 Those Crazy Nips...
#161 posted by Maj [217.51.131.146] on 2004/11/21 17:30:49
 Maj
#162 posted by DaZ [80.43.72.32] on 2004/11/21 18:00:26
That sure is some cool stuff! Thanks for the link.
 Wow...
#163 posted by metlslime [66.135.131.88] on 2004/11/21 21:27:22
pretty nice.
 I Would Love To Know
#164 posted by HeadThump [65.140.59.20] on 2004/11/21 21:55:49
more about the kind of camera equipment that was used in those shots. The interiors really did have an ultra digital feel to them, as if the ugly effects of natural lighting were filtered out (what I hated about the Unreal 3 engine demo is it appeared they were putting back in the ugliness of real light that cinematographers for generations have struggled to take out).
Nice find, Maj.
 Maj
#165 posted by Vondur [195.128.65.237] on 2004/11/22 03:46:02
omg, sometimes u might be really useful ;)
 A Few Good Factory Pics.
#166 posted by Megazoid [62.252.32.14] on 2004/11/25 17:16:55
A lot of crap but a few good pics. Like the hydro ones are the bottom.
http://www.photo.net/photo/pcd4553/
 Some Stuff
#167 posted by Zwiffle [69.210.74.57] on 2004/11/26 21:21:56
 Another
#168 posted by Zwiffle [69.210.74.57] on 2004/11/27 01:38:17
http://www.webshots.com/g/tr/pp-sh.html
More than architecture, but some of those are gorgeous. Some kittens too.
 Nice MesoAmerican In This Mix
#169 posted by HeadThump [65.140.58.166] on 2004/12/21 01:36:22
Some should be familiar and one quite familar
homepage.smc.edu/.../ Exam%20One%20slides.htm
#170 posted by cant map [195.208.123.213] on 2004/12/21 10:02:15
kittens wtf are you gay
 .
#171 posted by necros [66.185.84.80] on 2004/12/21 12:11:07
kittens own you.
 I Like Kittens Too
#172 posted by Kinn [217.43.53.209] on 2004/12/21 13:51:22
 Hey, That Looks Like
#173 posted by HeadThump [65.140.59.77] on 2004/12/21 14:18:46
my little satanist cat when she was a kitty!
 Boingboing Wins Again...
#174 posted by Maj [62.69.55.215] on 2004/12/21 15:41:40
 Maj U Rock
#175 posted by Vondur [81.195.0.1] on 2004/12/21 15:48:18
keep adding such links kthx bye
 Maginot Line
#176 posted by Mr Fribbles [202.161.117.131] on 2004/12/21 16:54:17
http://www.bunkertours.co.uk/the_maginot_line_metrich.htm
also you can use the next/previous/etc buttons on the bottom of the page to access a few more pages of stuff.
 Hi
#177 posted by DaZ [80.43.66.53] on 2004/12/21 17:18:07
btw I am the man, kthx
 Wrong Thread Daz!
#178 posted by czg [81.191.27.124] on 2004/12/21 17:24:33
 Ahhh
#179 posted by Zwiffle [69.210.35.222] on 2004/12/21 17:46:32
so THAT'S what Maginot Line looks like. Never bothered to google it before... Looks good, thx frib.
 Erm...
#180 posted by distrans [203.32.39.126] on 2004/12/21 22:16:23
'cooridor_to_em.gif' looks like part of czg07
 Frib
#181 posted by Vondur [195.128.65.237] on 2004/12/22 03:58:46
you rock! thanks!
 Good Work Mr Fribbles
#182 posted by Megazoid [194.168.3.4] on 2004/12/22 12:02:24
Got to love rusting machinery in underground tunnels.
 Hoody Hoo
#183 posted by Zwiffle [69.210.35.222] on 2004/12/31 10:55:14
http://www.conceptart.org/forums/showthread.php?t=35091
This was a neat little thread on conceptart, mostly figures and whatnot but had a couple sweet structural/semi-structural bits too. I like the dragon thing with the cathedral on its back.
 Stole This One Off D3W
#184 posted by Lunaran [68.51.209.251] on 2005/01/07 01:07:36
http://www.katwest.com/
Semi useful. More artsy photos with lots of empty warehouses reflected on wet floors, but can be useful.
Why isn't this thread permanent at the top of the page?
 Oh, Hey, Look At That
#185 posted by Lunaran [68.51.209.251] on 2005/01/08 00:00:04
good show then :D
 Good Idea
#186 posted by starbuck [82.33.89.24] on 2005/01/08 08:44:17
deserves to be here imo
 Permanent Threads!
#187 posted by Blitz [24.218.175.131] on 2005/01/08 20:18:56
What a great idea! I don't remember who, but someone was talking about this very idea in #terrafusion.
For inspiration:
http://forums.somethingawful.com/showthread.php?s=e791232fbc039ce172ce45b96d345120&threadid=1409604
 London Underground
#188 posted by metlslime [66.135.131.134] on 2005/01/26 00:04:30
Black and white photos colored in photoshop, i believe:
http://www.londonstation.com/Photographs/photographs.htm
 Ta Metl...
#189 posted by distrans [210.49.129.180] on 2005/01/26 04:03:26
morden.htm is way cool. This sort of thing will send zombie to Spencer Street looking for his next D3 build area.
 I Can Assure You That This Is Not In The Least Bit Amusing
#190 posted by Kell [82.41.8.22] on 2005/01/26 04:57:13
Victorian Underground + D3 monsters = American Werewolf In London? :)
 Ah--OOOO
#191 posted by HeadThump [65.141.73.203] on 2005/01/26 23:54:45
It would be a nice change of D3 pace
Good movie, and you could slim down Fatty Zombie for a pensive Lon Chaney look.
 Color WWI Photos
#192 posted by Vondur [195.128.65.237] on 2005/01/27 05:38:05
 Abandoned Japanese Island
#193 posted by czg [195.204.39.141] on 2005/01/27 05:57:19
 Vondur
#194 posted by JPL [213.30.139.243] on 2005/01/27 05:58:15
Nice 14-18 first world war colored photos !!
 CZG
#195 posted by JPL [213.30.139.243] on 2005/01/27 06:01:41
Cool photos as well... very interesting... Thanx
 Ice Photo From Geneva
#196 posted by JPL [213.30.139.243] on 2005/01/28 05:36:06
 Hrmm
#197 posted by Zombie [220.244.224.10] on 2005/01/30 21:52:17
 Forgotten NY
#198 posted by Vondur [195.128.65.237] on 2005/02/02 04:56:44
 Re: Forgotten NY
#199 posted by pushplay [129.128.23.141] on 2005/02/02 10:12:56
That site is bloody brilliant as the british would say. My home city doesn't have an history as rich or as interesting, so I didn't appreciate New York's until now. The artificats really are a small glimpse into an interesting story.
 Http://www.sewerhistory.org
#200 posted by Vondur [195.128.65.237] on 2005/02/04 06:25:21
 Nice Photos
#201 posted by Vondur [195.128.65.237] on 2005/02/09 00:44:20
 Good Architecture Source...
#202 posted by . [68.74.215.170] on 2005/02/14 11:21:50
I've seen some interesting ideas at:
www.dpreview.com browse the camera review samples.
 Some Links Not Mentioned Here
#203 posted by czg [195.204.39.141] on 2005/02/17 05:20:03
That have been making the rounds in #terrafusion
http://www.photomichaelwolf.com/hongkongarchitecture/
Weird photos of Hong Kong building facades.
http://craneporn.org/
Photos of cranes.
Now u no fo sho
 Peru
#204 posted by inertia [134.53.210.41] on 2005/02/17 22:15:21
From my Peru trip:
Lima capitol buidlings and/or a cathedral:
http://unixgen.muohio.edu/~winslorc/pub/peru/peru%20_%20lima%20capitol.jpg
From atop Machu Picchu, looking off the side opposite where llamas rest during the day:
http://unixgen.muohio.edu/~winslorc/pub/peru/peru%20vista.jpg
I'll get a hold of more pics soon!
 Mitsubishi
#205 posted by inertia [134.53.210.41] on 2005/02/17 22:50:49
 Chernobyl
#206 posted by R.P.G. [24.136.254.248] on 2005/02/18 11:10:25
Was the worst commodity that communism has ever created.
Communism has made me drnruk.
 I Don't Know
#207 posted by HeadThump [65.140.58.170] on 2005/02/18 15:09:38
the millions killed (and largely ignored) in the Gulag Archipelago
www.amazon.com/exec/obidos/ASIN/0060007761
strikes me as somewhat worse. For a bit of evil history and American complicity, I would suggest looking up Operation Keelhaul. Stalin would have never got away with it if it wasnt for his supporters in the West.
 Da Fek?
#208 posted by R.P.G. [24.136.254.248] on 2005/02/18 15:20:28
Compassion is the stupidest this thing ever. Why bring it up?
For example: compare Jangaweed genocide with the Indian ocean tsunami. One is ignored almost entirely while the other gets more support than is useful. Completely stupid.
 Oi! You Two! Break It Up Will Ya!
#209 posted by czg [81.191.27.124] on 2005/02/18 15:32:21
This thread has been nothing but awesome so far. Don't mess it up with starting a discussion!
 If Chernobyl Can Be Considered A Commodity
#210 posted by HeadThump [65.140.58.170] on 2005/02/18 15:38:07
then a mile high pile of human skulls can be considered one as well.
By saying 'worse', you brought in to the discussion a scope including a moral dimension. I am saying Gulags are worse than Chernobyl as a human event. By any measure other than a geographic one that should be self evidently true.
I'm not even sure what compassion has to do with it.
Tsunami is an apple, Genocide is an orange. The later is preventable, the former is not.
 Okay CZG
#211 posted by HeadThump [65.140.58.170] on 2005/02/18 15:39:08
I didnt even post a reference that time to keep it somewhat in line. I'm sorry.
 Mmmm Temple
#212 posted by pope [216.232.209.40] on 2005/02/22 16:33:53
 Also A Bit Of A Useful Website
#213 posted by pope [216.232.209.40] on 2005/02/22 16:39:25
http://www.realtor.org/rmomag.NSF/pages/arch35?OpenDocument
learn your column varieties!! This is just good knowledge to have.
This site however is pretty good at giving you a general idea of a time periods architecture.
Some better than others.
 With A Little Luck, Pope
#214 posted by HeadThump [65.140.59.219] on 2005/02/22 16:58:31
we can get people to stop referring to eras as various as the Byzantine, Romanesque, Renaissance, and the Boroque under the all encompassing lable Gothic.
 Label, Lable, Labia,
#215 posted by HeadThump [65.140.59.219] on 2005/02/22 16:59:30
iy's all the same
 Pope
#216 posted by Zwiffle [69.210.35.110] on 2005/02/22 19:26:26
that is fucking badass, nice find
 Heh
#217 posted by nitin [138.217.7.78] on 2005/02/22 22:11:08
the temples that pope posted are much more awesome than those pics show.
 Random Photos Of New York
#218 posted by Maj [217.207.92.11] on 2005/02/23 05:49:38
 Hmm
#219 posted by Bal [83.199.18.77] on 2005/02/25 04:25:22
Spent a couple days in the south of France, and took some random photos of architecture and stuff, maybe it'll inspire some of you, who knows...
http://bal.spawnpoint.org/gallery/souillac2005
I should really go take some shots of all the cull stuff in Paris someday...
 Bal
#220 posted by Vondur [195.128.65.237] on 2005/02/25 04:51:58
that's amazing photos!
 Bal Rocks!
#221 posted by czg [195.204.39.141] on 2005/02/25 04:52:07
 Bal:
#222 posted by metlslime [66.135.131.101] on 2005/02/25 13:45:53
cool
 Wow
#223 posted by Lunaran [68.51.209.251] on 2005/02/25 20:16:19
I didn't know Bal could paint!
 Bal
#224 posted by cyBeAr [213.66.231.221] on 2005/02/26 03:50:40
I was wondering where you had ran off to.... looks like a very inspiring place.
 What Style Of Arcitecture Is This?
#225 posted by pushplay [68.148.157.110] on 2005/02/26 23:28:32
http://bal.spawnpoint.org/gallery/souillac2005/IMG_3365
And this was the point in the gallery where I made a mess of my pants.
 Pushplay...
#226 posted by Bal [83.199.11.42] on 2005/02/27 09:39:56
I'm not so good with this sort of stuff, but most of the architecture in that city was said to be a mix of roman and gothic styles...
 Bal
#227 posted by JPL [213.30.139.243] on 2005/03/01 01:14:48
Nice photos really.. I didn't know that Dordogne have this kind of architectural "treasure" !!
BTW, I made a little search on the web using google, and most of the architecture in the city are roman and gothic like you said... but concerning the photo pushplay mentionned, it's typically "Renaissance" Style architecture (XVIth century)... ;)
 Nice Gothic Photos
#228 posted by JPL [213.30.139.243] on 2005/03/01 01:47:29
 Gothic V Renaissance
#229 posted by pushplay [129.128.23.141] on 2005/03/01 15:24:22
 Monasterys
#230 posted by pope [216.232.209.40] on 2005/03/01 16:49:25
http://www.midnightsociety.com/web/Abandoned/SImon/SImon.html
http://www.lostdestinations.com/mnastry3.htm
these are the same one actually, just different pics.
http://www.netserf.org/Architecture/
this seems to be a decent assortment of references...when you can get a good view in the pics that is.
http://www.mont-saint-michel.net/ AHA... here's the monastery I was thinking about... It was a pretty cool daytrip if I recall.
 Yeah
#231 posted by Bal [83.199.82.150] on 2005/03/01 16:59:02
The Mont Saint-Michel is pretty bad ass, I ran around it once, some cool stuff, have to go back there some day with my cam. =)
 Damn Straight
#232 posted by pope [216.232.209.40] on 2005/03/01 17:41:25
you had better. I want hi-res pics of every goddamn doorway in that place.
 Nitin's Egyptian Pictures
#233 posted by Scampie [63.236.226.222] on 2005/03/02 11:27:01
Woo! bunch of referance and inspiration here! Thanks nitin, awesome stuff!
http://scampie.spawnpoint.org/egyptref/
 Yay
#234 posted by Vondur [85.140.31.63] on 2005/03/02 12:50:49
/me prepares urltoys
thanks nitin for quality stuff (it's cool when fotos are taken by the gamer/designer ;)
thx scampie for hosting
 Paris Catacombs
#235 posted by themilkman [141.151.190.248] on 2005/03/02 13:00:53
all i have to say is thanks!!!the catacombs tour was cool.i see your site is being worked i couldn't contact the guys direct....awesome
 Pictures From Egypt
#236 posted by starbuck [129.215.16.39] on 2005/03/02 16:51:23
nitin really took some inspiring shots. Some of the images from the start of the series in particular are really interesting; a kind of style I've never studied before, or even seen many pictures of. So thanks a lot, and nice job scampie for the hosting.
 Nitin...
#237 posted by Bal [83.199.71.183] on 2005/03/02 17:02:38
Oooh, nice shots man, thanks for sharing! Saved them all for eventual future reference. =)
Damn, I wanna go to egypt too someday... Mind describing your trip a bit maybe, so we can know what some of this stuff is and all?
 Scampie
#238 posted by Lunaran [68.51.209.251] on 2005/03/02 22:03:53
Could you put the .zip nitin gave you in that folder please? Just something I can get friends at microsoft to partially download 1600 times.
 Bal
#239 posted by nitin [138.217.4.38] on 2005/03/02 22:44:25
sure, when I have some more time and can be bothered, I'll outline some of it.
 Thanks Nitin
#240 posted by themilkman [141.151.190.248] on 2005/03/03 07:41:01
thanks man,those are some cool picks,i haven't made it there yet!!!!
 Lun:
#241 posted by Scampie [63.236.226.222] on 2005/03/03 10:28:37
I was thinking I'd put them all in one big Rar file and put that up.
 Sure
#242 posted by R.P.G. [24.136.254.248] on 2005/03/03 10:29:55
I'd download it a a few thousand times, too.
 Awesome
#243 posted by Lunaran [68.51.209.251] on 2005/03/04 16:50:29
I was thinking I'd put them all in one big Rar file and put that up.
As long as the file is compressed, and is singular, I'm happy.
 For Bal And Anyone Else That Cares
#244 posted by nitin [138.217.4.38] on 2005/03/13 16:53:35
I'll go through the pics tonight and post a brief writeup of whats what.
 Nitin
#245 posted by Bal [83.199.83.237] on 2005/03/13 17:42:16
yes, gimme. =)
 Done Yet?
#246 posted by pope [216.232.209.40] on 2005/03/13 18:16:55
:)
 Going By Image Numbers
#247 posted by nitin [138.217.4.38] on 2005/03/13 18:29:05
601 to 615
These are from Cairo, from a section called Coptic Cairo. The building in pics 601-604 is a greek orthodox church. 609-610 are from the cemetery section of the church. 615 is the entrance, it's interesting because depsite being a church, it has quite an arabic influence.
652-702
This is the biggest mosque in all of Egypt. i believe its called the Sultan Hassan mosque. The scale is very very awe inspiring, if you look on pic 659, you can see people near the bottom of the entrance to give you an idea of the scale.
723-738
these are self explanatory but 727 give a good idea of scale.
761-767
this is the Red Pyramid. not located with the other pyramids and usually not open to people. However, it was sort of open when we went there. The outside climb is 20-25 m and then you descend down a 1.5 m by 1 m pasageway for 63 m. Pics 765-767 are on the inside, once your reach the bottom.
795-798
These are from Alexandria, a city north of Cairo on the Mdeiterranean sea. as the name suggests, it was as far down as Alexander the Great got. Therefore, the architecture here is more graeco-roman. A lot of the original city is now underwater.
824-825
this is Fort Quaitbey in Alexandria.
901-934
Luxor Temple.
936 - 966
karnak Temple. this is a massive complex with an absolutely humongous hall near the entrance that is filled with 100's of pillars. This felt very Duarendin like (from LOTR). Pic 956 gives a good idea of scale. however, the complex is in pretty bad shape and apart from the hall, it really isnt as impressive as some of the more well preserved temples we saw later.
972a-972f
This is the temple of Medinat Habu on the west bank of Luxor city. Not as many tourists visit this temple, but IMHO its far more impressive and well preserved than the more famous and popular Luxor and Karnak complexes.
972g - 972h
This is the Ramasseum, which is also on the west bank of Luxor. Not that original or well preserved but it was a few shots.
972l - 972q
The famous temple of Hatsheput (Serious Sam level 1). Its a very impressive sight as you're walking up to it, being built into the rockface. However, there's not much to see once you get there as it is being restored.
The Valley of the Kings is behind the mountain that this temple is built into. Generally, you take the road that goes around the mountaing to get to the Valley, but we decided to climb the mountain (both a good and bad idea since it was very tiring but it gave some fantastic views). Pics 972o - 972q are shots of the temple as we are climbing up. 972q is when we were directly above it and since it has no roof, it makes a great top down view.
1005-1036
The awesome temple complex of Abu Simbel. The most visited Eyptian site apart from the Pyramids. Its built into a rockface and is absolutely stunning in scale and detail. It has also been moved some 100 m in and 50 m up from its original site because it was too close to the water and was deteriorating. That is why the rockface that it is built inot looks more man made than natural. 1005-1017 are shiots of the temple of ramses II and 1017-1036 are shots of the temple of nefertiti, the wife of ramses II. The complex is located about 250 km south of luxor, approximately 20 km north of the Sudanese border.
1042-1051
the temple complex of philae, situated in the middle of a lake.
1052-1053
the temple complex of Kom Ombo, situated on a river bank.
1060-1068
the temple complex of horus. If anyone has played the UT1 map, CTF-Horus, Evil atje did a great job of sticking to the real temple's layout. I could almost navigate it without looking at a guidebook, simply because I'd played ctf-horus numerous times and know the layout.
1098-1107
The temple complex of dendara. Perhaps the most well preserved temple in Egypt and beacuse of that is quite an experience. Just having a roof makes it so much more awesome. Shot 1107 is from a crypt under the temple that had an entrance that you pretty much had to limbo under to get in. I'd say it was about 0.2 m high and 1 m across. It also features some very strange and unique hieroglyphics, as seen in pics 1103 and 1105. Even an non-expert like me could tell that they were nothing like the normal hieroglyphic in the other temples.
Anyway, that covers it I think. If anyone has any specific question, ask away.
 Yay
#248 posted by Bal [83.199.55.115] on 2005/03/14 05:20:49
Thanks nitin, really appreciate this stuff. =)
Just added a little .txt with all this to my reference/nitin egypt/ dir. ;)
 Bal
#249 posted by nitin [138.217.4.38] on 2005/03/15 00:05:31
no problem.
Also, in case you were wondering, there's heaps more to see than just the pharoanic stuff. We spent a few days on essentially a glorified sailboat on the Nile and 4 days or so through the Western Desert which is amazing because within about 500 km, it goes from a normal desert to a black desert that looks like the area surrounding Mount Doom from LOTR to a white desert that looks a bit like the arctic.
 Unreleased Projects
#250 posted by Vondur [195.128.65.237] on 2005/03/15 07:41:24
unreleased architectural projects of soviet russia (30s-40s)
http://www.muar.ru/ve/2003/moscow/index.htm
 Vondur
#251 posted by JPL [213.30.139.243] on 2005/03/15 07:44:32
The best one is this arche above the bridge.. Impressive drawing BTW.. Thanks !
 Zen Monastery
#252 posted by Blitz [24.218.169.151] on 2005/03/17 17:40:12
Here's some cool pictures from a somethingawful thread that a guy took while he was staying at a Zen Monastery in New York.
http://forums.somethingawful.com/showthread.php?s=4c2e4d7bb2ab23d2731acdb0b2a17815&threadid=1495601
 Military Textures
#253 posted by JPL [213.30.139.243] on 2005/03/21 01:12:22
I asked some days ago where could I find some military textures..., and I found an incredible source of Military textures at http://www.combatmission.com/ ... There are no .map files (cause it's not Quake related...), but it's full of different military stuff (boats, jeeps, tanks, planes, etc..) that can be used to create prefab...
I downloaded a 1942 Willy Jeep example, and it's really interesting, while the textures are in bmp format, and sometimes not 1:1 scaled... There is a little bit of work to do.... Anyway, it looks interesting..
So enjoy !!
 Random Taiwan Shots
#254 posted by metlslime [209.213.199.133] on 2005/03/31 18:12:09
 Slime
#255 posted by Vondur [85.140.31.24] on 2005/03/31 22:11:54
amazing, kthx
 Doom?
#256 posted by bambuz [80.221.25.15] on 2005/04/04 18:46:23
 Wewt
#257 posted by Blitz [24.218.169.151] on 2005/04/04 20:00:01
I was just reading Slashdot, and a user posted this:
http://halley.cc/pix/?d=./new.york
Some really great pics there. Enjoy.
 Wow
#258 posted by DaZ [80.43.236.43] on 2005/04/05 02:09:58
they are really cool, thanks for linkage blitzen!
 Bambuz
#259 posted by Lunaran [68.51.209.251] on 2005/04/05 14:30:31
Paramount Pictures presents ...
Peru, September 1936 ...
 Lunaran
#260 posted by bambuz [80.221.25.15] on 2005/04/05 18:05:34
meant it resembles the doom 1 parallax sky. (It was made from some photograph from China, this is Taiwan so the terrain might be similar if it's close by).
 Tokyo Waterways (the Arteries)
#261 posted by Vondur [195.128.65.237] on 2005/04/06 04:09:26
 Oooh
#262 posted by Bal [83.199.53.224] on 2005/04/06 04:23:16
Nice von. =)
That reminds me, don't think I ever posted my Japan photos here, if anyone is interested:
http://bal.spawnpoint.org/gallery/japan2004
 Anyone Interested
#263 posted by nitin [138.217.4.38] on 2005/04/06 04:33:24
in terrain/desert shots?
I have some of those from my trip too, there's some cool ones of an area that's a canyon but in a desert.
 Nitin
#265 posted by Vondur [195.128.65.237] on 2005/04/06 04:55:08
i'm always interested in dead/weathered/lifeless stuff :>
 So...
#266 posted by distrans [144.134.53.120] on 2005/04/06 05:50:15
...Potter failed again.
Vondurmort lives!
 Yeah
#267 posted by Lunaran [68.51.209.251] on 2005/04/06 08:08:54
meant it resembles the doom 1 parallax sky.
yes, I got that, thank you. I was making my own reference.
 Re: Vondur, Post #250
#268 posted by metlslime [209.213.199.133] on 2005/04/07 16:52:50
It's "unrealized," not "unreleased!"
 Cold Fear Concept Art
#269 posted by metlslime [209.213.199.133] on 2005/04/07 16:53:38
 Nice Forum Site There, Metl
#270 posted by HeadThump [65.140.58.47] on 2005/04/07 20:53:02
The exterior design production photos are really ace. I wonder what kind of system it will take to get the pouring rain effect working in engine as it is shown in modeler here. The interior photos are the clean lab/base look we all love and may never tire of seeing.
 Coolness
#271 posted by DaZ [80.43.230.225] on 2005/04/08 00:58:43
sexy as hell there, cheers metl
 And Here Is The Gamezone Review
#272 posted by JPL [213.30.139.243] on 2005/04/08 01:12:06
 Prague
#273 posted by Vondur [85.140.40.72] on 2005/04/10 08:41:09
http://www.blackshock.com - Industrial photographs of Prague
 HeadThump
#274 posted by Friction [213.243.160.111] on 2005/04/14 07:02:33
Those are paintings, not 3D.
 I See,
#275 posted by HeadThump [65.140.59.243] on 2005/04/14 13:43:27
I was thinking Maya or 3ds when I was browsing through it; the artist explains his process later in the forum:
Se7en : Most of the environnments are painted over really simple 3d box, some roughs space done for fixing the level building and gameplay. No lights, no architecture and 3D elements. Just perspective and scale with some character references on them.
In fact when I haven't this kind of 3d ref, I create my own "3dboxes" and perspectives with photoshop (with some grid to help, just walls, space and a roof).
Photoshop used for its specifities, like a kind of architectural tools.
 Telejano Texture Ressources..
#276 posted by JPL [213.30.139.243] on 2005/04/15 02:50:19
Don't know if it can be used for Quake... but at least it exists ;)
http://telejano.berlios.de/wiki3/index.php/TexturesSets
 Woot
#277 posted by Blitz [24.218.169.151] on 2005/04/16 03:04:33
http://www.stilllife-game.com/gallery.aspx
^^ Saw this on Bluesnews this morning. Looks really cool. I figure most of you aren't into adventure games, so you probably won't play it, but at least you can snag some ideas from the nice artwork :D
 Here
#278 posted by ProdigyXL [141.209.169.232] on 2005/04/17 13:52:16
 Various Japanese Ruins
#279 posted by Blitz [24.218.169.151] on 2005/04/23 19:27:03
http://members15.tsukaeru.net/kuroma2/index2.htm
Mad props to that crazy bald zoo worker from SA.
Also, let me know if that site doesn't work from that direct link, because it seemed like I went through 5 or 6 pages of links to get there.
 He Never Worked In A Fucking Zoo
#280 posted by Lunaran [68.51.209.251] on 2005/04/24 10:30:09
:bigpeeler:
 Biff Posted This In #tf
#281 posted by metlslime [209.213.199.133] on 2005/04/29 15:49:53
 :(
#282 posted by pope [154.5.27.236] on 2005/05/03 18:56:20
i was actually a little excited to see pringles stacked a la house of cards.
:(
 Werd Frenchie
#283 posted by Vondur [85.140.31.60] on 2005/05/15 14:37:37
 Abandoned Japanese Theme Park
#284 posted by Maj [62.3.252.3] on 2005/05/17 17:07:22
 Maj:
#285 posted by metlslime [24.5.42.20] on 2005/05/17 22:30:47
that would make a sweet half-life 2 map.
 Dig Further Into The The Pictures That Maj Posted
#286 posted by pope [154.5.27.236] on 2005/05/25 19:21:44
http://home.f01.itscom.net/spiral/research3.html
there are some fucking amazing shots in here...
i'm a bit confused why there is so much abandoned stuff in japan however as property values are extremely high and competitive.
 Pope:
#287 posted by metlslime [209.213.199.133] on 2005/05/25 19:31:23
the abandoned stuff is constantly being used to film horror movies.
 Strange Ruined Building
#288 posted by Ankh [212.121.135.226] on 2005/05/31 09:00:51
 Add Some Distinct Sense Of Realism...
#289 posted by Friction [80.186.146.126] on 2005/05/31 11:36:42
 Also
#290 posted by Friction [80.186.146.126] on 2005/05/31 11:51:37
 First Thing I Thought Of Friction...
#291 posted by Blitz [24.218.169.151] on 2005/05/31 15:37:31
 Omg Blitz Get Outta Here Like Now
#292 posted by czg [81.191.27.124] on 2005/05/31 16:25:49
 Nice
#293 posted by Shambler [82.38.192.54] on 2005/05/31 16:44:52
Blitz you make the world a happier place.
 LOL
#294 posted by Lunaran [69.214.209.57] on 2005/05/31 20:32:56
Agreed :)
 Cthulhu Caves THingie
#295 posted by Zwiffle [69.210.50.131] on 2005/05/31 21:31:57
 Blitz Yeah
#296 posted by bambuz [80.221.25.15] on 2005/06/01 03:51:40
:(
It's done the same to me too. A certain astronomy picture is forever ruined.
 Eh
#297 posted by . [68.255.58.45] on 2005/06/02 15:50:38
Those water well things are creepy.
 A Lot Of Nice Urban Photos
#298 posted by Vondur [85.140.31.3] on 2005/06/04 01:32:45
 Holy Crap
#299 posted by bambuz [80.221.25.15] on 2005/06/04 07:47:40
 And
#300 posted by bambuz [80.221.25.15] on 2005/06/04 07:49:32
no wonder steel price is getting higher when they build such things in the far east...
It's crazy.
 Scotland
#301 posted by metlslime [209.213.199.133] on 2005/06/09 15:49:17
 Sigh
#302 posted by Vondur [85.140.31.89] on 2005/06/09 22:17:55
i always envied kell for that he's living in edinburgh... so many old castles, so many sources for inspiration...
 Deak Ferrand's Matte Paintings And Concept Art
#303 posted by metlslime [209.213.199.133] on 2005/06/15 16:20:28
 #288
#304 posted by Mike Woodham [81.154.201.213] on 2005/06/15 21:02:27
So what is this building?
 The Book "neon Tigers"
#305 posted by cyBeAr [80.217.112.63] on 2005/06/16 03:31:25
has some really nice photos from various meagacities in asia.
 Metl
#306 posted by Lunaran [69.208.190.52] on 2005/06/17 23:19:50
seen that site in a matte painting class - he's awesome. That pic made me immediately have to put on the blade runner soundtrack.
#307 posted by gone [195.208.123.213] on 2005/06/30 02:52:20
 Random Pics
#308 posted by metlslime [209.213.199.133] on 2005/07/14 21:25:05
 Metl,
#309 posted by HeadThump [63.19.206.56] on 2005/07/14 22:09:52
earlier tonight I browsed this I&R thread for possible material to inspire my turtlemap.
I found this link in a post of yours,
http://www.orientalarchitecture.com/
and this what I have made so far tonight,
http://img348.imageshack.us/img348/3110/wat27cm.jpg
 Neat...
#310 posted by metlslime [209.213.199.133] on 2005/07/15 00:07:34
is that 3ds max?
 Speaking Of Natural Bridges
#311 posted by cyBeAr [80.217.112.63] on 2005/07/15 02:23:54
While googling for one I knew of in china I found this site: http://www.naturalarches.org/
 Blender
#312 posted by HeadThump [63.19.144.168] on 2005/07/15 06:51:56
:) -- just as good for some things. That is probably as smooth as I could hope to get for import into Quake.
 Metl - Cool Links
#313 posted by CETME [69.169.207.107] on 2005/07/15 16:09:50
But I assure you that is not Albany, NY - Albany is 250 miles inland!
Pretty cool what water can do to sedimentary rock!
 Albany Somewhere Then! :P
#314 posted by metlslime [209.213.199.133] on 2005/07/15 16:32:46
:P
 Tokyo Undeground
#315 posted by BadKarma [217.142.134.8] on 2005/07/17 13:22:36
 Castle Via BoingBoing
#316 posted by czg [85.93.227.233] on 2005/07/25 03:13:38
http://flickr.com/photos/stillburning/sets/638142/
There is some good stuff there if you can manage to filter out all the "OMG EVERYTHING FOR FREE NOW, HITLER!" crap
 Now That's My Kind Of Inspiration
#317 posted by Kinn [195.92.144.166] on 2005/07/25 09:45:38
castles rock.
 Now That's My Kind Of Inspiration
#318 posted by Kinn [195.92.144.166] on 2005/07/25 09:46:10
castles rock.
 Just Wanted To Say
#319 posted by grahf [68.169.34.146] on 2005/07/30 17:04:19
that national geographic magazine can be a great source of inspiration. especially for asian cities.
 Taktsang Monastery In Bhutan
#320 posted by grahf [68.170.78.66] on 2005/07/31 12:24:28
 I Could Just
#321 posted by HeadThump [65.140.59.120] on 2005/07/31 13:21:47
print that out and hang it on my wall. Wow is right.
#322 posted by grahf [68.170.78.66] on 2005/08/01 08:19:13
bet you'd like to see a map based on that. just wait, a while...
#323 posted by grahf [68.170.78.66] on 2005/08/01 12:38:57
 Ooh Lovely
#324 posted by starbuck [82.40.164.126] on 2005/08/01 15:49:59
Fingers must have an awesome brain to be able to just churn out stuff like that. It would take me a day to come up with one of those i think.
 Thanks Again
#325 posted by HeadThump [65.141.73.194] on 2005/08/01 16:58:10
Scrawled on small post-it notes at work, over a period of a few weeks.
I use to do that all the time.
I esp like Ikka's Black Mariah on the sword page
#326 posted by Vigil [85.76.2.119] on 2005/08/02 11:38:05
I would just like to point out that those color WWI photos are the most impressive stuff I have seen all summer.
I mean. Holy fuck they look good to me.
 Something Cool
#327 posted by Jago [85.76.178.7] on 2005/08/07 02:13:24
 Access Denied On That Link
#328 posted by grahf [68.170.78.66] on 2005/08/07 17:49:31
 Same Image, Different Link
#329 posted by Jago [85.76.178.7] on 2005/08/07 17:57:31
 Grahf:
#330 posted by metlslime [209.213.199.133] on 2005/08/07 18:48:37
but the access denied page has a helpful link to the same image which works becuase the referer is local :P
I guess they want to enable <a> but not <img>.
#331 posted by [84.204.122.235] on 2005/08/16 19:39:32
 Someone
#332 posted by . [70.224.199.43] on 2005/08/16 19:55:55
Build that in Doom 3.
 Ughh
#333 posted by HeadThump [65.140.59.108] on 2005/08/16 20:41:11
I have seen more elegant design come from a dogs ass.
 Still...
#334 posted by metlslime [209.213.199.133] on 2005/08/16 23:33:15
it's better than the hideous EMP in Seattle.
 Pointless Modern Architectural Shit
#335 posted by Shallow [213.143.16.244] on 2005/08/17 02:37:10
I believe the Guggenheim was once described along the lines of 'a dynamic eruption of plastic form'. I prefer 'a tragic abortion of spastic foil' myself.
There's a museum in Japan, whose name mercifully escapes me, which is essentially a few geometric primitives stuck in a field. It has been featured in several books which go on about how great it is. What utter bollocks. It's the architectural equivalent of a newbie boxmap.
Some modern architecture is cool, a lot really makes me wonder how on Earth ANYONE could approve these designs before they are built.
 I Think It's Cool
#336 posted by czg [85.93.227.233] on 2005/08/17 03:09:45
I think you are godless heathens
 Eeek
#337 posted by Bal [83.199.70.168] on 2005/08/17 04:52:15
Spent some time in the south of France again this summer, have a little album with photos on my site, might be some inspiring stonework stuff in some if any of you care to take a look around:
http://bal.spawnpoint.org/gallery/summer2005
Guggenheim museum looks ok to me, the curves and stuff are pretty funky, and it must have been tricky to build. But yeah, it probably is quite over-rated.
I've been to the Guggenheim in Bilbao, was cool, it looks very nice. Had a very hard time finding a bathroom though :/
 Red Sands Fort
#339 posted by Shambler [82.38.192.54] on 2005/08/18 04:22:01
Pwnage:
http://images.google.co.uk/images?q=redsands%20fort&hl=en&lr=&safe=off&sa=N&tab=wi
http://images.google.co.uk/images?svnum=10&hl=en&lr=&safe=off&q=red+sands+fort&btnG=Search
^^^ takes a little clicking to find the best pics, although for Brits there are some sweet ones in the Sunday Times magazine last weekend.
Can't believe I hadn't heard of this place before.
P.S. Edinburgh rocks, most impressive architectural city I've been too, some of it is straight evile.
 Red Sands Fort
#340 posted by Bal [83.199.21.38] on 2005/08/18 04:24:20
Nice, wouldn't mind visiting those, must be full of nice rusty metal work. =)
 Shambler:
#341 posted by metlslime [209.213.199.133] on 2005/08/18 13:19:31
Nice. I've seen those pictures before, but never knew what the place was called.
 That Reminds Me
#342 posted by grahf [24.51.109.238] on 2005/08/18 21:26:34
 Shallow, Pointless?
#343 posted by [84.204.122.73] on 2005/08/19 20:05:15
there is quite a point in the deconstructivism
another thing, if you like it or not
but actually, I dont think it will make a cool map
 Release Candidate
#344 posted by inertia [24.164.69.31] on 2005/08/19 21:42:05
My map, "Slipstream," is in final beta today. You can get release candidate #1 here:
http://www.qwplayers.org/inertia/sliprc1.bsp
And some screens:
http://www.qwplayers.org/inertia/sliprc1_1.jpg
http://www.qwplayers.org/inertia/sliprc1_2.jpg
http://www.qwplayers.org/inertia/sliprc1_3.jpg
I want to finalize it tomorrow, so please test everything you can and let me know if there are any problems! thanks.
 Inertia
#345 posted by Shambler [82.38.192.54] on 2005/08/20 03:21:44
Fantastic, I am sure a lot of mappers will use that as Inspiration and indeed Reference.
 Some Gallery I Stumbled Over
#346 posted by czg [81.191.27.124] on 2005/08/20 04:17:44
http://lost.biker.ru/gallery/
It's in russian, but I'm sure you'll manage clicking some pictures anyway.
 Shambler
#347 posted by inertia [24.164.69.31] on 2005/08/20 11:14:23
oops
 Czg
#348 posted by R.P.G. [24.136.180.235] on 2005/08/20 11:52:26
Thanks. Those crane (earth mover?) pictures are pure inspiration straight from the distillery of time.
 Statoil's Photo Gallery
#349 posted by czg [81.191.27.124] on 2005/08/20 13:05:39
 Thailand
#350 posted by . [70.224.196.82] on 2005/08/21 20:35:37
 Mappers Are From Mars
#351 posted by bambuz [130.233.220.23] on 2005/08/22 10:09:23
 Scanned Ancient Maps
#352 posted by Vondur [195.128.95.36] on 2005/08/24 06:27:29
 Vondur
#353 posted by JPL [82.234.166.130] on 2005/08/24 12:02:25
Nice pics ! to your opinion, would it be easy to convert all these ancient maps in a single wad file ? ... I mean a wad file with enough quality for Quake ... ;P
 Um
Why? Easier if someone just extracts the ones they want, and people probably wouldn't want it as original, but preferrably scribbled on more rough pieces of parchment/skin/marble or the like.
 Jpl
#355 posted by Vondur [85.140.31.87] on 2005/08/24 22:13:22
yeah, convert ones u need, but you might loose all the beauty of the high resolution. it's better to use them in moreadvanced engines that supports hi res texes.
 My Idea...
#356 posted by JPL [82.234.166.130] on 2005/08/25 05:18:21
.. was to convert some of these pics in order to use the most interesting one as general HQ strategy maps, like you can find in Wolfenstein, etc... Anyway, I will try by myself to see if it's interesting or not...
 :/
#357 posted by bambuz [80.221.25.15] on 2005/08/26 06:59:34
too new maps to fit quake..
 Some New Mars Pics
#358 posted by bambuz [130.233.220.23] on 2005/09/02 05:28:43
spirit the sturdy rover and opportunity's twin, has reached the higpoint of husband hill and sent us some nice pics.
These are two samples (they have others and more resolutions too on the site):
http://marsrovers.jpl.nasa.gov/gallery/press/spirit/20050831a/Sol500A_Whale_L257atc-A590R1_br2.jpg
http://marsrovers.jpl.nasa.gov/gallery/press/spirit/20050901a/Summit_240deg_L256T-A590R1_br2.jpg
I already mentioned someone might make a nice skybox.. after all, quakers are from Mars.
#359 posted by negke [85.176.86.122] on 2005/09/02 06:42:29
i thought quakers are from hell...?!
 Doom...
#360 posted by JPL [213.30.139.243] on 2005/09/02 06:48:42
.. is the mother of all FPS game.... so Quakers are from Hell of Mars ;P
 The Art Of John Wallin Liberto
#361 posted by Kinn [86.128.228.150] on 2005/09/02 14:57:27
Check out the concept art for Gears of War, amongst other things.
http://www.johnwallin.net
 John Fuckin Liberto
#362 posted by starbuck [82.40.164.126] on 2005/09/03 04:14:11
that guy is so good, a lot of the paintings look like they're in-game. Thanks for the inspiration Kinn; though that guy has no right to be that talented.
 I Find It Hard To Believe
#363 posted by Jago [85.76.178.146] on 2005/09/03 07:24:33
that at least some of these are not CG.
 Yeah, I Think The Last One Is At Least
#364 posted by starbuck [82.40.164.126] on 2005/09/03 08:46:50
or maybe he renders something and then paints over it.
 Uhm
#365 posted by Bal [83.199.72.9] on 2005/09/03 09:36:54
Jago, CG = computer graphics, using photoshop/painter/etc = CG, so yes obviously those are CG as far as I'm concerned (I kind of doubt he did them with traditional means).
But if you mean 3D renders, yeah, he probably renders some stuff before doing a paint over (but I know it's possible to do that kind of stuff without it really).
 'tis True
#366 posted by HeadThump [65.140.59.241] on 2005/09/03 13:17:20
but I know it's possible to do that kind of stuff without it really).
My best friend gave me a Blade Runner city scene print before going back to college, my first thought, 'we would assumed this to be CGI instead of hand painted matte if we did not know its origins.'
 There's Some Info About The Process Here:
#367 posted by cyBeAr [80.217.112.208] on 2005/09/03 14:01:36
http://forums.sijun.com/viewtopic.php?t=39434&start=30
He's really good, young, self thaught and a nice guy! (I worked with him for a while about three years ago)
 Some Interesting Patents There
#368 posted by Vondur [195.128.95.36] on 2005/09/07 23:59:56
 PIG!
#369 posted by . [70.224.242.132] on 2005/09/08 00:39:05
 Some "Plz Give Credit" Textures
#370 posted by Spirit [80.171.81.116] on 2005/09/13 10:10:31
 Spirit
#371 posted by Jago [85.76.178.146] on 2005/09/13 13:15:04
Thanks for the link. To my surprise, most of those textures are tilable so they can actually be used in a game.
 A Bit Of Mother Nature
#372 posted by Jago [85.76.178.146] on 2005/09/18 09:03:58
 Overwater/underwater Bridge
#373 posted by . [69.217.58.152] on 2005/09/22 07:25:02
 Phait
#374 posted by bambuz [130.233.220.23] on 2005/09/23 04:59:27
the huge bridge between sweden and denmark is like that too, there's an artificial island where it goes underground/water. One can see it from the airplane is one flies to/via copenhagen (SAS hub so it's likely if you travel in the north).
There are also small dam/bridge combinations in the north (seen them in sweden) where there is first a dam that overflows evenly from the whole width and then the water runs over a road that is a couple meters lower - it's only a few cm deep when the flow is normal so you can drive on the road over the river. But it feels strange since on the other side is a thin wall holding huge amounts of water, and if there was a flow increase, it would flow over the dam and your car would be washed away. Shame I didn't have a camera with me.
 Templo De Kanyakumari
#375 posted by Spirit [213.39.204.126] on 2005/09/25 04:16:21
 Kanyakumari
#376 posted by R.P.G. [24.136.180.235] on 2005/09/25 09:03:10
My own translation of the important bits:
Kanyakumari: Located in the southernmost part of India, Kanyakumari is the point where three seas join: the bay of Bengal, the Arabian Sea, and the Indian Ocean. The legend behind the temple is as romantic as the place itself. Dedicated to the virgin goddess Kanyakumari (Parvati) who is proud to protect the country. The temple is built on the top where she was created and she waits for her consort to come and ask her hand in marriage.
After the tsunami???
I wish there were more shots close up. It looks like there might be some cool details.
