Played version 2 after dying terribly in the previous build.
Yes, the way the monsters are presented is much better now. First release felt unbalanced. and i managed to find some secrets too!
Still there are a few points to make.
First the light, i found it to bright and/or had too little contrast. As a result the brushwork looks flat. I did nor really see any difference to the first release which is a pity. Good lighting is the key;)
Secondly i noticed you�ve put much work in your floor detailing, i.e. like double-trimming and stuff, but also the floors all felt a bit flat.
Maybe you could have levelled it a bit, not much, 4 units or so. small detail with large effect.
Which brings us too the architecture.
Solid and pretty overall, neat knave vibes goin on, though i noticed some misused textures(Don�t put floor tiles on ceilings!!).
I did not really like the symetric progression, push 2 buttons there, another 2 over there.
Playing soon becomes boring, predictable monster placement due to repeating archtecture is bad.
Big mirrored structures always feel a bit like copy and pasted, but i don�t want too spoil your effort.
And that one rocky outdoor area, ah forget it..
Anyway, don�t take this too serious, its still a nice map, hoping to see more from you as your turtlemap was also very promising!
Keep it up!
Derped_reQiuem_Demo_KBonly
where i die at the end;)