One question, did you rip out the code that does the memory management in qbsp? Because that makes it compile only on Windows.
Haven't ripped out anything so far, but i can look into it.
Updated the source with some changes by SleepwalkR to make it more cross-platform, thx !
Trying to compile a leaking map gives me an hard error about the number of leaks being > the number of portals.
Should be fixed now, thanks for the report.
Can you include Light, too? Would make this a nice all-in-one pack to link for new people.
Light and Bspinfo are now included, but they are completely unmodified.
Just link TyrUtils ;)
qbsp cant run from within netradiant apparently
or just doesnt run on windows XP at all
Radiant's build script is designed for the Quake 3 compiler. You'd have to edit the default_build_menu.xml file and change it to work with the Q1 utils. Or simply run the compilers in a command prompt window.
It's not netradiant issue, wvis_xt.exe and txqbsp_xt.exe simply don't run at all (win XP sp3).
(Yes I know how to edit radiants xml configs.)
Since negke already suggested running them directly via the command-prompt, are there any error messages when you try to run them ?
Just tried it myself and they show "Not a valid Win32 application" errors. Did you accidentally compile them for 64bit?
Strange, the target definitely isn't 64Bit.
@negke : You're on XP too i suppose ?
@slapmap : If you're up for it, could you send me an eMail to the one mentioned in the readme.txt ? That would be great. Otherwise i'll just ask/force negke.
Thanks for reporting this one, guys - i'm on Win7 and just assumed compiling would work fine for WinXP as well - turns out the compiler had to be updated first to support that - oh well.
The main package in the first thread is updated now.
Greatest Tools Ever,
supporting all the goods
shame it didnt get the attention it deserves.
thank you rebb!
Hey, the file says that it is not commonly downloaded and could be dangerous. any way to fix this?
Yeah, use a browser that let's you embrace the non-mainstream hipster downloader in you. Or disable the malware that showed you the message.
Fixed the problem, I disabled the detection system.
A Wild Update Appears
Main changes ( see readme for details ) :
- BSP2 support
- additional HOM countermeasures
- assorted fixes
It's now hosted on a dedicated page instead of being a monolithic file download.
Many thanks to everyone who helped testing and provided feedback so far !
Which BSP2 Is It?
Is it RMQ's BSP2 format (known as 2psb, or BSP29a) or the other BSP2 format?
It's BSP2, Not 2PSB
Floating point bounds etc.
And thank you very much!
here is a patch for txqbsp in bjptools_xt_290914 to support some of the tyrutils-ericw light keys on func_detail/func_group, notably phong shading.
It's ugly for qbsp to have to read these, but there's no other way to support keys on func_detail/func_group.
is _phong key supported on all func_* ents?
func_detail and func_group require a supporting qbsp, other func_* work with any qbsp.
just to be clear the phong support is in tyrutils-ericw light, available in post #420 here
thx for the answer, i know the light does the phong. the jury rigged tools are more reliable for me in the end, makes fewer errors and leaks. this is a great news! thank you
the modified tools eric posted write a tex.info file which the light.exe reads to compute its _phong magic.
The bounce parms are set on the lights / worldspawn light itself.
External bmodels compiled with the 290914 stable build or 030215 test build are rejected by DarkPlaces with this error: "Host_Error: Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy"
The 040814 stable build doesn't have this issue.
To reproduce, save this as quake/bmodeltest/maps/b_shell0.map, compile, and start e1m1 under the bmodeltest gamedir.
( -32 -32 -48 ) ( -32 -31 -48 ) ( -32 -32 -47 ) basebutn3 -0 -0 -0 1 1
( 32 96 -16 ) ( 32 96 -15 ) ( 32 97 -16 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -48 ) ( -32 -32 -47 ) ( -31 -32 -48 ) basebutn3 -0 -0 -0 1 1
( 96 32 -16 ) ( 97 32 -16 ) ( 96 32 -15 ) basebutn3 -0 -0 -0 1 1
( 96 96 32 ) ( 96 97 32 ) ( 97 96 32 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -32 ) ( -31 -32 -32 ) ( -32 -31 -32 ) basebutn3 -0 -0 -0 1 1
Helping yourself to anything in particular ?
The -nofillinside switch should do it in this case ..
that seems to do the trick.
This came up in testing AD on DarkPlaces; the breakable rubble bits are external bmodels.
Helping yourself to anything in particular ?
Are you referring to my tyrutils fork? No, I'm not planning to borrow more txqbsp-xt features (or do further work on that qbsp in general.) Sorry if I misunderstood your question?
Updated Phong Shading Patched Bjptools_xt_290914
The build I posted in #27 would crash on maps with rotators (or maybe just rotators with phong applied, I forget.) Here is an update:
Seems like we have a new contestant in the "who's been anonymously trolling func" pool...
His compilers were the ones I used for years and I found them more reliable than Tyrann's for the longest time. I still miss the estimated time left countdown. Thanks Jardrup wherever you are!
Absolutely unnecessary bump just to satisfy your own self-masturbatory need for drama. It's certainly not rebb trolling here; by the looks of it more likely some 4chan goons following you here.
The BJP tools were always superior to the Tyr version, and even more so with these XT additions. Except everybody seemed eager to jump on the bandwagon to praise Tyrann's newer version for the name sake alone which this release coincidentally overlapped with.
It is only now that ericw has stepped in to work on the Tyrutils that they've became considerably better, and still not in every respect, for example the very different clipnodes generation.