 Environments Drawings
#377 posted by gone [213.170.89.98] on 2005/10/04 05:07:11
http://www.conceptart.org/forums/showthread.php?t=43791
constantly updated (even if uv been there, it`s worth another look)
many images
 Speedy
#378 posted by Spirit [80.171.51.231] on 2005/10/04 10:47:32
Wow, awesome! Thank you for this link :)
 Dead Ships
#379 posted by czg [85.93.227.233] on 2005/10/13 03:03:14
 Czg
#380 posted by JPL [213.30.139.243] on 2005/10/13 03:11:05
Wow, cool photos !! It would be great to make a partially submerged map using these photos...
I'm just dreaming about a ship cimeterry full of monsters.. ;P
 JPL
#381 posted by HeadThump [65.140.58.198] on 2005/10/13 07:17:18
I'm just dreaming about a ship cimeterry full of monsters..
If you ever make such a level, I have the perfect name for it. Do you know what the Barbary Pirates called their deep sea hell?
 HeadThump
#382 posted by JPL [213.30.139.243] on 2005/10/13 07:46:17
No... Let me know please ..
 Okay,
#383 posted by HeadThump [65.140.59.58] on 2005/10/13 09:34:00
Dom Daniel -- The first time I encountered the word was in a short story by Gene Wolfe several years ago. I looked it up with whatever search engines were available at the time, but I found little information (Gaimon also made reference to it in Sandman).
So I looked up Wolfe's e-mail address and asked about it, and got a nice little etymonic discription in return. I wished I still had that e-mail, it was quite interesting.
 HeadThump
#384 posted by JPL [82.234.166.130] on 2005/10/13 11:55:02
Please if you still have this email, send it to lambert_jph - at - yahoo - dot - fr
I'm always interested by these "mythological" stories... it gives me some good inspirations for mapping ;)
 Ahhh
#385 posted by Lunaran [67.129.250.254] on 2005/10/15 22:05:30
<3 boats
 Lunaran <3 Boats
#386 posted by R.P.G. [24.136.180.235] on 2005/10/15 22:37:09
<insert Dave Matthews Band reference>
 After Further Exploring That Site
#387 posted by Lunaran [67.129.250.254] on 2005/10/15 22:40:41
a) I want to have czg's manbabies
b) Valve must have based hl2 entirely on reference from this very site. Exhibits:
http://www.opacity.us/image3260.htm
http://www.opacity.us/image3283.htm
http://www.opacity.us/image3177.htm
c) Metl fix this fucking recursive sql error so I don't have to keep retyping posts.
 Omg
#388 posted by inertia [134.53.108.134] on 2005/10/16 03:36:06
I didn't comprehend Lun's post on first read, and I clicked the links thinking it was a tech demo of some new valve engine... :O
 Yes
#389 posted by Lunaran [67.129.250.254] on 2005/10/16 13:35:32
That's an entirely reasonable assesment and I can clearly see how what I said could be construed as such by a sober, clear-headed individual.
 Well, To Be Fair
#390 posted by HeadThump [65.140.59.161] on 2005/10/16 14:34:42
the image of manbabbies does take a little time to shake before you get to point b).
 Manbabbies?
#391 posted by HeadThump [65.140.59.161] on 2005/10/16 14:36:23
Er, a collective of Barbra Streisand impersonating transvestites, maybe?
 HeadThump
#392 posted by Vigil [85.76.3.38] on 2005/10/17 07:36:50
Thanks for that mental image. Really. Thank you.
 Anytime!
#393 posted by HeadThump [65.140.58.180] on 2005/10/17 14:18:02
Just doing my small part in sparking the Apocalypse. Every little nudge helps.
 Randomly Found On Boingboing
#394 posted by Maj [84.12.189.189] on 2005/10/23 06:20:44
 Heh Cool
#395 posted by Kell [82.41.10.46] on 2005/10/23 07:39:56
 Siologen.net
#396 posted by bambuz [130.233.243.228] on 2005/10/24 07:21:25
bandwith limit exceeded... well, gotta try another day.
The internet needs broadcasting technology. (Or active proxies as people from different timezones start following links)
 Cool Pics From A Graveyard
#397 posted by Blitz [24.218.85.216] on 2005/10/25 01:11:37
 No Use Telling Him About The Bats, I Thought.
#398 posted by metlslime [69.181.44.163] on 2005/10/25 01:28:05
 This Would Sure Make Exciting Map
#399 posted by gone [213.170.89.98] on 2005/10/25 04:42:46
 My God
#400 posted by bambuz [130.233.243.228] on 2005/10/25 05:38:30
when somebody complains about a crappy map / game which is just plain corridors and stupid enemies, I can just say that "you just don't understand, it is perfect! A masterpiece of the hayden tunnel inspired".
 -
#401 posted by megaman [84.63.32.251] on 2005/10/25 11:35:04
you, sirs, all rock hard.
 Someone Buy Me That "Lime Works" Book
#402 posted by cyBeAr [80.217.112.208] on 2005/10/25 13:36:49
that the baroquefactory picture and others was from - it's only $300-400!
 Minarets And More!
#403 posted by Blitz [24.218.85.216] on 2005/10/27 01:24:13
Awesome pictures of Russian architecture and landscapes from the turn of the 20th century:
http://www.loc.gov/exhibits/empire/object.html
(sorry if this has been posted before, at least one of the pics looked familiar to me, but might have just been on IRC)
 Lime Works?
#404 posted by gone [213.170.89.98] on 2005/10/27 03:24:22
 That's Weird If They Actually Have It In Stock
#405 posted by cyBeAr [130.242.7.26] on 2005/10/27 08:42:04
 Probably Falls Under
#406 posted by cyBeAr [130.242.7.26] on 2005/10/27 08:46:16
"Please note that titles occasionally go out of print or publishers run out of stock."
 Blitz
#407 posted by bambuz [130.233.243.228] on 2005/10/28 05:20:14
omfg old *color* pics! Really good stuff, thanks a ton!
 Subterrainian Compund
#408 posted by metlslime [209.213.199.133] on 2005/11/01 16:42:52
 Uh
#409 posted by bambuz [130.233.243.228] on 2005/11/02 02:47:15
went on a surfing spree that was approximately bath quarries - bath - saxons - normen - varangians - novgorod ..and ran into this image:
http://en.wikipedia.org/wiki/Image:Detinets.jpg
You can get pretty awesome stuff from this:
http://images.google.com/images?q=russia%20cathedral
 That View
#410 posted by HeadThump [65.140.59.146] on 2005/11/02 07:12:54
is just sublime.
 Seems Like This One Is Missing?
#411 posted by Spirit [213.39.214.146] on 2005/11/02 09:44:39
http://www.howardlyon.com
Mostly character/animal/thing studies, but some nice architecture in "Paintings" at least. Some good links too (eg http://imphead.com/ ).
 Russian Architecture
#412 posted by gone [213.170.89.98] on 2005/11/03 05:47:12
Detinets in Novgorod - been there, just not in winter time
Saviour on Blood cathedral has impressive exterior and interior (too detailed for my taste tho)
http://www.areyou.net/photo/Earth/xhome/piter99/spas-big.jpg
interior is very map-able
http://photo.korsakov.ru/data/media/1/CRW_0016.jpg
google for more, or come to St.Petersburg to see it :)
 Speeds
#413 posted by JPL [213.30.139.243] on 2005/11/03 05:53:18
Beautifull paints ! And it will be difficult to reproduce the paints in a texture file IMHO...
#414 posted by gone [213.170.89.98] on 2005/11/03 06:00:32
I was meaning just the arch style
 Speeds
#415 posted by JPL [213.30.139.243] on 2005/11/03 06:11:02
I understood, while I think the most interesting things there are the paints... Anyway, good photos ;)
 Bunker For Sale
#416 posted by Vondur [85.140.41.29] on 2005/11/07 22:02:22
#417 posted by gone [213.170.89.98] on 2005/11/08 05:57:13
bland lighting, ugly textuers, poor detailing
is it for competitive CS?
 CS_UglyBland
#418 posted by Zwiffle [64.108.134.144] on 2005/11/08 20:52:37
Still kinda neatish though.
 High-res Rocket And Satellite Pics
#419 posted by bambuz [130.233.243.228] on 2005/11/11 07:47:51
 How NOT To Texture Your Maps
#420 posted by gone [213.170.89.98] on 2005/11/15 03:23:53
www.kogler.net/
 Oh, Ok
#421 posted by . [70.224.246.86] on 2005/11/15 10:50:18
-starts over-
 Omg
#422 posted by megaman [84.63.3.170] on 2005/11/15 13:19:16
#423 posted by Kinn [86.141.142.29] on 2005/11/15 15:10:57
www.kogler.net
omg it's like real world Cranky Steve :o
 Megaman
#424 posted by bambuz [130.233.243.228] on 2005/11/16 05:50:40
too bad.
Now part of the world is forever ruined for you. Like the beauty of v838 monocerotis. :(
http://heritage.stsci.edu/2005/02/index.html
 Angkor Wat/thom
#425 posted by cyBeAr [80.217.112.208] on 2005/11/17 05:22:07
 I've Yet To See
#426 posted by nitin [138.217.2.44] on 2005/11/18 00:53:28
a picture of angkor wat that looks bad or even average.
 Angkor
#427 posted by Kinn [86.128.41.224] on 2005/11/18 02:34:57
Hehe, cool - I've got pics of Angkor plastered all over my office atm >:}
 I'll Try To Go There "soon" And Take Lots Of Photos
#428 posted by cyBeAr [130.242.7.26] on 2005/11/18 05:10:04
I'll be fairly close in chiang mai in northern thailand for about three months from january...
 Monsterrrrs
#429 posted by . [70.225.14.231] on 2005/11/22 22:29:51
If you have the patience to go through them all, I applaud you. Else just click random links:
http://www.clubdesmonstres.com
Some good shtuff.
 Phait
#430 posted by JPL [213.30.139.243] on 2005/11/22 22:52:49
A french website about horror movies and its monsters ! Good link !
 Inspiration And Reference
#431 posted by bambuz [193.65.42.66] on 2005/11/25 09:50:16
I visited the museum of modern art in Helsinki, Kiasma, today. Most of the stuff sucked badly and a lot of it was just.. ugly. But some rare ones were good.
There was also a room where artists had done 3d paintings but the tech was kinda primitive... i hope something comes of this in a few years (even though the tech has been there for many years).
Audience could look with polarized glasses and in one of the glasses there were these two balls which where the reference according to which the projected image moved.
In another exhibit, there was a simple metal wireframe village with a church in the center. It didn't look much special at first look, but actually it was put on a circulating platform and light was projected through it at a wall. Damn, it looked just like a computer game with the wireframe picture on the wall. :P
 Quake4 Concept Art
#432 posted by Spirit [213.39.204.23] on 2005/11/27 04:37:26
 Stream Beasts - From Cancled Level....
#433 posted by cyBeAr [80.217.112.208] on 2005/11/27 06:51:18
maybe they at least planned to have water?
 Bear
#434 posted by Lunaran [24.241.228.159] on 2005/11/27 14:47:30
NDAs become searing hot pins in my skull when I'm around you lot.
 Planned, Yes
#435 posted by BlackDog [220.235.132.250] on 2005/11/27 19:01:04
There is a water material definition sitting in fluids.guide. It seems to be your fancy HL2-style fresnel/fog/two normalmaps/reflection and refraction water, too.
Why they dropped that, who knows.
 Lun
#436 posted by pjw [24.183.48.11] on 2005/11/28 11:58:11
Couldn't have said it better myself. I actually wrote a damn post and then forced myself to delete it.
#437 posted by gone [213.170.89.98] on 2005/11/29 02:49:31
dont NDAs get removed after the game release?
anyway, me wants q4 expansion, with water or not - doesnt matter
*wink*
 I'm Guessing...
#438 posted by Tron [202.7.183.130] on 2005/12/04 09:14:51
With all the water shaders for d3, isn't there a problem that they don't seem to work properly on lower end hardware? Maybe they were removed for simple performance reasons..
 Speedy
#439 posted by Lunaran [67.129.250.254] on 2005/12/04 13:16:16
no, we have a standing NDA on all matters that haven't been made public yet. you're only thinking of coverage of features themselves - yes we're obviously allowed to talk about what's in quake4 once it's out, because it's out. the stuff that's not in the game is kept internal.
 Huh, I Thought I Found This Here...
#440 posted by Spirit [213.39.174.41] on 2005/12/08 06:52:25
http://ian-albert.com/misc/gamemaps.php
Maps (like roadmaps, no levels) from different games like Doom, Ultima, Zelda and others. Quite interesting.
 Trees
#441 posted by Blitz [24.218.85.216] on 2005/12/21 02:59:21
 Hah
#442 posted by metlslime [204.15.3.5] on 2005/12/21 14:33:34
we use that at work. One thing that seems to be lacking is the ability to create a root system. So if you're making a swampy level where the trees are all standing in water, you can't have all those cool exposed roots.
 Interesting Metl
#443 posted by Blitz [24.218.85.216] on 2005/12/21 17:32:34
Maybe they're working on it! But yeah some gnarled, swampy rooted trees would be wicked.
I posted the link in Inspiration because I really do find the majority of those shots to be as inspiring at looking at similar, "real" wooded areas. We're finally getting to the point where we can have a fair trade between polys and performance vis a vis trees.
 Heh
#444 posted by Vondur [85.140.40.46] on 2005/12/21 22:05:21
looks like the dream of cliffyb is getting true. i remember he was telling back in the unreal days that he dreams to create the forest that his mother would cry looking at it :)
 Textures
#445 posted by JPL [82.234.166.130] on 2005/12/24 07:40:17
Maybe already posted, but here are some png textures that should look great ingame... but it has to be converted.. sorry...
BTW, the "company" seems to provide interesting texture tools..
http://www.nodalideas.com/textures/
 Some Scifi Short Story
#446 posted by bambuz [213.169.3.90] on 2005/12/26 16:26:32
 Italian Coastal Architecture
#447 posted by Blitz [24.218.85.216] on 2005/12/29 02:48:17
http://community.webshots.com/album/516054988zzfmUP
Webshots is a good general source of inspiration anyway, but I saw this on the frontpage today
 Beautiful Photo Gallery
#448 posted by czg [213.115.252.84] on 2006/01/02 10:39:14
 Stone City Of Petra
#449 posted by metlslime [204.15.3.5] on 2006/01/04 19:47:31
 More Petra
#450 posted by metlslime [204.15.3.5] on 2006/01/04 19:54:59
 Petra...
#451 posted by JPL [213.30.139.243] on 2006/01/05 01:02:26
... would be a very good basis for map... sure ! And BTW, the photos on the websites are very good ..
 Czg
#452 posted by Lunaran [67.129.250.254] on 2006/01/06 10:45:34
please let those of us who actually have jobs know in advance when you've linked a girl with a fucking ball gag in her mouth in a thread about architectural reference thanks
 Oh Come On...
#453 posted by metlslime [204.15.3.5] on 2006/01/06 13:35:04
Madison is a progressive town. I'm sure you have people in ball gags walking around the office. Even if they don't look like Maggie Gyllenhaal.
 Roman Port City Of Ostia
#454 posted by metlslime [204.15.3.5] on 2006/01/06 19:16:05
These are not necessarily the best photos of it, but there's not bad for a start. Do some searches for "ostia" and you'll probably find more cool galleries.
http://www.cgl.uwaterloo.ca/~smann/Rome05/ostia.html
 Metl
#455 posted by gone [213.170.89.98] on 2006/01/09 06:39:24
I think thats Bettie Page
 Wewt
#456 posted by Blitz [24.218.85.216] on 2006/01/09 22:25:16
Lots of pictures of lots of places...
http://www.bluffton.edu/~sullivanm/
Stumbled on to this looking for something else -- hooray for happy accidents!
 ^^^
#457 posted by Blitz [24.218.85.216] on 2006/01/09 22:30:10
http://www.bluffton.edu/~sullivanm/index/index.html
This is actually a much more comprehensive list of everything on that site.
 Very Cool Art
#458 posted by Spirit [80.171.143.106] on 2006/01/10 10:45:26
 Nice Environments (3d Mostly)
#459 posted by gone [213.170.89.98] on 2006/01/11 03:52:04
http://www.weiweihua.com/
and actually usefull for mapper-(wanna)bees.
 Dan Seagrave Art
#460 posted by negke [82.82.162.62] on 2006/01/20 03:17:40
http://www.danseagrave.com
interesting images of strange environments and scenes. i particularly like the temple series (from which i also have two posters).
the only setback is that the site uses flash and opens in popups, which makes viewing the large versions of the images a pain.
e.g. http://www.acclaimposters.com/_gallery/large/10033052.jpg
 New Propaganda Tool
#461 posted by inertia [24.164.73.173] on 2006/01/20 15:20:50
Title says it all. If you've got up-and-coming q1 deathmatch releases, post pics here:
http://nqr.esports-zone.com/forum/viewtopic.php?t=81
 Glasgow Subway
#462 posted by metlslime [71.139.55.98] on 2006/01/23 00:39:44
 Slime
#463 posted by Vondur [195.128.95.36] on 2006/01/23 07:46:36
awesome pics!
i liked the old subways better
 Holy Crap Metl
#464 posted by bambuz [130.233.243.228] on 2006/01/23 07:57:02
 OMG
#465 posted by Kell [82.41.10.46] on 2006/01/23 11:56:33
The Clockwork Orange!
personal anecdote: my dad, trained civil engineer, worked on the modernising of the glasgow underground. That victoriana building about halfway down the page, the entrance to St. Enoch station, had to be jacked up in one piece - by 7mm iirc - so the tunnels below could be worked on.
My dad has dozens more photos of the project, but I shan't be asking him for more 'inspiration' :P
What a surreal reminder o_O
 Rocky Stuff
#466 posted by Vondur [195.128.95.36] on 2006/01/25 00:31:17
 Creepy Wax Heads
#467 posted by Lunaran [24.241.228.159] on 2006/01/26 18:21:38
 Wtf
#468 posted by Bal [84.14.13.212] on 2006/01/27 03:19:45
 Bal
#469 posted by JPL [213.30.139.243] on 2006/01/27 07:07:55
he he he ... They drowned some people in concrete ;P ..
 Bal:
#470 posted by cyBeAr [202.47.247.156] on 2006/01/27 22:15:58
Contemporary thai artist making his own bhuddist temple after his own design. Apparently there's another artist that's answering with a black temple in the same city but haven't seen any of that.
 Found This
#471 posted by here [81.49.39.122] on 2006/02/08 23:19:09
http://www.inetgrafx.at/
This Painter is very good
 Shipbreaking
#472 posted by metlslime [69.181.46.11] on 2006/02/19 02:45:04
 Really Wonderful Cave Photo
#473 posted by czg [213.115.252.84] on 2006/02/22 10:12:18
http://tinyurl.com/kyveu
Notice the two tiny helicopters down at the bottom to get a sense of the scale.
 Czg
#474 posted by Vondur [85.140.40.84] on 2006/02/24 01:30:56
nice pic, but your caption is kinda werd
 Let's Build An Extraterrestrial
#475 posted by bambuz [213.169.30.222] on 2006/03/06 12:44:11
 Lots Of New Temple Ruins And More:
#476 posted by bear [210.86.142.77] on 2006/03/10 03:15:05
 Stuff From Berlin
#477 posted by Spirit [213.39.223.68] on 2006/03/11 08:27:31
#478 posted by negke [82.83.60.144] on 2006/03/12 01:49:19
heh, that spiky thing looks a lot like one quake concept sketch i did a couple of years ago. :)
wasn't supposed to become a church/monument, though.
 Anthroposophisch
#479 posted by Spirit [213.39.202.176] on 2006/03/13 10:25:47
A building in souther Germany called Goetheanum.
http://www.gnosis.art.pl/iluminatornia/ogrod_antropozoficzny/goetheanum_06.jpg
Google for more pics of it and it's burned older brother (the rounder one).
http://images.google.de/images?q=goetheanum
 Spirit
#480 posted by JPL [213.30.139.243] on 2006/03/13 23:48:35
Nice Place !
 Seamless Textures
#481 posted by JPL [82.234.167.238] on 2006/03/31 11:21:16
 Yeah But They're All Terribly Ugly And Useless
#482 posted by czg [83.253.28.233] on 2006/03/31 11:34:03
Just random generated swirly patterns in all the colors of the rainbow.
Useless for mapping.
 Czg
#483 posted by JPL [82.234.167.238] on 2006/04/01 02:27:37
Did I say it has to be used "as is" ?
 Several Dozen Castles Of Wales
#484 posted by HeadThump [65.141.73.135] on 2006/04/01 10:11:30
 Wales
#485 posted by Gib [81.178.68.65] on 2006/04/01 16:25:42
Cool I live in wales, the only one Ive been to is Rhuddlan castle though, denbighshire is actually nw and not north east as the website says :o
 Browsing Through
#486 posted by HeadThump [65.140.52.196] on 2006/04/01 16:46:03
the pages, I find the more they lie in ruins, the more inspiring the castles are.
 Nice Abandoned Stuff
#487 posted by Vondur [195.128.95.36] on 2006/04/04 01:45:30
 Camobodia/angkor
#488 posted by bear [210.86.142.77] on 2006/04/05 08:18:49
uploading photos from Cambodia atm, I'm really tired and the connection is pretty slow now so I probably will stop in the middle of the process and continue some other day.
 Hmm
#489 posted by bear [210.86.142.77] on 2006/04/05 09:03:45
Seems like there will only be material taken before going to Angkor today.
 Underground Submarine Base
#490 posted by Vondur [85.140.115.210] on 2006/04/05 12:30:09
 That's A Pretty Cool Base
#491 posted by Shallow [213.143.16.244] on 2006/04/07 04:07:55
Shame they didn't go the whole hog and have the entrance underwater though!
I noticed that if you click the 'Industrial' Journal tag link on that page there's loads of other entries full of the kind of rusty decaying stuff that usually get us quite excited :)
Also, I once spent six weeks on an archaological dig at Carew Castle in Wales. My knees have never been the same since. I am quite surprised by how few of those photos have sheep in them.
 Rusty Relics, Modern Ruins
#492 posted by bambuz [213.169.5.65] on 2006/04/11 18:18:50
http://www.novosti-kosmonavtiki.ru/content/photogallery/gallery_076/index.shtml - Raskat launch pad for Energiya rocket with Russian Buran space shuttle (area 110, Baikonur cosmodrome, 29 March 2006)
http://www.novosti-kosmonavtiki.ru/content/photogallery/gallery_077/index.shtml - UKSS universal complex launch pad (stand) for Energiya rocket (area 250, Baikonur cosmodrome, 29 March 2006)
The Energia rocket used same components as the Russian Buran space shuttle, just without the shuttle. It was launched only once - in 1987 for the Polyus space battle station. That failed. The Buran shuttle only flew once, in 1988, succesfully, without a crew and did an autonomous landing on a runway.
The big pipes are crew and personnel escape tubes, I think.
 Maunsell Army Sea Forts
#493 posted by . [69.217.62.57] on 2006/04/13 03:23:47
 Omg
#494 posted by DaZ [80.42.201.202] on 2006/04/13 18:52:11
#495 posted by Kell [82.41.8.232] on 2006/04/17 03:19:21
A large collection of someone's travel photography. Includes cambodian temples, english churches, italian stucco, turkish minarets etc.
http://www.jorgetutor.com/viajes.htm
 Baikonur
#496 posted by Vondur [195.128.95.36] on 2006/04/17 06:58:23
 Bruges
#497 posted by Bal [84.14.13.212] on 2006/04/20 07:57:06
I've posted some photos of my weekend in Bruges on my site, maybe they can inspire some people, quite a bit of red brick houses and gothic-ish churches...
http://www.born-robotic.net/photos/bruges/
 New
#498 posted by megaman [217.229.83.240] on 2006/04/20 10:33:02
 Some My Pictures
#499 posted by PuLSaR [80.80.111.240] on 2006/05/07 15:21:55
 Wow
#500 posted by Lunaran [67.129.250.254] on 2006/05/10 14:05:07
I need to read through this thread from the beginning and archive all of these links in some better format than func_messageboard.
 Lunaran
#501 posted by Vondur [85.140.31.158] on 2006/05/10 22:01:43
here, i made it with urltoys for 30 secs
http://vondur.net/files/inspiration.txt
 Vondur:
#502 posted by megaman [84.63.47.68] on 2006/05/12 09:15:58
that clearly is a lot better to read / remember than here on this msgboard oO
you'd need descriptions with that to be of any use.
 Stolen From Vondur On IRC
#503 posted by Jago [85.76.178.187] on 2006/05/26 13:31:19
 A Course On Patterns In Math And Design
#504 posted by HeadThump [65.140.59.231] on 2006/06/01 20:17:15
 Vooon
#505 posted by Lunaran [67.129.250.254] on 2006/06/06 11:41:12
can URLtoys make those a=href's instead? :D
 If You Are Using Firefox
#506 posted by Spirit [80.171.152.109] on 2006/06/06 12:00:41
linkification can :)
 Lun
#507 posted by Vondur [85.140.31.51] on 2006/06/06 14:19:35
yeah, andy linkification plugin for firefox would do that
http://www.beggarchooser.com/firefox/
and there are others i'm sure
 Ah
#508 posted by Lunaran [67.129.250.254] on 2006/06/08 11:24:37
otay
 Hello
Is there anybody out there?!
 Russos.livejournal.com
#510 posted by bear [213.115.252.84] on 2006/06/12 04:35:26
There's lots of great stuff there if you browse through his updates. Only bad thing is that the images aren't of better quality.
The more I look the more I feel it's a goldmine - long live soviet russia!
 Abandoned Places And Alike
#511 posted by Spirit [80.171.28.76] on 2006/06/13 09:25:06
Do NOT click unless you've got some free time just now, heh :o)
http://www.xs4all.nl/~kazil/
 Abandoned Italian VIllage
#512 posted by Lunaran [24.241.228.159] on 2006/06/18 12:18:59
 More Petra
#513 posted by Spirit [80.171.40.172] on 2006/06/23 01:50:35
 Unterwater Ruins
#514 posted by Spirit [80.171.20.41] on 2006/06/25 12:13:13
 Thanks To Von's .txt I Know This Isn't A Repost
#515 posted by Lunaran [24.241.228.159] on 2006/06/25 12:14:59
 Yucca Mountain
#516 posted by Lunaran [24.241.228.159] on 2006/06/28 22:43:00
http://www.yuccamountain.org/photo.htm
We need a pipeline-esque index for all these. URL, two lines of description, and perhaps a thumbnail of the best or most characteristic pic on the site.
 Request
#517 posted by Kinn [195.92.144.188] on 2006/06/29 05:26:15
Does anyone know offhand a good source for crazy-ass underground mines and stuff? Like big caverns and tunnels with all sorts of funky mining machinery etc. I tried my hand at the google lottery but it's been a bit slow to find decent pics
 Kinn
#518 posted by DaZ [80.41.158.132] on 2006/06/29 07:16:01
I have shitloads of pics of that sort of stuff but no URL's handy I am afraid... If you give me the ok I can email you a zip with lots of pics in for ya...
 Crazy Underground Industrial
#519 posted by Ooohhh [203.28.159.169] on 2006/06/29 08:10:08
Daz: any possibility of me getting a copy of that as well? adambailey AT mapsbytron.com is my new address.
 Crazy Underground Industrial ^^
#520 posted by Spirit [213.39.158.106] on 2006/06/29 09:59:29
 Ok Mailed
#521 posted by DaZ [80.41.152.225] on 2006/06/29 13:58:54
Kinn and whoever "Ooohhh" is post 519 =)
Its a 10.1mb rar btw
 Mines And Stuff
#522 posted by Kinn [86.141.142.208] on 2006/06/29 14:03:24
Daz: cheers, that would be awesome :D
bdwooding -AT- gmail -DOT- com
Spirit: rockage - i will have a look through that as well :)
 Haha
#523 posted by Kinn [86.141.142.208] on 2006/06/29 14:05:40
omg beaten ;}
 A Spot Of Fictional Taxidermy
#524 posted by BlackDog [220.235.170.173] on 2006/07/07 09:26:55
 OOOhhhhhhh
#525 posted by JPL [82.234.167.238] on 2006/07/07 12:31:48
Dragons exist !! Really !!!??? OMG, and nobody told me !!!!
 Just An Old Shot I Thought Was Cool
#526 posted by bambuz [213.169.4.224] on 2006/07/11 15:58:45
 Crawler Transporter
#527 posted by bambuz [193.167.7.13] on 2006/07/20 03:57:39
Some heavy machinery for you
http://forum.nasaspaceflight.com/forums/thread-view.asp?tid=2591&start=1
check page 2 too.
This has been quite quiet lately. :/
 Screenies From
#528 posted by nitin [138.217.0.46] on 2006/07/20 04:51:11
"and a place turned bad" onwards
look great
 Thats What I Call A Big Fire
#529 posted by Jago [83.102.19.97] on 2006/07/22 04:56:24
 Crazy Underground Russian Tunnels.
#530 posted by Kinn [86.128.226.89] on 2006/07/23 12:28:58
http://www.funmansion.com/html/Underground-City.html
There's a link posted earlier by Jago with some, but not all of these pics it seems.
 I Am Stupid
#531 posted by Kinn [86.128.226.89] on 2006/07/23 12:38:00
of course they can all be found here:
http://russos.livejournal.com
 ATTENTION PHOTOGRAPHERS OF THINGS THAT WOULD OTHERWISE LOOK DECENT
#532 posted by Lunaran [67.129.250.254] on 2006/07/23 18:26:12
Stop taking "HDR" photos. They look like shit. Bracketing your exposures and then photoshopping them together to crush the exposure range into 0-255 not only isn't HDR, it drains your image of depth and color, puts ugly haloes around things, and is a moronic amount of effort for a result that looks indistinguishable from a quick Filter->Other->High Pass in Photoshop.
Knock it off. Please.
 Lun
#533 posted by R.P.G. [24.28.249.10] on 2006/07/23 18:32:09
You're just jealous.
 I'd Agree With L00n
#534 posted by Vondur [195.128.95.36] on 2006/07/24 01:23:21
HRD destroys all the shadows making pics all fullbright. and we all know how we hate fullbright, right? hdr looks sharp but synthetic and lifeless...
 Lunaran:
#535 posted by metlslime [67.188.209.101] on 2006/07/24 03:05:12
I assumed that they HAD simply done a high-pass filter. It's pretty ugly in some of those photos.
 Yeah
#536 posted by bambuz [193.167.7.21] on 2006/07/24 03:59:21
One probably needs better, calibrated displays and dark rooms for the viewers too so photographing can advance, so that it can show realistic bright and shadowy stuff. These hacks are not good.
Interesting idea though, use all the bracket photos, since the CCD dynamic range isn't as good as film. It's just done somehow very wrong here.
 Related:
#537 posted by metlslime [204.15.3.5] on 2006/07/24 12:41:47
There was a siggraph paper that talked about taking two photos, one with a flash and one without, to get a crisp photo with accurate lighting.
Basically it used the flash photo for all the crisp, in-focus details, but used the no-flash photo for the color and brightness of the ambient lighting. Not a pro-quality solution, but this is software that the average dude with a cheap camera can use.
http://research.microsoft.com/projects/FlashNoFlash/
 Regarding Photos
#538 posted by bambuz [193.167.3.24] on 2006/07/25 04:33:27
I nowadays never use flash. It just destroys everything about the original setting and atmosphere. I'm planning on moving to a F 1.9 seventies Canonet and 800 or 1600 film for dark environments (tested it a few years ago, there is some noise but the photos have atmosphere too). I don't really like B&W either. doh. How limited technology still is today.
 Flashes Suck Ass
#539 posted by than [220.47.234.129] on 2006/07/25 10:47:09
I really hate flashes, but I'm no photographer, and holding my camera still for a couple of seconds to get a long exposure of a dark scene is a pain in the ass and prone to blurry results. When it works, the results are way better though.
 Flashes
#540 posted by Lunaran [67.129.250.254] on 2006/07/25 12:56:39
I really hate flashes, but I'm no photographer, and holding my camera still for a couple of seconds to get a long exposure of a dark scene is a pain in the ass and prone to blurry results.
that's why actual photographers use tripods :)
 I Find
#541 posted by bambuz [213.169.4.84] on 2006/07/26 06:56:58
you can very often find a place to lay your camera on or support it against. Big tree trunks are better than tripods, since if you push hard enough (with an SLR the "shoulder" the lens and body form is good), it's completely standing still. Also, some table or ground and just put something under the camera to do the vertical alignment.
Tripods are never around when the situation comes and they are ~never robust enough. :/
I also like to use manual focus, since otherwise it's always fucked up (in this way only like 30% of the cases, especially if there's not much time.) Of course that's a pain in the ass with cheap new cameras.
 Yay
#542 posted by Bal [217.128.248.1] on 2006/07/26 07:19:04
Tripods are always around when you always have one with you. =)
I used to do like you bambuz, find somewhere to push my camera against, but having a tripod is much much better, and alot more stable.
 Photozzzz
#543 posted by czg [213.115.252.84] on 2006/07/26 10:16:49
For once BoingBoing is useful/interesting:
http://pingmag.jp/2006/07/24/japan-underground-photography/
(No, this is not that old photoset of the G-Cans project.)
 Old Iron Mines
#544 posted by metlslime [204.15.3.5] on 2006/07/26 13:01:07
 More Half-Lifey Than Half-Life
#545 posted by BlackDog [58.7.149.21] on 2006/07/28 12:05:55
 Crazy Russians
#546 posted by tron [203.26.206.129] on 2006/07/31 17:48:00
http://www.abandoned.ru/
More abandoned locations than you can poke a stick at.
 ?
#547 posted by Zwiffle [69.210.33.245] on 2006/08/01 22:28:36
Why would you poke a stick at abandoned locations?
 Well
#548 posted by tron [203.26.206.129] on 2006/08/04 14:08:51
It's better than poking a stick in crowded locations, which just tends to annoy people.
 And How Is That Better?
#549 posted by HeadThump [65.140.59.142] on 2006/08/04 14:42:59
Hey you! You at the other table. Pass me your salt.
#550 posted by wrath [213.112.29.138] on 2006/08/04 17:21:14
Fuck you. Get your own salt.
 Ha Wrath!
#551 posted by HeadThump [70.157.66.34] on 2006/08/04 19:48:44
Where the hell have you been?
Are you going to eat those?
#552 posted by wrath [213.112.29.138] on 2006/08/05 06:39:53
I'm like Det. Lt. Somerset, I'm around...
Just finished playing through hl2and hl:ep1. Valve knows how to make games. Jesus christ, do they ever...
In fact, they might as well come to your house, piss on your floor, and punch you in the crotch. "We're Valve - and you are all snivelling shits next to us."
And no, I'm done, though I've slightly touched one of them with the tip of my penis, and you don't know which one. Bon Apetit!
 As Long As They Dont
#553 posted by nitin [138.217.3.207] on 2006/08/05 18:34:45
piss on my rug, it's all good.
 Futuristic Skyscrapers
#554 posted by DaZ [80.41.177.54] on 2006/08/08 03:29:22
 Factory Jackpot
#555 posted by Lunaran [67.129.250.254] on 2006/08/08 17:32:06
 Flashes
#556 posted by bear [213.115.252.84] on 2006/08/11 04:03:10
Flashes can be good if used right...it's not as simple as just saying OMG ALL TEH FLASH0RZ SUX!
Even the simple ones that come with most affordable cameras (that pretty much do suck) can be usable. You can always add something to reflect the light upwards for indoor use or put some plastic over to make it less harsh.
 Carcassonne
#557 posted by metlslime [67.188.209.101] on 2006/08/16 00:33:56
 Hey
#558 posted by DaZ [80.41.187.10] on 2006/08/16 04:09:40
http://www.pbase.com/dimasebaur/image/46233040
This looks strikingly similar to the day of defeat : source map anzio.
http://www.nothing-2-fear.de/inc/images/maps/halflife2/dod/dod_anzio.jpg (best pic I could find of that particular street..sorry)
Cool place.
 Hey
#559 posted by metlslime [204.15.3.5] on 2006/08/16 13:13:48
That looks strikingly similar to *MY* Anzio level for MOHAA:Breakthrough.
http://www.celephais.net/cv/image.php?anzio2.jpg
 Infiltration.org
#560 posted by . [70.224.202.201] on 2006/08/19 21:40:06
http://www.infiltration.org/index.html
<quote>Infiltration offers a mix of the practice and theory of urban exploration in areas not designed for public usage. This site is the online companion of the paper zine about going places you're not supposed to go. The latest issue of the zine, focusing on military leftovers, came out in June 2005. It's black and white, but you might like it anyhow.</quote>
#561 posted by metlslime [67.188.209.101] on 2006/08/21 00:30:09
<quoth>nevermore</quoth>
 Hey, Look At That
#562 posted by Lunaran [67.129.250.254] on 2006/08/21 11:53:04
maps based on european towns for ww2 shooters look like european towns.
#563 posted by wrath [213.112.29.150] on 2006/08/21 15:58:20
Went to France once. I could totally spot the CG.
 Also
#564 posted by than [220.47.234.129] on 2006/08/21 18:30:43
I went into a cafe in Paris and the waitress kept on asking the same question to everyone. It's really scripted, just like in the games! I was blown away by the outright realism of CoD.
I even found the location where the glider landed in CoD and it was THE SAME.
#565 posted by Lunaran [24.241.228.159] on 2006/08/29 15:50:50
 That Boat Thing Is Wonderful
#566 posted by czg [213.115.252.84] on 2006/08/30 01:02:50
Thanks, Lunarian.
 Try These Out For Size
#567 posted by than [221.244.26.90] on 2006/08/30 01:38:34
http://www.cgtextures.com
For all your texture creation needs. Seriously packed with VERY high quality source material.
http://morguefile.com/
Haven't actually bothered to peruse it yet, but apparently it's full of good reference. I have a feeling it won't all be environment stuff though - there could be a lot of useless shit there too.
 Morguefile Is Not All That Useful For Texture Reference
#568 posted by BlackDog [58.7.166.191] on 2006/08/30 03:10:19
But cgtextures is pure awesome. Also check out http://www.imageafter.com/ if you find that sort of thing useful.
 Ooh, Nice.
#569 posted by biff_debris [68.114.159.180] on 2006/08/30 03:13:47
Both of those will come in handy for HL2 textures...
 Boat Thing
#570 posted by bambuz [213.169.29.237] on 2006/08/30 05:35:32
where is that from? Apparently it's so high it was easier to build a railcar than a water lift.
 Bambuz
#571 posted by PuLSaR [80.80.111.240] on 2006/08/30 15:34:52
the label on those boat pics says "Yenisey ship company", Yenisey (or Enisey, don't know how it sounds in english) is a river in Russia.
 Has Anyone Posted Beksinski Yet?
#572 posted by Lunaran [24.241.228.159] on 2006/09/02 20:18:32
I don't fucking care go look again anyway
http://www.beksinski.pl/
This man's work is seriously unsettling and the music at the website doesn't help. If he and Lovecraft had been able to sit down and weave something together ... the terror that would ensue would be delicious.
 Than
#573 posted by Lunaran [24.241.228.159] on 2006/09/02 20:28:49
cgtextures is great. I feel bad seeing textures I recognize from AAA titles on that site, though - aren't professionals supposed to have cameras and, you know, be resourceful and shit?
For more goodness, check out
http://www.mayang.com/textures/
Download limit of 20 per IP per day, but if you were a good little artist you'd buy the dvd, which I swear one of these days I'm going to do, honest.
#574 posted by pjw [68.185.170.159] on 2006/09/02 22:42:10
Becksinski indeed kicks ass. One of the greats.
 Becksinski.
#575 posted by biff_debris [68.114.159.180] on 2006/09/03 07:50:10
Painfully beautiful stuff.
 Beksinski
#576 posted by bambuz [213.169.29.197] on 2006/09/03 11:10:16
there's no c in his surname.
Anyway, I don't like such gimmicky pages... was bothered to navigate and watch three pictures. Ok, but nothing earth shattering.
 Beksinski Rocks
#577 posted by Vondur [195.128.95.36] on 2006/09/04 00:20:56
a pity he was murdered year ago :(
 Wtf
#578 posted by pjw [66.188.88.18] on 2006/09/04 00:48:52
Stabbed to death by the son of a long-time aide when he wouldn't lend the little shit money?!
I hate people.
 Pjw
#579 posted by Vondur [195.128.95.36] on 2006/09/04 05:10:38
 Pjw
#580 posted by Vondur [195.128.95.36] on 2006/09/04 05:13:10
oh i misread, you actually read about it. yes, the reason of that murder is pathetic...
sigh...
 Yeah
#581 posted by pjw [66.188.88.18] on 2006/09/04 09:32:07
I Googled it. Thanks though.
Just such a senseless and stupid way to die. :(
Here, this might help.
http://imreallysad.com
Or, it might just make some of you throw up, or die of diabetic shock, dunno.
 More Chernobyl
#582 posted by czg [213.115.252.84] on 2006/09/15 05:07:23
http://englishrussia.com/?p=293
The photos of the trees from the top of the tall building towards the end are really beautiful.
 Wind Tunnel QTVRs
#583 posted by metlslime [204.15.3.5] on 2006/09/25 14:28:50
 Art Landscapes
#584 posted by . [69.217.62.118] on 2006/09/26 22:29:28
 Big Machines
#585 posted by . [69.217.62.118] on 2006/10/02 16:07:30
 Re: Big Machines
#586 posted by Kell [82.41.8.80] on 2006/10/02 16:37:17
 Phait
#587 posted by metlslime [204.15.3.5] on 2006/10/02 16:48:58
they're detectors for particle accelerators. They crash commonplace particles into each other at high speeds in an attempt to create exotic, short-lived particles and observe them before they turn back into ordinary matter. These observations help support physics theories.
 Yeah
#588 posted by Zwiffle [64.108.132.110] on 2006/10/03 22:33:07
Fermilab rocks. Nice find.
 Prototype Stargate (CDF Detector)
#589 posted by Mike Woodham [86.143.87.28] on 2006/10/04 14:54:31
But don't you just love the way the ladder is propped against the wall... just like HL2! All lazy and just waiting for an accident to happen.
 I Saw ATLAS Being Built This Summer
#590 posted by mwh [82.33.200.152] on 2006/10/05 00:59:02
(I was at a conference at CERN).
It's BIG, but a bit cramped for having a DM in, I'd have thought... amazing gigantic almost Victorian-style machinery though.
 Animators On Substances
#591 posted by bambuz [213.169.27.31] on 2006/10/08 12:38:57
 Oh God This Shit Is Classic
#592 posted by Lunaran [24.159.240.226] on 2006/10/08 17:16:46
 That Was Awesome
#593 posted by Kinn [86.128.41.250] on 2006/10/09 12:08:09
thanks Lun.
Of course it's all gonna go tits up once the manned missions begin and we start the excavations...
 Awesome Indeed
#594 posted by tron [121.44.84.20] on 2006/10/10 02:19:02
I actually think the fifth video in that series is the best though for the pure speculation and apparently drug induced imagery.
Living creatures with heat rays and ultrasonic weapons? Rock on.
 Ok, Change Of Mind.
#595 posted by tron [121.44.84.20] on 2006/10/10 02:29:16
While the fifth video has plenty of wtf moments, the sixth one is cool because of how close to a lot of modern thinking the journey is accomplished.
 Mwh
#596 posted by inertia [134.53.176.37] on 2006/10/10 13:30:28
you are physicist?
 Antonio_Gaudi
#597 posted by . [69.217.62.118] on 2006/10/10 17:01:32
 Inertia
#598 posted by mwh [82.33.200.152] on 2006/10/12 01:15:45
No, mathematician/computer scientist, I was at CERN for a computing conference. Did some particle physics in my degree though, so I knew a bit about what I was seeing (the best part of the tour though was having a real live CERN scientist as your guide you could pester with questions).
 MWH
#599 posted by inertia [134.53.176.37] on 2006/10/12 23:28:01
nice! i'm going to into math and compsci myself (AI) so perhaps we will formulate devious plans together..
 Enough Math Talk
#600 posted by pope [154.20.175.44] on 2006/10/15 01:28:07
 ^^
#601 posted by Blitz [71.29.229.152] on 2006/10/15 15:11:14
I would seriously buy a few of those if I could
 ^^^ Jacek Yerka
#602 posted by Kell [82.41.8.80] on 2006/10/15 16:07:05
 Architectural Inspiration Using HL2
#603 posted by JPL [213.30.139.243] on 2006/10/16 01:18:47
 Hehe
#604 posted by DaZ [194.247.242.109] on 2006/10/16 02:54:32
the last comment says it all - "Looks nice but I keep expecting someone to pop out and start shooting" :D
 DaZ
#605 posted by JPL [213.30.139.243] on 2006/10/16 03:11:58
Yep, I agree !!
 JPL
#606 posted by Kinn [86.128.225.250] on 2006/10/16 12:10:28
Very interesting; for me it serves as a perfect example to demonstrate how using real-world scale always feels too small in games.
