Holy Shit
#1 posted by nitin on 2013/10/29 22:30:22
I thought this had stopped being worked on and was never going to be finished!!
VERY pleasantly surprised. Downloading now.
Nice One.
#2 posted by Shambler on 2013/10/29 23:17:23
Designs look good and industrial as fuck. Rocks not quite as good but the rest of it looks very well done. Don't have Q2 any more tho, sorry.
#3 posted by Joel B on 2013/10/29 23:20:35
Quake... TWO?? *does not compute* *does not compute*
Actually I agree w/ nitin, this is a neat surprise! I can't remember the last time I tried out a custom Quake 2 SP release, and the shots look very tasty. Brings back some nice memories.
Is there any particular Q2 engine that is the right thing to use these days for singleplayer? R1Q2? Something else?
#4 posted by [Kona] on 2013/10/29 23:52:53
Q2 awesome I've been missing some Q2 releases, there haven't been any in years :(
Screens all look good too.
#5 posted by rj on 2013/10/30 00:55:44
Is there any particular Q2 engine that is the right thing to use these days for singleplayer? R1Q2? Something else?
i was just about to ask this as i only have the stock 3.20 engine i think. would love to give this a blast as i haven't played a new q2 release in.. erm.. i actually can't remember. probably 10 years?
I'm Using Aguire's Engine
#6 posted by nitin on 2013/10/30 01:14:23
But I dont think that was ever officially released.
kmquake2 seems to be a popular one though, nit sure how compatible it is with mods though.
Some Q2 Engines For Ya...
http://fps.maros.pri.ee/index.php?event=610
Berserker is the prettiest imho. Has the darkplaces visual bells and whistles, just not as stable. I'd say give that, arq2 or knightmare a try (knightmare was used in a couple Q2 GPL commercial titles)
Since It's A Dll...
no OSX/*nix support?
Try
#9 posted by ijed on 2013/10/30 03:17:21
Quake2Max... I think it was called.
#10 posted by Joel B on 2013/10/30 03:52:38
Got a bit into the first map using R1Q2, but then it crashed with "ERROR: CL_ParseMuzzleFlash2: bad offset index 224".
That's the only setup I have handy at the moment, but I guess vanilla is the thing to try next.
What's The Fitz Of Q2?
#11 posted by Drew on 2013/10/30 04:45:07
I'm not much of a darkplaces bell fetishist type
#12 posted by yhe1 on 2013/10/30 05:23:10
Ask Aguirre
Yamagi Quake 2
#13 posted by ericw on 2013/10/30 05:59:06
looks promising as a fitz/quakespasm-like engine:
http://www.yamagi.org/quake2/
This map pack looks cool btw, just need to find some time and get a q2 setup working :)
Will Check That Out
#14 posted by nitin on 2013/10/30 06:53:04
that does sound exactly like fitz (and whilst fixing that dreaded savegame issue).
Is The Name From
#15 posted by ijed on 2013/10/30 10:38:12
Iain Banks?
Still need to finish mfx's base map...
Wow
#16 posted by JPL on 2013/10/30 13:41:54
shots look very nice ! A shame I don;t hve Quake 2 installed on my (still broken) computer ;)
#17 posted by Musashi on 2013/10/30 15:12:47
Thanks for the comments, guys. It only works with the vanilla Q2 engine from what I can tell, and the experiences of the beta-testers. Most likely due to the Lazarus DLL which I have modified quite a lot (so it won't even work with KMQ2, which has Lazarus support).
Nitin - yes, I did stop a couple of times along the way due to other projects 'distracting' me ;) I remember chatting to you about the unit over a decade ago...!
ijed - yes, from his book 'Use of Weapons' :)
DLL Versions
#18 posted by Musashi on 2013/10/30 15:15:26
The Happy Friar - I don't have other OS versions so haven't compiled it for other platforms - sorry. Might be able to get a Linux version done, though via a friend.
Does work in arq2. Toon mode looks pretty cool. :)
Hah!
Nice to see Quake 2 getting some love. Not as iconic or unique as Quake 1 but still a really great blast IMO. (plus the railgun is still classic).
I'll have to figure out how to install my Q2 disc on my disc-less machine and play it.
Excellent!
#21 posted by jdolan on 2013/10/30 16:23:55
Great to see you mapping again, Chris. These look great.. massive scale! You should update the contact info on your mapping website -- pretty sure that PQ address doesn't go anywhere anymore ;)
Jay
Great News!
#22 posted by erc on 2013/10/30 18:03:25
As for the Fitz of Q2, you can use Knightmare's unofficial 3.24 - it utilizes many compatibility fixes as well.
http://www.markshan.com/knightmare/
#23 posted by gb on 2013/10/30 22:01:05
I find Yamagi Q2 pretty good and "vanilla". FTE also runs Q2.
I'll probably try this pack at some point. Amazing that people still make Q2 maps.
Woot!
#24 posted by cardo on 2013/10/30 22:06:15
Musashi! Had no idea you were still about! Great to see a big q2 release like this and can't wait to play it :) was reminiscing the other day about one of your dm maps any then you magically appear!
Nice One
#25 posted by negke on 2013/10/30 22:32:19
Generally cool levels, good modern design and detail, although also very corridorish most of the time. I thought the overall light level was quite dull. The textures are very samey in color so I would have wished for more strongly contrasted lighting to make the details stand out more. What added to that is that I took your word for granted (or simply confused things) and played with fugly blurry GL filtering instead of switching to nice pixel textures and skins... oh well, looked good still.
I found the combat to be tricky even on Normal. The buffed enemies took me a while to get used to, and even then I died quite many times. Not sure I like the changes. Felt like Nehahra all over again.
I actually even recorded my playthrough - however, I did it in the most awkward way possible. Wasn't sure if Q2 allowed continuous demo recording (across level changes and reloads - I think it does, unlike Q1; should have checked beforehand), so I started a new one after every level change or reload, then accidentally overwrote one demo, then just stopped caring. If you want, I can upload the mess - but it's not a very smooth watch...
Anyway, great to see a new Q2SP release after all these years. Thanks for the effort!
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