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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
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Where's The Nightmare Button/slipgate ? 
And WTF with the telefrag map !? I'm always at the floor level like a dwarf ! 
Yep 
Your legs were ripped off by the teleporter, hence telefragged :D

You have to avoid enemies until you can find a way to get your legs back. 
No Legs !? 
This game style sucks !

And where's the fuckin' nightmare button in the start map ? 
Legs Healing 
I've found the legs healing, but geez this is un-quake (but ok, maybe it is, I don't know since I'm just a shit fly).

So, is there a nightmare button in the start map or not !? 
 
Yes. It's located in the cave area. 
The Telefrag Destruction Sequence 
This is very "Aliens" like. But how the hell do you escape this base !?

This level is truely madness. 
Nightmare Level... 
I've found the god'dammit nightmare button, but I had to use noclip to find it.

How the hell are we supposed to find this, since the first step to locate it is in a pitch black place !? Then you escalate that long scale just to find a secret plateform, and you still need to find the secret cave which hides the button.

I shoulnd't have to use noclip to find this.

I think this is unreasonably difficult. But then what do I know, as a shit fly !? 
NM 
Is traditionally hard to find, otherwise it'd be called 'easy' L:

In other news, there are so many little bugs scattered throughout the pack, especially in my map, its not even funny. Worse, almost all are things I already fixed multiple times...

About telefragging: again, I make no apologies for chopping your legs off. 
Still Playing... 
I found the nightmare button without cheating, FWIW.

Also: i'm only halfway through the first map (120 monsters out of 256 or something!!!)

Architecture and detail is pretty great, but in that one room with 10000 wpolys, my computer finally shows its age, and i only get ~11fps. I guess i'll have to start playing doom maps now that my computer is no longer fast enough to play quake :( 
Random Tips 
"gl_texture_anisotropy 16" looks nice, reduces blurriness on distant grates and floors.

mfx's and hrim's maps have cd tracks set. I'm assuming these are meant to go with the quake soundtrack installed in id1. 
Metlslime 
11 fps on Quake1 !? Dude, what kind of crappy old hardware are you using ?

I play Quake1 on an "old" cheap Mac : late 2009 Mac mini with just 4 GB ram and a stupid video card (Apple), OS X Snow Leopard (old Mac OS). And yet, Quake1 + these huge levels are running at full 60 FPS without any troubles.

I'll probably buy a new Mac mini once Apple update its mini line (they are way overdue ! C'mon Apple !!). 
Barnak: 
I have pentium 4 2.4 Ghz with 1GB of RAM, and a Geforce FX 5900XT video card with 128 MB of RAM. It's about 12 years old at this point. 
Oh Boy ! 
Ok, this then make sene...

You're beating me : a long time ago, I was using an old Mac IIci for 11 years, before I upgraded to a G4 (lasted 4 years), then a G5 (4.5 years), then the current mini (now since 4.5 years).

I guess we are all a bunch of old farts here. 
Ouch 
The pack needs 256k of ram I'm afraid. It will run with less but the active entity count is going to grind it down at various points.

I think the 10,000 wpoly room is Hrimfaxi's - but we all have expensive areas scattered around. 
TrenchBroom 
The readme implies that all of the levels were made with TB. Is that true? 
Mine Was 
And the others were made in other editors but also with TB. 
Wow 
That is great to hear! 
Telefragging 
The whole idea was to cripple the player from the start, so that by the time they're quadrocketing Hunters and about to overload a nuclear reactor, the feel like they've struggled through insurmountable odds and achieved something momentous.

Which obligates them feeling weak and broken at the start.

True, it's not really Quake, but that's kind of the point of a mod. 
Heh Is It Just Me Or Is Ijef Trying To Outdo Warpspasm 
but in one map?

finished hrimfaxi's, maybe 75% through ijed's, comments later when I have played all. 
Ummm... 
I must have done something wrong on your map ijed!

I steamed to death the first few base monsters, then a few dogs, walked, errr... crawled up to some slipgate and hit the button and BAMMM... done with the level sitting at the intermission screen in under 2 minutes, wth?!

I'll try again later, kinda worn out after ""Ceci nest pas une pipe".

Amazing work all of you, thanks :) 
Damage 
Did you god through the lasers!?

(I hope so...) 
Ijed, Hmmm... 
Maybe? After I finished "Asteroid Fracking" I noclipped and notargetted through the rest level of the level seeing as I missed a good number of baddies :( I found a secret which had a laser protected slipgate/teleporter. I un-noclipped, hit the button, walked in and it to sent me to the intermission screen.

Then it went to your level. Does "god mode" and stuff carry across level changes?

Meh no matter, I see from comments your level is huge as well. Playin' it proper next. 
Sorry... 
...for clogging up the thread with my stupidity! I loaded up my save and sure as heck it was still using the console commands :(

Back to playin'... 
How Long To Make These Levels ? 
Guys, how long did you made these maps ? I'm just curious. 
Just Wanted To Say 
congratulations on the release! You guys are some of my favourite mappers (I've been waiting for a new Hrimfaxi map for a long time, especially) and I'm really looking forward to playing this, though it may be a while. Again congrats on what I already know is an amazing release. 
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