 Dunno If This Has Been Posted Before...
#607 posted by than [221.244.26.90] on 2006/10/20 03:49:03
http://www.khulsey.com/main_english.html
although this leaves little room for creativity, you have to admire the skill and attention to detail that (good) technical illustrators have.
Look at this ship ffs... http://www.khulsey.com/empress_main.html
 Damn
#608 posted by Lunaran [24.159.240.226] on 2006/10/21 14:32:09
I love this thread.
 Papercut
#609 posted by metlslime [69.181.183.245] on 2006/10/23 00:14:52
Only a few of these can be considered level design related, but all of it is cool:
http://www.oncotton.co.uk/peter/index/index2.html
 I Am So Impressed
#610 posted by R.P.G. [65.188.147.21] on 2006/10/23 06:37:48
(Paper) hats off.
 Pay No Attention To The Rapperist
#611 posted by bambuz [213.169.29.130] on 2006/10/23 08:23:55
 A Bit Of Learning To Be Had
#612 posted by pope [154.20.175.44] on 2006/10/24 20:37:14
http://en.wikipedia.org/wiki/Category:Architecture_stubs
note: the pages go on in chunks of 200 terms at a time.
 Excellent Refresher Material
#613 posted by HeadThump [4.136.249.73] on 2006/10/24 21:34:31
oh, the first time I learned to put up a post!
 More Big Machines - CERN
#614 posted by Skands [76.214.201.142] on 2006/10/30 22:24:46
More accelerators and particle collisions: the CERN photo collection
http://cdsweb.cern.ch/collection/Photos
CERN is the European version of Fermilab, featured in Dan Brown's book Angels & Demons. It is also the birthplace of the WWW - yup, the web was invented to do particle physics! Go figure.
 Lots Of Old S-f Mag Covers
#615 posted by Spirit [213.39.225.96] on 2006/10/31 13:27:32
Some really weird stuff. Hard-to-navigate-site though.
http://www.sfcovers.net/
 Ooh, Yeah Spirit
#616 posted by biff_debris [68.114.159.180] on 2006/11/04 07:12:09
Dig that retro-future stuff. BLAST OFF TO ADVENTURE IN THE AMAZING YEAR FOUR HUNDRED BILLION!
 Some Skyboxes...
#617 posted by JPL [82.234.167.238] on 2006/11/04 08:34:39
 Ouch...
#618 posted by JPL [82.234.167.238] on 2006/11/04 12:09:34
I've just opened the equake rar file containing the skyboxes mentionned above (see previous post), and skyboxes are in png format. Furthermore, the end names (i.e _lf, _rt, _bk, _up, _dn, and _ft) are not correct... I'm currently working on thesse files in order to convert all the stuff into .tga format, and also to restore proper end names... I'll post a link with the modified stuff later...
 JPL
#619 posted by Spirit [80.171.53.214] on 2006/11/04 12:21:06
I bet many of these are from Kell. Check his site before you do extra work. ;)
#620 posted by Kell [82.41.8.80] on 2006/11/04 12:44:22
No, none of them are mine. I think a couple of them might be sock's.
The panels are only 256x256, instead of 512 or larger.
Most of them aren't very good either tbh.
 Too Late...
#621 posted by JPL [82.234.167.238] on 2006/11/04 12:55:36
.. already done... Nevertheless, I saw, where I found these skyboxes, that Kell's skyboxes are also referenced... I hope it is not coming, or even copyed, from Kell's skyboxes...
Note I didn't verify deeply: I just didn't find any matching names between the 2 sets... ;P
So I apologize a lot in advance if Kell would find something that would be his own work, cause it it is not my intention to stole his talent... ;) .. I only modifed what I found as is on the internet..
Anyway, here is the link (22Mo file !!):
http://lambert.jeanphilippe.free.fr/DownLoad/equake-skybox.zip
Enjoy !!
 Crossing Posts...
#622 posted by JPL [82.234.167.238] on 2006/11/04 12:58:10
... Anyway, I noticed the size was not correct... and I didn't changed the original size in the above link... I will not perform all the job guys, it's up to you now ;)
 Umm
#623 posted by bambuz [213.169.29.203] on 2006/11/05 08:04:36
png is a good format... doesn't fitz support it?
 The Question Is Do All Engines Support It
#624 posted by Lunaran [24.159.240.226] on 2006/11/05 10:37:39
the answer to that being no. I don't think png support is one of the implied standards.
 Png And Jpeg
#625 posted by metlslime [69.181.183.245] on 2006/11/06 01:17:18
are both things that would be nice to support, but since they required dlls, i was somewhat reluctant to do it.
However, i realized it's possible to make the dlls optional (disable the feature if dlls missing) so it doesn't sound so bad, then.
But yeah, only pcx and tga supported right now, and not very well either (no way to override liquids, or sprites, or skins, or HUD elements etc.) Plus I think there's a bug with some tgas being loaded upside-down.
#626 posted by necros [74.111.254.57] on 2006/11/19 12:53:52
i absolutely love the png format.
 Ruhr Area
#627 posted by bambuz [213.169.4.152] on 2006/11/19 18:08:10
 Tron Posted This In #tf
#628 posted by metlslime [69.181.0.73] on 2006/11/30 01:20:10
 That Rocks
#629 posted by DaZ [194.247.243.143] on 2006/12/02 16:40:49
Thanks for the link
 Gd
#630 posted by necros [74.111.254.57] on 2006/12/03 01:07:53
i love this thread.
 50s Design
#631 posted by Spirit [213.39.129.44] on 2006/12/03 01:59:25
Cars, interiors, products, everyhing from the 50s. Pretty cool "sci-fi" stuff there.
http://www.plan59.com/main.htm
 Ooooh.
#632 posted by biff_debris [24.158.204.216] on 2006/12/03 05:26:12
Spirit, you continue to rock this thread =D
 50s...
#633 posted by than [220.47.251.83] on 2006/12/03 05:41:46
totally beautiful. I hate most modern cars because everything seems too look too generic and functional.
I wonder if that style will come back at all. I think Dodge may have made a couple of interesting cars with a 50s influenced look, but I can't think of any others.
Not a 50s or car buff though, so what do I know? ;)
 A Friend Of Mine Visited Bannerman's Arsenal
#634 posted by Lunaran [24.159.240.226] on 2006/12/03 20:13:28
 Fuck Yeah
#635 posted by Blitz [63.97.37.210] on 2006/12/08 09:53:50
http://seriss.com/people/erco/fovicks/
This is an extensive set of pictures along the LA River which you may recognize from Terminator 2 and other TV shows and movies. I bet any money that the guys from HL2 were checking these out when they were doing the boat chase stuff :)
 Blitz
#636 posted by Kinn [86.128.237.156] on 2006/12/09 04:10:50
cool. Quake 4's Aqueducts were a bit like that, minus the water (and interesting gameplay ;))
 They Paved Their Entire River?
#637 posted by Lunaran [24.159.240.226] on 2006/12/09 20:37:02
ok, they're just going out of their way to make LA depressing.
 Metl Has Competition
#638 posted by Lunaran [24.159.240.226] on 2006/12/09 21:43:52
 Great Ceasar's Ghost!
#639 posted by HeadThump [4.136.111.170] on 2006/12/09 21:50:16
 That Wasn't Funny At All
#640 posted by HeadThump [4.136.111.170] on 2006/12/09 21:59:42
written down. Retraction.
 Lunaran:
#641 posted by metlslime [69.181.0.73] on 2006/12/10 00:41:18
i've seen a lot of canals like that around southern california (even as far north as santa cruz.) They are almost always dry or have a tiny trickle of water in them, and I think they are usually more for flood control than for aesthetics.
But they look cool.
 Aye
#642 posted by tron [59.167.116.31] on 2006/12/10 18:39:32
We have some of those back home in Adelaide, they are dry most of the time but are more an emergency measure in case there is a lot of rainfall.
 Interesting
#643 posted by BlackDog [220.235.132.40] on 2006/12/11 00:24:05
We don't have those in Perth, to my knowledge. Perhaps our drainage is more favourable?
 Your Mom Has Favourable Drainage
#644 posted by Lunaran [24.159.240.226] on 2006/12/11 21:54:00
 I'll Be Sure To Let Her Know
#645 posted by BlackDog [220.235.132.40] on 2006/12/12 01:46:57
 Rofl
#646 posted by DaZ [80.41.154.179] on 2006/12/12 05:01:36
 Giant House In San Francisco 1896-1907
#647 posted by metlslime [69.181.0.73] on 2006/12/15 01:01:55
http://www.cliffhouseproject.com/photos/photos.htm
Also check out the "maps" and "blueprints" pages.
Bonus Link: here's a aerial photo panorama of san francisco after the earthquake:
http://upload.wikimedia.org/wikipedia/en/b/b3/San_Francisco_in_ruin_edit2.jpg
 Thats A Very Big Photo
#648 posted by DaZ [80.41.154.179] on 2006/12/15 11:03:02
 Historical Note:
#649 posted by Lunaran [67.129.250.254] on 2006/12/15 11:04:14
architecture in america at that time was very much "take europe's buildings and make the windows bigger," which shows in those images pretty well.
 Q3map2 Jiggery Pokery
#650 posted by DaZ [80.41.154.179] on 2006/12/18 01:11:29
http://www.urbanterror.net/news.php?extend.107
Pretty cool article about how a map author modded q3map2 to allow for all sorts of new mapping techniques to be used.
Nice screenshots too :)
 I Dunno.. Worth A Peek
#651 posted by pope [154.20.175.44] on 2006/12/23 00:29:19
#652 posted by Trinca [87.196.157.244] on 2006/12/23 01:18:14
 Hmm
#653 posted by BlackDog [220.235.132.40] on 2006/12/28 21:53:01
http://www.zahkunst.net/ Abandoned stuff, mostly in b+w. Pretty cool.
 Oh, Also
#654 posted by BlackDog [220.235.132.40] on 2006/12/28 21:58:56
 Thanks!
#655 posted by pjw [66.188.124.57] on 2006/12/29 10:13:55
Some good stuff there...
 Fly
#656 posted by StrangeDays [68.147.5.47] on 2006/12/29 10:22:14
 So Is This
#657 posted by Lunaran [24.159.240.226] on 2006/12/30 08:19:54
I yelled in unashamed triumph from the depths of my chest for every drop of Niagara's sweet bukkake that stung my face and trickled down my cheeks.
 Stuffs
#658 posted by pope [154.20.175.44] on 2007/01/03 01:55:41
 Nice Portfoleeoh
#659 posted by pope [154.20.175.44] on 2007/01/03 05:04:22
 Nifty Schnitzel
#660 posted by R.P.G. [65.188.147.21] on 2007/01/03 07:51:59
Indeed!
 That Cement Plant Near Berlin
#661 posted by Spirit [213.39.225.75] on 2007/01/03 12:00:54
http://www.quaddicted.com/stuff/spiritcementplant/
Lots of images, single page, ~12MB. Your browser might freeze for a moment. ;)
 Bah
#662 posted by R.P.G. [65.188.147.21] on 2007/01/03 14:50:55
Silly humans polluting decaying factory with dumb graffiti. At least have the decency to paint about azathoth and the old ones.
 Heh
#663 posted by metlslime [204.15.3.5] on 2007/01/03 16:29:35
it's too bad becuase they reduce half-life-2-quality inpsiration down to kingpin-quality inpsiration.
 Kingpin...
#664 posted by R.P.G. [65.188.147.21] on 2007/01/03 17:12:51
Isn't that the game from 1997 made by Markus Fly?
 Planetcopia
#665 posted by metlslime [67.188.208.99] on 2007/01/04 00:17:58
This guys goes into a crazy amount of detail in designing these alternate Earths, and other fertile planets:
http://www.worlddreambank.org/P/PLANETS.HTM
(ignore the fact that when he gets to the "biology" section, these planets always seem to be inhabited by furries.)
A lot of it reminds me of my days playing SimEarth in high school. I also liked to draw imaginary land masses and coastlines and stuff, and loved the made-up maps that come with fantasy novels and console RPGs.
And since I'm working on an MMORPG, i actually got to imagine and draw maps during the early pre-production phase of the game.
Maps are cool.
 Post #666
#666 posted by Kinn [86.143.95.49] on 2007/01/05 17:57:37
postin' in a legendary thread
FOR EVIL >:{}
 #667
#667 posted by inertia [24.164.73.173] on 2007/01/05 21:18:23
EVIL++
 Ghost Houses/places
#668 posted by pope [154.20.175.44] on 2007/01/09 15:48:51
 San Francisco Armory
#669 posted by Lunaran [24.159.240.226] on 2007/01/10 12:08:07
 Heh...
#670 posted by metlslime [204.15.3.5] on 2007/01/10 13:41:07
http://www.sfarmory.com/about.php
So apparently it was bought by a porn company, no doubt because it's full of dungeons and stuff.
If they open it up for tours, maybe I'll go there sometime.
 Lol
#671 posted by necros [74.111.254.57] on 2007/01/14 15:36:08
http://sleepycity.net/view.php?image=732&tag=surreal
thanks for the link, blackdog. this site is amazing
 More Free Photoreference
#672 posted by BlackDog [220.235.132.40] on 2007/01/15 17:16:38
http://textures.vertx.ca/
A few hundred pretty decent refs.
 And Another
#673 posted by BlackDog [220.235.132.40] on 2007/01/15 19:39:33
http://www.confluence.org/
Pictures taken from literally every corner of the earth - the idea is to have photos from every point where longitude and latitude degree lines meet (that is on land).
Who the hell comes up with this stuff?
 Yet Another Moebius Link
#674 posted by biff_debris [24.159.178.203] on 2007/01/16 00:56:39
I know I'm a one-trick pony in here, but this is some cool panoramic stuff I've never seen before: http://www.artfutura.org/02/moebius.html
 Biff:
#675 posted by metlslime [204.15.3.5] on 2007/01/17 20:24:14
are there any good moebius art books? I've looked on Amazon etc. and they seem only to have comic books... I was hoping for a large coffee-table style art book... or even something smaller, if it has enough art in it.
 Metl
#676 posted by biff_debris [24.159.178.203] on 2007/01/17 23:58:43
I've got one of them, entitled CHAOS -- it is really nice, covering a lot of his early output and two of his more recent series: Wonders of the Universe and Stories Inside Something -- the latter which led to his more abstract art. What's more, its got a look inside of some of his sketchbooks, which I really dig.
I'm sure there are more, but God knows where...
 Thanks...
#677 posted by metlslime [204.15.3.5] on 2007/01/18 00:46:29
I'll check out Chaos.
 Moebius...
#678 posted by Bal [82.124.159.81] on 2007/01/18 09:54:55
There are some other unofficial artbooks lying around I think, but best solution is still to buy all his comics weee!
 Weeee
#679 posted by Lunaran [24.159.240.226] on 2007/01/18 18:31:21
ee
 Photos
#680 posted by BlackDog [58.7.188.41] on 2007/01/18 21:50:13
http://questier.com/Photos/
Lots, and of cool places. Check out Syria 05 for some amazing ruins.
 B_D
#681 posted by biff_debris [24.159.178.203] on 2007/01/19 02:13:32
Ooh, really nice stuff -- I can't resist hi-def pics of desert ruins =D
 Wierd Soviet Buildings
#682 posted by metlslime [204.15.3.5] on 2007/01/19 07:20:11
 Continuing The Theme...
#683 posted by metlslime [69.181.182.38] on 2007/01/19 11:48:21
 Phaeno_Museum Zaha Hadid
#684 posted by jiri_b [84.191.129.120] on 2007/01/19 13:15:21
If you like modern architecture, have a look at this building, a new sience museum in wolfsburg (home of volkswagen), by the great architect Zaha Hadid.
http://www.hiepler-brunier.de/phaeno/
 Oh Wow That Museum Looks Awesome
#685 posted by czg [213.115.252.84] on 2007/01/19 14:50:10
Why are crazy designs like that usually reserved for museums and art galleries?
 Czg
#686 posted by JPL [213.30.139.243] on 2007/01/19 15:25:40
Because it's too expensive for common mortal we are, and also because such architecture is not good for real life all days usage...
 I Like This Blog
#687 posted by Spirit [213.39.219.84] on 2007/01/19 17:15:41
http://pruned.blogspot.com
Haven't really understood the purpose yet. But there are interesting things (some rather NWS). Inspiring? For sure!
 Czg:
#688 posted by metlslime [204.15.3.5] on 2007/01/19 21:06:00
 National Olympic Stadium In Tokyo
#689 posted by metlslime [204.15.3.5] on 2007/01/19 21:53:00
This one is confusing. I have a photo if this in a book I have at home and it looks really cool with a huge suspension roof and everything sort of curved and stuff. But all my google searches turned up a boring open air soccer stadium.
Turns out they must have removed the roof, though I've seen no mention of it anywhere. The wikipedia entry is notable silent on the fact that there used to be a roof, and that the roof was the fucking NOTABLE part of the building.
Anyway, here's a page with photos of the original structures:
http://www.columbia.edu/cu/gsapp/BT/DOMES/TIMELN/tkyo_gym/tkyo_gym.html
And here's a google maps image of the same site -- notice the roof is missing on the big one, and all new on the small one:
http://maps.google.com/maps?om=1&ie=UTF8&z=17&ll=35.678834,139.713746&spn=0.005055,0.008669&t=k
And here are some typical photos: (where's the roof???)
http://www.fussballtempel.net/afc/JPN/Tokyo_Olympic.html
Wikipedia page: (not very informative)
http://en.wikipedia.org/wiki/Olympic_Stadium_(Tokyo)
----
Totally unrelated, here's a cool stadium in montreal built for the 76 olympics:
http://www.columbia.edu/cu/gsapp/BT/DOMES/TIMELN/montreal/montreal.html
 Olympic Stadium Cont
#690 posted by metlslime [204.15.3.5] on 2007/01/19 21:57:40
Here's a page with good color photos of the stadium with roof from various angles...
http://www.archiplanet.org/wiki/Olympic_Arena
#691 posted by gibbie [82.161.62.98] on 2007/01/19 22:04:52
Very interesting metlslime, thanks for posting.
 Wow
#692 posted by HeadThump [4.136.111.73] on 2007/01/19 22:32:22
when someone actually gets paid for something like that
http://www.hohpe.com/Gregor/Travel/2002/Seattle/emp.jpg
I'm reminded of the Bloom County strip where an idea for a protective shield is built around the Earth using 40 billion dollar bills laid end to end is pitched to Congressmen, and a head line caption reads: They Bought It!
 Strike The First 'is'
#693 posted by HeadThump [4.136.111.73] on 2007/01/19 22:33:40
can't proofread for shit
 Metlslime...
#694 posted by Bal [90.2.40.139] on 2007/01/19 23:40:56
Wrong area on the map, it's a bit under than the stadium, right under Yoyogi park, kick ass place to spend your sunday afternoon (various animations every weekend, lots of amateur musicians and stuff).
http://maps.google.com/maps?om=1&ie=UTF8&z=17&ll=35.667661,139.701161&spn=0.006494,0.010042&t=k
My camera was out of battery when we got to it though... =(
 Bal:
#695 posted by metlslime [204.15.3.5] on 2007/01/20 01:03:33
ah, that explains it... but considering how many photos of an open-air stadium when searching for "olympic stadium tokyo" i wonder... what is that other stadium that everyone seems to think is the olympic stadium?
Wikipedia's page is completely off the mark in this case, it seems.
 Metlslime
#696 posted by Bal [90.2.40.139] on 2007/01/20 01:13:10
it's the Yoyogi National Gymnasium it seems, it was also built for the Olympics, so not surprising it can be confused.
Wikipedia has it right: http://en.wikipedia.org/wiki/Yoyogi_National_Gymnasium
 Metl
#697 posted by biff_debris [24.159.178.203] on 2007/01/20 18:02:35
Would that be "Contemporary Japanese Architecture", by Botond Bognar (one of the coolest names evar), by chance? If so urok 'cause I got the same one =D
 Biff:
#698 posted by metlslime [69.181.182.38] on 2007/01/20 22:36:45
actually it's "Annotated Architecture" by Neil Stevenson (no, not the Snow Crash guy, that's Stephenson.)
And apparently Neil didn't do his research, becuase as Bal says, it's actually called Yoyogi National Gymnasium or something like that.
 Hah
#699 posted by biff_debris [24.159.178.203] on 2007/01/21 02:42:11
I do have Stephenson's Cryptonomicon -- need to get further into that one.
 More Architecture And Design Blogs
#700 posted by Spirit [80.171.20.44] on 2007/01/23 09:37:36
 Miniature Buildings In Park In Austria
#701 posted by metlslime [204.15.3.5] on 2007/01/24 01:19:11
http://knuttz.net/hosted_pages/Miniature-Park-20070121
It's a lot of buildings we've seen before, but the pictures show a good aerial view and there is a nice variety of architectural styles. (3 pages of images)
 Melslime
#702 posted by JPL [213.30.139.243] on 2007/01/24 07:51:02
Indeed, nice photos of various famous site of the world..
 Hehe...
#703 posted by Bal [81.249.9.86] on 2007/01/24 12:52:10
There's something like that not far from where I live, it's only silly french buildings though... =(
It's a shame they don't have the names of the buildings, some of those are nice and I'd be interested into looking into them a bit more.
 The Big Disney Castle...
#704 posted by than [220.47.251.83] on 2007/01/24 16:42:28
 (reminds Than Of A Painkiller Level)
#705 posted by czg [213.115.252.84] on 2007/01/24 18:14:36
fairly certain that's the Blue Mosque in Istanbul.
Don't know about the rest though...
 Than...
#706 posted by metlslime [204.15.3.5] on 2007/01/24 20:25:49
#2 is the Sultan Ahmed Mosque or "Blue Mosque" in Turkey:
http://en.wikipedia.org/wiki/Sultan_Ahmed_Mosque
 Buildings
#707 posted by jiri_b [84.191.195.70] on 2007/01/25 03:47:44
#1 Castle Chenonceau at the river Loire (France)
http://www.chenonceau.com/media/fr/index_fr.php
#3 Einstein Tower, Potsdam (near Berlin, Germany)
http://www.aip.de/einsteinturm/
#4 looks like a building in Sanaa, the Capital of Jemen
http://de.wikipedia.org/wiki/Sana'a
- the other ?
 Strange
#708 posted by jiri_b [84.191.162.160] on 2007/01/25 05:47:23
 Than....
#709 posted by jiri_b [84.191.162.117] on 2007/01/25 17:03:24
#4 is not in Sanaa, it is in the
Wadi Dhar in Yemen and it is named
Dar al-Hajar (the Rock Palace)
http://www.flat3.co.uk/yemen/pages/index_wadi_dhar.htm
http://www.pervan.de/reiseberichte/Bild*Dar_al_Hadschar*34099
scroll down at this site, there you can start a slideshow, with very impressive images of Yemen!
 WELL
#710 posted by Lunaran [24.159.240.226] on 2007/01/25 18:44:40
wadi freakin dhar
 Live In Yemen Seems To Be No Fun
#711 posted by jiri_b [84.191.162.117] on 2007/01/25 19:03:59
 Know Number 8?
#712 posted by Lunaran [24.159.240.226] on 2007/01/25 20:29:07
it looks early eastern roman empire.
 #8 = Castel Del Monte
#713 posted by jiri_b [84.191.203.175] on 2007/01/25 22:13:09
 Submitted For Your Approval
#714 posted by Lunaran [24.159.240.226] on 2007/01/28 00:06:16
The time is here. The place is now. The journey, every episode of the twilight zone ever.
http://www.yourtvlinks.com/the-twilight-zone.html
 Blue Mosque
#715 posted by bear [80.217.112.194] on 2007/01/28 02:03:09
hmm.. think I've missed that one until now and yet it was sitting next to Hagia Sophia all the time! With both of those next to each other it seems like a really fantastic place to visit.
#716 posted by tron [59.167.110.174] on 2007/01/28 15:29:12
http://www.deadmalls.com/malls/landover_mall/Former%20Hechts.jpg
http://www.deadmalls.com/malls/dixie_square_mall/pics/Dcp_0987.jpg
You might have to dig through a lot of text to find them, but this site http://www.deadmalls.com/ has a ton of pictures of dead/dying/demolished shopping malls along with their backstories.
 BEST TZ EP. EVAR.
#717 posted by biff_debris [24.159.178.203] on 2007/01/29 01:00:52
http://www.dailymotion.com/video/xmc83_twilight-zone-its-a-good-life
You may notice it was redone for the Twilight Zone feature film (by Joe Dante, no less), but not nearly as good.
 Turkey Cinemascope
#718 posted by Lunaran [24.159.240.226] on 2007/01/29 14:37:24
 Thanks For The Link Lunaran
#719 posted by Mike Woodham [81.151.255.48] on 2007/01/29 23:14:37
I've spent a lot of time in Istanbul and travelled throughout Turkey but I never captured it quite like this: wonderful photography and outstanding presentation.
#720 posted by Spirit [213.39.204.222] on 2007/01/30 12:44:22
http://archibase.net/archinews/14101.html
Gukanjima is an island near the westernmost shore of Japan.
It is an island built upon a reef in the early 19th century because of a coal mine in the reefs and quickly became a densely populated island 1 km in diameter and 5300 people living packed together, working the mines.
 Spirit...
#721 posted by Bal [81.249.98.50] on 2007/01/30 22:33:22
Someone posted about Gunkanjima a while back, this site has more photos I think:
http://www14.big.or.jp/~kawamura/m-city/english_photo_gallery.html
Great place, wish I could visit it.
 NY And DC After Greenland Melts
#722 posted by Lunaran [70.226.151.179] on 2007/01/31 08:05:45
 Turkey Stuff
#723 posted by pope [154.20.164.142] on 2007/01/31 14:27:59
GODDAMNIT 3000euros per print
sigh. So much for being able to appreciate something nice in my own home.
 Slovakian House
#724 posted by Lunaran [70.226.151.179] on 2007/02/01 18:21:09
This is what the doom3 engine would do to a nice house:
http://dusky.sk/halbot/?id=2996
 Well
#725 posted by tron [59.167.117.6] on 2007/02/01 23:32:51
At least it's shiny.
 Gunkajima
#726 posted by biff_debris [24.159.178.203] on 2007/02/02 00:28:00
Dunno if this has been linked before, but I found it in the latest Rue Morgue mag -- wicked stuff:
http://www.uer.ca/locations/show.asp?locid=21151
 He
#727 posted by pope [154.20.179.188] on 2007/02/04 06:01:14
 That House Looks Like Heresp4!
#728 posted by mwh [84.71.128.96] on 2007/02/05 11:45:18
well almost.
 Architectural Designs, "masterplanning"
#729 posted by Spirit [80.171.96.25] on 2007/02/09 11:19:04
 You Know Those Giant Bucket Excavators I Keep Fapping About
#730 posted by czg [213.115.252.84] on 2007/02/09 16:04:37
 Oh, More Cool Galleries From Same Site:
#731 posted by czg [213.115.252.84] on 2007/02/09 16:14:36
 YONG OFOOOK
#732 posted by pope [154.20.179.188] on 2007/02/11 23:26:53
 Big Boats, Cranes...
#733 posted by metlslime [204.15.3.5] on 2007/02/14 03:33:47
This appears to be one giant crane being dismantled by other giant cranes: http://www.varvshistoria.se/kranens-webbsida/bilder.htm
And then at the end, they put it on a big boat, like these:
http://static.iftk.com.br/mt/2007/02/giant_cargo_ships.html
#734 posted by Lunaran [70.226.164.220] on 2007/02/14 05:50:53
I like how pieces of the Kockums crane are delivered by the Fagioli trucks.
 Actually
#735 posted by Lunaran [70.226.164.220] on 2007/02/14 05:55:23
the big boat in that first series IS pictured a few times in the second one - you can see the name Mighty Servant 3 on both.
 Those Crane Photos
#736 posted by czg [213.115.252.84] on 2007/02/14 11:49:03
Wow.
 Nice...
#737 posted by Bal [81.249.96.1] on 2007/02/14 11:50:15
There is some serious crane-fetishism going on on func... /me saves all the images.
 Hehe
#738 posted by aguirRe [213.101.70.226] on 2007/02/14 13:14:01
That's my hometown where the Kockums crane used to be ...
 BIG STOMPY ROBOT YEH
#739 posted by Lunaran [70.226.164.220] on 2007/02/14 18:24:48
 And A Wierd Creature Gallery
#740 posted by Lunaran [70.226.164.220] on 2007/02/16 18:19:01
 The Skellewags
#741 posted by Lunaran [70.226.164.220] on 2007/02/16 21:59:47
 Yeah,
#742 posted by metlslime [204.15.3.5] on 2007/02/17 00:03:22
that is really cool.
Now to edit them out to get some good concrete textures :)
 Skellewags
#743 posted by inertia [134.53.176.37] on 2007/02/18 06:27:14
Reminds me pleasantly of The Neverhood.
 Castles O' Scotland
#744 posted by pope [154.20.229.107] on 2007/02/19 13:23:46
 Awesome, Pope.
#745 posted by biff_debris [24.159.178.203] on 2007/02/19 20:58:57
Those castles look like they're made out of banana walnut brownies.
 What The Fuck?
#746 posted by Lunaran [70.226.164.220] on 2007/02/20 01:15:57
 Goodness, More Chernobyl Pictures
#747 posted by Shallow [89.145.215.237] on 2007/02/20 12:10:22
After porn and poorly spelt forums postings, pictures of the abandoned modern ruins in Chernobyl are the most common thing on the internet.
http://www.flickr.com/photos/mrbiffo/
Ignore the first few pictures which are of an entirely unrelated party. (As the name suggests the gallery belongs to one Mr Biffo, who will be known to some UK bods as 'the Digitiser bloke' and to more as 'that Edge column bloke.' The weirdness of the first few pics makes perfect sense once you know it's Biffo.)
 Blocky Void Islands
#748 posted by Spirit [213.39.158.189] on 2007/02/21 10:07:20
 Spirit
#749 posted by JPL [213.30.139.243] on 2007/02/21 10:09:59
i hope you will not use the same colors !
 The Painted Houses Of Ramenskoye
#750 posted by Lunaran [70.226.164.220] on 2007/02/21 16:26:22
http://sturman.livejournal.com/271320.html
I just scrolled past a post somewhere up there that said heresp4 and it looked like it said herpes4. that's kind of unfortunate.
 Spirit:
#751 posted by metlslime [204.15.3.5] on 2007/02/21 20:23:43
i think those islands are resting on smooth water, not floating in void.
reminds me of a sauerbraten map: http://sauerbraten.org/new/screenshot_5498832.jpg
 He He He
#752 posted by JPL [213.30.139.243] on 2007/02/22 08:44:38
It's like playing Quake in "legoland" !
 Can't Believe This Is "new"
#753 posted by Spirit [213.39.146.131] on 2007/02/25 17:36:04
http://vanishingpoint.ca
sewers, drains, power generators, underground, cool stuff!
 Lost Cities
#754 posted by metlslime [204.15.3.5] on 2007/02/27 23:47:13
 Village
#755 posted by pope [154.20.171.226] on 2007/03/04 23:09:11
 Labyrinth (1986 Movie)
#756 posted by STALEPIE [24.98.201.149] on 2007/03/08 08:19:42
HELLO. First post here. Couldn't help but come after playing ant.bsp! I still love Q1 and have just now been looking into how to build maps. One of my first ideas was for a labyrinth... I thought, wouldn't it be cool if a SP map looked like this??
http://www.astrolog.org/labyrnth/snap/maze1.jpg
then I realized how fast the strafing and running is in Q1, and you almost never see tight corridors. So I can't decide, but if I knew of other maps like it (surely there's been a lot of mazes for the Quake series, DOOM, etc?) maybe I can see how it works. The Doom games had more maze-like levels... but i'm mostly interested in Q1.
 Stalepie:
#757 posted by metlslime [71.202.113.29] on 2007/03/08 08:46:06
I'd caution you about trying to build a maze in quake. For one thing, well-designed maps have a good sense of place and make navigation fairly easy. Mazes are intended to confuse and make navigation hard, usually. Getting lost in quake is generally not fun. Second, "maze" levels are generally boring because everything looks very similar, and feels very copied-and-pasted.
I'm not saying it couldn't be done well, but it would be a challenge.
Ways I would do it well: 1. make only a small portion of your map a true "maze." 2. Have obvious landmarks like towers rising above the walls. 3. Have fewer dead-ends and more loops and multiple valid routes to the goal. 4. Try to have unique details in each hallway and intersection, such as decorations and debris, and texture and lighting variation, so that people can recognize various parts of the maze.
#758 posted by metlslime [71.202.113.29] on 2007/03/08 08:47:33
5. Get Jennifer Connolly involved somehow.
 Re: Stalepie:
#759 posted by STALEPIE [24.98.201.149] on 2007/03/08 09:32:37
This was my problem. I realized that putting up posters of Connolly (i.e. Hitler in Wolf3D) would make her look too pixelly (ugly). i hate glquake. looks like n64 graphics.
 And
#760 posted by STALEPIE [24.98.201.149] on 2007/03/08 09:34:28
I think you're right about the problems with mazes in Quake. Better work on a tower of some kind instead.
 Sorry For 3rd Post In A Row
#761 posted by STALEPIE [24.98.201.149] on 2007/03/08 09:49:47
Actually, perhaps what I could do is make a tower level (by which I mean a stone tower that you scale from outside, round and round, jumping on slabs that slide in and out of the wall, trying not to fall) and down below, circling the tower, is a vast Labyrinth-the-movie-like maze. Depends how big Q1 maps can be. I'm a total newbie here and it's the year 2007 :( Um, the maze would not be something you're supposed to enter, except if you're doing bad and need to get extra health and ammo, perhaps. But the further you go into it, the harder the enemies get, kind of in a mathematical way, step by step, until you're just faced with a ridiculous amount of those big white abominable snowmen guys, and anyone who tries to make their way through that is a total fool. It's like "what're you doing, turn back, ya schmuck!" Anyway, what's better to use... WorldCraft 1.6, WorldCraft 3.3 (with Quake settings), QEradiant, or what? I found the WC Tutorial at planetquake, so I'm trying that. bye.
 I'll Be Completely Honest Here.
#762 posted by czg [213.115.252.84] on 2007/03/08 11:16:11
This is that kind of idea that sounds completely awesome in your head, but when you try to start making it you realise all the limitations of the engine and also that this isn't actually very fun to play, and then it will either never be finished or it will be finished and it will be rather terrible.
 Czg00
#763 posted by STALEPIE [24.98.201.149] on 2007/03/08 13:00:45
Was just browsing your site and tried czg00. Pretty short and I know, but i saw the screenshot with the tower, so i tried it, and that's a lot like the kind of level I wanted to do! probably better than my ideas, actually. heh. oh well, i'll see if i ever finish anything...
 Mexx9 ?
#764 posted by nitin [124.191.216.47] on 2007/03/08 13:05:39
didnt that have a very very nice tower type level ?
 Ooh Yes Definitely
#765 posted by czg [213.115.252.84] on 2007/03/08 13:52:28
But you couldn't walk around on the outside of the tower in mexx9.
Also in Prince of Persia: The two thrones, the last level is climbing around on scaffolding at the top of the tower of Babylon.
Let's discuss towers in games!
The Adventures of Lolo!
 Hmm
#766 posted by STALEPIE [24.98.201.149] on 2007/03/08 15:21:04
Well, the coolest tower game I'm aware of is Tower Toppler (DOS). There was also some cool levels like that in Pandemonium and Castlevania Bloodlines.
 Ys, Too
#767 posted by STALEPIE [24.98.201.149] on 2007/03/08 18:05:58
#768 posted by STALEPIE [24.98.201.149] on 2007/03/08 19:33:20
anybody here played Ys? Somebody should make a multiplayer deathmatch version of Ys. that would be k-rad to the max.
#769 posted by STALEPIE [24.98.201.149] on 2007/03/08 23:43:50
 Towers Are The New Pipes
#770 posted by negke [82.83.58.100] on 2007/03/09 10:04:23
 Tower Games?
#771 posted by BlackDog [58.7.152.71] on 2007/03/09 18:42:48
Rampage. Thank you.
 You Know What Else Is A Tower?
#772 posted by metlslime [204.15.3.5] on 2007/03/09 20:09:03
the Sears Tower.
 Hangman
#773 posted by inertia [134.53.176.37] on 2007/03/09 20:13:57
Leaning _____
#774 posted by STALEPIE [24.98.201.149] on 2007/03/12 11:53:44
http://www.chairmanfilms.com/ACO_at_Canterbury_HiRes/index.htm
I'm not saying you should build a whole, friggin' LEVEL around it. I'm just saying you could have a few of those in the background of a Q2 map and it might work.
 Towers
#775 posted by than [221.244.26.90] on 2007/03/14 06:10:27
go and play Nebulus
 QRally
#776 posted by bob [81.129.32.47] on 2007/03/14 23:01:58
Hi, I am after some source code for QRally or Quake Rally. Has anyone got them on a dusty harddrive? Cheers
 That HalfLife 2 Game Had A Neat Tower In It.
#777 posted by biff_debris [24.159.178.203] on 2007/03/15 11:05:25
They called it a Citadel, but everyone knows those are shorter and more crenelated.
 Meh.
#778 posted by Text_Fish [82.32.1.90] on 2007/03/15 13:29:34
The inside of the tower was quite disappointing though.
 As Im Sure Others Here Do
#779 posted by pope [154.20.171.226] on 2007/03/19 12:56:59
when I get bored i sometimes read up on famous pieces of architecture/landmarks/and monuments of grand proportions.
http://en.wikipedia.org/wiki/Ca'_d'Oro
hell yeah
http://en.wikipedia.org/wiki/Hands_of_Victory
I don't care what it represents or that it was cast from Hussein's own arms, it's rather impressive (stainless steel :o)
http://en.wikipedia.org/wiki/Mount_Olympus
yeah it's not architecture so what. Can one not be inspired by a legendary place such as this?
http://en.wikipedia.org/wiki/Hoysaleswara_temple
I think other images of the Hoysala temple have been posted, but imho reading up on these places just makes them even more interesting.
fuck while you're at it just check ALL the shiva temples
http://en.wikipedia.org/wiki/Category:Shiva_temples
#780 posted by Kell [80.192.18.72] on 2007/03/21 00:35:49
Axel Torvenius
gothy freelance artist/illustrator, skilled in a range of media and styles
homepage: http://www.torvenius.com/
older portfolio, which includes a 'summon your own demon' flash game: http://www.conceptdesign.tk/
Also, while I'm about it, here's John Coulthart. Also gothy, also highly skilled in a range of media. Friend of Alan Moore, and creator of what I consider the best visual depiction of Cthulhu.
http://www.johncoulthart.com/
 Woo
#781 posted by metlslime [204.15.3.5] on 2007/03/21 03:19:08
"summon a demon" is really cool.
Cool artwork in general.
 Yeah
#782 posted by JPL [213.30.139.243] on 2007/03/21 08:05:48
"summon a demon" is really really cool !
 Navigation On That Last Site
#783 posted by Lunaran [70.226.144.214] on 2007/03/21 09:19:41
is annoying as hell. My first thought when clicking a link should not be "gee I wonder what this does."
Summon a demon is nice and creepy. You could create a whole game menagerie with the 'random' button.
 Stuff On Fire, Exploding, Etc
#784 posted by BlackDog [58.7.246.76] on 2007/03/31 03:49:28
http://tesladownunder.com/Pulse_Power.htm
Basically, this is an Australian guy with a camera and an insatiable curiosity about what happens when you put a bunch of electricity through things.
 99 Ruums
#785 posted by pope [154.20.171.226] on 2007/03/31 12:24:22
http://99rooms.terracontent.de/99rooms/99rooms.html
old, but i don't think its been put up here since it predates this 'ere thread afaik.
 Architectural Concept Art!
#786 posted by Lunaran [76.204.89.249] on 2007/03/31 17:04:48
http://grnr.com/
X2 and Constantine. Hells yeah.
That's more than one hell.
 You Know What?
#787 posted by Lunaran [76.204.89.249] on 2007/03/31 17:09:00
 SP00GE.
#788 posted by biff_debris [24.159.178.203] on 2007/04/03 03:07:14
You rock Lun -- as do all of those guys.
 Chinese Glass Artist
#789 posted by Lunaran [76.204.89.249] on 2007/04/05 23:24:11
 Doh
#790 posted by JPL [213.30.139.243] on 2007/04/06 09:25:28
it's zombieland :P
 OOOH.
#791 posted by biff_debris [24.159.178.203] on 2007/04/06 11:41:51
That reminds me of that movie The Cell where the horse was split up into slides =D
 Cool Engines
#792 posted by Lunaran [76.204.89.249] on 2007/04/06 13:46:52
 Tunnelium
#793 posted by Vondur [89.175.96.234] on 2007/04/09 16:14:44
 KPYTO!
#794 posted by Lunaran [76.204.89.249] on 2007/04/09 17:07:23
what's that big round thing they're standing on? makes me think Blade Runner. does the translation say?
 Lun
#795 posted by Spirit [213.39.169.234] on 2007/04/09 17:41:09
 Loon
#796 posted by Vondur [89.175.96.234] on 2007/04/10 09:45:43
that's:
header, tunnel(ing) shield, shield, tunneler, tunneling machine
 Hah.
#797 posted by biff_debris [24.159.178.203] on 2007/04/11 02:06:42
That thing reminded me of the Millennium Falcon, actually =D
 Yeah
#798 posted by megaman [84.63.3.255] on 2007/04/11 16:35:20
 More
#799 posted by megaman [84.63.3.255] on 2007/04/11 16:36:08
nice stuff in that guys photos btw
 This Is For Vondur
#800 posted by czg [213.115.252.84] on 2007/04/18 11:01:10
 Czg
#801 posted by Vondur [89.175.96.234] on 2007/04/18 15:50:44
thanks! i have a cd of Alan Lamb ( http://www.discogs.com/release/176430 ). He uses the sound of electro poles in his album, sounds almost the same as on video, but with additional treatments.
 Living Utilities!
#802 posted by CETME [74.76.48.223] on 2007/04/19 01:25:20
That's pretty wild! I've experienced something similar - in Land Surveying we use magnetic locators a lot (e.g. http://www.schonstedt.com/index.cfm?page=GA-52Cx ) - kind of advanced metal detectors for ferrous metals - we use them to find old monumentation for parcels.
When they are used over buried utility lines or under power lines you can hear a strange, creepy modulation much like in the youtube link - but the power line "hum" imposes itself over the standard detector beep/whine. It also works on underground telephone and IT cables, but to a lesser extent - and mass transmission lines give the best (and creepiest) effect.
Next time I hear it I'll try to get audio and post it. Neat links, though!
 Japanese Sewers
#803 posted by tron [121.45.238.10] on 2007/04/21 17:26:29
 G-cans...
#804 posted by metlslime [71.202.113.29] on 2007/04/22 09:02:14
thanks for reposting that, I had lost those pictures when my hard drive died.
 Awesome Awesome Site
#805 posted by Lunaran [76.201.146.79] on 2007/04/23 22:57:07
http://www.forbidden-places.be/
One problem - their galleries are all flash and thus you can't save any images. :/
 Lunaran:
#806 posted by metlslime [204.15.3.5] on 2007/04/23 23:14:50
isn't there some program out there to rip images out of flash files?
 Hmm.
#807 posted by Text_Fish [82.32.1.90] on 2007/04/23 23:27:04
English URL, French(?) content. Weird.
Print Screen's pretty good for taking images from flash/right-click-disabled sites.
 Oh It's Got Both English And French(?).
#808 posted by Text_Fish [82.32.1.90] on 2007/04/23 23:28:13
Dur me.
 Metlslime/lun
#809 posted by than [221.244.26.90] on 2007/04/24 13:00:55
you could always just grab xnview and set up the screengrabber to take shots when you press a key. Pretty easy, though you'll end up with unwanted parts of windows etc.
 Concept Art...
#810 posted by metlslime [71.202.113.29] on 2007/04/26 10:10:27
 Yeah...
#811 posted by pope [154.20.171.226] on 2007/04/27 21:01:54
 Re: Flash Image Leeching
#812 posted by pope [154.20.171.226] on 2007/04/27 21:04:06
try out GadWin Printscreen. You can set it up so when you hit printscreen you just drag out a box shape on your screen and it will capture that to a folder for you.
http://www.gadwin.com/printscreen/ oh yeah, its all free! and works fantastic for all sorts of things.
 Paul Richards
#813 posted by Lunaran [76.201.159.177] on 2007/04/27 23:38:28
is an awesome dude and I saw him this week. He's in Austin now doing far better work.
One of my favorites of his (from his oceans-of-disturbed-beatin'-off-material page):
http://www.autodestruct.com/images/spacegirl_wip5.jpg
 Uh
#814 posted by Lunaran [76.201.159.177] on 2007/04/27 23:39:12
beatin' off material.
 Lemme Make Up For That
#815 posted by Lunaran [76.201.159.177] on 2007/04/27 23:48:10
 Boob Helmets Rock
#816 posted by pjw [66.168.26.186] on 2007/04/28 19:53:40
Truly.
