WarrenM even with some plain areas, it has some of the best architecture i've seen in quake. If I actually made maps I'd probably quit.

Hypnos and FifthElephant both nailed the atmosphere. Both really cool settings that it was enjoyable to wander round 
Bravo 
super excited to play all of these :)
Just did 10 rounds on skacky's - couldn't resist the looks - and had a lot of fun with it. 
 
mirrored to https://www.quaddicted.com/filebase/func_mapjam5.zip because it should be named that way, you OCD-hater. 
Warren Should Vis His Map Next Time 
real bugger on slow rigs.
Such nice maps, skackys is best. 
Fuuuck 
just realized, upon loading my map in the jam5 directory, than my config in Qonquer had a low gamma setting for some goddamn reason and I lit my map that way... so... uh... sorry that it's kind of dark...

Guess I should've had someone else test for me :D

gamma 0.65 is what I had it on, if you'd like to see it at the brightness I lit it at. It's not too terrible on the inside areas, but the exterior is no where near bright and cheery enough. 
 
(just be sure to set it back before loading skacky's map, becuase that gets super blown out with low gamma) 
Holy Crap Skacky 
coly hrap.
Had a glimpse at yours while derping the dazzers, and yes, what a beautyful floating sky castle, i love the textures you choosed, i adore the light you gave em, the brushwork surrounding this is lovely executed, all blends in lovely with the lighting.
Totally.
I dont know what to praise more in the looks,
im totally in vain on this one!

Who cares about gameplay after this?
Okok, i admit, Ijeds is my fav, play that map! 
Arenas Look Great 
plus I have never tried Qonquer I dont think, so this should be a nice diversion when I have a bit more time in the upcoming days.

Thanks guys. 
Before This Gets Old 
Great map Hypnos, that lovely detail and execution for a 1st map is in my mind unrivaled by now!
(Unless you are Sock).
I mean as a first released map this one stands out.
Yep.
Map more! 
Thanks Everyone 
Thanks to all the mappers, Daz for organizing the jam and of course WarrenM for the Qonquer mod. Good work, great maps and fun gameplay. 
 
"Warren Should Vis His Map Next Time "

I tried! VIS wouldn't do a fastvis because the map was too complex and anything above that would never finish. 
Umm. 
You did use func_detail, right? 
 
Everywhere. 
 
Damn, I feel bad playing some of these levels. .. you guys killed it! Really, really nice stuff... 
Cant Get Hypnos's Map To Run 
getting a hunc alloc failed on 160 bytes. 
Whoever Finds Where The Title Of Mine Comes From Wins Shambler Dung 
Arrrcee: I really liked the aesthetic of that one. It's a tad blocky but the textures work well and convey a very malevolent feel, something you'd see in Doom pretty often for instance. Fits the theme the most with WarrenM's. It's quite challenging because of low amount of health kits.

Fifth: Man I'm glad you decided to release it because it's a lot of fun. Good use of Lunaran's IKWhite textures and very interesting arena overall. It gets nasty pretty fast especially with all these Vores up high (and that one a bit below too). Clipping is a bit agressive in the alcoves but that is a nitpick. I'd have made the lower platform with the shell box an elevator, but that's about it. Had a lot of fun with that one.

Hypnos: Excellent first release. Welcome to the world of Quake! I love that foggy aesthetic and that castle looks pretty ominous in the white mist. Good use of the rusty water slime thing too. It's probably the most interesting arena with ijed's, and it is incredibly brutal and hard. I made it to wave 9 on my first run but didn't record a demo sadly. There are a couple of tiny issues with it, the most annoying being some sort of borked collision when descending to the small nail box from the golden backpack pad, which almost always results in you falling the slime. It's the only issue I have with it though!

ijed: Super interesting arena with various playstyles. It feels like an oldschool DM map and it's just a lot of fun. Reminded me of E3 on acid. I like the fact that the only healing source was a mega (at least in the style I played).

mfx: Insanely good, mate. Not a single nitpick except maybe the fact that the lava textures are misaligned BUT I don't think you can do anything about this. In any case I loved every second of it, especially the quad area in the sky arena. Bloody brilliant map.

Scampie: That one feels so cozy. It's like Unreal meets Spyro. Love the different arenas. Rocky Rapids is really fun and you are a vicious bastard throwing in Shamblers there. :p
The crusher/bars arena is pretty cool too but it would've worked better with A LOT more monsters imo.

WarrenM: LOVE the aesthetic of that one. It feels incredibly evil and fits the theme perfectly. I had throwbacks to both Doom and Warpspasm with that one. I've had monsters that didn't aggro properly and stayed where they were, which made me go treasure hunting. You still have some skip surfaces too. Other than that it's great. I like the armor mechanic too.

Skill 3 demos: https://www.dropbox.com/s/tszl003myssdi32/jam5_demos.zip?dl=0 
 
skacky: Probably you saw some pareidolic labia in your favorite woman-filmed erotica? :P

hypnos' easily is my favourite, such great and unique atmosphere, only missing some rain effects and volumetric fog.

I tried playing the maps a bit but the gameplay bores me, it's like nazi zombies but slower. 
 
oh and mfx needs to install the soundtrack, you lunaran 
Cool Demos Skacky 
You did well. I was surprised that no shamblers spawned, very weird. I usually get 2-3 shamblers per round! Then I did some testing on nightmare to discover shamblers rarely, if ever, spawned but on easy and normal they flow like candy from a pedos van at the last school bell.

Maybe something broke on the mod? I didn't do anything with the difficulty settings (I probably should have). 
 
FWIW, Qonquer doesn't care about difficulty settings ... From what I can remember anyway. 
Demos 
First runs on five maps by ArrrCee,FifthElephant,
hypnos,WarrenM and mfx recorded in this order:

http://www.quaketastic.com/files/demos/jam5demos.zip 
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