And, at last, here they are.
http://www.quaketastic.com/files/demos/Sm173_cocerello.7z
It is a pity, but I forgot to play them in nightmare to see if they have support for difficulties like mine.
*Digs: way better than it seemed at the beginning, the indoor parts were ''Id-ish'' but all of it is nice, maybe except the shalrath. The part with the trees surprised me a lot, it reminded me of platforming games.
*DOOMer: Quite good, provided some minues of fun.
Is ''ID-ish'' in brushwork, but not in combat (hordes with the same monsters, and combat situations) and layout (side areas), but those two parts are good too. I expected something in the water in the SNG room, and it left me disappointed when i couldn't find a single box.
Even with that many monsters, i don't know why, but it felt a bit empty, maybe adding more colors to the textures choice (light textures for example), avoiding doing repetitive lighting like I wrongly used in half of my speedmap, and more variation to the combats could fix that.
Keep on the good work.
*Skacky: very good, nicely planned combat situations, good brushwork that feels at the right place and good lighting. You nailed the runic theme a lot.
My only complaints could be the use of zombies, and the size of the GK door, even more considering the shamblers, a different access to that room could be better too. It is a bit anticlimax.
It felt very ''Id-ish'' as a whole, but after playing it and analizing it, some minor things don't feel that much iD-ish, not only the lighting and the brushwork, but even some combats.
I am looking forward to your full release of this map. Good luck!
*Orbs: thanks for your speed-run demo.
I'm happy that it seems that this map was more to your tastes than the previous one, this one has wider corridors for you to play your way. It is a pity that you couldn't play it with the hell_knights on, but it was hilarious to see how high you could get with a single grenade, at first i though you were going to that room because you thought you needed the GA for the fight after the GK.
By the way, what are you using for the countdown for the grenade?
*Skacky, i hope you enjoy the map. I don't know why it makes you remember Abyss of Pandemonium, maybe it is the colors and the blockiness of the rooms.
*
Fifht, calm down, maybe my words were misleading, but it isn't like you think.
- I
never thought that you or your words were mean.
- I
agree with you about the three of them being ''doomish'', even though i'm doubting about thinking the same for digs one.
- In my previous post i was
only answering you about you getting lost, not about the maps being ''doomish'' or like ''Sandy Peteresen''.
- You getting lost is
my fault, for releasing a map with so much hurry. That's why i gave out those two tips besides the Quoth advice, for you and for everyone to enjoy it.
I hope this solves the misunderstanding and you continue to say what it is in your mind with total freedom.