 Verily
#817 posted by Lunaran [76.201.159.177] on 2007/04/28 20:07:06
 Is That The "let's Flood Half Of China"-dam?
#818 posted by bear [80.217.112.226] on 2007/04/30 22:32:47
.
 Clouds
#819 posted by pope [154.20.171.226] on 2007/05/01 07:11:44
 Clouds
#820 posted by Mike Woodham [86.147.201.246] on 2007/05/01 12:02:37
If you look carefully at the third picture, I think you can see Dorothy and Toto!
I feel a song coming on...
 "Photos" Of Post-apoc Tokyo
#821 posted by Lunaran [76.201.159.177] on 2007/05/12 20:33:22
 Er
#822 posted by inertia [24.164.73.173] on 2007/05/12 21:37:27
500 INTERNAL SERVER PETIT HOMEPAGE SERVICE
 Wtf
#823 posted by Lunaran [76.201.159.177] on 2007/05/12 21:44:09
try this
http://hisaharu-motoda.petit.cc/muscat1/
click on the links below the picture and the other links
 Tokyo VR
#824 posted by metlslime [71.202.113.29] on 2007/05/14 10:05:56
Speedy posted this in #tf.
http://tokyo-vr.com/
Click around and you can get some 360 quicktime panoramas of various places in tokyo, some in cool underground tunnels.
 Cool Lego Models
#825 posted by metlslime [71.202.113.29] on 2007/05/16 10:20:58
 Next Speedmap Theme
#826 posted by than [221.244.26.90] on 2007/05/16 13:06:48
make a map based on a lego model :)
You'd get a selection of pictures to start off with and mappers would be free to choose a model to base their map on from those pics. Either that or just look for a cool model themselves. Pics of the lego version must be supplied in the speedmap zip or as a texture in the map.
Love that castle, btw.
 That Spaceship Is Hot
#827 posted by Lunaran [76.204.94.31] on 2007/05/17 04:08:53
I love finding stuff like that on brickshelf and saying as I scroll down the page "oh that's cool I like how he's got the different hull pieces fitted together HOLY SHIT IT HAS AN INTERIOR?!"
 Boat Boner And Industrial Decay Boner In One Great Package
#828 posted by Lunaran [76.204.94.31] on 2007/05/18 02:01:43
 Shipbreaking
#829 posted by metlslime [204.15.3.5] on 2007/05/18 02:42:00
 Fthagn!
#830 posted by pope [154.20.171.226] on 2007/05/20 19:16:46
 Bleh
#831 posted by pope [154.20.171.226] on 2007/05/20 19:18:37
http://www.rc-astro.com/mostviewed.php
for you space fags.
stars and all that shit
 Bleh
#832 posted by pope [154.20.171.226] on 2007/05/20 19:18:39
http://www.rc-astro.com/mostviewed.php
for you space fags.
stars and all that shit
 Oh Hey
#833 posted by pope [154.20.171.226] on 2007/05/20 21:14:12
 WoW
#834 posted by JPL [213.30.139.243] on 2007/05/21 08:48:39
Russel Croman Astrophotography set should be re-used to create some skybox: the photos are awesome !
 Strange Architecture
#835 posted by negke [82.82.164.27] on 2007/05/23 19:37:42
dunno if this has been posted already: http://m3mary.com/strange/strange7_2.htm
some pretty cool buildings
 Seems Like Some Photoshopery Too:
#836 posted by bear [80.217.113.193] on 2007/05/24 14:28:48
 Hahaha.
#837 posted by Text_Fish [82.32.1.90] on 2007/05/24 21:54:53
That second one is 'James Bond Island' in Thailand.
http://www.onlinethaitravel.com/images/1129879989/1129880029.jpg
This is the most blatant and shoddy photoshop. I assume it's a joke:
http://m3mary.com/strange/lava_lamp_Soap_Lake.jpg
 Yeah
#838 posted by negke [82.82.167.118] on 2007/05/24 22:54:04
some may have been photoshopped, but they are still good for inspiration.
 Wasn't That A Worth1000 Contest A While Back?
#839 posted by Lunaran [76.201.159.159] on 2007/05/25 16:05:44
I seem to recall the phong nga one with a different watermark ...
 I Only Say That
#840 posted by Lunaran [76.201.159.159] on 2007/05/25 16:06:03
because it means they exist in higher res somewhere :)
 Some Russian Signage I Collected
#841 posted by Lunaran [76.201.154.199] on 2007/05/31 08:31:35
http://www.lunaran.com/pics/octoporno/
No idea what they say, but 'octoporno' is caution. (ps it's not really 'octoporno')
 Now I Do Courtesy Of Vaughn
#842 posted by Lunaran [76.201.154.199] on 2007/05/31 08:47:43
1. no smoking
2. zone
3. strictly prohibited to enter during the work of the machine
4. Caution: 360V
5. CIVIL DEFENCE: The complex of measures for protection of population, wealth and culture values on the Russian Federation territory i case of the danger caused by the war actions
<Vondur> something like that (b0rked translation but hope u got the idea)
6. Spare parts for the correction module
7. alot of "Responsible for the machine: name"
8. Shower only for the workers of the trolleybus park. Show your pass.
9. Dacha N1. Responsible Tarasov
10. Zone for conservation and reconservation
11. Zone for documents packing and unpacking
12. To Finland railway station
13. Keep your work place tidy.
14. Potable water
15. Shelter
16. LAboratory. Unauthorized persons not admitted
 More Like
#843 posted by Vigil [91.152.72.143] on 2007/05/31 10:56:29
Octoporno!
360 tentacles
 Random Model Inspiration D3/Prey-ish Style:
#844 posted by Shambler [82.38.196.180] on 2007/06/04 17:07:42
 TIAMAT
#845 posted by inertia [24.164.73.173] on 2007/06/05 00:59:57
anyone else think of the sealab2021 episode with the stimutacs? :D
 Riiiiiiiiiiiiide The Stimutax
#846 posted by pope [154.20.171.226] on 2007/06/06 08:16:53
 Santorini
#847 posted by pope [154.20.171.226] on 2007/06/06 08:21:02
 Submitting This
#848 posted by czg [83.253.252.143] on 2007/06/09 21:28:39
 Modern Military Ruins Of San Francisco
#849 posted by metlslime [204.15.3.5] on 2007/06/12 21:55:31
http://www.flickr.com/photos/telstar/sets/56935/
I've only been to a few of these places. There are also a lot of them in Puget Sound up in Washington State, and probably many other places along the west coast of the US.
 C'est Derelicte!
#850 posted by pope [154.20.171.226] on 2007/06/13 04:35:47
http://www.derelictlondon.com/
i thought this had been run through here, but a search tells me no. So here it is, shitty site layout, but some gems inside.
 Mugato Invades
#851 posted by pope [154.20.171.226] on 2007/06/13 06:49:38
http://home.f01.itscom.net/spiral/research.html
more i didnt see posted already.
japanese derelict stuff
 All Aboard
#852 posted by pope [154.20.171.226] on 2007/06/13 07:32:19
 Raging Boat Boner
#853 posted by pope [154.20.171.226] on 2007/06/13 08:29:42
 Uh Hunh
#854 posted by pope [154.20.171.226] on 2007/06/13 09:53:54
 Austrian Visit
#855 posted by pope [154.20.171.226] on 2007/06/13 11:01:18
 Can't Stop, Won't Stop
#856 posted by pope [154.20.171.226] on 2007/06/13 11:37:42
 RED HOT LIBRARY SMUT XXX (no Young Girls)
#857 posted by pope [154.20.171.226] on 2007/06/13 11:56:54
 ..
#858 posted by PuLSaR [62.183.3.106] on 2007/06/14 12:13:32
those hot libraries are really cool. i should have seen this page before! very inspiring for arcane project.
 Vulcan Foundry
#859 posted by metlslime [71.202.113.29] on 2007/06/20 12:05:55
 Uncle Sam's Photos
#860 posted by metlslime [71.202.113.29] on 2007/06/23 10:18:26
Pictures of the Yucca Mountain Project (construction of a nuclear waste storage site): http://www.ocrwm.doe.gov/info_library/newsroom/photos/index.shtml
My favorite pic: http://www.ocrwm.doe.gov/info_library/newsroom/photos/images/ym_14452_300dpi.jpg
Found on this site, which collects links to US Government websites that contain public domain photos: http://www.unclesamsphotos.com/
 That Is
#861 posted by DaZ [80.41.154.86] on 2007/06/23 15:24:20
a really cool door =)
Thanks for sharing.
 Nice
#862 posted by Bal [81.249.97.132] on 2007/06/23 19:02:54
Great pics metl.
DaZ, that's not a door, it's a tunneling machine, use the same type to make subway tunnels and stuff.
 You Are Wrong
#863 posted by Spirit [80.171.7.44] on 2007/06/23 19:23:22
Can't you see it's a gigantic donut?
 Interesting Pics Of Demons From Old Books
#864 posted by than [221.244.26.90] on 2007/06/24 06:15:08
http://fantastic.library.cornell.edu/viewall.php (found on drawn blog)
I'd love to see a game with graphics in the style of these pics - there is something very haunting and horrible about them that I love.
 Excellent Stuff.
#865 posted by biff_debris [71.88.203.178] on 2007/06/24 07:26:17
Yeah, those old woodcuts and lithographs rock so hard.
 From One Of Pope's Posts:
#866 posted by bear [80.217.113.193] on 2007/06/24 09:54:56
Wish more abandoned places had as large amounts of pink as this Japanese place:
http://home.f01.itscom.net/spiral/newkomagari/newkomagari01.html
 You All Hate My Posts
#867 posted by pope [154.20.171.226] on 2007/06/29 07:49:27
 I Don't Mind Your Posts...
#868 posted by pjw [67.129.250.254] on 2007/06/29 17:17:28
In fact, that one is kind of awesome.
I just hate you.
 Okay Anyone Near London Village...
#869 posted by Shambler [82.38.196.180] on 2007/07/02 12:33:12
Do go to see Anthony Gormley's "Blind Light" exhibition. Very good, one of the best art exhibitions I've been to. It's exploring the space around and within the human form through a wide variety of mostly sculptural work, some of it harsh and metallic. I thought a lot of it was great on many levels.
Relevant to this thread, my favourite piece was "Space Station", a massively imposing 27 ton construct of perforated blocks chaotically joined and perched at an esoteric angle that does indeed evoke the atmosphere implied in it's name.
http://www.benhanbury.com/2007/06/21/anthony-gormley-blind-light/
http://i48.photobucket.com/albums/f246/scottmc1/gigs/ligeti/IMG_3490.jpg
It was well lit from an adjacent exhibit, and I found it particularly rewarding exploring the dark side of the piece and finding all the random "passages" through it.
I defy anyone to go there, look at it in detail, and go back home and NOT open Radiant/whatever!
 Yay
#870 posted by DaZ [80.41.154.86] on 2007/07/02 14:46:30
Metal lego's!
Dunno, looks a bit random to me, but interesting none the less.
Also (sadly), I did not get the urge to open a level editor after looking at this :(
#871 posted by wrath [213.112.29.187] on 2007/07/02 16:51:12
I defy anyone to go there, look at it in detail, and go back home and NOT open Radiant/whatever!
Did you?
 Oh Sorry...
#872 posted by Shambler [82.38.196.180] on 2007/07/02 18:09:29
I meant looking at it in reality. The pictures are like, nothing, compared to wandering around it.
Wrath: I got the urge for YOU GUYS to make some map with a similar theme :D
 Nice Digital Art Pix
#873 posted by JPL [213.30.139.243] on 2007/07/03 08:39:39
 Shambler
#874 posted by Vondur [89.175.96.234] on 2007/07/03 10:00:33
go map
 Lots Of Vintage Mag Covers
#875 posted by Spirit [80.171.82.109] on 2007/07/04 17:37:29
 Da Plane Boss!
#876 posted by pope [154.20.171.226] on 2007/07/07 03:05:27
 Good Enough That You Might Lose Your Virginity
#877 posted by pope [154.20.171.226] on 2007/07/11 06:23:41
 That's A Cool Site.
#878 posted by pjw [66.168.26.186] on 2007/07/12 05:09:02
For a bunch of reasons.
Bookmarked.
 He He
#879 posted by HeadThump [4.136.90.14] on 2007/07/15 03:27:00
lost mine on top of the hood of a Mustang.
Some interesting design here:
http://www.designbuild-network.com/projects/Hydropolis/
 Dubai
#880 posted by Shallow [85.211.142.85] on 2007/07/15 11:20:35
...is like a hive of utterly mental construction projects these days, that hotel is just one of them.
http://www.funonthenet.in/content/view/127/31/
 Competition For Method
#881 posted by Lunaran [76.210.72.189] on 2007/07/16 02:41:56
 Yet Another Urban Exploration Site
#882 posted by metlslime [204.15.3.5] on 2007/07/26 22:05:52
 Mines, Caverns, Underground Rock Formations
#883 posted by negke [82.82.167.193] on 2007/07/27 12:53:41
 Explore The Cathedral
#884 posted by pope [154.20.146.75] on 2007/07/30 08:58:08
http://www.thecathedral.freesurf.fr/cathedral.php
flash site, pretty pics, nice atmosphere...
stop hating me
 Pope
#885 posted by JPL [213.30.139.243] on 2007/07/30 10:29:08
Quite cool indeed... and what news from the brush work project ? :P
#886 posted by Kristi [82.117.136.34] on 2007/07/30 19:08:23
Hi, I have a new textures site:
http://textures.z7server.com/
Titti
 Russia - 100 Yrs Ago
#887 posted by pope [154.20.146.75] on 2007/07/31 09:30:24
 Abandoned Island
#888 posted by pope [75.153.83.12] on 2007/08/02 10:46:11
 Enjoy Wasting Some Hours
#889 posted by Spirit [80.171.84.195] on 2007/08/06 10:54:59
Be warned, massive Comic Sans Serif usage and terrible site design ahead:
http://www.childrensbooksonline.org/super-index.htm
 The Weird Rocks Of Turkey
#890 posted by Lunaran [76.208.69.54] on 2007/08/06 15:33:23
 Ice And Penguins
#891 posted by Lunaran [76.208.69.54] on 2007/08/08 02:11:41
 Oh, And
#892 posted by Lunaran [76.208.69.54] on 2007/08/08 02:12:17
seal pictures suitable for i can haz bucket macros
 Urban Explorer Interview
#893 posted by metlslime [204.15.3.5] on 2007/08/28 21:38:32
 Actually Found By Cardo
#894 posted by Lunaran [76.210.61.69] on 2007/08/31 01:54:50
 G-Cans
#895 posted by metlslime [204.15.3.5] on 2007/09/04 20:34:43
We've seen it before, but here is a site with some different photos of the same underground flood control system under tokyo, and some related tunnels:
http://www.bigempire.com/sake/g-cans_geo-site.html
 Launching Gantry And Bridge Highway Construction Pictures
#896 posted by metlslime [71.202.113.29] on 2007/09/05 08:30:57
 Wtf Gifs
#897 posted by Lunaran [76.210.69.146] on 2007/09/05 12:08:18
that second one is that early room in doom3 with the crane, all over.
 Another Hotel
#898 posted by Shallow [89.145.215.237] on 2007/09/14 11:37:44
It looks like something from an old Gerry Anderson show.
http://www.thecoolhunter.net/travel/WATERWORLD---China/
 Mo Crazy Lego Mofoez
#899 posted by Lunaran [75.134.23.155] on 2007/09/19 05:55:10
 KINKY LESBIAN LIBRARIES TRIPLE X ACTION!!
#900 posted by Pope [154.5.186.38] on 2007/09/19 07:17:43
#901 posted by Zwiffle [67.53.148.10] on 2007/09/19 20:22:22
Dear Lord, Pope! What a fucking fantastic find. Those are brilliant.
 WARNING FLASH PHOTOGRAPHY PORTFOLIO
#902 posted by pope [154.5.186.38] on 2007/09/21 11:05:07
http://www.willpearson.co.uk/
why do photographers do this?
 Wow
#903 posted by JPL [213.30.139.243] on 2007/09/21 11:29:58
why do photographers do this?
I don't know why this photographer loves 360 degres photos, but in anyway there are nice shots from London !
 Silo Fever
#904 posted by pope [154.5.186.38] on 2007/09/24 03:37:02
 Great Library Pics!!
#905 posted by pjw [66.168.26.186] on 2007/09/24 04:39:22
Holy shit.
My inner bibliophile got an instant massive hard on at the first pic.
Which then exploded as I continued scrolling.
Ow.
 Island Porn
#906 posted by pope [154.5.186.38] on 2007/10/02 11:37:57
 Phwoar.
#907 posted by Text_Fish [82.32.1.90] on 2007/10/02 17:32:11
 Lots Of Old And B-movie Movie Posters
#908 posted by Spirit [213.39.169.197] on 2007/10/05 11:54:05
 Architecture
#909 posted by pope [154.5.186.38] on 2007/10/07 09:03:13
 Holy Cow
#910 posted by Lunaran [68.190.88.207] on 2007/10/08 03:21:47
 More Iakov Chernikov
#911 posted by Lunaran [71.90.129.120] on 2007/10/09 14:52:55
that book:
http://www.icif.ru/Engl/cyc/101/pages/1.htm
him:
http://www.icif.ru/
apparently his books are called "cycles" so click on that
 Nice
#912 posted by starbuck [129.215.59.82] on 2007/10/10 18:04:07
 The Mapping World
#913 posted by pope [154.5.186.38] on 2007/10/15 03:58:05
 Catacombs Under Paris
#914 posted by PuLSaR [80.80.111.200] on 2007/10/24 18:07:26
 Link Says Access Denied^^^
#915 posted by RickyT33 [217.44.37.26] on 2007/10/24 18:19:12
 Well
#916 posted by PuLSaR [80.80.111.200] on 2007/10/24 18:58:03
 Holy Shit!
#917 posted by RickyT33 [217.44.37.26] on 2007/10/25 15:26:59
Ive never seen anything like that! Is that place open to the public? I'd say obviously its real, how old do you think those skeletons are?
 RickyT23
#918 posted by JPL [82.234.167.238] on 2007/10/25 19:54:47
Middle Age I think... but I'm not sure...
 *Saves Up*
#919 posted by Text_Fish [82.32.1.90] on 2007/10/27 01:06:29
 French Blade Runner
#920 posted by jiri_b [84.191.138.27] on 2007/10/27 04:20:56
 Seen It
#921 posted by nitin [124.168.101.147] on 2007/10/27 04:28:52
looks cool in parts.
 Yeah...
#922 posted by Bal [90.35.62.144] on 2007/10/27 09:11:10
Nowhere near as good as Blade Runner though.
 Is It ...
#923 posted by metlslime [71.202.113.29] on 2007/10/27 10:36:05
really a french blade runner, or is it a different movie that happens to be comparable to blade runner?
 Metl
#924 posted by nitin [124.168.101.147] on 2007/10/27 10:58:12
its just a futuristic noir with a really bad story but with some cool black and white visuals.
 Yeah...
#925 posted by Bal [90.35.62.144] on 2007/10/27 11:20:39
What nitin said, the script is really poor, and the black&white rendering was slapped onto it towards the end of production cause they didn't quite figure out how to do what they wanted, and it ended up hiding 80% of the awesome facial animation work that was done for it.
Some of the settings are quite nice, especially if you know Paris, and I guess the style is original enough to make it worth seeing, but it's definetely not a great movie.
 Classical Architecture
#926 posted by Lunaran [24.158.1.74] on 2007/10/31 20:33:42
http://www.classicist.org/handbook/index.html
Very specific diagrams and measurements on the Doric, Ionic, Corinthian, and Tuscan styles of classical architecture, which are recycled a hell of a lot throughout history.
probably too academic (and not on a Quake scale) for most but it's damned handy for me at the moment.
 At The Complete Opposite End Of The Timeline
#927 posted by Lunaran [71.90.129.198] on 2007/11/01 05:06:03
 This Might Be Stretching The Thread A Bit:
#928 posted by metlslime [71.202.113.29] on 2007/11/07 23:43:27
 Lots Of Photos Of Modern Cargo/supply Ships
#929 posted by czg [213.115.252.84] on 2007/11/12 14:11:51
 Vondur Posted This In #tf:
#930 posted by metlslime [71.202.113.29] on 2007/11/14 09:30:48
 Architecture Paintings
#931 posted by jiri_b [84.191.155.33] on 2007/11/15 18:33:57
 Jiri_b:
#932 posted by metlslime [71.202.113.29] on 2007/11/15 22:35:26
very cool
 Mondo Spider
#933 posted by bambuz [80.221.169.201] on 2007/11/17 02:27:32
 I Haven't Seen It
#934 posted by megaman [84.63.91.251] on 2007/11/17 22:16:11
but i have seen better walkers. there's this (norwegian?) forest walking machine that walks really awesome and smooth
 You Might Mean
#935 posted by bambuz [80.221.169.201] on 2007/11/18 01:11:34
the finnish mecant. http://automation.tkk.fi/MECANT
It can be seen in the scifi-movie "Lipton Cockton in the Shadows of Sodoma" as well. The director said when they were filming that scene, everybody had to wear hearing protection since the noise from the machine was so horrible.
 Naah`Im Sorry Like But The First One Was Much Better!!!
#936 posted by RickyT33 [90.199.193.252] on 2007/11/18 01:37:04
 Hm
#937 posted by ijed [190.20.125.62] on 2007/11/18 01:54:50
http://www.youtube.com/watch?v=40debSRrAOw
Is the mondo spider, does look a bit jerky, but faster than I expected as well.
Couldn't find video of the MECANT.
 Mondo
#938 posted by Text_Fish [82.32.1.90] on 2007/11/18 12:25:14
 Yeah
#939 posted by ijed [190.20.122.241] on 2007/11/18 16:26:16
Even though it sounds like it's gonna explode.
Very nice piece of machinery; flashbacks from the terminator films.
 I Don't Know If This Was Mentioned Earlier
#940 posted by bambuz [80.221.169.201] on 2007/11/24 20:16:48
 Hmm
#941 posted by Bal [81.249.96.205] on 2007/11/26 19:50:40
I posted some new photoalbums on my site, maybe some of them could contain some ok reference material. Most interesting is Pierrefonds Castle:
http://www.born-robotic.net/photos/pierrefonds/
But there's some ok stuff from Honfleur and La Rochelle here too:
http://www.born-robotic.net/photos/rochelle/
http://www.born-robotic.net/photos/honfleur/
Bambuz, that scifi poster collection is awesome.
 Bal
#942 posted by JPL [82.234.167.238] on 2007/11/26 20:03:57
Nice photos indeed ;)
 Models Perfect For TF2
#943 posted by Zwiffle [67.53.148.10] on 2007/11/26 20:14:59
 The Exoskeleton
#944 posted by bambuz [80.221.169.201] on 2007/11/26 23:39:00
 Bamb
#945 posted by megaman [84.63.26.57] on 2007/11/28 18:03:13
 Megaman
#946 posted by JPL [82.234.167.238] on 2007/11/28 21:18:09
This a stroggified beatle !!!
 Magic Highway U.S.A.
#947 posted by metlslime [67.180.79.169] on 2007/12/17 21:21:13
 Germany From The Air
#948 posted by megaman [84.63.17.161] on 2007/12/19 17:12:53
 Magic Highway
#949 posted by bear [213.89.237.7] on 2007/12/26 14:41:52
A real gem!
It's really striking how the vision focuses on what could be possible while completely ignoring the cost of realization.
 Yeah And
#950 posted by bambuz [88.193.31.200] on 2007/12/26 17:39:37
how horrible and cold it would feel in everyday life with the vast barren areas. No real possibility for walking or bicycling either. Effortless shopping - makes you fat too.
Of course it's natural to realize what problems are created only after you have created systems resembling that, and operated them for decades.
 I-netgrafx
#951 posted by klzotr [124.170.247.100] on 2008/01/01 06:07:26
 Inspiration And Reference
#952 posted by RickyT33 [81.132.175.238] on 2008/01/07 11:25:26
I need some!!!
I haven't made much since The Hand That Feeds You, dont really know what to do!!
Anyone wanna callaborate?
Or what would be a cool idea?
:-P
#953 posted by nitin [210.84.3.254] on 2008/01/07 13:08:39
non base map perhaps? chnage of style might be what you need for inspiration
 Try...
#954 posted by metlslime [70.232.148.93] on 2008/01/08 02:31:12
reading the previous 951 posts :)
 Cheers
#955 posted by bambuz [88.195.25.59] on 2008/01/08 13:27:24
 Thanks Dude!
#956 posted by RickyT33 [81.132.175.238] on 2008/01/09 10:46:55
Thats inspired me to sack off mapping in Q1, go and buy a better PC and start mapping in Q4/D3...
...all I need now is about £6-700...
:-(
 Err...
#957 posted by distrans [149.144.189.66] on 2008/01/10 05:52:13
 Omg
#958 posted by megaman [84.63.78.15] on 2008/01/11 17:38:43
what game is that from again? i think those symbols were your lifes left, or something. Duke Nukem 2?
 Pffffffrrrb
#959 posted by Spirit [213.39.187.13] on 2008/01/11 18:02:31
That was the sound of Obi-Wan Kenobi farting in his ethereal grave.
 Ydnar - Impressive Portfolio
#960 posted by jiri_b [84.191.191.104] on 2008/01/11 19:11:02
 Ugh
#961 posted by Kinn [81.159.127.69] on 2008/01/13 12:54:56
that whole site made my skin crawl
 Nunuk And Bal Would Cream For This Guy
#962 posted by Lunaran [24.158.1.74] on 2008/01/14 21:46:09
http://gric.at/artificialspaces/
and so did I
new quake3 map starting tonight
 Textures
#963 posted by JPL [213.30.139.243] on 2008/01/17 13:25:57
Maybe already posted: http://www.davegh.com/blade/davegh.htm however full of cool textures that could be used ...
BTW: I'm looking for a cool tutorial for blood splashes create onto wall / ground textures. Any idea where I could find some ?
 JPL
#964 posted by ijed [216.241.20.2] on 2008/01/17 13:56:16
I can send a few that I made over tonight (I'm at work) to show you how I did it - they're nothing special or fancy but might give you some ideas. Also answered on the other thread.
 Space-stuff
#965 posted by jiri_b [84.191.169.252] on 2008/01/18 03:46:16
 The Japanese Men
#966 posted by bambuz [88.195.25.59] on 2008/01/18 15:34:29
Must be under huge pressures. Not only do they have to work long days, their beautiful women are constantly threatened by western men and space aliens. And lately, even...
http://world.honda.com/ASIMO/new/
Yes. Did you ever think why your cute spouse insisted on getting a household robot? Men, leave work early and spend some more time with your loved ones!
#967 posted by Trinca [89.180.68.187] on 2008/01/19 18:27:33
RickyT23 make a mediaval map this time :) and ID1 please!!!
 Book: Persuasive Games
#968 posted by inertia [134.53.120.119] on 2008/01/25 21:24:04
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11152
"Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics."
-- Scott Colbourne, The Globe and The Mail
 Interia:
#969 posted by metlslime [70.232.148.93] on 2008/01/25 21:31:07
cool, but why this thread?
 Meltslime:
#970 posted by inertia [134.53.120.119] on 2008/01/25 22:31:32
y not?
 Pretty Sweet Fantasy Type Stuff Come To Life!
#971 posted by Blitz [69.25.132.5] on 2008/01/29 00:46:33
 Aww
#972 posted by Spirit [213.39.158.213] on 2008/02/04 12:55:53
They are breaking down(?) that awesome cement plant I visited autumn 2006. If you like industrial ruins and graffiti, here are a lot of pics: http://www.geocaching.com/seek/gallery.aspx?guid=b2bbf3b9-5ce1-4b4c-a740-45dff0369ac1
My pics of it are somewhere above.
 Lun:
#973 posted by bear [213.89.235.176] on 2008/02/08 11:04:48
The artificial spaces video: the spheres, metropolis and artificial space parts were bloody awesome thanks for posting!
 Once Again Nature Screws With My Mind
#974 posted by bear [127.255.255.255] on 2008/02/25 00:57:02
 Whaobear
#975 posted by biff_debris. [24.159.177.80] on 2008/02/25 03:02:58
That skull in the worms is just too beautiful.
I would've never thought I'd ever say that.
 High Detail Sci-fi Art Renders
#976 posted by Lunaran [75.134.21.56] on 2008/02/26 04:54:28
http://www.stefan-morrell.com/
half of 'em look like rooms in quake4
 Thats Really Great Stuff!
#977 posted by DaZ [84.208.229.31] on 2008/02/26 15:17:27
Shame you cant save the images...Grr and im too lazy to PrtScr :)
#978 posted by czg [127.255.255.255] on 2008/02/26 17:44:51
 Czg - Lunaran
#979 posted by RickyT33 [86.137.233.151] on 2008/02/26 18:39:31
Both very interesting!! Lunarans discovery just looks cool, but that stuff that czg found is kinda like WTF!?!! On a closer inspection tho it is pretty cool.
 Czg:
#980 posted by metlslime [64.175.155.252] on 2008/02/26 21:32:25
nice. Too bad the images are so small.
 Oh...
#981 posted by metlslime [64.175.155.252] on 2008/02/26 21:35:11
and lunaran's post is much cooler now that i'm on a browser that supports flash.
 DaZ
#982 posted by biff_debris. [24.159.177.80] on 2008/02/27 12:05:23
Click the "I" tab at the bottom of the screen, then select "view fullsize". The pic opens up in a new browser window. Whee!
 Thanks Mate!
#983 posted by DaZ [84.208.229.31] on 2008/02/27 18:25:24
 Sorry If It's Already Been Posted But... Submarine Base
#984 posted by thanatwork [127.255.255.255] on 2008/03/04 11:47:58
http://englishrussia.com/?p=1794
a few pretty fucking cool pics in there
 Whao.
#985 posted by biff_debris. [24.159.177.80] on 2008/03/04 12:10:41
I agree.
 Pixel Art
#986 posted by metlslime [98.210.181.179] on 2008/03/06 11:03:21
random guy with cool pixel art:
http://www.foolstown.com/pix/
 A Few Shots Of Brutalist Architecture
#987 posted by bambuz [91.152.87.250] on 2008/03/19 01:59:56
 Mmf.
#988 posted by biff_debris. [24.159.177.80] on 2008/03/22 02:43:36
Rough-hewn awesomeness, bam =D
#989 posted by Kell [80.192.19.108] on 2008/03/22 03:02:12
how are either of those rough hewn?
 Bad Choice Of Words?
#990 posted by biff_debris. [24.159.177.80] on 2008/03/23 05:55:22
Go play my base pack map, Kell.
 Alien Life
#991 posted by bambuz [91.152.87.250] on 2008/03/25 03:06:31
 Haha
#992 posted by DaZ [80.41.131.206] on 2008/03/25 19:44:59
whats that little bastard got to cheer about, he looks the the bastard child of a hula dancer and a orange elephant! :)
#993 posted by bambuz [127.255.255.255] on 2008/03/25 20:42:42
In April 1998, an aggressive creature named Tyson smashed through the quarter-inch-thick glass wall of his cell. He was soon subdued by nervous attendants and moved to a more secure facility in Great Yarmouth.
So that little bastard has one of the fastest punches in nature. Plus it can see and differentiate circularly polarized light, even clockwise and anticlockwise. You can't do either of those. Among many other things.
 Looks Like Dougle
#994 posted by RickyT33 [86.137.233.151] on 2008/03/26 10:25:57
from the Magic Roundabout...
 A First Hand Account
#995 posted by bambuz [127.255.255.255] on 2008/04/08 12:21:25
on encountering bigger-than-man Humboldt squids.
http://www.deeperblue.net/article.php/696/%200/0
Strange things exist in the sea.
 Nice
#996 posted by bambuz [91.152.87.250] on 2008/04/11 03:41:56
#997 posted by Scampie [24.158.1.74] on 2008/04/11 05:26:28
I think I can see a CyberDemon :o
 That's Going Straight On A Gui
#998 posted by Kinn [81.159.127.69] on 2008/04/11 20:47:24
(in my map that may or may not ever be finished)
 Scampie
#999 posted by than [127.255.255.255] on 2008/04/12 17:08:12
I thought I saw the chinese flag!
Better double check.
 Illustrations
#1000 posted by jiri_b [91.37.131.189] on 2008/04/16 01:23:23
 Stills From Some Anime:
#1001 posted by metlslime [98.210.181.179] on 2008/04/22 07:58:18
 Woot
#1002 posted by Blitz [67.168.57.20] on 2008/04/22 09:27:56
Awesome stuff!
 Tekkon Kinkreet.
#1003 posted by Bal [82.234.123.21] on 2008/04/22 11:26:20
Awesome movie.
I have both those artbooks, with all the scenery sketches and paintings, amazing work, and very inspirational, 100+ pages of that kind of art in both of them.
 More...
#1004 posted by Bal [82.234.123.21] on 2008/04/22 11:37:24
The second artbook is full of sketches like this: http://born-robotic.net/stuff/tekkonkinkreet.jpg
Which are also amazing.
 Both
#1005 posted by bambuz [130.233.228.9] on 2008/04/22 15:50:07
extreme talent, extreme ambition. And diligence.
I don't know that movie but some anime things really go the extra mile in detail, something that is practically never seen in "for kids" western animation.
 Well...
#1006 posted by Bal [82.234.123.21] on 2008/04/22 16:00:26
In the 'west', Pixar definitely go that extra mile too.
 I Don't Like Pixar Too Much Though I Should Watch It More
#1007 posted by bambuz [193.167.3.14] on 2008/04/22 17:20:08
Best western animation to me is probably the forties Donald Ducks etc. They're comedy but anyway you can feel identify with Donald so much in his hardships.
Bugs Bunny etc are cheap and nonsensical instead...
 Have You Seen
#1008 posted by RickyT33 [86.139.123.104] on 2008/04/22 17:33:01
Ratatouille (sp?)
That movie almost made me cry.
 Well...
#1009 posted by Bal [82.234.123.21] on 2008/04/22 17:40:05
Even if you don't enjoy Pixar movies, you can't deny their creative process is very in depth, the ammount of research and concept art they make for each movie is amazing. Everyone of the "The Art of..." artbooks released for each Pixar movie is great.
And yeah, Ratatouille is great, can't wait for Wall-E.
 Ratatouille...
#1010 posted by JPL [82.234.167.238] on 2008/04/22 21:22:59
...is a great movie, as it speaks very well of French cuisine :D Yummy !!
#1011 posted by gone [91.122.6.252] on 2008/04/28 04:10:10
 Excellent Stuff Speeds
#1012 posted by bambuz [91.152.87.250] on 2008/04/28 13:23:44
when will there be a postapocalyptic grand artsy adventure game? and I don't mean Fallout.
Maybe the assets are just too demanding.
I just absolutely love that concrete isogrid building.
 O_o
#1013 posted by bear [213.89.234.229] on 2008/04/29 21:21:04
 At Last Someone Did This
#1014 posted by bambuz [91.152.87.250] on 2008/05/02 12:20:30
 There Are More
#1015 posted by bambuz [91.152.87.250] on 2008/05/02 12:25:09
 GREASE
#1016 posted by oily pope [154.5.186.38] on 2008/05/03 02:10:51
 Shambler Remake
#1017 posted by Bal [82.234.123.21] on 2008/05/06 09:23:33
 LOL
#1018 posted by biff_debris. [24.159.177.80] on 2008/05/06 12:18:23
That looks like if Shambler and Eric Cartman had a baby. And more Tekkon Kinkreet, Bal =D
 But
#1019 posted by bambuz [91.152.87.250] on 2008/05/06 13:22:50
no paws! Or hands. What u call em?
#1020 posted by gone [89.110.51.220] on 2008/05/06 13:29:19
claws?
 That Looks Funny!
#1021 posted by RickyT33 [90.199.193.205] on 2008/05/06 14:09:43
Like something out of Serious Sam!
#1022 posted by lazy_bum [87.206.143.32] on 2008/05/06 17:34:06
LOL! This is part of same game or something?
 New Fallout 3 Concepts
#1023 posted by gone [78.37.150.152] on 2008/05/16 01:01:16
 I Feel
#1024 posted by bambuz [193.167.7.21] on 2008/05/16 11:42:49
that kind of style would be extremely hard to do with 3d graphics. Since modeling's mostly limited to the axis of more cheese or less cheese, especially when animated. Ok, kidding slightly with the last sentence.
 Sometimes Reality
#1025 posted by bambuz [193.167.3.19] on 2008/05/16 15:36:46
is beyond concept art.
http://airpower.callihan.cc/images/xyplanes/XF84H/x84h-usafm.jpg
Check out that absolutely huge spinner. It's like a caricature. Nobody would have the guts to make such in a movie
 NSFW
#1026 posted by bambuz [193.167.3.19] on 2008/05/16 16:05:35
 Dawww
#1027 posted by Kinn [86.156.76.15] on 2008/05/16 20:42:38
they look like little sweeties :3
 This Reminds Me Of Cthulhu
#1028 posted by megaman [92.72.11.82] on 2008/05/17 19:55:23
 Nice Thread On SA:
#1029 posted by Kinn [86.156.76.15] on 2008/05/18 19:30:09
 Kinn
#1030 posted by bambuz [130.233.243.229] on 2008/05/18 20:11:32
 Lol
#1031 posted by Kinn [86.156.76.15] on 2008/05/18 20:24:24
it proudly glistens like a resplendant beacon of manliness.
 Tech Details
#1032 posted by bambuz [91.152.87.250] on 2008/05/20 22:29:16
 Age Of Conan Ctf Level
#1033 posted by DaZ [80.41.169.50] on 2008/05/31 12:30:52
#1034 posted by gone [91.122.60.122] on 2008/06/01 16:57:41
 Wow
#1035 posted by than [220.47.251.83] on 2008/06/06 17:36:13
 Yeah...
#1036 posted by Bal [82.234.123.21] on 2008/06/06 17:49:34
He did one awesome model, lots of other nice stuff worth checking out in this year Dominance War finalists:
http://www.gameartisans.org/dominancewar/3/index.php
 Soviet Flying Bedstead
#1037 posted by bambuz [130.233.243.229] on 2008/06/06 17:54:13
 People Cooler Than Me Have Seen This Already
#1038 posted by Lunaran [75.134.21.66] on 2008/06/10 16:12:46
people cooler than me can suck my dick
http://www.cgunit.net/
 Take Your Pants Off.
#1039 posted by Bal [82.234.123.21] on 2008/06/10 16:27:47
Yes that blog is cool.
#1040 posted by gone [78.37.153.155] on 2008/06/10 21:50:47
is it just me, or most of the art is charachter-centered, while finding inspirational environment art is much harder
 True...
#1041 posted by metlslime [64.175.155.252] on 2008/06/10 22:34:16
plus, it's mostly chicks aged 18-24, and a smattering of weird monster characters...
few artists seem interested in painting men, old women, or children (unless they are disturbed and-or sexualized girls.)
These guys do have a lot of talent, though.
 Chicks And Monsters
#1042 posted by biff_debris. [24.159.177.80] on 2008/06/11 00:11:07
Are the bestest things to draw, metl -- EVERYONE knows that
Excellent stuff, Lunarol.
 Oooooooh - Bengal Doing Spiderman
#1043 posted by bear [213.89.241.100] on 2008/06/11 12:37:10
not that I really care about spiderman but bengal is cool.
 The Architecture Of Alfred Hitchcock
#1044 posted by Lunaran [75.134.21.66] on 2008/06/12 12:44:38
 Stairs
#1045 posted by Lunaran [75.134.21.66] on 2008/06/12 12:45:05
stairs dammit, stairs
 If Stairs Are Suspense
#1046 posted by bambuz [91.152.87.250] on 2008/06/13 21:22:31
then a ceiling fan is horror.
And couple em, you've got twin peaks. A girl told me she remembers only that from watching it as kid and it was a strong experience.
 I Love Stairs.
#1047 posted by biff_debris. [24.159.177.80] on 2008/06/14 02:59:34
Staris are like one of my fave tings to map in maps. I really have no idea, why -- but I always find them appealing in games, and even in architecture.
 Beyond Gritty
#1048 posted by bambuz [91.152.87.250] on 2008/06/15 23:38:49
 Not Quakey In Any Way:
#1049 posted by Lunaran [75.134.21.110] on 2008/07/07 15:57:42
 Looks Like
#1050 posted by ijed [216.241.20.2] on 2008/07/07 16:18:54
The Buenos Aires Italian Qaurter. When the immigrants came off the ships they had no paint for their houses, so bought it on the docks. The paint was all for ships, so the colours were from all over the spectrum.
 I Dunno What I Like More,
#1051 posted by Lunaran [24.158.1.74] on 2008/07/07 18:00:56
that every house in that shot is a different color, or that every house in greece is whitewashed with a blue roof:
http://commons.wikimedia.org/wiki/Image:Greek_Church.jpg
So Mediterranean.
 Ijed
#1052 posted by nitin [124.168.70.248] on 2008/07/08 10:33:43
you're thinking of Camino street in Boca. What you say is right back then, now only one street (the tourist street) has house like that.
 Fair Enough
#1053 posted by ijed [190.20.108.14] on 2008/07/08 13:52:19
I was there less than a day.
 Yay, Precarious Heights.
#1054 posted by pjw [67.129.250.254] on 2008/07/08 18:42:38
 Truss Reference
#1055 posted by bambuz [91.152.79.40] on 2008/07/08 23:14:48
 Warren Spector Master Class
#1056 posted by ericw [99.236.145.200] on 2008/07/10 06:33:43
These are some great (and long.. over 2 hours each!) videos of Warren Spector interviewing a bunch of game industry people for a master class at U Texas.
info: http://junctionpoint.wordpress.com/2008/03/03/master-class-videos/
mirror of videos: http://www.ninjadodo.net/temp/spector/
I watched Hal Barwood, Richard Garriott, and Tim Willits which were all quite interesting. Willits kept calling Quake a "mess", and seemed to like Q2 more.
 Into The Pixel 2008 Winners
#1057 posted by DaZ [80.41.163.137] on 2008/07/11 01:13:41
http://www.intothepixel.com/artwork/2008_contest_winners.asp
Some great artwork by game developers, very nice to look at!
Sneak peak of a possible theme in HL2 ep3 (could perhaps be seen as a spoiler).
 Tim Willits Was Only Interesting Due To....
#1058 posted by Scampie [24.158.1.74] on 2008/07/11 04:32:44
it showing how fucking retarded he really is.
 Watch Seamus Blackley
#1059 posted by Lunaran [75.135.75.200] on 2008/07/12 06:24:52
It's awesome. He's awesome.
 I Drive
#1060 posted by bambuz [193.167.6.168] on 2008/07/14 17:52:50
 Which Shooters
#1061 posted by bambuz [193.167.6.168] on 2008/07/14 18:13:31
Have a sixties military laboratory environment?
http://history.nasa.gov/SP-4308/p111a.jpg
 The Awesome
#1062 posted by Spirit [80.171.28.68] on 2008/07/14 18:35:40
No-One Lives Forever
I guess.
 Parts Of Half-Life
#1063 posted by HeadThump [4.136.111.17] on 2008/07/14 20:50:40
seem a bit 60's techno retro. I only recall a few labs in No One Lives Forever (btw, it was awesome), a sub base in the second, a chemical lab in the first, but neither had much technical detail. Most of the places were groovy instead, like the club in West Berlin, the shag carpet and corkscrew stairs in one villain's hidden private quarters -- good stuff.
 Fly Like An Angel
#1064 posted by bambuz [193.167.7.11] on 2008/07/15 14:57:20
 Welcome To Mike Tyson's House Of Gaudy Excess
#1065 posted by Lunaran [75.135.75.200] on 2008/07/20 18:41:22
#1066 posted by HeadThump [4.136.90.164] on 2008/07/21 08:36:08
 Love
#1067 posted by inertia [24.164.67.55] on 2008/07/21 23:43:43
#1068 posted by Zwiffle [66.170.5.18] on 2008/07/22 00:30:55
Neat. I love the idea of procedurally created things, because they can come up with content you may never have thought of or just provide a feeling of 'randomness' within limits. I'm a big fan of controlled chaos, and procedurally generated stuff fits in so snuggly with that.
Cool find.
 Cool....
#1069 posted by metlslime [64.175.155.252] on 2008/07/22 01:27:09
i've wanted to make a game with proceduraly generated worlds for a while. Partly because it's a cool artistic/programming blend, and partly because 1-man teams can't rely on lots of content creation.
 Furthermore...
#1070 posted by inertia [24.164.67.55] on 2008/07/22 02:12:57
As game worlds require increasingly more content, teams using procedural generation can (arguably) always be smaller than teams that do everything "b hand" as it were.
I'm curious, where is the boundary between procedural generation and just really good tools?
 *"by Hand"
#1071 posted by inertia [24.164.67.55] on 2008/07/22 02:13:16
 Inertia:
#1072 posted by metlslime [64.175.155.252] on 2008/07/22 02:58:42
that's what i was going to say -- the ideal tools from an efficiency standpoint are probably using some procedural generation layered on top of designed content.
