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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
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Yeah, here's the link to the required engine again (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

Barnak, thanks for the bug report. that's weird fsaa would cause issues, but glad you got it working.

For linux users, here's a suggested command to build the engine from source:

sudo apt-get install libsdl1.2-dev gcc subversion build-essential libvorbis-dev libmad0-dev libogg-dev
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@980 quakespasm-r980
cd quakespasm-r980/Quake
make

Sorry it's a bit inconvenient, ideally there would be a stable Quakespasm 0.85.10 release already, but the timing didn't work out.

--

So excited this is out, and going to play it tonight! 
Congratulations Guys 
Looking forward to playing it, though probably won't get a chance to for a LONG time.
What I have seen, forever ago, was already very very impressive! You should all be super fucking proud. 
 
This defaults to the pixelated mode. Can there be an option to use filtering. Thanks 
Gl_texturemode 6 
delete quake.rc from the pak if putting the above in autoexec.cfg doesnt work. 
 
Yeah I personally know how to change it, but not everybody does 
Yep 
I have never liked the practice either. 
Hm 
Maybe I should have been more conservative with forcing such things on the player.

But with that frame of mind the pack would never have been made in the first place.

The fence textures not being filtered is worth it.

And that's as close to an apology I'll get for adding the rc file. 
Hmm... 
Filzip doesn't think this is a valid zip file. What zip opening program do i need for this? 
7-Zip Can Open It 
 
 
tried 7-zip too (9.20 which is the latest stable version) ... says it's not valid. 
 
It's bad enough how sock always forces his settings onto the users, there's absolutely no need to follow his example. This one even changes the resolution for no reason. Fuck it!

Is this compressed with 7zip using the "ultimate" compression preset for zip by any chance? Should always only use "maximum" for compatibility. 
 
okay, false alarm, the zip format opens fine in filzip now. I just had to re-download it a couple of times. Maybe the download got corrupted. 
Metl 
maybe re-download? I've unzipped it with 7-zip 9.20, the "unzip" command-line tool, and the OS X built-in unzip utility.
The zip I have is 85,407,483 bytes. 
 
Worry not, proper download link is here: https://www.quaddicted.com/filebase/rrp.zip

It's a standard zip btw. 
I Erased The Beta Folder And It Said "666 Elements Deleted" 
 
 
Wow, that's quite impressive! I finished Hrimfaxi's map on skill 3 and died 5 times. Hunters are really brutal!

Gonna post demos later for all the maps. 
Uhm 
is there something wrong with your map ijed, or is the player being halfway lowered into the ground right from the start intentional? 
 
Intentionally, save a lot, don't bother about demo recording and enjoy the ride! 
Rdy 2 Rmbl X_x 
 
 
Ijed: holy fucking crap, that's all I can say. Not too keen on the first part of the level but the rest... wow, what a ride! 
 
Now available in the Quake Injector!

Quaddicted has a bit of trouble at the moment, sorry. If the person who is currently mirroring lots of it is reading this, please stop and send me a mail. We can find a better way. ;) 
Oh Shit, Son. 
 
 
MFX: Damn, that was very very good as well! Best architecture of the pack, hands down. It never felt repetitive and some rooms are really really impressive! I found some other secrets off-camera including the credits map.

Boring skill 3 demo pack: https://www.dropbox.com/s/fxms66mcjz66lql/demos.zip?dl=0

Overall this pack was great. Definitely felt like Warpspasm 2 in some aspects. :-)
Some areas were really nail-bitingly hard on skill 3 and I died many times! 
Thanks For The Demos! 
And glad you liked it :) 
YOU GUYS ARE FUCKING GENIUSES ! 
I'm currently playing a second map (mfx, I think), and everything are simply FUCKING AWESOME !

Dammit, how many maps are there in this pack ?!?

The atmosphere is so strong, geez, Quake1 still beats all the "modern" games I tried up to now (especially Team Fortress 2 and Borderlands).

You guys are Gods and I'm a shit fly ! 
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