I Want
#1 posted by
pope on 2004/07/11 19:15:42
to play the dm maps... rpg get em up on your server ASAP
the sp were ... boring to me, sorry too many flat walls. They seemed to use 'oldschool' as an excuse to be crap
I Want To Play Scampie's Map Too
#2 posted by
Kinn on 2004/07/11 19:19:30
RPG - you know it's the way forward :D
Crap Pack
#3 posted by
starbuck on 2004/07/11 19:54:46
scampie's was best, actual authentic oldskool map.... pope's wasnt bad either
Hrm
i can't get sm84_moz to load in fitzquake or fuhquake, no matter what commandline/winmem i use. allocblock: full every time :(
Ray
#6 posted by
aguirRe on 2004/07/12 05:41:15
The engine at
http://user.tninet.se/~xir870k was specifically designed to solve this kind of problem (among other things).
OldSkool Indeed
#7 posted by
aguirRe on 2004/07/12 07:53:45
One has to dig deeply (and selectively) into the old cdrom archives to pull up things like this. The only SP with any half-decent gameplay was FrikaC's and even then, putting Chton into a very small idbase room ... well, at least he was killable.
Moz's wasn't really much of an engine challenge, only 78 lightmaps - you can do better than that!
Jacek2
#8 posted by
Kinn on 2004/07/12 08:06:07
"sound ambience/thunder1.wav not looped" - ROFL!
Jacek2
#9 posted by
Shambler on 2004/07/12 12:31:31
Yeah that custom sound would have made all the difference...
Uh Huh
#10 posted by
R.P.G. on 2004/07/12 15:11:51
sm84_scampie
Yes, thank you.
sm84_pope
Err? Looks more like DaPak instead of truly oldskool.
I didn't check the others.
Rpg
#11 posted by
pope on 2004/07/12 19:27:26
is oldschool enough for me... i guess the 'official' oldschool style isn't even a style to me... its just people using entities improperly, carving holes in everything, etc etc...
i figured the term was applied to when the artform began to evolve and pave the way for future maps. Just like anything else... like hiphop for example... when people says 'oldschool' they sure as hell aren't thinking of the abominations that came out of the 70's era underground while disco was king.
They're talking about the 80's when the artform began to actually take shape...
holy crap I have to pee... I want to go home!!!
<at work still> :(
Uh Huh
#12 posted by
R.P.G. on 2004/07/12 19:52:47
I probably shouldn't critisize your interpretation of "oldskool" since the whole idea of themes is to see the different things people do with it.
A Good Laugh
#13 posted by
Kinn on 2004/07/13 04:05:07
This was a great speedmap, if only for the fact that, for once, the time limit actually worked in it's favour.
What is "oldskool"? Well, I suppose if you took this seriously, you'd make a map using only id textures, using Worldcraft 1, or QED or whatever, and compile it with original id compile tools. Stick a ton of wizmet1_2 trim in there for good measure. I'm glad people didn't take it seriously - instead making parodies of the sort of crap you can find in the deep, dark depths of the cdrom wasteland.
Unintentionally crap maps aren't funny; they're sad - but deliberate parodies of crap maps are hilarious - which is why I got such a good laugh out of this.
Kinn
you need to get on the hotdog
GET ON THE HOTDOG
#16 posted by
starbuck on 2004/07/13 09:49:28
a phrase from one of necros' speedmaps, one of the finest Quake experiences ever created
It's Even Better Than Rich_bar!
#17 posted by
R.P.G. on 2004/07/13 10:00:48
Nice Ones!
#18 posted by Trinca on 2004/07/13 10:10:08
Hi prefer more texture maps but i had some fun playing these sp :) good work!