 Looking Back On The Futuristic Technology Of Tomorrow At Kennedy Space
#1073 posted by megaman [92.73.87.122] on 2008/07/22 14:29:04
 Nice Weather Over Here Today. Some Interesting Buildings:
#1074 posted by RickyT33 [86.139.123.230] on 2008/07/25 16:53:49
#1075 posted by metlslime [98.210.181.179] on 2008/07/27 11:08:27
 Lovin' Those Greebles
#1076 posted by RickyT33 [90.199.193.191] on 2008/07/27 14:36:51
We need more Greebles!!!
Note to self: Put lots of greebles in next map! Like the "superpipes" tex from Doom3!
 Nurnies Vs. Greebles
#1077 posted by Lunaran [75.135.75.200] on 2008/07/27 20:05:09
Round 1
Fight!
 I Vote For:
#1078 posted by Scampie [24.158.1.74] on 2008/07/28 07:34:22
Nurbles
#1079 posted by Trinca [89.180.98.229] on 2008/07/29 23:22:48
Portuguese art!!!
http://www.mosteirojeronimos.pt/index_mosteiro.html
someone make it :) it even got the plans ;)
#1080 posted by Trinca [89.180.98.229] on 2008/07/29 23:25:01
 Large Hadron Collider
#1081 posted by Jago [88.195.214.20] on 2008/08/02 16:45:44
 I Get Hadron Just Looking At That Thing
#1082 posted by metlslime [98.210.181.179] on 2008/08/02 21:51:50
 But Are You Enough Of A Nerd To Wear This
#1083 posted by Lunaran [75.135.75.200] on 2008/08/02 23:01:05
#1084 posted by RickyT33 [90.199.193.191] on 2008/08/03 00:32:53
rofl
 Particle Accelerators
#1085 posted by DaZ [80.41.133.218] on 2008/08/03 09:34:09
 Awesome
#1086 posted by rj [82.4.228.100] on 2008/08/03 11:53:08
i love the amount of HL related comments :p
some of the shots remind me of terminator 3 too
 Never Was Penned A More Accurate Treatise On Modern Architecture
#1087 posted by Lunaran [97.87.13.222] on 2008/08/06 05:32:55
 Hey, This One's About Video Games!
#1088 posted by Lunaran [97.87.13.222] on 2008/08/06 05:35:46
 Shit My Pants That's Good Stuff
#1089 posted by HeadThump [4.136.90.95] on 2008/08/06 06:54:55
 Yeah
#1090 posted by ijed [216.241.20.2] on 2008/08/06 15:23:49
 Whao.
#1091 posted by biff_debris. [24.151.191.18] on 2008/08/07 03:50:56
Yeah, nice find Lun. And the links are awesome, too!
 Hadron Shenanigans
#1092 posted by Mr Fribbles [121.44.227.234] on 2008/08/09 05:41:56
 By Hadron Shenanigans
#1093 posted by HeadThump [4.136.90.177] on 2008/08/09 08:35:04
I thought you mean the earth turning into molted slag, but that video was far worse (though I still liked it).
I know, the researchers will tell you the same class of particles being investigated routinely bombard the earth so you could sleep peacefully on your pillow tonight, unless you read this . . http://www.dallasfed.org/news/speeches/fisher/2008/fs080528.cfm
 Oops, Borrowed That 't'
#1094 posted by HeadThump [4.136.90.177] on 2008/08/09 08:37:15
for a round of golf tomorrow morning. te-hee
 Oh MAN Lol
#1095 posted by Tronyn [24.78.41.15] on 2008/08/13 13:58:50
that "one about video games" is so awesome
I remember one (similarly sarcastic and hilarious) night manager talking about "strategic soul-crushing" when I worked at a fast food place in 2000/1.
btw Lunaran, you have a damn awesome attitude.
The games industry has almost no interest for me anymore. I really look back fondly on the days when playing computer games at all made you a social outcast. Now a massive economy is based on various internet social networks, and they actually make games like The Sims, in fact most games are based on some other pop culture shit, games are exactly like movies now. Not only are the days of 10 nerds brainstorming in a bar and making an awesome game gone, but the days of ANYONE making an awesome game (by my taste) are also gone.
I think my entire life is me frantically fleeing the influence over culture that the average person has. As George Carlin said, "Think about how stupid the average person is, and then realize that half of em are stupider than that."
 To Be Fair
#1096 posted by Jago [88.195.214.20] on 2008/08/13 14:34:39
There are still a lot of very good games being made, although I obviously have to agree that the industry as a whole has been moving in the wrong direction (from my POV) for some time now.
Metal Gear Solid 4, Unreal Tournament 3, Gears of War, World of Warcraft, Stalker, Oblivion are just a few of the games I consider to be true gems of the past few years. That being sad, the noise to signal ratio of good games to shit games has been increasing at a sad pace.
 Hmm
#1097 posted by nonentity [87.194.146.225] on 2008/08/13 14:39:42
World of Warcraft is only a good game in the same way crack cocaine is a good way to release and relax.
 Tronyn
#1098 posted by Lunaran [24.158.1.74] on 2008/08/13 18:19:24
 I Enjoyed That Link
#1099 posted by Tronyn [24.78.41.15] on 2008/08/14 19:11:57
I think what I like about your attitude is that you're in the industry, but you're anti-commercial
but,you're anti-commercial, without being pro-pretentious-asshole-
-little-whiny-fag-artsy-bitch
you're anti-that too,as is well called for.
cheers, as they say in the land of poisonous snakes and kangaroos.
#1100 posted by Scampie [24.158.1.74] on 2008/08/15 20:25:22
but,you're anti-commercial, without being pro-pretentious-asshole-
-little-whiny-fag-artsy-bitch
You don't know him in real life. :)
 Modern Materials
#1101 posted by bambuz [91.152.66.83] on 2008/08/16 14:20:39
 And More
#1102 posted by bambuz [91.152.66.83] on 2008/08/16 14:23:00
 Scampie
#1103 posted by Tronyn [24.78.41.15] on 2008/08/16 14:52:48
lol
 Dear Mr. Fribbles
#1104 posted by Scampie [24.158.1.74] on 2008/08/17 16:00:10
Play less Engineer. Seriously. It's mindboggling. Go play Soldier or something fun!
 Er
#1105 posted by Scampie [24.158.1.74] on 2008/08/17 16:30:20
I thought this was General Abuse... doh.
#1106 posted by wrath [213.112.29.182] on 2008/08/17 20:55:46
Bradley was a Pussy.
Wait, wrong thread.
 Rich People's Rooftops
#1107 posted by Spirit [213.39.214.65] on 2008/08/19 10:14:11
 Nice
#1108 posted by bambuz [193.167.6.174] on 2008/08/19 14:33:31
Cool if it wasn't Flickr which makes me not bother...
 Yeah That Flickr Is Such A Poorly Designed Useless Site
#1109 posted by Lunaran [97.87.13.222] on 2008/08/19 15:43:04
 All The Pictures You Want
#1110 posted by Lunaran [97.87.13.222] on 2008/08/20 16:04:57
of the world's most penisy building
http://www.burjdubaiskyscraper.com/
 Georgian War Photos
#1111 posted by megaman [193.167.41.43] on 2008/08/21 08:27:36
http://www.navoine.ru/forum/viewtopic.php?p=551
very slow and instable, but nice stalker like pictures.
 Wow...
#1112 posted by metlslime [98.210.181.179] on 2008/08/21 09:27:49
that's pretty gruesome
 Those Are
#1113 posted by Text_Fish [82.32.29.116] on 2008/08/21 11:24:53
quite harrowing. A warning to people of faint disposition may be appropriate with a link like that.
However, it's good to see Nike sponsoring the boys, and Christian Bale doing his bit for the war effort.
http://img389.imageshack.us/img389/2109/img9659oo7.jpg
http://img522.imageshack.us/img522/6498/img9620wd2.jpg
 Nice Photos, Disturbing Subject Matter
#1114 posted by Tronyn [24.78.41.15] on 2008/08/21 13:47:37
I like how Russia's like "Don't worry, we're following all the laws, we're making a truce, we're about to pull out, we're on our way out, we're not even there anymore" as their soldiers fortify their positions and reinforce their presence.
not blaming the whole thing on them, but Russia seems increasingly sinister these days. About five years ago I had a Russian history professor who said "Every year the gap between Putin and a dictator grows smaller," and that was before plenty of the shit Russia has done since then.
 Tronyn
#1115 posted by megaman [62.216.113.32] on 2008/08/21 18:09:14
it's both sides pumping out propaganda.
 At Least Ew Zealand Rocks
#1116 posted by HeadThump [4.136.90.72] on 2008/08/22 04:59:24
 Hah
#1117 posted by Mr Fribbles [59.167.141.66] on 2008/08/22 17:07:31
 Wow
#1118 posted by Zwiffle [66.170.5.18] on 2008/08/22 17:42:52
That was indeed awesome.
 Holy Shit
#1119 posted by Tronyn [24.78.41.15] on 2008/08/22 23:11:12
that is one of the best links ever posted on this board. Every frame of it ruled.
 Heh
#1120 posted by nitin [124.168.84.232] on 2008/08/23 02:41:08
that's as good as the chainsaw maid video someone else posted.
 Hehe
#1121 posted by Vondur [80.87.145.19] on 2008/08/24 17:11:45
yea this is a nice video :)
 Place Sounds Tronynesque
#1122 posted by HeadThump [4.136.111.19] on 2008/08/25 07:44:20
 Stuff You Probably Know About: Coolhunter
#1123 posted by Lunaran [97.87.13.222] on 2008/08/25 15:30:02
http://www.thecoolhunter.net/
SEE:
Architects who design residences like steel-and-glass skyscrapers, only tiny!
FEEL:
The pain of residents with no privacy and massive electric bills!
 Re: Mayan Underworld
#1124 posted by Tronyn [24.78.41.15] on 2008/08/29 05:53:14
Well, even though it IS a "Portal of Souls" as in The Night Journey, the style might not be so much my style - if a similar underwater maze partially submerged was found in Europe, that might be more like it. I've never really done Mayan or even Egyptian stuff, which seems like a more simple architectural style than (Medieval) Arabian or European - but of course in any Quake map there's a good deal of "make up whatever the hell you want." I do admit to the underground mazes tendency though - lol, just wait for Arcanum.
Re: Lunaran link
I still don't understand why there aren't "stylistic" buildings that are just totally reactionary. I guess every huge company just has to go with the modernism/futurism style in order to seem cutting-edge.
 Holy Shit
#1125 posted by Lunaran [97.87.13.222] on 2008/09/04 05:53:29
 Holy Shit Indeed
#1126 posted by pjw [24.180.186.92] on 2008/09/04 07:21:09
 Man WTF
#1127 posted by mwh [118.93.57.65] on 2008/09/04 11:55:49
I had no idea about Kowloon Walled City! Sounds like something from a SF book...
 Kowloon
#1128 posted by necros [99.227.108.217] on 2008/09/06 06:41:47
looks completely badass. o.o
 Tetrapods
#1129 posted by Lunaran [97.87.13.222] on 2008/09/08 14:30:14
 Yeah...
#1130 posted by Bal [81.249.101.141] on 2008/09/08 21:00:48
I love tetrapods, too bad they are actually useless... =\
#1131 posted by metlslime [64.175.155.252] on 2008/09/08 22:34:05
too bad they are actually useless
That's what they said about crates...
#1132 posted by Scampie [24.158.1.74] on 2008/09/09 00:02:38
and triangular lights
 RC Plane With Camera Flying Over New York
#1133 posted by kungfu panda [130.233.243.229] on 2008/09/12 14:12:16
 Truth Vs Fiction Part Xxi
#1134 posted by kyng fyy [130.233.243.229] on 2008/09/12 16:32:39
http://www.nurflugel.com/Nurflugel/Horten_Nurflugels/ho_iv/Falvy_Pics/Img0076.jpg
Lessee.
A masculine huge-jawed hero testpilot and his comic sidekick small mechanic guy test fly a german war booty aircraft.
A woman is involved too.
http://www.nurflugel.com/Nurflugel/Horten_Nurflugels/ho_iv/Falvy_Pics/Img0069.jpg
But the real beauty is the aircraft, perhaps the best looking ever constructed in the history of aviation.
http://www.nurflugel.com/Nurflugel/Horten_Nurflugels/ho_iv/Falvy_Pics/Img0064.jpg
 Oh Forgot
#1135 posted by [130.233.243.229] on 2008/09/12 16:37:21
 Today's Post/modernist Architecture Link
#1136 posted by Lunaran [97.87.13.222] on 2008/09/21 17:00:22
 And
#1137 posted by Lunaran [97.87.13.222] on 2008/09/21 17:18:02
at the other end of the timeline, Opacity hasn't been killed in the collapse of an old insane asylum yet and now has 100+ albums:
http://www.opacity.us/
 Re: Coolhunter
#1138 posted by [Jimbo] [69.120.97.224] on 2008/09/24 21:11:29
#1139 posted by Zwiffle [66.170.5.18] on 2008/09/24 22:53:11
That bank is SO not going to go bankrupt. It probably has its own time travel device built into it to prevent such catastrophes.
Also, to get an account there the bouncer has to think you're cool enough.
 Lovin It
#1140 posted by pope [154.5.188.103] on 2008/09/25 09:49:55
 Plastic Bank
#1141 posted by bambuz [91.152.66.83] on 2008/09/25 20:56:28
Shit won't stick on it.
Sadly, what happens when that surface is tarnished? You can't change any panels or grind out or anything, since it's monolithic.
And it also probably turns yellow with time.
Plastic summer cottages were marketed in Finland in the sixties. You don't see any around...
http://www.kiasma.fi/site/pop/pop.php?tid=61&lang=fi&mo
But there were different ones...
 Hmmmm.
#1142 posted by Text_Fish [82.32.29.116] on 2008/09/26 00:53:50
*Melts his way in to the safe.* Muahahaha.
 Cat Tracks!
#1143 posted by pope [154.5.188.103] on 2008/09/28 03:25:30
 List Of Rotary Steam Engines
#1144 posted by bambuz [91.152.66.83] on 2008/09/28 20:03:00
Lotsa great inventions here... except that most of them didn't work out too well.
http://www.dself.dsl.pipex.com/MUSEUM/POWER/rotaryengines/rotaryeng.htm
 Have No Fear
#1145 posted by bamby [91.152.66.83] on 2008/09/29 13:10:23
http://www.youtube.com/watch?v=rM_JLIhZLxg
The future is here. Hovering rocket vehicles popping all over USA. Showdown in November.
Soon, space travel will not be the same as it used to be.
 Random Suggestion
#1146 posted by Tronyn [24.78.41.15] on 2008/10/07 20:57:37
suggestion for someone else to make for Q1SP, maybe speedmapping session:
Pyramids in Antarctica (as in, they were built so long ago that it was tropic there at the time), as in Lovecraft's AtMoM, or even (maybe) in the Bob Dylan song Isis.
 In The Bob Dylan Song Isis.
#1147 posted by HeadThump [4.136.90.161] on 2008/10/07 23:37:24
One of his best
 Stuff You Probably Know About II
#1148 posted by Lunaran [97.87.13.222] on 2008/10/08 01:14:09
 Holy Shit
#1149 posted by pjw [68.114.222.44] on 2008/10/08 07:03:46
Some of those pics are really great!
 Great Link
#1150 posted by nitin [124.168.81.195] on 2008/10/08 10:20:35
I'm now inspired to go travelling again right now!
amazing pics.
 Home Sweet Home
#1151 posted by pope [154.5.188.103] on 2008/10/10 01:46:09
 Site Of The Guy Whose Pics Lun Linked To
#1152 posted by nitin [124.168.81.195] on 2008/10/10 13:21:20
heaps more photos here, sorted by country.
http://www.yannarthusbertrand2.org/
 Shop Till You Drop
#1153 posted by pope [154.5.188.103] on 2008/10/11 00:03:25
 A Few Futuristic Transportation Themes
#1154 posted by bambuz [91.152.86.10] on 2008/10/11 04:16:35
Rollercoasters are the way of the future - you can do tight turns with high speed since the track can be tilted.
http://www.brusa.biz/news/news.php?l_sel=1&idm=4&idk=9
There's been a huge number of fascinating concepts for mass transit but something always comes in the way:
http://faculty.washington.edu/jbs/itrans/romag.htm
Here's a more general history with a huge number of cases http://faculty.washington.edu/jbs/itrans/history.htm
 Addendum
#1155 posted by bambuz [91.152.86.10] on 2008/10/11 04:37:40
 Finely Lacquered Hardwood Crateware
#1156 posted by Lunaran [97.87.13.222] on 2008/10/11 08:33:45
#1157 posted by Zwiffle [24.183.101.72] on 2008/10/11 09:14:05
That does not inspire me. That makes me suicidal.
 Wuppertal Schwebebahn
#1158 posted by jiri_b [91.37.133.58] on 2008/10/11 15:55:55
 Now Zwiffle,
#1159 posted by HeadThump [4.136.90.110] on 2008/10/11 18:22:21
as the computer game industry grows, more specialized niches will spring up, and virtual crate designers are bound to be high in demand (ever seen a FPS without one?).
Of course, gazebos are my thing.
#1160 posted by Lunaran [97.87.13.222] on 2008/10/13 14:43:32
 Hard-ons
#1161 posted by pope [154.5.188.103] on 2008/10/13 22:02:17
from teh 31st century!
 Frank Frazetta
#1162 posted by pjw [68.114.222.44] on 2008/10/16 04:12:09
is the man. He's always been one of my favorites, and is often imitated, but few artists have the sheer talent and style to get away with it.
More here:
http://www.artshakes.com/GalleryDetail.asp?GCat=99
 Also
#1163 posted by pjw [68.114.222.44] on 2008/10/16 06:29:53
apologies if this has been posted here before, but I hadn't seen a lot of these:
http://villageofjoy.com/50-strange-buildings-of-the-world/
Be sure to go on to part two.
#1164 posted by Zwiffle [24.183.101.72] on 2008/10/16 06:49:59
Not sure if it was mentioned in your link, but I heard Frazetta lost his right arm (his drawing arm) to a stroke or somesuch, and re-learned to draw with his left arm.
Fucking gosu. Props. Mad props.
 Nice...
#1165 posted by metlslime [24.130.121.165] on 2008/10/16 11:01:43
seen about half of those.
but WTF... they listed Agbar Tower twice! (ones as "Torre Agbar")
 Stefan Hoenerloh
#1166 posted by Spirit [213.39.174.35] on 2008/10/17 10:33:53
I saw a poster of some picture of this guy yesterday because there will be an exhibition in Hamburg. Thought "BANG! Inspiration!".
http://www.hoenerloh.de/startframe_en.html (a bump actually, it was posted just a few hundred posts ago. But it's so level designish.)
#1167 posted by negke [82.82.175.28] on 2008/10/17 10:52:28
That's pretty cool
#1168 posted by JneeraZ [75.177.185.17] on 2008/10/17 11:20:36
Yeah, I've seen those before. They just SCREAM Quake level to me. So nice.
 Yeah...
#1169 posted by Bal [82.234.123.21] on 2008/10/17 11:31:38
Those are very nice, thanks for the link.
 Those Are Awesome But
#1170 posted by Lunaran [75.135.73.11] on 2008/10/17 16:06:53
#1171 posted by Lunaran [75.135.73.11] on 2008/10/17 16:20:40
 Who Needs English Anyways
#1172 posted by pope [154.5.188.103] on 2008/10/24 08:34:26
 Nice Photos But...
#1173 posted by metlslime [67.180.230.20] on 2008/10/24 09:29:54
NOTE TO PHOTOGRAPHERS: step away from the high-pass filter. Your fake HDR does not impress us.
 That's Not Fair
#1174 posted by ijed [216.241.20.2] on 2008/10/24 14:23:04
It depresses me, at least.
 Icebergs
#1175 posted by pope [154.5.186.97] on 2008/10/26 20:24:37
 Strange But Nice
#1176 posted by jiri_b [91.37.170.202] on 2008/10/30 06:02:36
 Vondur Just Posted This
#1177 posted by Spirit [80.171.9.126] on 2008/10/31 15:38:16
 Michigan Central Station
#1178 posted by Preach [81.153.27.151] on 2008/11/04 15:16:24
#1179 posted by RickyT33 [86.139.126.162] on 2008/11/04 15:46:19
that already looks like CGI!
 That's Because
#1180 posted by megaman [92.73.95.10] on 2008/11/05 02:02:50
it's shitty fake 'hdr'
 Preach
#1181 posted by JPL [82.234.167.238] on 2008/11/05 09:19:45
Oh, nice arches and curves everywhere inside the station... very cool place that gives me plenty of idea for my next map :D
 The Sixties
#1182 posted by bambuz [91.152.86.10] on 2008/11/06 22:32:37
Somehow that was the apex of cool technology.
http://upload.wikimedia.org/wikipedia/commons/c/c1/PAGEOS.jpg
Inflatable space radio reflectors, Echo and Pageos. Brighter than most stars viewed from Earth's surface.
 Oh Forgot Link
#1183 posted by bambuz [91.152.86.10] on 2008/11/06 22:33:03
 Nice Concept Pics
#1184 posted by DaZ [80.41.170.222] on 2008/11/08 14:34:44
 It's Fake HDR!
#1185 posted by pope [154.5.186.97] on 2008/11/11 23:03:56
we all already know this with our own eyes. Why must somebody inevitably always, always, always make a point of mentioning in the post after that something is phoney photoshopped HDR like effects? We get it, comment on the actual pictures themselves if you're gonna.
and to contribute some pictures that are unrelated to my whining.
http://hellofrancis.blogspot.com/2008/11/astor-courts.html
a little bit bright for our FPS tastes, but the idea is there.
 To The Whiener
#1186 posted by megaman [92.73.91.246] on 2008/11/12 02:57:39
How many times have we complained about bloom? :)
 Hey Everyone
#1187 posted by Grantz [68.74.31.4] on 2008/11/12 20:39:01
My HDRs are far from fake its nice talking shit behind peoples backs if you have some constructive crit to give then give it
 Grantz
#1188 posted by Spirit [213.39.214.18] on 2008/11/12 22:05:16
your HDRs are fake behind my back i feel totally good saying this and not making a point the third one linked is particularly fugly sorry but i miss any contrast there it is still a nice picture the first has some serious glow around the building which screams i edited too much hello somebody
 Some Old, Some New
#1189 posted by pope [154.5.186.97] on 2008/11/12 22:37:16
 Reckon
#1190 posted by ijed [216.241.20.2] on 2008/11/13 13:33:02
The same link was posted a week or two ago.
 How Bout This One:
#1191 posted by RickyT33 [81.132.88.108] on 2008/11/13 16:52:42
 No Reason To Get Excited
#1192 posted by bambuz [91.152.87.169] on 2008/11/15 01:25:09
It's just a completely regular pump action shotgun.
 Hoehnerloh
#1193 posted by gb [89.27.214.160] on 2008/11/17 21:44:54
Very depressing. Some look like certain areas in Berlin to me.
Built on lies, delusion, and fake grandeur, and sadness after failure.
*shudder*
 Bloodthirsty Heathen War Machines
#1194 posted by gb [89.27.237.22] on 2008/11/17 23:13:28
http://members.iinet.net.au/~rmine/middel3.html
http://www.middelaldercentret.dk/Projekter/trebuchets.html
Dunno if ijed or someone else posted this already.
Notice the harbour defense one - yes, they're pulling on the trigger rope in that pic!
#1195 posted by gb [89.27.224.89] on 2008/11/19 01:54:07
 Rome Pictures
#1196 posted by sock [92.249.164.198] on 2008/11/23 15:35:18
Link to 5 photo albums:
http://www.simonoc.com/pages/photo/rome_vatroman/apage_1.htm
http://www.simonoc.com/pages/photo/rome_vatchinese/apage_1.htm
http://www.simonoc.com/pages/photo/rome_doors/apage_1.htm
http://www.simonoc.com/pages/photo/rome_churches/apage_1.htm
http://www.simonoc.com/pages/photo/rome_misc/apage_1.htm
Main Index Page: http://www.simonoc.com/pages/materials.htm
Back in August I went on holiday to Rome and took a crazy amount of pictures (about 2000) which were not really organized into any special order. Over the last couple of months I have been trying to group them into relevant topics and gradually realeasing them on my website. The last set above took the most time to compile because it is a series of pictures I took for architecture reference / inspiration reasons and I wanted to explain why I liked them in the first place. Most of the pages (on the last picture set only) contain links to additional relevant images so the initial index of pictures is just a header to more.
Hope you enjoy the pictures and if anyone finds them useful I would love to see what they create from seeing them. Also if anyone finds any spelling or grammer mistakes please mail me because I would like to correct them.
Sims
 License
#1197 posted by megaman [92.73.91.242] on 2008/11/23 19:46:47
All use of my digital work is covered by
you release all your digital work under CC?
nice. Nice reference shots, too.
 License
#1198 posted by sock [92.249.164.198] on 2008/11/23 20:41:35
Egyptian textures are GPL2 - http://www.gnu.org/licenses/gpl-2.0.html
Everything else - http://creativecommons.org/licenses/by-nc-sa/3.0/
Egyptian stuff was switched over to help out a GPL mod for Q3 so the mappers had more textures to use.
 A Bit Generic Maybe
#1199 posted by megaman [92.73.86.206] on 2008/11/30 03:12:10
 That's
#1200 posted by megaman [92.73.86.206] on 2008/11/30 03:12:32
florence and san francisco
 Trinkets In The Curio Shop Of Earth
#1201 posted by HeadThump [4.136.90.190] on 2008/12/03 06:56:09
 Real Space Grit
#1202 posted by bamb [130.233.248.202] on 2008/12/03 12:51:18
 Charming
#1203 posted by pope [154.20.168.147] on 2008/12/06 04:17:13
 In English Russia,
#1204 posted by onetruepurple [83.30.34.148] on 2008/12/06 13:18:00
wood windows you!!!
 Just Got Off The Phone Two Minutes Ago With Ma
#1205 posted by HeadThump [4.136.90.40] on 2008/12/06 19:16:59
and I complained to her about her recommendation of the movie 'Stepbrothers', and she said, 'funny is in the eye of the beholder' and I countered, 'well, ma, there is a reason Chris Rock gets HBO specials and Yakov Smirnoff has disappeared into obscurity.'
 HeadThump
#1206 posted by ijed [190.20.108.125] on 2008/12/07 20:51:39
Your posts are gold.
 Thanks!!
#1207 posted by HeadThump [4.136.90.139] on 2008/12/07 23:27:51
I only wished I had the free time to contribute much more than I do, but what I do to keep the heat on and food on the table can be fun at times
too, so I shouldn't complain.
 Pope
#1208 posted by mwh [118.92.189.105] on 2008/12/08 03:39:21
Nice pics, but now I have HDR-rage.
 Hmm
#1209 posted by nonentity [87.194.146.225] on 2008/12/08 11:51:07
Is that like 'It's Not Q1'-rage?
#1210 posted by starbuck [94.193.240.185] on 2008/12/12 05:40:03
'well, ma, there is a reason Chris Rock gets HBO specials and Yakov Smirnoff has disappeared into obscurity.'
The fall of the soviet union?
 Hmm
#1211 posted by HeadThump [4.136.90.183] on 2008/12/12 05:49:18
My instincts say 'no, that's not it', but let me take a few shots and give a proper mulling over before any conclusion is reached.
 He Went Into Vodka Production Instead?
#1212 posted by ijed [190.20.89.223] on 2008/12/12 12:06:20
 Hmm
#1213 posted by nonentity [87.194.146.225] on 2008/12/12 14:54:00
No, he retired to live in his iceberg of solitude, like all Russians
 Closeups Of The Brown Medusa
#1214 posted by [91.152.87.169] on 2008/12/13 03:34:44
#1215 posted by metlslime [67.180.230.20] on 2008/12/15 12:05:37
#1216 posted by jiri_b [91.37.131.212] on 2008/12/15 22:14:52
 Great Stuff Here
#1217 posted by DaZ [80.41.177.23] on 2008/12/19 02:18:28
 Nice
#1218 posted by ijed [190.20.91.238] on 2008/12/20 01:40:36
#1219 posted by hello [68.115.32.96] on 2008/12/20 03:12:44
#1220 posted by jiri_b [91.37.165.136] on 2008/12/20 22:09:59
wow ! the city_engine is really amazing !
 Happy Holidays
#1221 posted by pope [154.20.129.181] on 2008/12/21 05:23:40
 Tasty
#1222 posted by ijed [190.20.93.1] on 2008/12/21 14:10:11
 First- And Second-order Logics, Genocide And Esionage!
#1223 posted by inertia [75.179.151.231] on 2008/12/27 07:13:25
 Abstract 3d Art
#1224 posted by Spirit [213.39.174.187] on 2008/12/29 22:34:29
#1225 posted by rudl [85.126.193.66] on 2008/12/30 12:08:30
#1226 posted by rudl [85.126.193.66] on 2008/12/30 20:13:16
 Fantastic Industrial Stuff
#1227 posted by DaZ [80.41.177.23] on 2008/12/31 07:37:52
http://www.28dayslater.co.uk/forums/showthread.php?t=35754
Check out the entire forum, its the best uk urban exploration site apparently, I had not heard of it until now and there is tons of good stuff in there,
#1228 posted by megaman [92.73.89.225] on 2009/01/01 16:25:43
 Cardboard Caves
#1229 posted by hi [68.115.32.96] on 2009/01/05 21:03:21
#1230 posted by [24.199.192.130] on 2009/01/06 17:27:34
Not really level related, but still pretty awesome:
http://www.zenvironments.com/
HEADSHOT!
#1231 posted by JneeraZ [24.199.192.130] on 2009/01/06 17:28:38
That was me, sorry. I was logged out for some reason. Thanks Chrome!
 Mmmmmm - Ice Cream!
#1232 posted by RickyT33 [81.157.18.236] on 2009/01/06 17:44:01
I gots to get me some of that Ice Cream.....
 The Cardboard Caves
#1233 posted by pjw [68.114.222.44] on 2009/01/07 04:04:04
 --> Post #1230
#1234 posted by jiri_b [91.37.165.137] on 2009/01/08 07:13:29
not really good ! (or new)
lot of this so called "web-artists" steal their
stuff from real artists.
in this case from robert longo.
--> link:
http://www.robertlongo.com/work/view/1118/5730
#1235 posted by Scampie [67.129.250.254] on 2009/01/08 07:55:59
I see no 'colorful exploding heads' drawn by robert longo.
 Or Ice Cream?!?!
#1236 posted by RickyT33 [81.157.18.236] on 2009/01/08 10:09:05
 Real Human Mutants
#1237 posted by bamby [91.152.89.203] on 2009/01/09 00:26:40
 I Remember
#1238 posted by HeadThump [4.136.90.222] on 2009/01/09 04:16:59
a segment on 60 Minutes about the aftermath of a nuclear accident in the old USSR back in the 60s. They showed a fetus preserved in a jar that had been born a cyclops. Doesn't get more fucked up than that.
 I Saw
#1239 posted by nitin [124.168.67.114] on 2009/01/09 04:43:51
some of the agent orange affected foetuses and people in vietnam last year, it can definitely get more fucked up than that.
#1240 posted by Zwiffle [24.183.101.72] on 2009/01/09 06:15:46
I've seen the result of the effects of being exposed to the most dangerous substance known to man. The person in question was unfortunately exposed for 10+ years. He is the most deformed individual I personally have ever seen.
His name is czg and he was exposed to Quake.
/keke \o\ '-'
#1241 posted by HeadThump [4.136.90.222] on 2009/01/09 06:52:13
I've seen reports on Agent Orange where their were cases of organ inversion and external organ growth. That is very fucked up, as well as the circumstances where that occurred.
I recall with the cyclops having a hard time getting my head around the idea that it was real. Up to the point late in in the gestation period, it was alive as you or I with that one eye.
ZWIF FTW
 Two-Headed Mutant
#1242 posted by starbuck [94.193.240.185] on 2009/01/09 18:43:43
I can hear as you tap on your jar
I am listening to hear where you are
 HT Wait
#1243 posted by bamby [130.233.243.229] on 2009/01/09 19:22:16
Aren't you a republican? Aren't agent orange stories just leftist lies? Dioxine doesn't do anything. Neither does mercury or radiation, they're just environmentalist myths...
http://en.wikipedia.org/wiki/Minamata_disease
 I Hate To Shatter,
#1244 posted by HeadThump [4.136.90.25] on 2009/01/09 19:53:31
your poorly conceived misconceptions, Bambs,
I haven't voted for a single Republican since 2000, and I regard the top of that ballot an epic mistake.
I pretty much vote a straight Libertarian ticket when I even bother to vote these days.
Besides if I was a Republican, what would it matter. Who started the Vietnam War, who escalated the Vietnam War, and who ended it (though
later than necessary)? Hint, it goes D D R by party affiliation.
 People For The World
#1245 posted by i dont vote so i can blame other [68.115.32.96] on 2009/01/09 20:21:19
 Not The Shubby We Know
#1246 posted by grahf [76.104.21.196] on 2009/01/13 07:14:41
Stumbling through a fantasy art site, I found this:
http://www.pen-paper.net/artgallery/MattDixon/ShubNiggurath.jpg.html
Does anybody know anything about the Cthulhu RPG's, and what description this picture might have been based off of? Or is it just random... I certainly don't remember HPL ever actually describing Shub.
 Shub...
#1247 posted by metlslime [67.180.230.20] on 2009/01/13 11:45:48
he did describe shub in some story... she looked like a wide, squat tree with lots of ropey, flailing branches... so actually, id software didn't completely miss the mark.
 I Think I Remember
#1248 posted by megaman [92.73.102.178] on 2009/01/13 13:57:02
That's from a rpgish Chtulhu based board game. Can't remember the name :(. And I'm pretty sure it's NOT shub. shub had a redish picture that looked remotely like the shub we know.
 Urban Exploring
#1249 posted by Bart [82.171.52.237] on 2009/01/13 22:36:22
Many places, over 150!
All abandoned....
pools, factories, castles....
www.urban-travel.org
 As I Remember
#1250 posted by ijed [216.241.20.2] on 2009/01/15 19:13:11
It was on eof the Mythos authors who described Shub - Ramsey? Something about a wax museum in the name, but I'm translating there.
That looks like a Dhole not AFAIK a Drole is a Quoth invention.
 This Is Cool
#1251 posted by necros [99.227.108.217] on 2009/01/16 23:59:18
 Nah Thats Just Gash
#1252 posted by RickyT33 [82.20.37.149] on 2009/01/17 05:28:52
I mean why bother?!?!
(jk)
Have you been on that ride Necros?
 Funny
#1253 posted by grahf [76.104.21.196] on 2009/01/17 07:31:24
Necros, that reminds me a lot of certain parts of your maps, perhaps your older ones, or the coagula-style map.
#1254 posted by necros [99.227.108.217] on 2009/01/17 07:34:39
i love huge heights like that. :)
 Underground Alien Colony
#1255 posted by [91.152.89.203] on 2009/02/04 04:43:56
 Russian Supersonic Grit
#1256 posted by bambuz [130.233.249.111] on 2009/02/12 17:57:47
 Nice...
#1257 posted by metlslime [64.175.155.252] on 2009/02/12 22:57:47
i've been looking at a lot of old cockpit pictures recently; these are cool.
 Holy Shit
#1258 posted by necros [99.227.108.217] on 2009/02/14 22:00:28
the ant colony is crazy o.0
 The Awesomity
#1259 posted by bambuz [91.152.89.203] on 2009/02/17 00:55:37
#1260 posted by RickyT33 [82.3.70.106] on 2009/02/17 01:18:40
lol have you seen Man on the Moon where he reads The Great Gatsby?
 Inspiration
#1261 posted by bambuz [91.152.89.203] on 2009/02/26 14:38:26
 Missile Defence Site Ruins
#1262 posted by bambuz [91.152.89.203] on 2009/03/03 23:02:54
 Timbrel Vault
#1263 posted by bambuz [91.152.89.203] on 2009/03/10 22:45:19
http://www.lowtechmagazine.com/2008/11/tiles-vaults.html
The result defies common sense, because a timbrel vault is very thin compared to a Roman vault, while at the same time it is capable of bearing much higher loads.
#1264 posted by starbuck [129.215.59.66] on 2009/03/11 15:06:28
wow, some beautiful stuff there, thanks.
 YAY
#1265 posted by bambuz [91.152.89.203] on 2009/03/14 18:11:03
 National Ignition Facility
#1266 posted by metlslime [24.130.223.174] on 2009/05/10 10:44:50
The story is kind of cool (another attempt at a net-positive fusion reaction) but the photos are pretty sweet:
http://www.wired.com/science/discoveries/news/2009/05/gallery_nif
#1267 posted by hello [96.42.46.223] on 2009/05/14 04:47:53
#1268 posted by JneeraZ [24.163.61.78] on 2009/05/14 11:29:29
Honestly, this might be a decent way to spark up speed mapping again. Or, turtle maps at the very least. Post a picture and let the picture be the theme. That picture conjured up a bunch of stuff in my head when I looked at it...
#1269 posted by metlslime [24.130.223.174] on 2009/05/16 22:30:53
 Nice
#1270 posted by ijed [190.20.79.121] on 2009/05/17 00:23:02
 Some Of The Others Shots Ont Hat Site Look Sweet Too
#1271 posted by nitin [124.168.95.197] on 2009/05/17 03:28:29
#1272 posted by negke [88.70.61.67] on 2009/05/17 10:43:46
 Frightening
#1273 posted by megaman [94.221.96.99] on 2009/05/21 13:18:48
#1274 posted by hey [96.42.46.223] on 2009/05/24 18:41:17
 Thats Pretty Cool
#1275 posted by nitin [124.168.95.197] on 2009/05/25 01:52:57
 I'll
#1276 posted by ijed [190.20.109.215] on 2009/05/25 05:44:28
Post some pictures of the salt flats and stuff, probably tommorow.
It looks like ice but it's not, reflections being the only thing outside of the Q1 scope, for now at least.
 Ijed
#1277 posted by nitin [124.168.95.197] on 2009/05/25 07:46:02
from where? bolivia?
 Ive Seen The Images Of Those Before
#1278 posted by meTch [64.148.35.77] on 2009/05/25 13:09:45
its quite odd looking first time seeing
 San Pedro
#1279 posted by ijed [190.20.109.215] on 2009/05/25 13:54:15
The Chilean desert, basically.
#1280 posted by :o [96.42.46.223] on 2009/05/27 20:06:13
#1281 posted by [96.42.46.223] on 2009/05/29 23:01:11
 Interiormapping
#1282 posted by jiri_b [94.222.240.116] on 2009/05/30 01:59:21
 Woah!
#1283 posted by necros [99.227.133.158] on 2009/06/03 02:26:40
that's crazy if it works as advertised :o
#1284 posted by [96.42.46.223] on 2009/06/05 23:46:41
 Architecture
#1285 posted by megaman [94.221.101.135] on 2009/06/15 14:42:28
#1286 posted by [24.177.123.176] on 2009/06/16 04:27:03
#1287 posted by metlslime [173.11.92.50] on 2009/06/16 06:46:35
#1288 posted by necros [99.227.133.158] on 2009/06/19 03:37:24
 Shots From The Top Of The Mountain Behind Look Even Awesomer IMHO
#1289 posted by nitin [124.168.32.107] on 2009/06/19 04:17:17
 Reservoir Riders
#1290 posted by bamby [82.130.33.108] on 2009/06/26 13:16:28
 NICE
#1291 posted by inertia [75.179.159.179] on 2009/06/26 18:23:40
That's all I have to say about that.
#1292 posted by JneeraZ [24.199.192.130] on 2009/06/26 18:30:21
A big hole with slanted sides. Inspiring! :)
 A MoNster!!!
#1293 posted by RickyT33 [86.26.252.180] on 2009/06/28 15:43:40
 <h1>Hacked
#1294 posted by <h1>Hacked [78.167.161.136] on 2009/06/29 08:58:35
<h1>Hacked By
#1295 posted by vamp1re [67.244.114.117] on 2009/06/29 14:42:34
#1296 posted by starbuck [94.193.240.185] on 2009/06/29 21:45:36
great links, thanks.
The spaceinvading.com architecture blog looks especially nice. Some sexy stuff there.
 Tron Much?
#1297 posted by meTch [64.148.17.227] on 2009/06/30 20:20:42
 Sweet Links Vamp1re
#1298 posted by rudl [78.104.24.63] on 2009/07/05 14:30:52
unfortunately no floor plans.
#1299 posted by megaman [94.221.122.8] on 2009/07/06 11:29:53
 Nice
#1300 posted by JPL [213.30.139.243] on 2009/07/06 12:18:06
Very very nice !!
 Tokyo View
#1301 posted by megaman [94.221.122.8] on 2009/07/06 19:51:07
 Too Much...
#1302 posted by JPL [82.234.167.238] on 2009/07/06 21:02:34
... smog ;)
 I Still See
#1303 posted by meTch [64.148.17.227] on 2009/07/07 04:12:20
Tron for some reason, i think its stuck in my head :S
#1304 posted by meTch [64.148.17.227] on 2009/07/07 16:40:17
 Speaking Of TRON...
#1305 posted by biff_debris. [24.158.194.52] on 2009/07/08 03:47:01
 :D SWEET
#1306 posted by meTch [64.148.17.227] on 2009/07/08 16:19:45
...
#1307 posted by megaman [94.221.98.65] on 2009/07/11 12:31:33
 Valve's Development Method
#1308 posted by inertia [71.67.135.194] on 2009/08/21 09:06:14
 Rather
#1309 posted by onetruepurple [83.21.176.206] on 2009/08/21 11:27:21
"RemakeQuake's Development Method"
 Yup
#1310 posted by ijed [216.241.20.2] on 2009/08/21 15:31:11
 Amazing
#1311 posted by Spirit [213.39.196.158] on 2009/08/24 19:50:08
 :O
#1312 posted by meTch [64.148.8.2] on 2009/08/25 00:51:43
 <- Blue For Ice
#1313 posted by necros [99.227.133.158] on 2009/08/27 02:24:06
http://lumajs.googlepages.com/ocean-temperature.jpg
would be cool to make a map where you fight your way into an iceberg (not vondur's...) and there's lot of ice tunnels and air pockets and then you discover a tech base inside or something so it's frozen base + leaks.
someone do that. i command you.
 Why BSP Is Being Phased Out
#1314 posted by inertia [75.179.154.192] on 2009/09/01 03:01:58
#1315 posted by JneeraZ [24.199.192.130] on 2009/09/03 19:13:17
 Oh Nice Find Willem
#1316 posted by Zwiffle [66.170.5.18] on 2009/09/03 20:44:15
Do want.
 Needs More Colour Variation
#1317 posted by megaman [94.221.117.240] on 2009/09/03 22:58:55
 This Is So Damn Cool
#1318 posted by Spirit [213.39.169.174] on 2009/09/04 11:20:17
 Now That Looks Amazing!!
#1319 posted by nitin [210.84.54.147] on 2009/09/04 13:33:38
is that seriously one guy's work? reminds of some of the cambodian ruins outside of angkor wat in the jungle.
great find willem.
 RE: Willem
#1320 posted by Jago [194.86.38.38] on 2009/09/04 15:09:01
Personally, I find stuff like this a bit depressing. I mean sure it look very good and all that, but seriously, how the fuck am I supposed to compete with visuals like http://img530.imageshack.us/img530/6425/00085y.jpg/ as a fellow mapper?
I want to be a level designer, not an environment artist, but I still want my maps to look good. I just neither have a few chinese artists on my payroll, nor the extraordinary talent of a few people out there who can not only make good gameplay but also make it look stunning as well and to top that off, they can do both at a ridiculously fast development pace.
#1321 posted by JneeraZ [24.199.192.130] on 2009/09/04 15:21:12
It's a rare individual who can do that sort of thing as a one man show. We produce levels here that look that good on a regular basis, but it's generally a team effort. I do the shell layout, someone meshes it, I go over it again as a second visual pass, an artist adds ambient effects, etc. That's the normal path of progression.
Those shots I posted look amazing but that's not a level yet. It's a screen shot maker.
 The Best Levels In The Industry
#1322 posted by ijed [216.241.20.2] on 2009/09/04 15:37:05
Are always built by more than one person.
 That
#1323 posted by ijed [216.241.20.2] on 2009/09/04 15:37:55
Makes no sense.
Need more coffee.
 In Praise Of The Sci-Fi Corridoor
#1324 posted by metlslime [173.11.92.50] on 2009/09/04 22:08:36
http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html
Great subject matter, but i wish the article was 10x longer and had 10x more pictures... and the pictures should be bigger... and more info about designers and stuff...
Basically i wish the blog format didn't suck so much. But I guess business is business.
