#162 posted by mh on 2017/07/13 15:17:30
the skill map is fine, but upon entering forgotton sepulcher, idrops down to 60 instantly.
Try disabling the extra particles (check the readme for the exact command for that) - I've done some benchmarks and these particles can account for up to 50% of your frametime in this map.
144Hz
do you have host_maxfps set to 144 or higher?
Nice!
#164 posted by Baz on 2017/07/14 08:42:14
cheers mh, i'll try that when i get home from work.
no dumptruck, i have it set to 144.
Not Sure Where To Start
#165 posted by Baz on 2017/07/16 01:42:35
ad_sepulcher_readme
not sure how to deal with the particles in this file.
Secrets
#166 posted by Baz on 2017/07/16 23:10:57
has anyone done eplaythrough video where they find all the secrets?
#167 posted by mh on 2017/07/17 10:43:39
ad_sepulcher_readme
not sure how to deal with the particles in this file.
My mistake, it's actually documented in the supplied quake.rc
#168 posted by Jaromir83 on 2017/07/17 14:47:28
unbelievable amount of details! felt lost at first mainly due to the new over-the-top particles/low FPS, but once I started the game using
quakespasm-admod.exe
and not
quakespasm-spike-admod.exe
everything was ok
Oh
#169 posted by Baz on 2017/07/17 18:58:19
so i can just use quakespasm-admod.exe and that will (by default) load the map without the particle effects?
mh:
sorry, i still do not know how to do this.
i simply assumed where it says this:
// 1024 Turn ON particle system (default OFF)
i just delete ON ans type OFF, then save the file, load the map etc.
Just Tried It
#170 posted by Baz on 2017/07/17 19:20:24
a definite improvement.
although it dropped to around 65-70 in that swamp section that leads into the main area where you fight the boglord.
could be the greenish fog?
120-144 looks nice, but 60 is fine, as quake is designed to run nice at 60 anyway ;)
@Baz
#171 posted by mh on 2017/07/17 21:49:42
IIRC the default value for the temp1 cvar is 5120 so just set it to 4096 instead and restart the map.