 Hello
#1325 posted by anomonus [86.154.71.240] on 2009/09/06 15:19:08
cool websit i love it
 Hello
#1326 posted by anomonus [86.154.71.240] on 2009/09/06 15:19:16
cool websit i love it
 Omnomnomonous
#1327 posted by Zwiffle [67.53.156.12] on 2009/09/06 17:16:43
nom nom nom om nom
 What Are You Eating?
#1328 posted by ijed [190.20.123.182] on 2009/09/06 17:18:19
 Photorealistic Portrait
#1329 posted by inertia [75.179.154.192] on 2009/09/07 18:05:41
 Whao
#1330 posted by Zwiffle [67.53.156.12] on 2009/09/07 19:25:07
Nice find indeed, but I'm still having a hard time believing that all of the other images weren't reverse-engineered from a photo, it's that good.
 Saudi Arabia Seaplane
#1331 posted by metlslime [98.248.107.212] on 2009/09/08 07:18:06
 Giant Crystal Cave
#1332 posted by metlslime [98.248.107.212] on 2009/09/10 08:58:32
 Holy Crap, That Is Scary
#1333 posted by Spirit [80.171.9.27] on 2009/09/23 11:47:39
 Holy Shit
#1334 posted by nitin [124.168.115.33] on 2009/09/23 12:17:42
miss the news for one day and you miss out on your neighbouring state impersonating Mars.
#1335 posted by Zwiffle [66.170.5.18] on 2009/09/23 17:04:10
Spirit first link gave me a malformed video ID error
The rest are fuckin' top notch
#1336 posted by Zwiffle [66.170.5.18] on 2009/09/23 17:04:10
Spirit first link gave me a malformed video ID error
The rest are fuckin' top notch
 Meh
#1337 posted by Spirit [80.171.9.27] on 2009/09/23 18:01:27
 Math For The Quake Mod Player.
#1338 posted by Killer [75.105.0.38] on 2009/09/26 20:23:05
Darkplaces mod + Quoth = AWESOME + AWESOME = GODLIKE!
 DP = MOD?
#1339 posted by RickyT33 [86.0.117.158] on 2009/09/26 20:41:49
DP is an engine.
Also I can never get the reflective and realistic water to work in Darkplaces..........
#1340 posted by Shelly [208.57.254.208] on 2009/10/01 19:48:20
hey does any one know any goodplaces to rent a jumper
 Http://lmgtfy.com/?q=rent+a+jumper
#1341 posted by ijed [216.241.20.2] on 2009/10/01 20:33:12
 Bah
#1342 posted by ijed [216.241.20.2] on 2009/10/01 20:33:23
 Oooh.
#1343 posted by Text_Fish [82.46.2.175] on 2009/10/19 19:13:17
 Yeah Man
#1344 posted by RickyT33 [86.31.48.96] on 2009/10/19 20:33:17
I only ever been to Syke once, and its amazing. Love to go back some day and actually climb some mountains :DDD
 Math For The Quake Mod Player
#1345 posted by stevenaaus [110.20.29.12] on 2009/10/23 12:54:47
DP used to include a mod too, which i *suppose* could be run alongside Quoth, but don't know what he's talking about really.
Like his math though ;>
 Re : Willem+Jago
#1346 posted by sock [92.249.164.198] on 2009/10/28 22:13:59
http://boards.polycount.net/showthread.php?t=65408
That is mostly default crysis assets, there are some new objects I don't recognise (mostly stone ruins) but overall that is out of the box stuff. The quality of the props that the crysis artists made were unbelievable, plus add in some cool engine lighting system and voila you have amazing looking stuff.
Now actually moving around that as a working level that does not need deep blue computing power and AI fighting across all those props is something else. :P
 Quake Fanart
#1347 posted by Preach [94.192.82.29] on 2009/11/02 23:34:36
#1348 posted by necros [99.227.133.158] on 2009/11/03 03:20:35
those look really good. the knights especially look quite evil and the scrag translates the direction of the original model quite well. the fiend looks like it's smiling though, but i suppose it's happy as it's probably going to eat you alive. (there's also the death knight and vore too, equally as good)
i think what i like about these is they are very faithful to the original look. (or they just align very well with my imagination for the original models :P )
 Yep
#1349 posted by ijed [190.20.113.35] on 2009/11/03 03:43:57
The characterisation was very strong in the originals. Those scant verts were very well used alongside the animation to give the creatures personality.
Nowadays it tends to be 'meshsmooth'll fix it' but a really good low poly mesh can capture the imagination without the need for hirez.
The work is very crisp and suggests motion; I like the strong lines. Even if some of the characterisations look a bit twee - for example the Shambler looks like a deformed kitten, to me.
Excellent all the same, especially the Ogre and Knight(s).
#1350 posted by necros [99.227.133.158] on 2009/11/03 04:38:13
yeah, i'd say the shambler is the weakest looking one of the bunch. i think that's mostly due to the fact that there isn't really much to see in that image. just a giant fur head, teeth and a bit of a claw. (otoh, that's pretty much what the shambler is, so...)
i'd say the shambler is probably the most difficult to translate from it's original model. it is more vague than the other models and it's look is not immediately obvious.
in fact, while i always thought the shambler was covered in fur, it's possible to interpret the texture as wrinkled skin as well. (and if it is fur, than it's actual form is hidden and we don't actually have any idea what the shape of the actual shambler's body is like under the fur).
things like the ogre and zombie are probably easiest as zombies are really just dead humans and ogres are just malformed/grotesque humans. both have an easy point of reference.
#1351 posted by Spirit [213.39.223.164] on 2009/11/03 08:43:25
Yes, those are amazing. There are a couple more, bottom of http://catwell.deviantart.com/gallery/ currently.
 Wow
#1352 posted by starbuck [212.159.117.218] on 2009/11/06 00:15:07
that dude should go make some skins
 Long Read, So Far I Only Looked At The Images
#1353 posted by Spirit [80.171.96.121] on 2009/11/09 21:17:59
 Oh Dear
#1354 posted by Vigil [89.27.18.174] on 2009/11/09 21:34:47
Chibi UFO.
I guess a good time to go play some more UFO: Enemy Unknown though.
#1355 posted by necros [99.227.133.158] on 2009/11/10 08:37:58
found this:
http://naburus.deviantart.com/art/Creatures-of-Quake-Vore-62211639
there's a shambler and rotfish, but the vore is the strongest image, i think.
#1356 posted by metlslime [98.248.107.212] on 2009/11/10 09:30:34
he also has an enforcer which is sort of interesting...
 3D Mandelbrot
#1357 posted by inertia [71.72.191.50] on 2009/11/12 13:10:36
#1358 posted by JneeraZ [24.163.61.78] on 2009/11/12 13:31:20
OK, that's crazy awesome!
#1359 posted by Spirit [80.171.1.47] on 2009/11/12 18:46:48
Yes, truly amazing images. Don't miss page 2.
 Inert:
#1360 posted by bear [130.242.7.250] on 2009/11/13 04:16:37
bah, I was just going to post that!
I would like to see a fancy building with that kind of fractal decorations everywhere, it would make rococo cry.
#1361 posted by sock [92.249.164.198] on 2009/11/13 13:58:14
A new benchmark in user created source content
http://www.littlelostpoly.co.uk/devblog/
 Interesting
#1362 posted by Vigil [89.27.18.174] on 2009/11/13 15:00:46
As postcards, those are horribly underexposed and too uniform and boring in color. As in-game shots, pretty gorgeous.
 Nice
#1363 posted by Bal [194.2.155.16] on 2009/11/13 15:08:40
The original Dear Esther was kind of interesting, these new shots look gorgeous, should just stick this in L4D... :D
 Polygonal Halloween Costume
#1364 posted by inertia [69.135.208.27] on 2009/11/19 19:34:08
 Movie Ui Design
#1365 posted by DaZ [80.41.153.92] on 2009/12/01 14:49:12
 Large Graphs
#1366 posted by Spirit [80.171.40.229] on 2009/12/06 22:09:18
 Where's Your Orlyonoks Now?
#1367 posted by bamby [82.181.220.196] on 2009/12/07 03:26:40
 Wtf...
#1368 posted by Bal [194.2.155.16] on 2009/12/07 11:32:03
Is that?
 Ekranoplan
#1369 posted by Jago [194.86.38.38] on 2009/12/07 11:38:14
Is essentially a fuckoff huge hovercraft.
 Actually A "ground Effect Vehicle"
#1370 posted by metlslime [98.248.107.212] on 2009/12/07 11:41:26
which is basically a plane that flies so close to the surface that it gets extra lift from the air being pushed back up from the ground (or water.)
 Gorgeous Math
#1371 posted by Spirit [213.39.225.71] on 2009/12/07 15:45:47
#1372 posted by Zwiffle [66.170.5.18] on 2009/12/07 16:11:18
Math is pretty.
I'm still going over calculus =/
 Heh
#1373 posted by DaZ [80.41.139.26] on 2009/12/07 17:43:35
 Happy
#1374 posted by morgan [68.38.151.162] on 2009/12/09 01:06:52
hi am am happy
 Fuck Ya All
#1375 posted by what the fuck [70.240.184.85] on 2009/12/11 16:56:41
son of babith, fucker... i dios...
 Good Night
#1376 posted by Spirit [213.39.223.4] on 2009/12/20 00:51:04
 Dude
#1377 posted by necros [99.227.133.158] on 2009/12/20 02:56:04
if i had 22gb to spare, i'd totally get that. :S
 I Typed 'half Life 2 Stairs' And Got This, Lol
#1378 posted by necros [99.227.133.158] on 2009/12/26 22:58:21
http://wvs.topleftpixel.com/05/10/04/
click 'archive' at the top and look in the list for the architecture section for more stuff
 Cambodia
#1379 posted by Jago [84.249.95.211] on 2009/12/29 19:20:10
 Nice Finds
#1380 posted by JPL [82.234.167.238] on 2009/12/29 21:45:57
shot 1 and 2 reminds me some Tomb Raider maps... looks cool !
 Yeah...
#1381 posted by metlslime [173.11.92.50] on 2009/12/29 21:55:01
those ruins are always cool, especially with the giant trees growing on them.
#1382 posted by necros [99.227.133.158] on 2009/12/29 22:01:23
i've wanted to do an angkor wat map for a while but i can never do the vegetation justice. :S
 JPL
#1383 posted by Jago [84.249.95.211] on 2009/12/29 22:39:19
This is because that place was actually used to shoot some scenes for the Tomb Raider movie.
 I Have Loads Of Cambodia Shots
#1384 posted by nitin [210.84.0.54] on 2009/12/30 05:06:59
including some lesser seen wats, one of which has much more foliage than Ta Prohm. Also have plenty of shots of the Shining hotel from pic 4.
Will put them up when I eventually sort out my japan photos and combine them with my sth america ones. Need to look into some free hosting too as there's a lot of photos.
 Jago
#1385 posted by JPL [213.30.181.94] on 2009/12/30 08:16:39
I was refering to Tomb Raider 2, not the movie :P
Anyway, thanks for the info ;)
 Bergensbanen
#1386 posted by megaman [94.221.118.121] on 2010/01/05 23:40:14
let me emphasize once more how awesome this is.
http://image.gd/image,tags,1,0fe36b6635f9236eca227cd584ac27a62bfed575,3
http://image.gd/image,tags,1,033802d7165975e0fc7308fb7280e8c10103ed09,3
http://image.gd/image,tags,1,529f4dcf58f0279fbcbef01ac4507a6fc49f5409,3
http://image.gd/image,tags,1,61bfcd47731974055f0d169c53c2f698d4e0cd96,3
These are from about 5 minutes worth of watching
Get it here http://nrkbeta.no/2009/12/18/bergensbanen-eng/
 Ohh
#1387 posted by necros [99.227.133.158] on 2010/01/06 01:36:24
thanks for reminding me! i picked up a new hdd yesterday, so i have plenty of space spare now. :)
 British Landscapes
#1388 posted by jiri_b [88.75.158.173] on 2010/01/14 00:55:06
 Holy Shit
#1389 posted by Jago [84.249.95.211] on 2010/01/21 06:15:58
#1390 posted by Zwiffle [97.87.57.94] on 2010/01/21 06:49:58
That's a pretty good snow-themed TF2 resource as well (hint hint, cardo, hint)
 Spaceships!
#1391 posted by DaZ [89.243.149.66] on 2010/01/21 17:21:46
And, err, some sci-fi things!
Things!
http://conceptships.blogspot.com/
 Oh Yeah...
#1392 posted by metlslime [173.11.92.50] on 2010/01/21 23:26:09
just found that blog a couple days ago, it's pretty cool.
 Le Roi Et L'oiseau
#1393 posted by Blitz [98.232.102.255] on 2010/01/28 04:55:01
I was just watching Le Roi et l'oiseau on youtube and it has some really nice exaggerated castle designs
http://www.youtube.com/watch?v=2Sg6qzpa_wc
#1394 posted by necros [99.227.131.204] on 2010/01/28 05:06:06
i forgot how smooth the old animations used to be. that looks like 60fps there.
 Nice...
#1395 posted by metlslime [98.248.107.212] on 2010/01/28 11:00:46
just watched that whole movie. Love the illustration style, the colors, the lighting, the composition, etc. Feels very mid-twentieth-century, sort of reminicent of Salvador Dali, the Jetsons, etc.
 I Cant Recall
#1396 posted by meTch [64.148.48.167] on 2010/01/29 04:13:44
does anyone know what the dome like structures are that were designed to alert the mainlands of sea battles (or was it to other way around?) i want to say they are in maybe southern Europe perhaps?
if someone could help me recall and maybe include images that would be great, google is no help when you cant remember the names of things :/
 Metch
#1397 posted by Blitz [98.232.102.255] on 2010/01/29 04:22:13
 Hmm No
#1398 posted by meTch [64.148.48.167] on 2010/01/29 05:14:35
i don't think they were turrets of any kind, perhaps i explained it wrong. they are dome shaped and meant for bouncing sound waves (i think i forgot that crucial part in the initial post :S) they're kind of satellite dish looking, but are not satellites like the radio signal space thing in Puerto Rico. there like sideways, err maybe to be described as north or west hemisphere?
those things are interesting though, remind me of that paplon (or whatever, butterfly in french) movie
 MeTch
#1399 posted by Text_Fish [94.169.113.195] on 2010/01/29 11:05:13
 Ya Those Are Them !
#1400 posted by meTch [64.148.48.167] on 2010/01/29 12:46:58
thanks guys :D
 Someone Posted This At DW
#1401 posted by neg [88.70.62.168] on 2010/02/01 15:48:46
 Wow
#1402 posted by rudl [84.112.184.94] on 2010/02/03 00:45:42
very impressive
 I Made A Tree With Blender
#1403 posted by rudl [84.112.184.94] on 2010/02/03 00:46:08
#1404 posted by Spirit [213.39.223.29] on 2010/02/03 09:19:20
valve sure knows how to play their fanboys
and their fanboys are talented like hell
http://www.teamfortress.com/post.php?id=3391
 Re 1401
#1405 posted by necros [99.227.131.204] on 2010/02/04 02:23:13
he better hope he didn't miss anything up near the top. :S
#1406 posted by [88.117.108.175] on 2010/02/04 12:26:17
#1407 posted by Spirit [213.39.219.63] on 2010/02/09 17:46:41
The blog itself seems like something for the BIFFmassa but this should be for everyone:
S. Petersen's Field Guide To Cthulhu Monsters, 1988
http://monsterbrains.blogspot.com/2009/12/s_29.html
http://monsterbrains.blogspot.com/2009/12/s.html
 Omg
#1408 posted by Zwiffle [66.170.5.18] on 2010/02/09 18:18:45
AWESOME find!
 So Wrong
#1409 posted by sock [78.131.32.151] on 2010/02/09 18:30:19
Unless that guys is the actual author of that book, publishing copyrighted material on blogsites is wrong. Yes the images are amazing and yes I am sure people want to see them but nevertheless they are copyright material. I am sure friends share this kind of stuff on the internet but a blog sites are the wrong place to do it.
#1410 posted by Spirit [213.39.219.63] on 2010/02/09 18:47:43
It is out of print. Personally I do not have much sympathy for copyrighted material that is not even available for purchase anymore. If something like this keeps "collectors" from paying/receiving disgusting amounts of money for an original, then I would be glad.
#1411 posted by Zwiffle [66.170.5.18] on 2010/02/09 18:57:45
I pretty much agree - if it were still in print this would not stop me from purchasing a copy for myself. All it really does is allow people to see the material that they otherwise would not have access to because of the lack of availability. It's not as if we stole a book that was readily available to the masses.
 Ps:
#1412 posted by Zwiffle [66.170.5.18] on 2010/02/09 18:59:42
- this would not stop me from purchasing a copy for myself, it would make me more likely to purchase one for myself. The book looks good enough that I would want to own a copy.
For example, here at work we have a copy of The Art of H.P. Lovecraft's Cthulhu Mythos - I can have access to it anytime I want, but I still own my own copy because it was such an awesome book.
#1413 posted by JneeraZ [24.199.192.130] on 2010/02/11 18:58:39
Cool photos here...
http://www.oboylephoto.com/ruins/index.htm
Specifically, click on Bannerman's Island. I swear there's a Quake level there.
#1414 posted by Zwiffle [66.170.5.18] on 2010/02/11 19:23:44
Nice find!
#1415 posted by Drew [70.49.71.231] on 2010/02/14 05:56:27
yeah, holy fuck.
if glassman could make that map, I'd shit my pants.
especially if it had swimming fiends.
#1416 posted by Drew [70.49.71.231] on 2010/02/14 05:59:48
has anyone seen the 'real themes' thing going on over at planetphillip? pretty cool
http://www.planetphillip.com/posts/category/articles/real-themes/
 ...
#1417 posted by Aeron [76.251.253.199] on 2010/02/17 05:08:07
I run www.monsterbrains.blogspot.com and want it to be known that "S. Petersen's Field Guide To Cthulhu Monsters, 1988" has been out of print for 22 years. Because of that fact I felt more than comfortable posting the majority of that book on the blog. It is better to be seen than not. However I do have an open invitation on the blog for any copyright holders of any works posted on the blog to contact me if materials posted are against their wishes.
#1418 posted by necros [99.227.131.204] on 2010/02/17 05:19:58
i think it was great that you shared such a rare and difficult to obtain work. this is completely different than if the book was only a couple of years old and still easily available in bookstores.
 Yeah
#1419 posted by ijed [216.241.20.2] on 2010/02/17 21:20:44
Thanks.
I got some weird blocking on some of the images though - might just have been my firewall but was unable to view some of them. Specifically I wanted to grab all the jpegs for backup.
Do you have a zipped archive uploaded anywhere?
Can understand if that's not in your interest to provide, just thought I'd ask.
 Trying Again
#1420 posted by ijed [216.241.20.2] on 2010/02/17 21:27:28
It seems the same images appear only partially - maybe half of them.
 Maybe Not Good For Quake
#1421 posted by Drew [132.205.242.125] on 2010/02/18 22:46:43
 Drew...
#1422 posted by JPL [213.30.158.194] on 2010/02/19 07:52:21
... just missing textures :P
 Random Cgsociety
#1423 posted by Spirit [213.39.158.42] on 2010/02/22 13:40:11
 Those Are Great!
#1424 posted by Drew [70.49.71.231] on 2010/02/22 16:20:32
especially the 1st one, jesus!
 The First One....
#1425 posted by mwh [118.93.48.144] on 2010/02/23 10:30:23
... the Jesse Van Dijk who made the runner's delight episode? Seems like it. Small world...
#1426 posted by Spirit [213.39.187.81] on 2010/02/23 14:19:14
Woah, nice catch! Yes, that is him.
Now, how do we get him (and fs-razor and who else is an uber-artist in the (ex-)Quake-scene) to make some Quake speedpaintings as concept art for mappery...
 Some Abandoned Stuff
#1427 posted by Vondur [91.77.235.105] on 2010/03/08 11:03:44
#1428 posted by metlslime [69.181.147.51] on 2010/03/10 11:42:35
#1429 posted by megaman [88.134.172.72] on 2010/03/12 14:48:25
#1430 posted by megaman [88.134.172.72] on 2010/03/12 14:58:19
 Megaman
#1431 posted by JPL [82.234.167.238] on 2010/03/12 19:02:06
Nice bunch of shots from US Navy !
#1432 posted by metlslime [173.11.92.50] on 2010/03/16 05:05:29
#1433 posted by Zwiffle [97.87.57.94] on 2010/03/16 05:32:54
uwrf is right.
 That Looks Like
#1434 posted by ijed [216.241.20.2] on 2010/03/16 13:06:39
My home town. Don't think it is though.
 Creature Blog
#1435 posted by Zwiffle [66.170.5.18] on 2010/03/16 17:29:31
RPG-based creatures, but some cool illustrations
http://rpg-creatures.blogspot.com/
 Nice
#1436 posted by ijed [216.241.20.2] on 2010/03/16 18:12:20
This one
http://www.cloister.se/bilder/Lammathen%201a.jpg
Reminds me of the Ghast description some. The Fiend's original inspiration.
 Scroll Down
#1437 posted by Zwiffle [66.170.5.18] on 2010/03/16 22:57:33
Some Quake re-designs but a guy on conceptart, scroll down or Search for "quake" or something
http://conceptart.org/forums/showthread.php?t=182756
 They're Great
#1438 posted by ijed [190.20.81.89] on 2010/03/16 23:33:36
Although - the Fiend has a cock now?
#1439 posted by Zwiffle [66.170.5.18] on 2010/03/17 00:03:01
The fiend's always had a cock.
It was eyes he didn't have.
 Of Course He Has Eyes
#1440 posted by ijed [190.20.81.89] on 2010/03/17 01:29:09
And if he's got a cock then he gets an extra one, with a racial epithet.
 Actually
#1441 posted by Drew [65.94.244.197] on 2010/03/17 01:50:55
Now that I think of it, the shambler should have a cock. I mean, He's a 12 foot tall yeti. And the yeti are known for their extravagantly large penises, am I right?
It would definitely make the dude more intimidating.
#1442 posted by necros [99.227.131.204] on 2010/03/18 21:12:48
It would definitely make the dude more intimidating.
cause it would be at head height for the quake guy? o.0
 Now
#1443 posted by Zwiffle [97.87.57.94] on 2010/03/19 00:38:27
I'm sure this has had to have been posted before, but whatever:
http://www.creaturespot.com/
 Zwiffle
#1444 posted by ijed [190.20.98.208] on 2010/03/19 04:43:06
Keep going with the posts.
 The Other Stuff As Well
#1445 posted by ijed [190.20.98.208] on 2010/03/19 04:44:55
Everyone is posting clever stuff that's worth thinking about recently.
Or maybe just my impression and I've been stupid-er for years.
 India
#1446 posted by starbuck [212.159.117.218] on 2010/03/21 18:07:15
http://www.smashingmagazine.com/2010/03/20/the-beauty-of-india-50-amazing-photos/
loved those Quake monster concept re-designs posted in #1437 - some are really different but there's a load of good ideas, especially liking the knights and the ogre.
 I'm Sure You All Know About This
#1447 posted by Zwiffle [66.170.5.18] on 2010/03/31 20:18:55
http://www.trekearth.com/
Spent a good half hour going through the Cantabria region of Spain - so many awesome pics.
#1448 posted by Zwiffle [66.170.5.18] on 2010/04/05 16:56:57
The latest MtG expansion, Rise of the Eldrazi, has a lot of cool Cthulhuish creatures and some really awesome labyrinth/dungeon designs.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/85
 Oh Cool
#1449 posted by grahf [74.127.72.175] on 2010/04/07 04:36:40
Somebody else on this board likes magic, heh.
Check this out, some of the same pictures, but uber high res:
http://www.5colorcontrol.com/images/fanart/Rise_Art/index.html
Also worth noting is my favorite magic artist, Mark Tedin: http://marktedin.com/home.html
I find some of his concept art very "Quakey" - large scale, polygonal, cyclopean, with good textural detail.
 Cardington Airship Sheds
#1450 posted by bamby [82.181.220.196] on 2010/04/13 15:07:04
 Industry/atmosphere
#1451 posted by megaman [88.134.172.72] on 2010/04/15 14:11:42
 Has Everyone In The World Seen This Already?
#1452 posted by Drew [174.89.233.146] on 2010/04/17 04:13:09
 Disturbingly Awesome
#1453 posted by DaZ [78.146.173.218] on 2010/04/17 04:19:35
#1454 posted by necros [99.227.131.204] on 2010/04/17 06:43:23
it's disturbing that that doesn't disturb me.
i remember thinking the bone pipe organ in goonies was the coolest thing.
#1455 posted by Trinca [85.138.43.32] on 2010/04/17 09:32:21
 Necropolis...
#1456 posted by JPL [82.234.167.238] on 2010/04/17 12:11:31
... is back :D
#1457 posted by Trinca [85.138.43.32] on 2010/04/17 16:36:32
:) i donate my bones to art like this :p
#1458 posted by Zwiffle [97.87.57.94] on 2010/04/17 17:44:55
Donation not accepted :D
with extreme prejudice >:(
 Reactors
#1459 posted by Spirit [213.39.196.123] on 2010/04/19 18:37:22
 Dude...
#1460 posted by necros [99.227.131.204] on 2010/04/19 21:38:33
i'm totally doing that first shot.
 Yeah
#1461 posted by DaZ [89.242.103.242] on 2010/04/20 10:47:10
Nice find!
 Art By Tony Diterlizzi
#1462 posted by AEnoch [216.41.199.61] on 2010/04/22 10:50:36
 Nice
#1463 posted by ijed [190.20.113.243] on 2010/04/22 13:48:07
Love stuff like that.
#1464 posted by Spirit [213.39.223.156] on 2010/04/26 21:20:57
very evil art by the Unspeakable Vault maker: http://www.goominet.com/lovecraft/#c16
#1465 posted by Zwiffle [184.60.27.118] on 2010/04/26 21:33:15
Oh fffffffffffuck! Awesome find Spirit!
 Thanks
#1466 posted by ijed [190.20.72.126] on 2010/04/27 00:40:28
I came across that before but couldn't remember it's name.
#1467 posted by megaman [88.134.172.72] on 2010/05/03 10:33:32
 Space Employment Ads From The Sixties
#1468 posted by bby [82.181.220.196] on 2010/05/05 04:21:41
 Empire Exhibition, Scotland 1938
#1469 posted by bamby [82.181.220.196] on 2010/05/12 01:33:05
http://www.empireexhibition1938.co.uk/html/01/gallery.html
This time's architecture was the best. Disregard the circus stuff but look at the actual buildings.
After this came the war and the British Empire crumbled.
#1470 posted by megaman [88.134.172.72] on 2010/05/12 12:11:21
 Nice...
#1471 posted by metlslime [159.153.4.50] on 2010/05/12 20:41:11
third shot is especially otherworldly.
 Heh
#1472 posted by grahf [74.127.72.175] on 2010/05/12 21:35:03
reminds me a little bit of Bal's "Malfunctioning Nanoconstructor" Q3DM space map.
 Grahf
#1473 posted by Bal [90.2.105.254] on 2010/05/12 22:18:25
Hehe, yeah I thought the same, nice images. :)
 Some Sort Of Truck Loading Warehouse:
#1474 posted by metlslime [67.188.81.46] on 2010/05/13 09:50:39
 Neogothic Photo Stuff
#1475 posted by sock [173.183.119.28] on 2010/05/29 16:26:34
The Buda Reformed Church
URL : http://www.simonoc.com/pages/photo/buda_reformchurch/apage_1.htm
IMG : http://www.simonoc.com//images/photo/buda_reformchurch/dscf0325.JPG
I always try to take a ton of pictures of places I visit and this is one church I have loved since the first time I saw it 2 years ago. A beautiful church with an unusual floor plan crowned with vibrant coloured tiles and various architectural symmetry lines. I have been wanting to create a photo album for this church for some time, but only recently got all the background information I needed.
The Great Market Hall
URL : http://www.simonoc.com/pages/photo/buda_market/apage_1.htm
IMG : http://www.simonoc.com//images/photo/buda_market/dscf0462.JPG
Carrying on with my fascination of Neogothic Hungarian architecture is the Great Market Hall. Even thou it has been repaired recently it still looks awesome with richly coloured brick patterns and classic Zsolnay tiles.
St. Elizabeth Church
URL : http://www.simonoc.com/pages/photo/buda_elizchurch/apage_1.htm
IMG : http://www.simonoc.com//images/photo/buda_elizchurch/dscf0087.JPG
Here is another hidden treasure of Budapest which I found while wandering around the streets looking lost. What surprised me the most about this church is that it was built by Imre Steindl who is more famously known for building the Hungarian Parliament.
#1476 posted by Zwiffle [97.87.57.94] on 2010/05/29 17:33:41
Wow that's so Quake, it's like they took those buildings right from the game.
 Hmm
#1477 posted by nonentity [188.223.82.21] on 2010/05/30 18:59:23
 More Stuff
#1478 posted by sock [173.183.119.28] on 2010/06/01 04:21:08
Berlin Aquadom
URL : http://www.simonoc.com/pages/photo/berlin_aquadom/apage_1.htm
IMG : http://www.simonoc.com//images/photo/berlin_aquadom/dscf0029.JPG
A tranquil home for 2600 fish and 56 species swimming around in over 900,000 litres of seawater. The feeding of the fish and the cleaning of the fish tank is performed daily by a pair of full-time divers.
Pergamon Museum
URL : http://www.simonoc.com/pages/photo/berlin_pergamon/apage_1.htm
IMG : http://www.simonoc.com//images/photo/berlin_pergamon/dscf0308.JPG
The Islamic Art Museum is housed in the upper part of the Pergamon Museum and contains a wealth of fabric and ceramic exhibitions including the famous Mshatta facade. The ceramic pray altars were a breathtaking sight of beauty constructed from uniquely designed glazed tiles perfectly locked together.
The Hungarian Parliament Building
URL : http://www.simonoc.com/pages/photo/buda_parliament/apage_1.htm
IMG : http://www.simonoc.com//images/photo/buda_parliament/dscf0663.JPG
This magnificent landmark is the crowning jewel in the architectural landscape of the city of Budapest with a symmetrical Neogothic facade, a sea of windows on all sides and a towering dome in the middle. (Plus it is free to get inside if you are from the EU)
#1479 posted by Zwiffle [97.87.57.94] on 2010/06/01 06:42:31
That Berlin Aquadom is sooooooo damn cool. Anymore stuff just like it?
The others are good too, but that Aquadom just fits with a project I'm working on.
 Abandoned Czech? Buildings
#1480 posted by megaman [88.134.172.72] on 2010/06/01 14:42:36
 Military Aviation Equipment Porn
#1481 posted by bamby [82.181.220.196] on 2010/06/02 00:50:28
http://www.rochesteravionicarchives.co.uk/
The old stuff is best as nowadays everything's solid state.
 Zwiffle
#1482 posted by sock [173.183.119.28] on 2010/06/03 16:40:51
I found the Aquadom a long time ago on the web and was planning a trip to see it for ages. I don't often bother much with modern buildings, nothing new seems to have any architectural soul for me.
I found this last night and made me laugh ...
Personal gardening taken too far? :P
http://www.simonoc.com/images/photo/van_stanleypark/image01.jpg
 Now Thats Commitment
#1483 posted by meTch [64.148.5.93] on 2010/06/04 02:40:00
surprised the lightning did not toast it when it was still a twig in the dirt:O
 Monster Concepts
#1484 posted by megaman [178.1.138.185] on 2010/06/04 10:49:09
 Damn....
#1485 posted by JPL [82.234.167.238] on 2010/06/04 21:47:52
... it is frightening. Poor birds...
 Random CA Art
#1486 posted by Spirit [80.171.98.200] on 2010/06/09 14:45:03
 Surrealistic Paintings By Tetsuya Ishida
#1487 posted by metlslime [159.153.4.50] on 2010/06/09 20:10:21
 Now That's Fucked Up
#1488 posted by starbuck [92.236.80.129] on 2010/06/09 21:27:00
is that an accurate depiction what japan is like nowadays?
 Stephen Gammell
#1489 posted by ericw [198.53.216.92] on 2010/06/10 22:18:50
 Yes
#1490 posted by meTch [69.183.43.193] on 2010/06/11 04:22:53
i always hated those covers, they still give me the creeps
 Not Sure Where To Post This....
#1491 posted by metlslime [159.153.4.50] on 2010/06/16 23:40:01
#1492 posted by necros [99.227.131.204] on 2010/06/17 00:23:17
bone's wife? o.o
#1493 posted by Spirit [80.171.84.118] on 2010/07/24 21:12:27
#1494 posted by JneeraZ [24.163.61.78] on 2010/07/24 23:17:50
"unfortunately all pics were ruined by photo editing software"
Catch up gramps, we're all waiting for you. No, not towards the light, gramps, nooo!!!
#1495 posted by Spirit [80.171.84.118] on 2010/07/25 03:02:43
don't tell you don't see ecstasy candyland there.
 I Agree With Spirit
#1496 posted by SleepwalkR [85.177.90.199] on 2010/07/25 08:06:36
I'm not against processing photos in general, but in this case the result doesn't fit well with the theme.
#1497 posted by Vigil [213.243.147.121] on 2010/07/25 09:17:39
Catch up gramps, we're all waiting for you. No, not towards the light, gramps, nooo!!!
I'd rather stay in the past if photos in the future look this horrible.
#1498 posted by JneeraZ [24.163.61.78] on 2010/07/25 11:28:23
Oh, save the tears.
Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :)
#1499 posted by JneeraZ [24.163.61.78] on 2010/07/25 11:33:37
#1500 posted by Vigil [213.243.147.121] on 2010/07/25 11:42:27
Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :)
Says Willem.
 Lol
#1501 posted by onetruepurple [89.77.120.196] on 2010/07/25 11:49:21
Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :)
oh really
#1502 posted by JneeraZ [24.163.61.78] on 2010/07/25 12:54:32
He saved that? WOW.
 Well
#1503 posted by onetruepurple [89.77.120.196] on 2010/07/25 13:03:35
Maybe he was hoping it would have been the last time you made an ass out of your mouth!
 Wells
#1504 posted by Zwiffle [97.87.57.94] on 2010/07/25 16:09:01
A lot of photos that use HDR look amazing. Things just pop out and make the pics look that much better. Saying something like I'd rather stay in the past if photos in the future look this horrible. is just a lazy blanket statement based off a small set of photos that look bad. Sure, we all make lazy blanket statements, but it's true in this case.
 I Actually Like Them
#1505 posted by rj [86.0.165.149] on 2010/07/25 16:22:57
however i'm not going to act like a cock because people disagree with me
 They're Alright.
#1506 posted by necros [99.227.131.204] on 2010/07/25 20:00:58
i personally prefer stuff without any processing at all beyond levels tweaking. i like to see stuff the way my v1.0 eyeball sees it, i guess.
 What's Wrong With You?
#1507 posted by pjw [75.128.249.127] on 2010/07/26 02:54:16
however i'm not going to act like a cock because people disagree with me
You obviously know nothing about posting on the internet.
Also, your mom, and stuff.
 Color Cycling With HTML5
#1508 posted by jiri_b [88.75.119.253] on 2010/07/26 17:31:56
 Quite Awesome
#1509 posted by megaman [91.66.119.75] on 2010/07/27 16:51:36
 This Is Cool
#1510 posted by Zwiffle [66.170.5.18] on 2010/07/27 19:10:26
 Telstar
#1511 posted by madfox [84.26.187.83] on 2010/07/28 05:58:03
Something of my homekitchen...
hello earth...
Hall, will you please open that cargodoor!
http://members.home.nl/gimli/tb05.wmv
 Love Those Color Cycling Pics
#1512 posted by ericw [198.53.216.92] on 2010/08/01 06:43:41
Those make me want to play some old adventure games
 Traps And Puzzles
#1513 posted by gb [89.27.218.7] on 2010/08/06 12:50:41
http://www.1up.com/do/blogEntry?bId=8147497
I believe it's my job to make the player feel smart for figuring something out, rather than making myself feel cool for outsmarting the player. I've played way too many games that followed the latter philosophy to make that mistake.
Something similar can be said about excessive difficulty, btw.
#1514 posted by gb [89.27.218.7] on 2010/08/06 12:55:42
and also,
Just trying to figure out how to reach a certain ledge or room was often hours of gameplay. Surprisingly, we found that this approach to design still works in 2007.
The guys from Crystal Dynamics are pretty good with this sort of stuff, the game does have developer comments for every level, sometimes several, as a bonus feature, which can probably be found on youtube. They were sometimes pretty insightful.
 Is It...
#1515 posted by madfox [84.26.187.83] on 2010/08/10 20:45:20
 Link=> GarE Maxton
#1516 posted by madfox [84.26.187.83] on 2010/08/10 20:49:29
 Cliff Village Walk
#1517 posted by DaZ [92.26.174.161] on 2010/08/13 21:18:09
http://www.youtube.com/watch?v=y1Nd1qtk1Go&feature=player_embedded#!
Kind of reminds me of a level from that Might&Magic fps. Awesome scenery and its screaming for a source engine map to be made from it :)
 ......
#1518 posted by necros [99.227.131.204] on 2010/08/14 01:24:54
what the fuck, that's is insanely cool. :o
and that little settlement or whatever at the end with the stream going between the two sheer cliff walls with all the broken stone at the bottom... oh em gee!
also, i absolutely loved the cliffside village that you're talking about. dark messiah, it was.
 Headquarter/fiction-company
#1519 posted by jiri_b [188.102.43.168] on 2010/08/14 02:21:22
#1520 posted by Zwiffle [97.87.57.94] on 2010/08/14 04:00:00
Wow that is rad.
#1521 posted by Spirit [80.171.97.23] on 2010/08/16 16:31:03
Awful music but beautiful canyon images.
http://vimeo.com/13888708
 Lol
#1522 posted by megaman [91.66.119.75] on 2010/08/17 10:11:10
i switched on my sound in the middle of the movie and it made me laugh, because it really is so hilariously bad. awesome.
 Hmm
#1523 posted by nonentity [188.223.82.21] on 2010/08/20 23:22:40
 That Looks Like A BAAAAAD Idea.
#1524 posted by RickyT33 [86.142.195.34] on 2010/08/23 17:14:32
#1525 posted by meTch [99.39.169.148] on 2010/08/23 23:40:17
could be used as controlled prison islands, when one gets too full just open the floodgates to lessen the population of that island, pump the water back out, and restock.
#1526 posted by Spirit [80.171.95.111] on 2010/08/29 22:24:32
 High Res Photos From 2001
#1527 posted by metlslime [159.153.4.50] on 2010/09/09 01:34:37
 What?
#1528 posted by Bal [194.2.155.253] on 2010/09/09 10:08:12
Those aren't high res at all, the quality is horrible, best to check out the remastered version from the bluray:
http://www.cinemasquid.com/blu-ray/movies/screenshots/2001-a-space-odyssey?movieid=526
 Oh
#1529 posted by Bal [194.2.155.253] on 2010/09/09 10:10:40
The set photos are nice though. :)
 It Was A Trick...
#1530 posted by metlslime [67.188.81.46] on 2010/09/09 10:26:55
to get you to post a better set of screen caps :)
 2001 HAL900 Screensaver
#1531 posted by jiri_b [88.75.117.127] on 2010/09/10 01:09:25
#1532 posted by jiri_b [88.75.117.127] on 2010/09/10 01:12:18
oops - one zero is missing [HAL9000] !
 All The Download Links Appear To Be Broken?
#1533 posted by necros [99.227.131.204] on 2010/09/10 05:07:44
 A Single Shot
#1534 posted by Zwiffle [184.60.27.118] on 2010/09/17 20:00:08
 Concrete/Asphalt Texture References
#1535 posted by megaman [91.66.119.75] on 2010/09/23 11:40:41
 Moar
#1536 posted by megaman [91.66.119.75] on 2010/09/24 00:44:30
#1537 posted by Spirit [80.171.28.97] on 2010/10/01 15:58:36
 Nice One Spirit....
#1538 posted by metlslime [159.153.4.50] on 2010/10/01 19:39:05
 Yeah
#1539 posted by madfox [84.26.187.83] on 2010/10/08 18:15:25
These guys really make me stimped with my wide eyes of remarkability compared to my poor creative attitude.
 Monsters
#1540 posted by Zwiffle [184.60.27.118] on 2010/10/13 17:32:07
Found this thread on conceptart, really diggin this guy's stuff
http://conceptart.org/forums/showthread.php?t=93197
#1541 posted by necros [99.227.131.204] on 2010/10/17 08:11:04
 O.o
#1542 posted by jt_ [24.11.39.160] on 2010/10/18 18:45:15
That's brutal.
 Flying Lotus - Kill Your Co-Workers
#1543 posted by jiri_b [94.223.4.21] on 2010/10/19 09:23:31
 Lego 4 Dead?
#1544 posted by ijed [216.241.20.2] on 2010/10/27 00:55:54
 Mazette !!!
#1545 posted by JPL [82.234.167.238] on 2010/10/27 20:11:38
It's cool !!
 Pretty Damn Creepy
#1546 posted by Zwiffle [66.170.5.18] on 2010/11/05 21:46:17
 Reminds Me Of
#1547 posted by jt_ [24.11.39.160] on 2010/11/05 22:35:49
the Carnival map in MW2. I hate that fucking map.
 Removed
#1548 posted by megaman [94.221.106.138] on 2010/11/07 10:33:10
 Lovecraftian Creatures
#1549 posted by Zwiffle [66.170.5.18] on 2010/11/08 19:51:39
 Nice
#1550 posted by [190.22.98.217] on 2010/11/21 00:14:46
 Abandoned Frozen Ships
#1551 posted by Tronyn [205.200.245.174] on 2010/11/21 22:35:44
 Tiny Creatures On Your Skin!
#1552 posted by Zwiffle [66.170.5.18] on 2010/11/22 21:54:29
 Holy Cow!
#1553 posted by madfox [84.26.187.83] on 2010/11/23 06:25:32
 I'd Milk That
#1554 posted by DaZ [78.147.99.57] on 2010/11/23 12:16:21
 The English
#1555 posted by bamby [82.181.208.71] on 2010/11/23 13:18:01
 HPL Commonplace Book
#1556 posted by ericw [206.75.128.68] on 2010/12/04 20:44:50
 Wow
#1557 posted by JPL [82.234.167.238] on 2010/12/05 14:51:22
It provides a bunch of ideas for maps, speedmap themes, map contest, etc...
Good link found !
 Herge And Lovecraft
#1558 posted by Spirit [80.171.9.48] on 2010/12/12 18:40:07
 Haha
#1559 posted by necros [99.227.131.204] on 2010/12/12 19:47:27
those are great! man, i grew up with tintin... would have been awesome if herge had penned some of those... :P
 Yeah
#1560 posted by Drew [174.89.241.138] on 2010/12/13 00:46:56
I saw that 1st one somewhere, I was blown away!! I totally thought it was some crazy real book I never knew about, hahaha!
 Surreal Architectural Line Drawing
#1561 posted by grahf [98.244.76.21] on 2010/12/13 01:05:36
This is so delicious that I might actually be inspired to lay a few brushes:
http://chan.sankakustatic.com/data/db/ee/dbeecdc3cad113d496e509bf51f9f40f.jpg
Reminds me a good bit of Piranesi, but I think it is a modern work.
 Above Website Doesn't Seem To Like External Linking
#1562 posted by grahf [98.244.76.21] on 2010/12/13 01:08:05
just load the page again after seeing "403 fobidden" and it seems to come up.
 Not For Me :(
#1563 posted by RickyT33 [86.31.208.239] on 2010/12/13 01:48:06
#1564 posted by necros [99.227.131.204] on 2010/12/13 03:04:24
copy the url manually.
and yeah, that's pretty awesome. but it would be a nightmare to compile, i suspect. :S
 Yes
#1565 posted by madfox [84.26.187.83] on 2010/12/13 03:12:56
Escher going Piranesi, sure.
Always hate my lack of creativity seeing those pix!
 Make That Map Grahf
#1566 posted by Drew [174.89.241.138] on 2010/12/13 03:45:00
pretty intimidating idea though! I've been too blocked to even map a hallway lately!
 Like Old Fodrian
#1567 posted by grahf [98.244.76.21] on 2010/12/13 04:31:47
#1568 posted by Zwiffle [97.87.57.94] on 2010/12/13 06:28:22
The drawing reeks of knave. Smells good to me.
 403 Forbidden
#1569 posted by JPL [82.227.228.57] on 2010/12/13 08:36:20
Cannot have a look at the shot... so cannot comment :/
 JPL:
#1570 posted by Drew [174.89.241.138] on 2010/12/13 08:41:46
you are a silly-billy.
 #1567
#1571 posted by onetruepurple [89.79.96.4] on 2010/12/13 18:16:22
Holy shit, that IS Fodrian.
#1572 posted by Spirit [80.171.81.247] on 2010/12/17 20:24:17
I wrote myself a "set national geographic's photo of the day as desktop wallpaper" script some time ago and it is such a pleasure.
http://images.nationalgeographic.com/wpf/media-live/photos/000/303/custom/30327_1600x1200-wallpaper-cb1292269806.jpg
 Spirit
#1573 posted by JPL [82.234.167.238] on 2010/12/17 20:49:32
Awesome ! Where is this place ?
 Sorry, Forgot
#1574 posted by Spirit [80.171.81.247] on 2010/12/17 21:28:34
 Spirit
#1575 posted by JPL [82.234.167.238] on 2010/12/17 23:40:14
Thanks !! Really a cool place actually !!!
#1576 posted by necros [99.227.131.204] on 2010/12/18 00:29:48
those must be powerful spotlights to illuminate the whole place... i mean, look at the size of that cavern. o.0 it's mind boggling.
 I Missed Going There
#1577 posted by nitin [202.161.19.14] on 2010/12/18 06:59:25
when I was in Vietnam and I've been tempted ever since to go back just to do that bit.
 Me Too
#1578 posted by Drew [75.154.91.105] on 2010/12/20 08:12:15
I did go to Tham Lot in Thailand though, which was pretty cool - didn't seem as amazing as this though!
I'm kind of worried about how that dude's gonna get down off of that rock...
 Tron Movie In The Other Thread Reminded Me Of This
#1579 posted by bamby [82.181.208.71] on 2011/01/05 02:54:50
thing some greek guys did in their basement in 2009...
http://www.youtube.com/watch?v=myz9rZEmmg4
Hiding simple things with generous effects can still look cool.
 Bamby
#1580 posted by JPL [82.227.229.44] on 2011/01/05 07:54:15
Awesomely Tron-ish ;)
#1581 posted by starbuck [66.87.5.123] on 2011/01/07 22:48:06
thing some greek guys did in their basement in 2009...
click click click
 Rtcw
#1582 posted by megaman [91.66.119.75] on 2011/01/20 12:13:06
 Bamb:
#1583 posted by bear [217.115.56.186] on 2011/01/20 18:22:57
didn't finish watching, it started very promising up to the motorbike and weak guitars came into the picture
 Haven't Read This Yet, Maybe Someone Else Does And Will Comment?
#1584 posted by Spirit [80.171.154.211] on 2011/01/30 18:48:09
 How Ugly Can It Get
#1585 posted by bamby [82.181.208.71] on 2011/02/01 22:07:26
If cars were stroggified:
http://upload.wikimedia.org/wikipedia/commons/a/ac/1966_Mercury_Comet_Cyclone.jpg
Studying US automobile design is not meant for the weak-eyed...
#1586 posted by jt_ [24.11.39.160] on 2011/02/01 23:05:43
The red.one to the left is nice.
 Cave Videos
#1587 posted by ericw [161.184.107.29] on 2011/02/03 21:32:49
http://nottinghamcavessurvey.org.uk/
some of these videos are really cool. they're recording the interior of caves in nottingham with a laser scanner.
 Nice
#1588 posted by rj [82.13.31.251] on 2011/02/04 01:48:06
that is awesome. i live near the castle; it's crazy to think i've walked past/above some of those hundreds of times not knowing of their existence. cheers for posting!
 Wow
#1589 posted by necros [99.227.131.204] on 2011/02/04 03:20:04
i didn't know that kind of thing was possible. o.0
it even picked up the colours.
 Abandoned Russian Nuclear Silo
#1590 posted by Vondur [195.218.191.171] on 2011/02/15 16:13:35
 ....with A FEMALE S.T.A.L.K.E.R.
#1591 posted by RickyT33 [86.139.217.189] on 2011/02/15 16:40:20
 L4D
#1592 posted by ijed [216.241.20.2] on 2011/02/18 18:35:30
#1593 posted by Spirit [80.171.84.18] on 2011/02/20 01:35:06
Gorgeous pixel-art from the development of The Dig, warning, lots of images; http://home.comcast.net/~ervind/digbm1.html
 Stairs
#1594 posted by Vondur [91.76.68.95] on 2011/02/20 21:07:10
 Re: Stairs.
#1595 posted by onetruepurple [89.79.96.4] on 2011/02/20 21:30:10
 ...not Sure What You Mean?
#1596 posted by pjw [96.42.24.247] on 2011/02/23 03:15:42
They're just enclosed circular stairs. Albeit cool ones. Some of those pics are amazing though. I love the sheer style of the trees-into-railings.
 Yep...
#1597 posted by JPL [82.227.229.44] on 2011/02/23 11:33:36
Amazing stair boxes :)
 Stair Boxes = Source Engine.
#1598 posted by biff_debris. [75.131.46.145] on 2011/02/24 22:06:09
Elusive Combine Technology.
 Czg Posted This In Chat
#1599 posted by Zwiffle [97.87.57.94] on 2011/02/26 01:24:01
#1600 posted by metlslime [159.153.4.50] on 2011/02/26 01:41:52
nice
 That
#1601 posted by DaZ [92.26.160.214] on 2011/02/26 02:08:30
was some of the most awesome architecture/industrial photography I have e....tits!
But seriously, that's 5 pages of awesome right there!
 That's Good Stuff.
#1602 posted by pjw [96.42.24.247] on 2011/02/26 02:56:13
Bookmarked.
 Cool:
#1603 posted by RickyT33 [86.25.13.241] on 2011/02/26 06:31:45
 That
#1604 posted by biff_debris. [75.131.46.145] on 2011/02/26 10:50:52
looks like that scene in Alien before Dallas buys it.
 It's My New Wallpaper
#1605 posted by RickyT33 [86.25.13.241] on 2011/02/26 16:56:15
 What The..??
#1606 posted by necros [99.227.131.204] on 2011/02/27 02:22:02
 Is That
#1607 posted by RickyT33 [86.25.13.241] on 2011/02/27 02:49:51
a red army symbol on the ceiling?
 I KNOW!
#1608 posted by Drew [70.53.224.153] on 2011/02/27 03:01:19
What/where the fuck is that?
 Makes Me Think Of
#1609 posted by meTch [99.58.205.164] on 2011/02/27 03:49:06
 Russian UFO's!
#1610 posted by DaZ [78.147.152.167] on 2011/02/27 13:31:58
strange encounters of the communist kind.
 Yeah!
#1612 posted by ericw [161.184.107.29] on 2011/02/28 10:36:18
That was one of the craziest!
there was a link in the comments on that blog (awesome find btw), apparently it's the house monument of the Bulgarian communist party:
http://www.archdaily.com/101626/forgotten-monuments-from-the-communist-era-in-bulgaria/
 Here's More
#1613 posted by Vondur [195.218.191.171] on 2011/02/28 15:15:31
 COOL
#1614 posted by Drew [70.53.224.153] on 2011/02/28 18:25:08
that's so fucking badass.
looks way cooler in the 1st shots though.
 More Of That Neogothic Physics-defying Stuff.
#1615 posted by grahf [98.244.76.21] on 2011/02/28 19:20:11
#1616 posted by Zwiffle [66.170.5.18] on 2011/02/28 22:55:22
I'm unsure if those sankakucomplex links NSFW so I will just not click them while I'm at work.
"I will draw a huge, detailed and impossible city scape. Now... I can rest. No...wait... its missing something... ah! Yes, anime school girls within a millimeter of juicy pantie shots."
Might be petty but shit like that really takes me out of a picture. Not that western fantasy crap doesn't do it too. They draw a wonderful landscape, set a great atmosphere, then put in a crack-whore wearing what must be the world's most painful set of underwear.
Vote Giger etc etc.
#1618 posted by Text_Fish [82.46.88.121] on 2011/03/01 00:16:06
"I will draw a huge, detailed and impossible city scape. Now... I can rest. No...wait... its missing something... ah! Yes, anime school girls within a millimeter of juicy pantie shots."
Might be petty but shit like that really takes me out of a picture. Not that western fantasy crap doesn't do it too. They draw a wonderful landscape, set a great atmosphere, then put in a crack-whore wearing what must be the world's most painful set of underwear.
Vote Giger etc etc.
Quoted for truth. I used to be rather fond of the Anime style until it started cropping up all over the place. A few months back I was searching for good tutorials on creating character concept art and 99% of my results pointed to shitty off-scale line drawings with tiny cheerleader uniforms and giant watery eyes. I also recently visited a primary school and as I walked down the main corridor all the art boards were covered with anime faces drawn by the six and seven year olds, so I guess we can expect the same rinse and repeat rubbish for another eighty years at least.
/rant
 Darrow.
#1619 posted by biff_debris. [75.131.46.145] on 2011/03/01 22:07:10
 Geoff Darrow Is Insane
#1620 posted by Zwiffle [184.60.27.118] on 2011/03/01 23:13:42
That's just bananas.
 For You Art Monsters Out There
#1621 posted by Zwiffle [97.87.57.94] on 2011/03/02 04:19:45
 Bike Race In Chile
#1622 posted by Zwiffle [184.60.27.118] on 2011/03/03 18:43:11
Pretty awesome, limited visibility but it might inspire you
http://www.i-am-bored.com/bored_link.cfm?link_id=57257
 That Looks Like
#1623 posted by ijed [216.241.20.2] on 2011/03/03 20:07:17
The principal port town, Val Pariaso.
I like the 'stray dog' special event, perfect for games. There's strays all over the place in Chile in general.
 There's Actually A Game For The PlayStation2
#1624 posted by meTch [99.39.168.52] on 2011/03/03 21:04:18
http://www.youtube.com/watch?v=ckDlq-Eu_48
There is a South America level but I'm not sure where it takes place.
 The Bike Race Movie
#1625 posted by Mike Woodham [87.127.250.2] on 2011/03/07 18:01:08
Great stuff.
Some of the jumps looked pretty impressive and the sense of speed was there the whole way.
 Bulletstorm Concepts
#1626 posted by Zwiffle [184.60.27.118] on 2011/03/10 22:41:04
#1627 posted by Spirit [80.171.52.249] on 2011/03/16 20:32:55
Some particle accelerator pr0n, awful quality thanks to sucky phone cam.
http://hannes.enjoys.it/stuff/desy/
That's some of the shut-down HERA. http://en.wikipedia.org/wiki/Hadron_Elektron_Ring_Anlage
#1628 posted by Kinn [86.153.224.11] on 2011/03/16 20:36:42
Some particle accelerator pr0n
You weren't kidding
http://hannes.enjoys.it/stuff/desy/Hera06.jpg
 How Can I Unsee That Now, Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
#1629 posted by Spirit [80.171.52.249] on 2011/03/16 21:11:53
Appropiately that unit's purpose is to widen or tighten the "beam".
 Some Tech Ref
#1630 posted by Vondur [91.76.85.99] on 2011/04/09 17:25:11
 Military Gun Bunker Of Old
#1631 posted by Vondur [195.218.191.171] on 2011/04/13 09:32:13
#1632 posted by necros [99.227.131.204] on 2011/04/14 02:16:56
makes me want to play stalker again.
also, 2 and 27 are fantastic shots.
 Fuck You Ethan
#1634 posted by ijed [190.22.101.200] on 2011/05/18 07:06:46
 For Spirit ;)
#1635 posted by RickyT33 [86.172.175.149] on 2011/05/20 15:57:17
http://www.webbaviation.co.uk/lakes/BroughamCastle.jpg
Seriously though that's not far from where I live - about 20 minutes walk from my house infact :D
 Psygnosis Cover Art
#1636 posted by Spirit [80.171.154.119] on 2011/05/21 10:11:09
 Aww
#1637 posted by starbuck [108.74.160.78] on 2011/05/21 22:00:57
man I totally bum those old airbrushed covers. I'd love to see a game that tried to capture that style. Especially the alien landscapes.
 Headfooted Things Aka Cephalopods
#1638 posted by bamby [83.150.80.193] on 2011/05/31 19:59:27
 For Cardo
#1639 posted by Zwiffle [71.86.226.202] on 2011/06/01 00:12:38
#1640 posted by Zwiffle [97.87.57.94] on 2011/06/05 05:56:53
 Pretty Awesome Indeed
#1641 posted by megaman [94.221.97.192] on 2011/06/05 10:25:54
if a bit lacking in originality.
 Yeah,
#1642 posted by necros [99.227.131.204] on 2011/06/05 20:06:12
the skill involved is impressive, but the theme not so much. :P
still, i'm in awe at all the detail the guy put in on all that stuff.
 Cthulhu Monster Blog
#1643 posted by Zwiffle [71.86.226.202] on 2011/06/09 02:08:23
 Nice Find
#1644 posted by jt_ [24.11.39.160] on 2011/06/09 04:51:52
I need more time to read more lovecraft.
 Great Blog Name
#1645 posted by Drew [98.124.27.247] on 2011/06/09 16:18:26
 Great Subtitle
#1646 posted by ijed [190.163.202.230] on 2011/06/11 08:44:11
"Eldritch Stygian Horror"
#1647 posted by rj [86.0.166.158] on 2011/06/12 01:43:39
i just found out from a work colleague that wollaton hall in nottingham will be used for exterior shots of the wayne manor in 'the dark knight rises'. couldn't find any official news verifying it but it's an awesome looking building and would seem like a great fit:
http://www.google.co.uk/search?q=wollaton+hall+nottingham&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&hl=en&tab=wi&biw=1680&bih=937
 Looks Nice
#1648 posted by DaZ [92.26.166.23] on 2011/06/12 03:12:12
Sure it isn't the same building they used in Begins? Looks almost identical :)
#1649 posted by rj [86.0.166.158] on 2011/06/12 12:43:40
i had to check! very similar style, different shape & setting though: http://lucianogalasso.files.wordpress.com/2010/04/bb-house.jpg
 Ahh Yes!
#1650 posted by DaZ [2.96.238.78] on 2011/06/12 14:55:17
The lack of huge motherfucking stairs infront of the house should have given it away :) Silly me
 That's Weird
#1651 posted by onetruepurple [89.79.96.4] on 2011/06/12 15:31:31
Because the stairs weren't burned down in Begins :D
 Industrial
#1652 posted by Zwiffle [71.86.226.202] on 2011/06/22 19:41:46
#1653 posted by Spirit [80.171.52.188] on 2011/06/23 17:54:03
#1654 posted by jt_ [68.42.82.10] on 2011/06/23 18:00:52
Those look like they could be really nice super meat boy levels.
 Just A Reminder
#1655 posted by Zwiffle [97.87.57.94] on 2011/06/24 01:53:36
I'm pretty sure I posted this before, but in case people forgot/missed it, this subreddit is pretty spectacular
http://www.reddit.com/r/ImaginaryLandscapes/
 Castle Hexen
#1656 posted by jt_ [68.42.82.10] on 2011/07/03 05:47:45
Castle Hexen in Minecraft.
 What
#1657 posted by Zwiffle [71.86.226.202] on 2011/07/06 20:40:59
#1658 posted by Zwiffle [71.86.226.202] on 2011/07/08 23:53:21
#1659 posted by Zwiffle [71.86.226.202] on 2011/07/09 01:03:06
 Nice
#1660 posted by jt_ [68.42.82.10] on 2011/07/09 01:48:00
That second picture needs moar statues.
 1st One Is Terrific!
#1661 posted by Drew [216.168.120.219] on 2011/07/09 06:35:43
looks like a tronyn map
 First What Reminds Me Of This Wat:
#1662 posted by bear [217.115.56.186] on 2011/07/10 18:57:02
 Me Too!
#1663 posted by Drew [216.168.120.219] on 2011/07/10 21:36:39
I've been there, was trying to remember the name of it!
#1664 posted by megaman [88.64.190.200] on 2011/07/11 13:14:34
 I Was There Too
#1665 posted by bear [217.115.56.186] on 2011/07/11 22:01:18
around five years ago, it appears to be much more complete now from the google images than it was then.
#1666 posted by Zwiffle [97.87.57.94] on 2011/07/15 05:09:07
#1667 posted by Zwiffle [97.87.57.94] on 2011/07/16 01:54:57
#1668 posted by RickyT33 [94.13.59.170] on 2011/07/16 05:02:49
That mountain is tryuing to eat the castle 00
#1669 posted by RickyT33 [94.13.59.170] on 2011/07/16 05:03:14
(has idear.....)
 Castle In Cave
#1670 posted by bamby [82.181.63.85] on 2011/07/16 17:31:55
It's in Slovenia. Damn missed it. Have to go back to that country for at least a week.
 Maybe This Will Inspire Your Mappery
#1671 posted by Zwiffle [71.86.226.202] on 2011/07/18 20:59:41
 Huh
#1672 posted by megaman [88.66.38.227] on 2011/07/19 10:12:58
that is really fucking ugly :(
#1673 posted by Zwiffle [71.86.226.202] on 2011/07/20 23:14:13
#1674 posted by megaman [88.64.188.59] on 2011/07/22 10:10:50
#1675 posted by Zwiffle [71.86.226.202] on 2011/07/22 17:14:20
 I Want This In My Apartment
#1676 posted by Zwiffle [97.87.57.94] on 2011/07/27 02:06:05
 Indeed
#1677 posted by jt_ [68.42.82.10] on 2011/07/27 04:34:30
There needs to be a monocle icon.
 God.
#1678 posted by Text_Fish [82.46.88.121] on 2011/07/27 22:25:13
It annoys me to think just one of those dusty old books is probably worth more money than everything I own.
#1679 posted by Zwiffle [71.86.226.202] on 2011/07/29 20:54:11
#1680 posted by Spirit [80.171.143.180] on 2011/07/31 11:47:27
If you have some free time do dive into the game screenshots at http://deadendthrills.com/
If I was making a game, I would hire this person to make screenshots. Gorgeous art.
 Indeed
#1681 posted by JPL [82.234.167.238] on 2011/07/31 14:36:43
those shots are really good :D
 Yeah
#1682 posted by megaman [88.66.10.53] on 2011/07/31 16:35:16
fucking awesome.
#1683 posted by Zwiffle [97.87.57.94] on 2011/07/31 16:53:04
 Tihi
#1684 posted by bear [217.115.56.186] on 2011/08/04 18:02:53
 Amon Tobin : Isam Live
#1685 posted by grahf [71.62.148.104] on 2011/08/09 10:11:27
http://www.derivative.ca/Events/2011/AmonTobinVSquared/
An old buddy of mine from high school was one of the lead programmers on this. Super impressive stuff, fascinating technology.
#1686 posted by metlslime [67.188.81.46] on 2011/08/09 10:21:06
yeah, hope it's cool, i'm going to see it in october.
 Wow
#1687 posted by DaZ [89.243.12.171] on 2011/08/09 14:26:10
that was amazing :) and he's coming to London! (if London hasn't torn itself apart by then :( )
#1688 posted by Spirit [80.171.98.160] on 2011/08/13 00:41:40
 Spirit
#1689 posted by JPL [82.234.167.238] on 2011/08/13 09:38:25
These shots are awesome, despite they look like giant flying jellyfish... :P http://i.telegraph.co.uk/multimedia/archive/01446/jellyfish_1446980c.jpg
 Doom And Architecture
#1690 posted by Killes [178.24.216.81] on 2011/08/16 11:42:52
Came across this, figured might interest some here, not sure if its been posted before, too lazy to search :
http://thefunambulist.net/2011/07/26/guest-writers-essays-05-learning-from-doom-by-viktor-timofeev/
 I've Seen That Elsewhere
#1691 posted by megaman [88.66.43.119] on 2011/08/16 12:11:06
I skimmed over that but remember zero valuable information in the article, is there anything in there?
#1692 posted by metlslime [159.153.4.50] on 2011/08/16 20:13:18
yeah... i remember that article too. He went to a lot of effort to document stuff that he basically doesn't understand, so there's not much insight to be had.
 Playing Through Painkiller: Overdose
Which isn't a very good game, but it is very pretty. I've been taking screenshots as I go through for my own reference, but if anyone else is interested here's my Steam folder. I haven't uploaded all of them yet.
My Steam Screenshots
Teaser
 PCF
#1694 posted by ijed [190.22.9.237] on 2011/08/20 05:41:35
Should just hire Necros and be done with it.
#1695 posted by necros [99.227.131.204] on 2011/08/23 02:07:07
i wouldn't even make it to the first milestone on a commercial team.
#1696 posted by necros [99.227.131.204] on 2011/08/23 02:07:52
also, those screens are beautiful. never played the expack.
I have a load more shots btw will upload them soon. The game stresses the engine and crashes quite a bit (and load times are immense) :E
Also for some reason it stops taking screenshots after a while. Kinda annoying. The last level is pretty awesome though :)
#1698 posted by Zwiffle [97.87.57.94] on 2011/08/29 02:10:49
 Been Watching And Looking At Big Mountains A Lot Recently
#1699 posted by RickyT33 [94.13.59.170] on 2011/08/30 14:41:31
I watched Everest B.T.L series 1, 2 and 3, Touching the Void, K2 the Ultimate High, Alive. During reading on google I found this:
http://upload.wikimedia.org/wikipedia/commons/7/72/Annapurna_from_west.jpg
Meant to be the most dangerous mountain of all. A lot of mountains are known in local folklore to be the homes of gods and evil spirits.
This is not the best reference, but it contains a load of names for Mount Everest, and their meanings:
http://answers.yahoo.com/question/index?qid=20080501034357AAuxrt3
Could be a good theme for a map - evil mountain spirit. Although I think Necros probably already won that one!
 Also
#1700 posted by RickyT33 [94.13.59.170] on 2011/08/30 14:42:15
Apparently 1 in 3 climbers to set foot on K2 die.
 Touching The Void
#1701 posted by nitin [124.170.26.234] on 2011/08/30 15:11:59
complete madness!
#1702 posted by Zwiffle [71.86.226.202] on 2011/08/30 16:01:04
Ricky I would bet that 3/3 climbers to set foot on K2 die. Everything dies. :(
 Haha
#1703 posted by RickyT33 [86.140.233.0] on 2011/08/30 16:53:20
I mean they die on their expedition. They go onto the mountain in that instance, and perish the very same trip. 1 in 3. That's a lot. The mortality rate for females climbing everest is (or was anyway) 100%. Something like five women atleast, all died.
 Not Everest, Sorry
#1704 posted by RickyT33 [86.140.233.0] on 2011/08/30 16:55:12
I meant to say K2.
#1705 posted by Spirit [80.171.144.243] on 2011/08/30 18:27:36
Sounds like they were dying to get up.
 Spirit...
#1706 posted by starbuck [76.126.47.82] on 2011/08/31 00:05:57
... wins the honorary top-voted-Reddit-comment of the day
 High Altitude Mounaineering Is Crazy Shit
#1707 posted by mwh [120.136.5.22] on 2011/08/31 01:22:46
At least the people doing it usually know the risks though.
 Starbuck
#1708 posted by Spirit [80.171.127.168] on 2011/08/31 10:11:14
You mean I
PUTS ON SUNGLASSES
made it to the top?
 Yeah But The Top Is Only The Half Way Mark
#1709 posted by RickyT33 [86.140.233.0] on 2011/08/31 10:30:27
80% of accidents happen during descent.
 ...
#1710 posted by starbuck [76.126.47.82] on 2011/09/01 04:59:22
Sigh...
*Tries to click upvote button*
 Chernobyl Pics
#1711 posted by DaZ [92.26.173.4] on 2011/09/01 16:49:18
 And Obligatory HDR...
#1712 posted by metlslime [159.153.4.50] on 2011/09/01 20:04:54
 Yeah
#1713 posted by DaZ [92.26.173.4] on 2011/09/01 21:12:48
got some nasty sharpening on most of them too, but i'll forgive it as it's more chernobyl porn for me ;)
 Sedlec Ossuary
#1714 posted by Zwiffle [71.86.226.202] on 2011/09/01 22:07:45
For those who don't know, Sedlec Ossuary is a very popular burial spot, so popular that bodies had to be exhumed to make room for new burials, and the bones of the deceased are used to decorate the place.
http://www.google.com/search?q=sedlec+ossuary&hl=en&client=firefox-a&hs=zAZ&rls=org.mozilla:en-US:official&prmd=ivns&tbm=isch&tbo=u&source=univ&sa=X&ei=xeVfToWGEbSKsALM-7Uf&ved=0CCkQsAQ&biw=984&bih=1037
Would be sweet if you could specify a design you wanted your own bones to be placed in.
"Could you arrange me in a sort of pile with five bones poking straight up? Make the middle one taller too."
 Waterfall Thing In Lebanon
#1716 posted by metlslime [159.153.4.50] on 2011/09/08 00:55:01
Seems to be called "The Balaa Pit"
http://i.imgur.com/0OzGF.jpg
#1717 posted by Zwiffle [97.87.57.94] on 2011/09/09 01:38:00
It's not much to look at right now, but with a little more drab and less lighting it could be a pretty cool area.
http://imgur.com/gallery/wlVmr
 Ahahah
#1718 posted by megaman [80.171.0.207] on 2011/09/09 09:12:05
"Now I feel poorer"<\q>
 Dude Makes Cs_italy For Lover
#1719 posted by inertia [68.175.3.200] on 2011/09/14 04:39:50
 Aluminium Plants In Russia
#1720 posted by Vondur [91.76.61.134] on 2011/09/14 18:31:33
#1721 posted by Zwiffle [71.86.226.202] on 2011/09/15 19:31:45
Massive concept art dump, lots of which can be found at other places but still a cool thread
http://fuckyeahconceptart.tumblr.com/
#1722 posted by Spirit [80.171.85.234] on 2011/09/15 20:31:36
#1723 posted by Zwiffle [97.87.57.94] on 2011/09/16 14:40:05
If this doesn't look like a new FPS I don't know what does.
http://imgur.com/gallery/eub3m
 Fabiensanglard.net
#1724 posted by jiri_b [88.75.154.58] on 2011/09/21 01:30:36
a blog with lot`s of game related stuff, very nice illustrations and designs.
http://fabiensanglard.net/
 The Biggest Battleships Ever Built
#1725 posted by Yamato [82.181.63.85] on 2011/10/02 21:18:32
Yamato and Musashi. Yamato museum in Kure city, Hiroshima prefecture.
http://homepage3.nifty.com/tompei/YamatoMuseum.htm
AFAIK they used ship model kit greebles in Star Wars models.
 Cool Towers
#1726 posted by Zwiffle [71.86.226.202] on 2011/10/05 23:21:21
#1727 posted by necros [99.227.131.204] on 2011/10/09 18:25:57
huh... looks like something out of minecraft. :P
 Fear Of Heights
#1728 posted by madfox [94.215.210.233] on 2011/10/12 00:01:35
 You Are...
#1729 posted by JPL [82.227.229.44] on 2011/10/12 09:48:45
... already living there man.... :(
 What If I My Keys Drop Down?
#1730 posted by madfox [94.215.210.233] on 2011/10/12 11:01:04
 That Looks Amazing!!!
#1731 posted by RickyT33 [217.44.35.184] on 2011/10/12 11:12:15
Really, really cool. Reminds me of Blood for some strange reason, possible the UI design.
 Old Armenian Church
#1732 posted by Vondur [195.218.191.171] on 2011/10/18 08:53:49
#1733 posted by Zwiffle [71.86.226.202] on 2011/10/18 17:58:48
Wow that's like a Quake level in real life with inappropriate lighting. Nice find.
#1734 posted by Spirit [80.171.81.159] on 2011/10/19 21:20:43
Haven't read this yet, might be bollocks, might be good: http://altdevblogaday.com/2011/10/19/boss-design-tips-from-a-combat-designer/
Anyways, be careful with that link. There are multiple game design related posts by different developers each day and you can lose a lot of time.
#1735 posted by Spirit [80.171.81.159] on 2011/10/19 21:28:15
read it and I recommend it if you care about boss monster design (should have mentioned the topic above). interesting tidbits.
 Moebius
#1736 posted by Zwiffle [71.86.226.202] on 2011/10/20 21:58:11
 Nice Catch, Zwiffle
#1737 posted by madfox [94.215.210.233] on 2011/10/20 23:29:04
I admire Giraud a long time. His strips are realy outragious, and cumbers on the edge of imagination.
#1738 posted by mwh [120.136.5.22] on 2011/10/21 01:28:25
Is it bad that I look at that Armenian church and all I see is the over done HDR?
 MWH - Yes That Is Bad
#1739 posted by RickyT33 [2.216.134.129] on 2011/10/21 01:32:41
Zwiffle - the seamonster is one of the coolest pictures evar!!!
 I Dont Come Here Much Anymore
#1740 posted by grahf [137.118.147.222] on 2011/10/21 08:01:10
but i found some concept art i thought you guys might like.
http://mcqueconcept.blogspot.com/
#1741 posted by Zwiffle [71.86.226.202] on 2011/10/21 16:18:18
Oh yeah I love that guy's art. :) I have his airship stuff on my phone, never saw that castle of the damned pic or whatever. That is awesome.
 Yep
#1742 posted by grahf [137.118.147.222] on 2011/10/21 20:02:11
very quake-ish i thought.
 Flooded Temple
#1743 posted by Zwiffle [97.87.57.94] on 2011/10/23 03:41:04
 Diablo2 Act 3 Before The Last Dungeon
#1744 posted by megaman [88.66.22.69] on 2011/10/24 00:15:42
 Some More Moebius
#1745 posted by biff_debris. [96.38.99.22] on 2011/10/25 17:41:18
http://www.duneinfo.com/unseen/moebius/ Oh, what would have been. Not that I don't totally dig Lynch's version of Dune.
 Great Site
#1746 posted by websterdood [90.202.182.146] on 2011/11/03 11:44:49
 Nature's Jaws
#1747 posted by bamby [82.181.208.71] on 2011/11/07 23:14:28
http://naturewantstoeatyou.tumblr.com/
Did you know that the moray eel actually has a second set of jaws
 Dunkleosteus Win
#1748 posted by jt_ [174.252.244.240] on 2011/11/08 00:18:38
 Chartres Cathedral Roof
#1749 posted by ericw [142.179.129.40] on 2011/11/08 23:13:11
 Wow
#1750 posted by JPL [82.234.167.238] on 2011/11/09 20:32:11
Impressive !!!
 I Like Nature Wants To Eat You
#1751 posted by mwh [120.136.5.22] on 2011/11/10 02:09:03
 !
#1752 posted by bear [217.115.56.186] on 2011/11/14 18:17:32
 Bear
#1753 posted by JPL [82.227.229.44] on 2011/11/15 09:01:26
If it is not a fake, this is awesome... really beautiful !
 Don't Look Faint To Me
#1754 posted by madfox [94.215.210.233] on 2011/11/16 19:36:06
and almost Space Odessey!
 I Find This Inspiring
#1755 posted by gb [46.142.55.58] on 2011/11/17 12:49:29
#1757 posted by Zwiffle [97.87.57.94] on 2011/11/18 01:57:46
http://imgur.com/gallery/M5EWw
Just a bit of lighting reference I s'pose.
 Maybe More Lighting Ref
#1758 posted by Zwiffle [97.87.57.94] on 2011/11/18 02:02:28
 Monster Design
#1759 posted by megaman [79.219.101.153] on 2011/11/19 13:15:36
#1760 posted by Zwiffle [97.87.57.94] on 2011/11/21 08:04:04
 Wow
#1761 posted by JPL [82.227.229.44] on 2011/11/21 08:34:19
Storm shots are amazing...
 Yeah
#1762 posted by Drew [70.52.21.8] on 2011/11/21 14:38:42
really cool zwiffle.
Background quality.
#1763 posted by RickyT33 [90.220.150.150] on 2011/11/21 18:52:32
http://bigpicture.ru/wp-content/uploads/2011/11/1694-990x660.jpg
(from Vondur/Zwiffle's links)
No wonder people used to believe in god (I know some people believe in God, I just mean that a cloud formation like that totally looks like it could be a big angry god-like entity)
 For Metlslime
#1764 posted by JPL-impossible to loggin :P [91.151.119.165] on 2011/11/24 11:22:18
 Ricky
#1765 posted by starbuck [94.194.57.126] on 2011/11/30 19:38:02
I don't know why we stopped believing in Thor, dude is legit.
 Overgrown Buildings
#1766 posted by negke [31.18.177.156] on 2011/12/06 11:26:06
 Unfinished Work Available
#1767 posted by ziffon [62.247.128.254] on 2011/12/13 14:52:07
So here's a crazy thought.
Every level designers/artist have their own process for making maps. My self test a lot of ideas which I never finish. Somestimes there is an idea which I like and it carries over to another map and then I try to make that idea better. Most of the times I never finish my maps. For me it's a big task which takes up a lot of my time. I'm probably the slowest level designer in this community. However, I know that I get inspired by looking at other peoples work. Be it finished or unfinished.
So I've uploaded 2 of my unfinished maps for the community to do what ever they want with. Ignore it or get inspired is up to you. I don't consider myself the owner of the maps anymore so go ahead and do what ever you want with them.
I just wanted to give something to the community and test this crazy idea.
The maps can be found here:
ziffon1.zip
ziffon2.zip
 Good Read
#1768 posted by ziffon [62.247.128.254] on 2011/12/13 14:58:11
 Recommended
#1769 posted by ziffon [62.247.128.254] on 2011/12/13 15:00:02
 Suprised Nobody Has Posted This Yet...
#1771 posted by metlslime [159.153.4.50] on 2012/01/06 19:37:22
Bunch of photos from a Russian rocket factory...
http://lana-sator.livejournal.com/160176.html#cutid1
(probably been posted to #tf for a week already, though, knowing vondur)
 Amazing
#1772 posted by DaZ [78.147.108.106] on 2012/01/06 21:35:49
thanks for posting :)
#1773 posted by necros [99.227.132.108] on 2012/01/06 22:06:17
how the heck do they get in those place?! that looks amazing-- like it'd be the best map ever, even. :P
 Awesome, Thanks!
#1774 posted by ericw [142.179.129.40] on 2012/01/07 00:03:12
checked it out in google translate, the narration is interesting.
 Did Not Bother To Check If It's Been Posted...
#1775 posted by the silent [80.17.142.66] on 2012/01/12 10:23:51
..but I guess you level designing buffs may get a kick out of this:
http://www.scoutingny.com/?p=4765
 Wow
#1776 posted by JPL [82.227.229.44] on 2012/01/12 13:10:19
that's awesome !
#1777 posted by JneeraZ [199.255.40.36] on 2012/01/18 15:59:25
 Heh
#1778 posted by Vondur [91.76.64.82] on 2012/01/18 17:37:25
but qguy wears constant screaming grimace.
still, nice model :)
 I Like It All
#1779 posted by Text_Fish [94.169.119.204] on 2012/01/18 18:15:48
except for the boots, which look a bit Anime-silly to me. I realise original Quake guy has massive boots too, but he can pull it off. :P
 The Arms Are Too Think
#1780 posted by SleepwalkR [92.231.104.46] on 2012/01/18 20:54:34
This guy can't move quickly with such a body!
 Thick, Of Course
#1781 posted by SleepwalkR [92.231.104.46] on 2012/01/18 20:54:43
 Proportions
#1782 posted by megaman [79.227.163.217] on 2012/01/18 21:21:18
 Get That Marine Some Ex-Lax
#1783 posted by Scampie [72.12.65.92] on 2012/01/19 07:41:33
 He Notes The Proportion Errors In His Post!
#1784 posted by nitin [124.170.49.96] on 2012/01/19 09:45:58
 Nuclear Reactor Cutaways
#1785 posted by sock [96.49.154.150] on 2012/01/23 09:12:34
 Those
#1786 posted by megaman [79.227.174.125] on 2012/01/23 09:14:37
scare me to death :/
 Incase Bitches Don't Know
#1787 posted by greybox [108.82.239.67] on 2012/01/25 01:47:52
 More Industrial Stuff
#1788 posted by sock [96.49.154.150] on 2012/01/25 05:09:37
http://www.youtube.com/watch?v=ZLkOvBpPpU8
I love the lighting effects more than the architecture but I am sure someone here will dig the pipes and stuff.
#1789 posted by Killes [178.25.167.113] on 2012/01/28 13:47:07
Very nice, thanks for that.
 Sock
#1790 posted by JPL [82.234.167.238] on 2012/01/28 14:24:44
Nice video you find out there ! Very good reference for industrial design, really ;)
#1791 posted by necros [99.227.132.108] on 2012/01/29 19:38:54
2:05 - 2:28 crazy awesome, especially the first one... like being in a canyon made of metal. o.o
 Russian Aluminium Processing Plant In Hires For Wallpapers ;)
#1792 posted by Vondur [195.218.191.148] on 2012/02/10 08:50:30
 Nice
#1793 posted by RickyT33 [2.124.172.60] on 2012/02/10 19:37:02
#1794 posted by JneeraZ [199.255.40.36] on 2012/02/10 19:47:02
This site is amazing. Just started up a few weeks ago and they add a new concept artist almost every day. TONS of environmental eye spooge in here.
http://www.conceptroot.com/
 Willem
#1795 posted by Zwiffle [97.87.57.94] on 2012/02/10 21:07:08
I think I just decided to stop living in reality altogether. I am going to jump into the internet through my monitor and live in that website.
#1796 posted by sock [96.49.154.150] on 2012/02/10 23:17:04
@Willem, amazing link thanks :)
@Vondur, crazy over-sized factory!
#1797 posted by necros [99.227.132.108] on 2012/02/11 21:15:56
two great links! thanks vondur and willem!
 Some More Industrial Refs
#1798 posted by Vondur [195.218.191.148] on 2012/02/13 07:59:47
 Cool
#1799 posted by DaZ [78.147.167.251] on 2012/02/13 10:45:29
Looks like DICE visited that place and based the entire visual style of Mirror's Edge on it :)
 Chernobyl In Winter
#1800 posted by Vondur [195.218.191.148] on 2012/02/13 11:06:47
 Centralia
#1801 posted by bamby [82.181.204.201] on 2012/02/14 00:19:11
http://en.wikipedia.org/wiki/Centralia,_Pennsylvania
This was a world where no human could live, hotter than the planet Mercury, its atmosphere as poisonous as Saturn's. At the heart of the fire, temperatures easily exceeded 1,000 degrees [Fahrenheit]. Lethal clouds of carbon monoxide and other gases swirled through the rock chambers. - David DeKok (1986)
 Silent Hill
#1802 posted by jt_ [68.42.82.10] on 2012/02/14 01:18:34
 Mayan/Aztec Floaty Futurism
#1803 posted by Zwiffle [97.87.57.94] on 2012/02/14 18:53:18
 Re: Centralia
#1804 posted by Tronyn [24.79.203.208] on 2012/02/15 06:46:30
I think I saw a documentary about that place, or at least somewhere very like it; one scientist remarked "we mined to get resources to bomb other countries, and what can you say, it ended up destroying this place too."
 True Skate
#1805 posted by metlslime [159.153.4.50] on 2012/02/22 20:30:48
This is just some iOS skateboard game, but I like the use of color, texture and lighting in these shots. Kind of reminds me of a cross between Mirror's Edge and Team Fortress 2:
http://toucharcade.com/wp-content/uploads/2012/02/screenshot_01.jpeg
http://toucharcade.com/wp-content/uploads/2012/02/screenshot_03.jpeg
http://toucharcade.com/wp-content/uploads/2012/02/screenshot_04.jpeg
I could see a quake 3 map looking really nice with this sort of look.
#1806 posted by necros [99.227.132.108] on 2012/02/22 22:59:17
shadows on the underside of the highway are sweet
 Just Realised
#1807 posted by Spirit [213.39.147.47] on 2012/02/25 23:32:41
This room and the mechanics inside are just fucking ace: http://i.imgur.com/Twzvg.jpg (e4m2)
#1808 posted by necros [99.227.132.108] on 2012/02/27 03:17:22
really? i didn't like the way there were just contrived things there to allow you to reach places, like those thick beams and that suspended platform.
 That Room
#1809 posted by Kinn [109.150.216.190] on 2012/02/27 03:32:55
just reminds me how eye-gougingly bad much of the brushwork is in episode 4.
Putting r_fullbright on in that room is the Quake equivalent of opening the curtains for the morning light to illuminate whatever happens to be sharing your bed after a particularly brutal tequila party the night before.
But in both cases, whilst you can barely remember playing with it, you just know it was fun at the time.
#1810 posted by Spirit [80.171.155.229] on 2012/02/27 16:17:33
necros: That's what I love in Quake. Screw realism.
------------
Interesting write-ups about the creation of de_dust, de_dust2 and de_sienna (Counterstrike maps): http://www.johnsto.co.uk/
 Dubai
#1811 posted by negke [31.18.185.232] on 2012/03/01 01:38:11
 Dubai
#1812 posted by Kinn [109.150.216.190] on 2012/03/01 01:58:39
Either that, or a really spergy minecraft map.
 Futuristic Photo Decay
#1813 posted by sock [24.82.147.76] on 2012/03/05 01:47:33
 Professional Photography Blog
#1814 posted by Re:Futuristic Photo Decay [77.126.16.37] on 2012/03/05 16:17:45
 Above Post Feels Spammy...
#1815 posted by metlslime [67.188.81.46] on 2012/03/05 16:25:11
yea/nay?
 Kill It With Beer
#1816 posted by Spirit [80.171.145.222] on 2012/03/05 16:29:06
 Yes Slime
#1817 posted by Vondur [91.76.60.252] on 2012/03/05 19:25:15
oblitertate it
 Virtual Tour Of CERN
#1818 posted by sock [24.82.147.76] on 2012/03/09 05:16:44
http://petermccready.com/
Got some nice reference stuff using 360 degree camera points + industrial sound!
#1819 posted by necros [174.113.119.133] on 2012/03/09 05:54:20
interesting concept with the 360+sound.
it's quite immersive, in fact once an image loaded with my 'back' to some dudes and when i panned over to them it kind of creeped me out how they were frozen in time yet the rest of the place felt alive.
shame there is a very audible looping and some of the samples are extremely short (< 4 seconds).
also, it helps zooming in one mousewheel 'tick' because the fov it's set at is a bit high unless you a pro gamer. :P'
thanks for that link!
 Aerial Ropeways
#1820 posted by ericw [23.17.185.198] on 2012/03/10 23:04:27
 Virtual Tour
#1821 posted by ijed [200.73.66.2] on 2012/03/12 16:03:54
Nice. That'd work great as a level portfolio format.
#1822 posted by Shambler [86.25.167.140] on 2012/03/13 21:20:17
 ^^^^
#1823 posted by metlslime [159.153.4.50] on 2012/03/13 22:41:33
Februus Depth 2
 Wow
#1824 posted by DaZ [2.96.237.9] on 2012/03/14 04:22:02
I clicked a Shambler link and didn't want to instantly sear my eyeballs out with hot pokers.
Nice pic.
 Oh
#1825 posted by Vondur [91.76.57.59] on 2012/03/14 05:30:35
needs to be mapped instantly
 Shambler
#1826 posted by Kinn [109.151.153.87] on 2012/03/14 14:33:25
needs more WIZARD METAL ONE TWO but otherwise that's an awesome use of the swampy wizard theme. In fact the transitions from wiz1_4 to wswamp2_1 work better than expected.
 Where Is That?
#1827 posted by ijed [200.73.66.2] on 2012/03/14 18:21:30
Looks similar to places in Yorkshire.
 Libraries
#1828 posted by Zwiffle [97.87.57.94] on 2012/03/19 06:19:08
 Library Concept
#1829 posted by jiri_b [88.75.146.203] on 2012/03/28 01:37:55
 Level Design!
#1830 posted by sock [24.82.147.76] on 2012/03/29 18:48:30
It is not often I see modern day level design (block-outs and scripting) on forums and explained in detail as well.
http://www.mapcore.org/viewtopic.php?f=57&t=1552&start=9285#p317400
 Where's The Explanation?
#1831 posted by megaman [79.219.106.29] on 2012/04/01 10:04:58
i just see a bunch of screenshots of the scripting.
Also, why did he choose to copy the single most boring thing out of rage? :)
 Need Some Inspiration Bitches??
#1832 posted by Shambler [86.25.222.132] on 2012/04/05 17:11:44
 I Clicked A Shambler Link
#1833 posted by DaZ [92.26.163.212] on 2012/04/05 17:48:54
and it was magical.
 I Can't Wait
#1834 posted by Zwiffle [97.87.57.94] on 2012/04/05 21:16:57
for negke to map that entire site
 Woah
#1835 posted by negke [31.18.185.232] on 2012/04/06 13:09:48
Neither do I.
 Some Nice Illustrations
#1836 posted by DaZ [78.147.153.114] on 2012/04/08 03:58:23
#1837 posted by necros [174.113.119.133] on 2012/04/10 05:28:36
 What Game Is That?
#1838 posted by Drew [216.252.91.247] on 2012/04/10 15:29:22
 Rift Darkening Deeps 02.jpg
#1839 posted by Spirit [80.171.28.195] on 2012/04/10 15:53:56
 8.bit Color Cycling With HTML5
#1840 posted by negke [31.18.185.232] on 2012/04/25 20:06:39
 Yummie
#1841 posted by wakey [80.121.104.224] on 2012/04/25 21:05:56
those Darkening Deeps would realy make a fine map. Definitely worth a try!
Those are for a project of mine:
http://imgur.com/a/vCTUs#0
(made by a artist named Ilya, just in case...)
 Uncharted 3 Environment Art
#1842 posted by metlslime [159.153.4.50] on 2012/04/25 22:45:54
#1843 posted by necros [99.227.156.158] on 2012/04/25 23:18:10
i wonder what technique they used for those sand dunes? splines i guess and then connected between them?
 Reality Sci-fi
#1844 posted by bear [79.102.10.115] on 2012/05/14 22:43:36
 Sure
#1845 posted by madfox [94.215.210.233] on 2012/05/21 22:03:30
 Fine Piece Of Craftsmanship
#1846 posted by wakey [194.166.53.44] on 2012/05/21 22:55:30
like your other models.
I can already imagine it as new floating in the air squid like foe.
 Stained Glass
#1847 posted by madfox [94.215.210.233] on 2012/05/24 20:10:57
 Neat Sculpture
#1848 posted by bear [178.28.160.61] on 2012/06/26 18:45:22
 Pretty Faithful Looking Ogre:
#1849 posted by Text_Fish [94.169.119.204] on 2012/06/30 14:47:52
 That's A Good Chocolate Replica
#1850 posted by onetruepurple [91.240.47.30] on 2012/06/30 14:50:36
Of Buddha's ugly cousin with dinosaur legs.
 ... Coated With...
#1851 posted by JPL [82.234.167.238] on 2012/06/30 15:40:00
...chocolate :P
#1852 posted by Blitz [66.235.0.204] on 2012/07/01 00:25:09
#1853 posted by Spirit [80.171.154.97] on 2012/07/08 20:40:56
 F****d Up Buildings
#1854 posted by wakey [80.121.111.236] on 2012/07/10 21:49:31
from Austria.
http://imgur.com/a/vv2nL
Will add more.
 Where's My 386?
#1855 posted by madfox [94.215.208.34] on 2012/07/22 16:32:39
Found in an old PC-Zone 1998.
Actually it are two games and a book.
http://members.home.nl/gimli/Cthula.jpg
 Patrimoine Industriel, Civil, Souterrain Et Religieux
#1856 posted by Spirit [80.171.96.84] on 2012/07/24 12:34:25
 Oh.. A French Website :D
#1857 posted by JPL [82.234.167.238] on 2012/07/24 20:06:47
Thanks Spirit: there are a bunch of cool stuff in there :)
#1858 posted by necros [99.227.156.158] on 2012/07/25 01:16:48
fuck's sake my french is bad. i had a hard time reading everything there. :(
 Nice Find Spirit!
#1859 posted by ericw [173.33.42.108] on 2012/07/27 08:00:50
 Nature Shots
#1860 posted by JPL [82.234.167.238] on 2012/08/01 20:44:05
http://www.danielbotelho.com/
Sharks section is awesome :)
#1861 posted by Scampie [72.12.65.92] on 2012/08/24 13:19:35
#1862 posted by necros [99.227.156.158] on 2012/08/24 19:28:50
http://warby.bitproll.de/misc/ww_eyes.jpg
re: sidenote on the bottom...
I know Doom3 had dynamic IK for feet and I'm sure it wasn't even the first to do that.
 Necros
#1863 posted by Bal [90.2.106.49] on 2012/08/24 22:20:18
Yeah, I'm sure plenty of games had dynamic IKs before Uncharted (Doom 3 is one of them). It was fairly rare at the time of Wind Wakers release though I think (which came out before Doom3).
Still that post is an interesting read.
 Heh
#1864 posted by DaZ [89.243.15.139] on 2012/08/24 23:33:47
Far Cry had it also
 Great Thread
#1865 posted by ijed [200.73.66.2] on 2012/08/27 17:12:16
#1866 posted by Spirit [80.171.82.60] on 2012/08/31 15:50:33
Some free-of-cost PDF mag about modeling and art: http://www.artbypapercut.com/
 HP Lovecraft Bestiary By Myles Karr
#1867 posted by Drew [98.124.1.73] on 2012/09/04 20:20:54
 Haha
#1868 posted by Drew [98.124.1.73] on 2012/09/04 20:22:11
 Rofl
#1869 posted by RickyT33 [94.13.59.186] on 2012/09/04 22:06:52
I saw the tattoo, and sat there thinking WTF...
 Old Abandoned Brickworks On An Island
#1870 posted by Kinn [86.161.215.105] on 2012/09/09 15:08:31
http://imgur.com/a/nX5Z3#0
Porth Wen - An abandoned tile factory in very picturesque surroundings on the Welsh island of Anglesey.
 Kinn
#1871 posted by JPL [82.227.229.44] on 2012/09/10 09:11:50
That would make an awesome Quake level: http://imgur.com/a/nX5Z3#14
Great link !!
 Which Island Is That?
#1872 posted by ijed [200.73.66.2] on 2012/09/10 20:12:54
 Ijed
#1873 posted by Kinn [86.161.215.105] on 2012/09/10 21:20:15
Which Island Is That?
I'll admit my post was rather ambiguous on that point, but I will leave the riddle there for your discovery, as befits my whimsical and mischievous nature.
 You're Like The Riddler
#1874 posted by ijed [200.73.66.2] on 2012/09/10 22:08:09
Oh, wait...
Selective perception wins again :P
 Akira Storyboard
#1875 posted by jiri_b [88.75.113.13] on 2012/09/13 03:27:28
 Thanks For Those
#1876 posted by ijed [200.73.66.2] on 2012/09/13 03:47:06
#1877 posted by Drew [98.124.1.151] on 2012/09/30 17:29:30
 BWahahahahwehAWWAAHHAWwahahahant
#1878 posted by Fern [63.228.70.50] on 2012/09/30 21:38:43
;]
 Texture Reference Photos
#1879 posted by megaman [79.219.111.177] on 2012/10/03 23:25:01
 Oh
#1880 posted by megaman [79.219.111.177] on 2012/10/03 23:27:28
Any other places where this would be appreciated?
 What A Gang Of Insane Fuckers...
#1881 posted by Barnak [69.159.114.168] on 2012/10/08 18:59:43
The Quake universe is real. Just look at this article, about the bloody Aztec sacrifices. Would be awesome to teleport there, at that time, with our rocket launchers and stuff, heheheee...
http://news.discovery.com/history/skulls-aztec-rituals-temple-121008.html
 250 Skulls
#1882 posted by Fern [63.228.70.50] on 2012/10/09 04:21:04
that's sgodrune territory
 I Remember
#1883 posted by ijed [200.73.66.2] on 2012/10/11 19:12:51
An aztec petroglyph I saw on Tv that depicted them piling up eyeballs and tongues, or something like that.
History channel, after a big battle apparently.
And there's always the bloodiest stuff related to Xipe Totec: http://en.wikipedia.org/wiki/Xipe-Totec
 Heh
#1884 posted by ijed [200.73.66.2] on 2012/10/11 19:21:52
 It's Not Only An Engine:
#1885 posted by wakey [88.117.44.171] on 2012/10/17 11:53:53
http://www.darkplaces.org/Home.html
Pictures of Castles etc.
Unfortunatly it seems only german and french are available as languages.
 Check This Out:
#1886 posted by Tronyn [24.79.202.92] on 2012/10/19 01:54:48
https://www.youtube.com/watch?v=7OzJVVUEeCc
trailer for the new game by a friend of mine. I'm pretty obsessed with atmosphere, so out of all his games (Nexuiz, Capsized, and the aborted Zymotic) this one looks the most exciting, since it creates a sense of place but does so with what looks like incredibly fast fluid action.
 Reminds Me Of 300
#1887 posted by wakey [91.115.20.198] on 2012/10/19 02:13:29
 Tronyn
#1888 posted by JPL [82.227.229.44] on 2012/10/19 09:20:06
Sounds interesting indeed... long time I haven't played arcade game style actually...
 Probably Repost, But Thx To Jago Anyway
#1889 posted by negke [31.18.186.190] on 2012/10/19 18:38:52
#1890 posted by Text_Fish [94.169.119.204] on 2012/10/21 09:44:09
Maybe just my feverish state of mind, but this seems like the website that never stops giving. And it's a bit of a descent in to madness: http://butdoesitfloat.com
#1891 posted by Spirit [80.171.128.150] on 2012/10/23 13:07:27
 Apotheon
#1892 posted by Fern [63.231.65.70] on 2012/10/31 07:13:55
looks like fun if you're on pot
 1+
#1893 posted by wakey [178.191.74.82] on 2012/11/01 18:13:25
for the pot ^^
 Hah
#1894 posted by ijed [200.73.66.2] on 2012/11/19 14:30:52
 Borderlands 2 Art
#1895 posted by metlslime [159.153.4.50] on 2012/11/21 01:14:36
 Also... Halo 4
#1896 posted by metlslime [159.153.4.50] on 2012/11/21 05:51:30
 Nice Stuff
#1897 posted by ijed [200.73.66.2] on 2012/11/21 13:33:58
Thanks.
 Wow
#1898 posted by starbuck [77.99.186.145] on 2012/11/23 01:28:03
christ, some of the texture work there is spectacular. I'd love to see their workflow on some of them.
 Wait...
#1899 posted by Kinn [86.147.148.19] on 2012/11/23 19:00:56
Kenneth Scott... Sparth...
I need to get Halo 4.
#1900 posted by Spirit [80.171.168.38] on 2012/11/23 19:25:03
PSA: The images in the post are resized by your browser which might look really terrible. Click on them for full size. Stupid blog editor!
Megatexture my ass? http://s3.amazonaws.com/polycount/halo4envart/jm30c.jpg http://s3.amazonaws.com/polycount/halo4envart/jm402.jpg
 Halo 4
#1901 posted by RaverX [79.119.3.220] on 2012/11/24 15:16:17
Halo 4 looks exactly like Doom3. I don't say I don't like it, but Halo3 was much more original.
#1902 posted by wakey [88.117.11.165] on 2012/11/24 16:32:32
said exactly the same to a friend yesterday ^^
#1903 posted by Drew [216.168.120.11] on 2012/11/28 19:55:55
#1904 posted by Spirit [80.171.154.52] on 2012/12/02 19:31:10
My random collection of Quake fan-art: http://www.quaddicted.com/quake/fan-art/
If you are bored, sort it! :)
Warning: 11MB of thumbnails.
#1905 posted by Scampie [72.12.65.92] on 2012/12/16 01:08:17
http://imgur.com/a/TUGto#0
Pong, rebuilt using original schematics. There are descriptions below each image. There is also a video of it in action:
http://www.youtube.com/watch?v=WS8JTAK34Fg
 Pong Blaster
#1906 posted by JPL [82.234.167.238] on 2012/12/16 10:45:51
.. I know somebody in my company that will spend his week-ends to resurrect this :D Electro-geek home-made game are fun !
 This.
#1907 posted by Shambler [86.25.164.245] on 2013/01/12 18:12:35
http://spaceghetto.st/?q=content/friday-january-11-125454-pm
Warning: NWS COCK at the end but a huge variety of coolness before that.
#1908 posted by Scampie [72.12.65.92] on 2013/01/13 04:49:35
why were there cocks at the end?
#1909 posted by necros [99.227.223.212] on 2013/01/13 05:41:42
heh, i thought he was kidding and it would be like a rooster or something. -_-
there is coolness though: https://lh6.googleusercontent.com/-WLaGUeGV6gU/UPBLmvGDhOI/AAAAAAAAFyY/OfCAWbwxd9o/s800/3Pjr4.jpg
#1910 posted by Scampie [72.12.65.92] on 2013/01/13 06:01:12
I'm pretty sure that was used as the design for one of the bosses in Shadow of the Colossus.
#1911 posted by Spirit [89.204.153.57] on 2013/01/15 23:05:26
great post about platformer enemy design: http://www.frogatto.com/?p=1253
 Very Good.
#1912 posted by ijed [200.73.66.2] on 2013/01/16 13:54:28
Very self aware design and disection of the why's and wherefore's.
And this comment from the article it links made me laugh:
If video games exist to make you feel like a rockstar, then power-ups are the nosecandy that fuel you and alter your world for a short time until it all comes crashing down. And then you will do anything to get another one.
Because it's exactly fucking right.
 Wall Of Words
#1913 posted by sock [200.82.42.123] on 2013/01/16 15:33:50
I thought the blog was poorly formatted and could have easily had some graphics to demonstrate the point. I also found it hard to read as a huge wall of text and I am sure it will turn away a lot of people.
Besides the formatting the thought about monsters acting in pairs is a good idea that is already used in plenty of different types of games. Introduce monster A (melee only) and then introduce monster B (range only) and then put them together to create something more challenging for the player.
Probably the most important aspect of monster design is how they are initially introduced to the player and having specially design levels to highlight their abilities is what makes them challenging.
Without solid examples it's just a block of words to me :E
Also I agree with Sock's comments. He's viewing enemy design as creating creatures to suit the environment they have in mind, rather than creating environments that do new and creative things with existing assets.
Fine if you've got artists that can churn out the new stuff like they appear to have though.
 Did You Read
#1915 posted by ijed [200.73.66.2] on 2013/01/17 12:11:16
The article it references?
Sorry, no pictures, but much more concise.
It interesting that you both take different things from the post as well.
 Stupid Links
#1916 posted by sock [200.82.42.123] on 2013/01/17 12:34:10
This is certainly the article to read, the one spirit has linked is terrible.
http://www.egometry.com/gruedorf/a-penny-for-your-thoughts-a-hundred-for-your-life/
@ijed, I wondered what you were going on about, yes the 'real' game design article is good, well thought out and for the love of god readable!
 Heh
#1917 posted by ijed [200.73.66.2] on 2013/01/17 12:52:25
Yeah, that.
 Wtf
#1918 posted by Spirit [89.204.138.39] on 2013/01/17 18:00:46
text in a browser can be adapted to your reading preferences. eg using the accessibility layout in opera. I read it on my mobile with great success.
you guys sound like you haven't played the game itself which might make the post less understandable. It's high quality free software, go get it!
#1919 posted by Scampie [72.12.65.92] on 2013/01/28 00:29:18
 Hey Look
#1920 posted by DaZ [78.147.173.226] on 2013/01/28 02:35:07
its marcher2.bsp
get on it Kinn
 Looks More Like
#1921 posted by Drew [199.180.99.7] on 2013/01/28 15:55:25
day of the lords 2 to me
 Whatever
#1922 posted by wakey [62.47.151.13] on 2013/01/29 14:10:31
it looks more alike, it's realy inspiring :)
#1923 posted by sock [200.117.111.32] on 2013/01/30 17:02:18
Warren Spector lecture 08 - Tim Willits
Got some nice information about the history of ID and he talks about Rage/ID tech 5.
 Tim Wilitis
#1924 posted by SleepwalkR [92.231.234.224] on 2013/01/30 17:41:42
is, despite all his accomplishments, a really unlikable man. He just makes me want to wipe that smirk off his face.
Also, he forgot to bring the funny.
 All His Accomplishments?
#1925 posted by onetruepurple [91.240.47.30] on 2013/01/30 17:58:17
I'm amazed he wasn't let go after Doom 3.
Him being the design lead is a relic from the times where the general assumption was "a good mapper = a good lead designer".
#1926 posted by Scampie [72.12.65.92] on 2013/01/30 18:08:14
True story: Once upon a time long ago on a dark and crunch filled night, Tim Willits was getting a snack from the vending machine in the Raven break room, and I entered the break room also in search of snacks. I said "hi" as we passed, nothing special I didn't know him other than who he was, and he didn't even so much as grunt a reply. I wasn't much a fan of his maps to begin with... but yeah, unlikable I think fits.
 Oh God
#1927 posted by SleepwalkR [92.231.234.224] on 2013/01/30 20:27:36
I can't listen to this guy anymore. It's a shame, I would have liked to watch more, but his way of talking, his unfunny jokes and the way he goes on about how he thinks Romero's an asshole make it unbearable.
#1928 posted by metlslime [159.153.4.50] on 2013/01/30 21:46:18
 You Don't Have To Like The Guy
#1929 posted by ijed [200.73.66.2] on 2013/01/30 21:58:41
 Nice Rocks As Well...
#1930 posted by ijed [200.73.66.2] on 2013/01/30 21:59:14
a challenge to get those into Q1.
 Umm
#1931 posted by sock [200.117.111.32] on 2013/01/30 22:07:48
I enjoyed the talk, I thought it was interesting from a game design point of view. He talked about MP/SP design elements, ID structures and gave some cool advice to the students at the end.
 Yeah
#1932 posted by ijed [200.73.66.2] on 2013/01/30 22:14:49
I'm still listening to it.
Informative - for all!
Entertaining - only for certain people.
#1933 posted by Spirit [80.171.40.119] on 2013/01/30 22:22:21
All the sessions are available as videos btw, eg here http://www.gameupdates.org/details.php?id=2265
 He
#1934 posted by ijed [200.73.66.2] on 2013/01/30 22:29:06
Actually reminds me a lot of the fat guy from Seinfeld.
90's humour.
 Yes!
#1935 posted by onetruepurple [91.240.47.30] on 2013/01/30 22:38:53
Actually reminds me a lot of the fat guy from Seinfeld.
http://www.bluesnews.com/miscimages/jasontim.jpg
#1936 posted by sock [200.117.111.32] on 2013/01/30 22:51:33
If I had the chance to be at any of those talks I would have loved it! Besides the looks and humour, I thought the talk was cool, but I am a fan of any Id products/lore, so I am bias.
 I Think
#1937 posted by ijed [200.73.66.2] on 2013/01/30 23:05:02
I might actually buy Rage now.
Once I can afford it.
 Shared Tragic Downward Spiral
#1938 posted by Drew [216.252.94.12] on 2013/01/31 08:23:47
 Arrr Willits
#1939 posted by wakey [178.191.77.41] on 2013/02/01 02:43:53
leave Romero alone! *whiningunderasheet*
 Lunchtime Listen
#1940 posted by sock [190.139.80.12] on 2013/02/04 19:39:48
Gabe Newell: Reflections of a Video Game Maker
http://www.youtube.com/watch?v=t8QEOBgLBQU
 Thanks Sock
#1941 posted by ijed [200.73.66.2] on 2013/02/06 00:59:01
 Same Problem As Always Though
#1942 posted by ijed [200.73.66.2] on 2013/02/06 11:45:09
Listening to Gabe Newell shuts down any productivity.
It impossible for the stuff he talks about any the way he describes things to fade into the background like a podcast or whatever.
 Community Micro Transactions
#1943 posted by sock [190.139.80.12] on 2013/02/06 15:51:44
#1944 posted by onetruepurple [91.240.47.30] on 2013/02/06 16:05:35
the locals at QuakeOne chased me out of town for giving brutal honest feedback and telling me I am childish
This is the best thing I've read all day.
 Some Thoughts
#1945 posted by ijed [200.73.66.2] on 2013/02/06 18:52:57
It's blinkered hubris to even think that your own vision of what you're making is infallible.
I think there's two main reasons why feedback is struggled with;
1. It makes you change your view on things, something most people are just not prepared to do - when people feel especially threatened they'll start making jokes at the commentators expense or just calling them names...
2. It's often hard to understand - you need to both read between the lines and extrapolate what the complaint or comment really is, at the same time not going off on a tangent.
----------------------------------------------
I'm in the post beta phase on something now and having to fight against the 'we only do high priority feedback and ignore everything else' attitude.
That could even work, but often this sloppy approach means that the feedback isn't interpreted either, so what's listed as high priority isn't really.
And probably eclipsing several other pieces of feedback that are much more intrinsically valuable.
#1946 posted by wakey [194.166.10.91] on 2013/02/06 20:26:16
http://imgur.com/a/Fd8qv
Was there today, took some pics, and thought i share them here.
 Brick Layers
#1947 posted by sock [190.139.80.12] on 2013/02/06 20:50:37
http://i.imgur.com/5ehed8Kh.jpg
I love old castle, they have such character and style. The bricks are like rings inside of a tree, showing age, style and construction methods. The image above is a perfect example of different brick types added over time. Often people building castles use to knock down other buildings to get more materials, hence why the walls often had different brick styles.
#1948 posted by Scampie [72.12.65.92] on 2013/02/06 21:15:40
 True
#1949 posted by ijed [200.73.66.2] on 2013/02/06 22:28:05
But typically you're not talking or listening to the audience directly. I think the above quote is for within the team structure itself.
Definitely agree that catering for all gives you bland food though.
 Good Listener
#1950 posted by sock [190.139.80.12] on 2013/02/06 22:46:48
I think the articles is trying to say, listen and let people get involved. A designer does not need to implement all feedback but listening is big part of the process. Just like reading a book, watching a movie or going somewhere can inspire you, so can feedback. A designer still needs to filter feedback but they should never stop listening.
Ijed, it sounds like you need more feedback to confirm if your priorities are right. If you want some fresh eyes to check out what you are doing, drop me a mail.
 Thanks
#1951 posted by ijed [200.73.66.2] on 2013/02/07 00:08:37
But that'd breach my NDA :)
In any case, already solved the issue - by getting everyone involved and listening, pretty much.
#1952 posted by necros [99.227.223.212] on 2013/02/07 00:48:42
thanks, wakey. those are beautiful. :)
#1953 posted by sock [190.139.80.12] on 2013/02/08 23:36:32
 Nice
#1954 posted by ijed [200.73.66.2] on 2013/02/08 23:38:43
 Alberto Mieglo
#1957 posted by Spiney [91.177.63.186] on 2013/02/13 02:17:08
This guy's backdrop art is amazing
http://albertomielgo.blogspot.be
 Tom Scholes
#1963 posted by Spiney [91.177.48.46] on 2013/02/20 13:22:54
Some great environmental conceptart
http://crayonboxofdoom.blogspot.com/
 Nice Stuff
#1964 posted by ijed [200.73.66.2] on 2013/02/20 13:35:34
Some of it reminds me of that Q3 map by Lunaran.
 Though
#1965 posted by ijed [200.73.66.2] on 2013/02/20 13:36:06
That's more for the painting style than anything.
 Spiney
#1966 posted by JPL [82.227.229.44] on 2013/02/20 16:08:25
Even though it is painting style, it warmed-up my imagination and gave me some cool ideas for my (completely stalled) current Sci-Fi Quake map project.
Great find !
 Castles!
#1967 posted by Spirit [80.171.128.26] on 2013/02/20 17:57:54
 Make That
#1968 posted by megaman [79.227.173.152] on 2013/02/21 23:33:53
 ...
#1971 posted by FifthElephant [82.12.230.210] on 2013/02/23 14:47:02
 But I Only Got One Giant Dick...
#1973 posted by czg [213.112.235.183] on 2013/02/24 17:51:42
 What About A Warm Soft Dwarf?
#1976 posted by Spiney [91.177.9.15] on 2013/02/25 20:56:37
 What About A Warm Hard Dwarf?
#1977 posted by megaman [79.227.165.218] on 2013/02/26 00:17:45
/me looks at czg
 Did I Already Post This?
#1979 posted by ijed [200.73.66.2] on 2013/03/04 16:27:03
http://vimeo.com/18913413
John Cleese on creativity.
#1980 posted by Spiney [91.177.59.78] on 2013/03/12 02:47:12
Nice, I can certainly relate to everything he talked about.
 Design Landscape
#1981 posted by ijed [200.73.66.2] on 2013/03/12 19:57:15
#1982 posted by metlslime [159.153.4.50] on 2013/03/12 23:29:24
#1983 posted by metlslime [159.153.4.50] on 2013/03/12 23:30:32
actually there's a lot more to see in this thread:
http://forums.tigsource.com/index.php?topic=31526
 Oh Man...
#1984 posted by FifthElephant [82.12.230.210] on 2013/03/13 00:25:16
I love that style! soooo purdy!
 ...If You Working On Mobile
#1985 posted by ijed [200.73.66.2] on 2013/03/13 16:33:14
 Somebody Map This Pls
#1986 posted by Drew [216.252.94.249] on 2013/03/22 01:34:52
 Why Don't You?
#1987 posted by Scampie [72.12.65.92] on 2013/03/22 02:13:25
 Real Life!
#1988 posted by Drew [216.252.94.249] on 2013/03/22 03:16:19
 Lava On Ice
#1989 posted by Spiney [81.241.129.184] on 2013/03/22 19:19:23
 @drew
#1990 posted by sock [186.124.37.216] on 2013/03/22 19:40:34
none of you guys have one of those, do you? What a terrible thing to say, as if your time is somehow more valuable than anyone else here!
 It Was A Joke.
#1991 posted by Drew [132.205.103.136] on 2013/03/22 23:13:54
come on.
 Internet Humour
#1992 posted by sock [186.124.37.216] on 2013/03/22 23:15:50
Ok, my mistake I apologize.
 Ixlrlxi
#1993 posted by jiri_b [88.75.158.98] on 2013/03/23 01:45:11
 Steve Howarth Miniatures Portfolio
#1994 posted by metlslime [159.153.4.50] on 2013/03/23 02:49:26
#1995 posted by Scampie [72.12.65.92] on 2013/03/23 12:47:52
someone working on minitures in the UK? must be Shambler!
 Sock
#1996 posted by Drew [132.205.103.124] on 2013/03/23 21:55:36
it's fine. I obviously should have used an emoticon.
 I Want His Job!
#1997 posted by Spiney [81.241.139.66] on 2013/03/24 17:20:41
 LD Test
#1998 posted by sock [186.124.37.216] on 2013/03/24 20:22:55
 Emergent Geometry...
#1999 posted by Spiney [81.241.139.66] on 2013/03/25 19:55:44
 Drew
#2000 posted by ijed [186.37.203.156] on 2013/03/26 03:31:05
You can call someone a cunt, as long as you put a smiley face behind it, you cunt :)
#2001 posted by sock [181.1.30.176] on 2013/04/02 00:00:07
 Love These -
#2002 posted by FifthElephant [82.12.230.210] on 2013/04/06 14:56:32
#2003 posted by Spiney [91.179.159.247] on 2013/04/13 21:45:00
 Custom Overgrowth Map
#2004 posted by Spiney [81.242.98.184] on 2013/04/19 23:50:22
It's huge! Not yet lightmapped in the vid, so looks unfinished.
http://youtu.be/Kd5ytogC0zI
 Heh
#2005 posted by DaZ [78.147.171.220] on 2013/04/20 00:57:40
Is that the gritty Buggs Bunny reboot? :)
 Overgrowth
#2006 posted by FifthElephant [82.12.230.210] on 2013/04/20 01:39:14
I love the look of this game, I am dubious about it ever being properly completed though.
#2007 posted by Spiney [81.242.98.184] on 2013/04/20 02:22:17
Fifth: yeah, it's a 2 man team and they did almost all the tech from scratch. I wonder how much time they would have saved had a mature Unity or UDK be available at the time they started.
About the furries... yeah I totally hate that stuff usually. But in Overgrowth it somehow doesn't bother me. Seems more in the way that hieroglyphs or fables have anthropomorphic characters, not anime eyes rabbit manchilds with a double-d :P
 He Looks Lost
#2008 posted by quaketree [76.14.42.216] on 2013/04/20 07:27:15
Probably should have taken a left at Albuquerque.
#2009 posted by JneeraZ [108.228.244.211] on 2013/04/20 14:37:46
It's a neat game but I wonder if it's ever coming out. It's been YEARS in the making so far.
 And There's Still No Game, Judging From The Video
#2010 posted by megaman [79.219.107.119] on 2013/04/20 16:02:17
just a renderer, i guess
#2011 posted by Scampie [72.12.65.92] on 2013/04/20 22:44:09
That game is a mess. It's trying to do far too many things... not just for the small team they have, even with a huge team it would be a mess.
If they focused it down to "3rd person combat" or "platforming/traversal" as a core, instead of "giant fucking maps where you bounce around with no goal or purpose and sometimes fight things for no fucking reason", it could actually be cool. Their procedural animation system is good, and either focused core could be an amazing game polished up.
Instead they've spent several years on a prototype, and as anyone who has ever finished a project will tell you, it's the last 25% that takes the most effort. They aren't even 50% of the way.
#2012 posted by Spiney [81.241.176.143] on 2013/04/20 23:21:59
Not sure if I follow? The game is virtually done at this point. They just need do the missions and tie the story together.
#2013 posted by Spirit [80.187.98.119] on 2013/04/21 09:05:00
hasn't it been like that for months? I followed the updates for a while in 2011 until I lost interest by the slowness.
 Overgrowth
#2014 posted by Spiney [81.241.176.143] on 2013/04/21 13:29:13
Yeah, it's slow as hell. But it seems like people are expecting progress to mean 'more features'. Dunno, I think it's a similair thing that happened with Rage. The devs come out with some potential features and could-be scenarios and the community interprets those as the game design. OG was simply meant to be an improved version of Lugaru. Which is a very simple game. In that regard it has already far surpassed the original.
Also creating a game engine from scratch can take several years for a single person working on it full time. There's plenty of examples of 1-2 persons working on a 2D game for multiple years. So yeah, it's been slow, probably slower than could have been, and the game isn't anything groundbreaking. But at the same time I don't think they deserve some of the harsh criticism they get. Maybe I have somewhat of a soft spot for them since they seem like awfully nice guys? (shrug)
 Panoramic Stuff
#2015 posted by ijed [200.73.66.2] on 2013/04/23 16:19:17
#2016 posted by JneeraZ [199.255.42.114] on 2013/04/23 21:54:25
spiney
They started accepting pre-orders in exchange for access to early builds many years ago so it's their own fault if people are expecting something ... anything ... to happen.
#2017 posted by Spiney [91.179.149.226] on 2013/04/24 14:25:31
willem
I have preordered, I've got weekly updates and 3 of their new games for free. I'm not sure what exactly people are expecting, it's not like they've ever promised a quota.
#2018 posted by JneeraZ [199.255.42.114] on 2013/04/25 16:58:34
People don't pre-order games to get weekly updates of, "I added a new rock mesh and tinted a few textures".
Hell, I pre-ordered a copy so I could show it off at a company meeting of level designers ... I want to say 2 years ago? It's been so long that I sort of forget now.
The game has been in development for a looong time and doesn't appear to be anywhere near finished. If they want to take people's money years in advance of delivering anything, that's fine, but they need to be clearer about it IMO.
Most people expect something to arrive within a year or so of pre-ordering at the outside edge.
 Dead Horses
#2019 posted by Spiney [91.179.149.226] on 2013/04/25 19:19:41
People don't pre-order games to get weekly updates of, "I added a new rock mesh and tinted a few textures".
Most people expect something to arrive within a year or so of pre-ordering at the outside edge.
And where are the statistics of all this? You're just generalizing your personal opinion with statements like that.
If they want to take people's money years in advance of delivering anything, that's fine, but they need to be clearer about it IMO.
Yeah sure but I'm wondering whether they're even aware some pre-orderers are discontent? They offer refunds on the pre-orders if you're not satisfied.
Nothing personal or anything, I just have trouble following your argument apart from 'progress is too slow for my liking' which I mostly agree with.
#2020 posted by Text_Fish [86.29.125.89] on 2013/04/25 19:44:42
They've got a lot of people's money so it wouldn't harm to be seen to be developing with a little more urgency. Pre-ordering from an indie dev is a great show of support and I'm sure a lot of people are just happy to have done so, but common decency (if nothing else -- consumer rights are understandably sketchy in these cases) dictates that they should deliver a complete product to those customers within a reasonable time-frame. Obviously there's no absolute definition of what constitutes a 'reasonable time-frame', but from what I've seen of this project they've gone beyond it -- but that's for every individual to decide for themselves and ultimately it only matters what the developer considers to be reasonable.
Basically nobody can authoritatively say whether they've done bad by their customers or not, but it's got to a point where I think those self-same customers are fully justified in feeling worried if not offended. Obviously refunds are possible, but it's a shame that the dev's have let it get to that stage.
 Churches By Gottfried Boehm
#2021 posted by SleepwalkR [130.149.243.224] on 2013/04/26 10:27:13
 Niklas Jansson Animation Editor Thingy
#2022 posted by Spiney [91.179.149.226] on 2013/04/26 14:28:53
Haha, this is awesome, I love the oldskool gui:
http://youtu.be/wpqC12YvZ3I
 Anime Background Art
#2023 posted by Spiney [91.179.149.226] on 2013/04/26 14:29:23
 This Needs To Be A Map
#2024 posted by FifthElephant [82.12.230.210] on 2013/04/28 02:18:27
 Wow....
#2025 posted by JPL [82.234.167.238] on 2013/04/28 10:07:10
Nice indeed....
 Agreed!
#2026 posted by Spiney [91.179.151.216] on 2013/04/28 10:29:35
 Reminds Me Of The Living End
#2027 posted by ijed [190.22.110.146] on 2013/04/28 18:40:01
 Nice Minimalist Game
#2028 posted by Spiney [91.179.151.216] on 2013/05/01 22:58:26
 Animated Pixel Art Backgrounds (56k No)
#2029 posted by czg [213.112.235.183] on 2013/05/03 22:46:53
 Nice
#2030 posted by ijed [200.73.66.2] on 2013/05/03 23:41:37
 A Machine For Pigs
#2031 posted by czg [212.16.188.76] on 2013/05/06 11:42:05
 A Rather Big Island Vanishes
#2032 posted by bamby [84.20.147.37] on 2013/05/07 18:03:11
 Obviously
#2033 posted by ijed [200.73.66.2] on 2013/05/07 18:12:46
It was actually a giant turtle.
 Not That This Theme Is Common In Quake ...
#2034 posted by Cocerello [83.46.158.41] on 2013/05/07 18:48:24
... but this can be an useful collection and index for references.
http://stronghold.heavengames.com/history/cw/index_html
#2035 posted by Text_Fish [86.29.125.89] on 2013/05/07 19:57:53
Who decided this imaginary island had sand on!?
 Hm
#2036 posted by ijed [200.73.66.2] on 2013/05/07 21:40:04
It was probably a guy called 'Sandy' who first reported it's existence.
 Sand Island
#2037 posted by quaketree [76.14.42.216] on 2013/05/08 09:22:52
Now points to Midway Atoll. I are confused...
 #2034
#2038 posted by JPL [82.234.167.238] on 2013/05/08 10:31:56
Wow, a huge bunch of inspiration for Castle maps: great !!!
#2039 posted by necros [99.227.215.224] on 2013/05/08 23:28:33
CDA2?????
 Ijed
#2040 posted by Spiney [91.179.130.81] on 2013/05/08 23:46:53
What's the turtle reference from? I recall that from something I saw as a kid.
 Giant Turtle
#2041 posted by FifthElephant [82.12.230.210] on 2013/05/09 00:21:18
Terry Pratchett's Discworld ;)
 Yeah
#2042 posted by ijed [200.73.66.2] on 2013/05/09 00:33:28
But he took it from a lot of different myths as well.
 Like These:
#2043 posted by ijed [200.73.66.2] on 2013/05/09 00:34:13
 Necros
#2044 posted by JPL [77.205.101.148] on 2013/05/09 16:45:29
CDA2=Five Rivers Land ;)
#2045 posted by Spiney [91.179.130.81] on 2013/05/09 18:08:34
Yeah discworld. I should read those...
I love this expression also:
http://en.wikipedia.org/wiki/Turtles_all_the_way_down
#2046 posted by Scampie [72.12.65.92] on 2013/05/11 00:44:38
#2047 posted by Scampie [72.12.65.92] on 2013/05/11 00:44:38
 Another Cool Art Blog
#2048 posted by Spiney [91.177.70.128] on 2013/05/15 13:06:25
 Cool Indeed
#2049 posted by ijed [190.22.29.33] on 2013/05/15 13:22:32
 Oz
#2050 posted by Mike Woodham [212.183.128.143] on 2013/05/18 14:05:30
Interesting to see that Oz magazine cover. I bought the Oz magazines from issue one. Their covers were always 'of their time'. I sold the whole collection for a lot of money earlier this year.
 Badarse Church On A Volcano
#2051 posted by Kinn [86.162.142.153] on 2013/05/18 15:13:51
http://i.imgur.com/jaBPUlw.jpg
http://i.imgur.com/Vp3GCqV.jpg
" Saint-Michel d'Aiguilhe is a chapel in Aiguilhe, near Le Puy-en-Velay, France, built in 962 on a volcanic formation 85 metres (279 ft) high"
 Wow
#2052 posted by onetruepurple [91.240.47.30] on 2013/05/18 16:34:16
That's like something right from the first Unreal.
Wondering if there chapel is just the tip of the iceberg and there are catacombs going miles deep inside the volcano.
 Bluff Eversmoking, For Real!
#2053 posted by erc [46.197.69.124] on 2013/05/18 16:49:23
 More
#2054 posted by Kinn [86.162.142.153] on 2013/05/18 17:07:22
Wondering if there chapel is just the tip of the iceberg and there are catacombs going miles deep inside the volcano.
I bet there probably is :}
If that's not the epitome of "omg sum1 needs 2 map dat", I don't know what is.
Speaking of quakeable churches in France, I give you The Black Cathedral (actually it's called Clermont-Ferrand Cathedral)
http://i.imgur.com/tdaUARQ.jpg
http://i.imgur.com/1jt62CZ.jpg
http://i.imgur.com/kITGs50.jpg
The reason it looks like some kind of Elder God shrine is because the town of Clermont-Ferrand is surrounded by volcanoes and the entire cathedral is built out of black lava stone.
 Ok Thats It
#2055 posted by nitin [220.244.163.153] on 2013/05/19 02:32:27
I need to go to France!
 I Need To Go To France!
#2056 posted by quaketree [76.14.42.216] on 2013/05/19 04:40:59
Is that a cheese icon? Well it is for this post...
 It Is A Cheese Icon
#2057 posted by Scampie [72.12.65.92] on 2013/05/19 07:47:12
long ago, some heretics decided that cheese fueled mappery. these renegades were most decidedly wrong, but their propaganda lives on
 One Does Not Wanna Fuck With Krishna
#2058 posted by Spiney [91.177.72.171] on 2013/05/20 09:56:01
#2059 posted by Spiney [91.177.72.171] on 2013/05/20 10:01:19
Yes, his bird is wearing a gold chain. Lol.
 Caerlaverock Castle
#2060 posted by Vondur [185.6.245.138] on 2013/05/23 08:10:07
 Gaudi: A Man With Quake In His Heart
#2061 posted by Mike Woodham [86.174.24.160] on 2013/05/25 16:17:04
Clearing out an old hard drive I came across these from a quick trip to Barcelona a few years ago.
I reckon that if Gaudi had ever played computer games, Quake would be his number one!
http://postimg.org/gallery/5xqdbaky/
 Check Out This -
#2062 posted by FifthElephant [82.12.230.210] on 2013/05/26 17:07:36
#2063 posted by Spiney [91.177.81.254] on 2013/05/26 18:54:59
Dat castle <3
 Castle
#2064 posted by JPL [82.234.167.238] on 2013/05/26 20:57:54
Those shots are really nice.. particularly the 3rd one :)
 Yup
#2065 posted by Drew [216.252.65.213] on 2013/05/27 08:19:55
 Portofino Italy
#2066 posted by FifthElephant [82.12.230.210] on 2013/06/02 14:36:29
 Crazy...
#2067 posted by FifthElephant [82.12.230.210] on 2013/06/08 10:51:46
 Arrrggh.
#2068 posted by Text_Fish [86.23.124.39] on 2013/06/08 11:15:42
Seeing that really makes me want to re-install Minecraft, but if I do that I'll be its slave for weeks. Dilemma.
 Wow
#2069 posted by JPL [82.234.167.238] on 2013/06/08 12:34:24
That would be an awesome Quake map: "The Venice Area"...
 Reminds Me
#2070 posted by ijed [200.73.66.2] on 2013/06/10 17:37:20
Of a level from Painkiller.
 Reminds Me
#2071 posted by Spiney [81.241.148.250] on 2013/06/10 20:18:38
 Death Road
#2072 posted by ijed [200.73.66.2] on 2013/06/20 15:26:52
 Spooky
#2073 posted by FifthElephant [82.12.230.210] on 2013/06/23 15:09:43
 That's Awesome :D
#2074 posted by Spiney [91.179.153.167] on 2013/06/23 23:05:44
 Library/Church Idea
#2075 posted by sock [181.1.240.11] on 2013/06/27 14:51:29
#2076 posted by Spiney [91.179.154.83] on 2013/06/27 17:17:23
Yeah, I've been there once, really impressive.
#2077 posted by necros [99.227.215.224] on 2013/06/27 20:35:08
you'd think that the modern square/utilitarian book shelves would look gross in a elaborate gothic setting, but it actually looks really good. i love that contrast.
 Yeah
#2078 posted by Drew [216.252.90.83] on 2013/06/27 20:37:36
it looks very cool.
 So Much Detail
#2079 posted by FifthElephant [82.24.73.240] on 2013/07/07 19:06:59
 Yet More
#2080 posted by FifthElephant [82.24.73.240] on 2013/07/07 19:07:45
 I Love These Too
#2081 posted by FifthElephant [82.24.73.240] on 2013/07/07 23:08:08
 Damn !
#2082 posted by JPL [82.234.167.238] on 2013/07/08 21:02:46
That's really cool :)
 Some (huge) Pics From Bernie Wrightson's Frankenstein
#2083 posted by Spiney [91.177.117.26] on 2013/07/12 15:51:13
 Omg
#2084 posted by Vondur [185.6.245.138] on 2013/07/12 15:58:58
awesome
 Wow
#2085 posted by ijed [200.73.66.2] on 2013/07/13 00:30:20
 I Concur
#2086 posted by JPL [82.234.167.238] on 2013/07/13 10:38:49
wow... omg !
 My Blog
#2087 posted by rudl [78.104.107.82] on 2013/07/19 16:41:08
with some amateurish modernist architecture renderings i made
http://www.tuxarchitect.tumblr.com/
 Architectural Doodles
#2088 posted by FifthElephant [82.24.73.240] on 2013/07/21 12:13:53
#2089 posted by Spirit [80.171.127.31] on 2013/07/22 15:18:21
 Someone Make This!
#2090 posted by FifthElephant [82.24.73.240] on 2013/07/27 11:20:04
 These Are Also Great
#2091 posted by FifthElephant [82.24.73.240] on 2013/07/27 11:21:24
#2092 posted by Cocerello [80.174.120.71] on 2013/07/28 12:31:09
Is the name of the gathering of tunnels in the mountains in the second photo in #2091.
Is the one i like the most from those photos. I recommend searching for more of them, as that photo only show one of the castle's outposts.
 Freedom Bridge In Budapest
#2093 posted by metlslime [159.153.4.50] on 2013/07/30 02:51:07
 Makes
#2094 posted by ijed [200.73.66.2] on 2013/07/31 16:19:24
Me think of Bioshock.
 John Berkey Spaceships
#2095 posted by Spiney [91.179.183.36] on 2013/08/06 04:12:12
 Concept Ships
#2096 posted by mfx [92.230.87.240] on 2013/08/06 04:18:15
that site should be banned.;)
 But This Artwork Is Amahazing.!
#2097 posted by mfx [92.230.87.240] on 2013/08/06 04:21:04
#2098 posted by Scampie [72.12.65.92] on 2013/08/06 06:52:26
I like that many of those concepts show the spaceships as they would be rendered by a failing graphics card with stretched polygons flying out into space
 Conceptships Is Trash But Berkey Is Cool
#2099 posted by Spiney [91.179.183.36] on 2013/08/06 14:14:01
 Madfox's Kitchen
#2100 posted by Spiney [91.179.183.36] on 2013/08/07 17:10:29
 Muhahahaha
#2101 posted by JPL [82.234.167.238] on 2013/08/08 20:55:14
that would make a perfect MadFox map with disco colors :)
 Reminds Me Of Eternal Darkness
#2102 posted by ijed [200.73.66.2] on 2013/08/20 17:25:19
#2103 posted by FifthElephant [82.24.73.240] on 2013/08/21 01:19:22
Cool!!
 Kitchup
#2104 posted by madfox [84.26.94.131] on 2013/08/21 08:30:05
 Minimalist Techy Texture Style
#2105 posted by Spiney [81.241.179.14] on 2013/08/21 12:27:53
http://0x10c.com/wp-content/uploads/2012/11/akByX.jpeg
One of Notch's projects got a community fork.
I like the simple edge hightlighting on the flat textures.
Also, lofi Quake models need some more UV 'bracketing' alongside the pointfiltering I think :P a pita with qme tho.
Should try that... sometime...
http://0x10c.com/
#2106 posted by necros [99.227.215.224] on 2013/08/23 19:34:05
Looks like SS2.
 Soviet Era Cable Trams In Georgia
#2107 posted by metlslime [159.153.4.50] on 2013/08/26 22:03:33
 Completely Unrelated
#2108 posted by Spiney [91.176.132.9] on 2013/09/03 18:59:22
#2109 posted by necros [99.227.215.224] on 2013/09/04 02:51:02
i feel like eating an orange.
#2110 posted by ALLCAPS [174.106.183.23] on 2013/09/05 03:13:32
Delicious.
#2111 posted by megaman [77.2.180.146] on 2013/09/14 11:48:11
 Nice...
#2112 posted by JPL [82.234.167.238] on 2013/09/14 18:06:57
:)
 Art?
#2113 posted by ijed [87.86.255.130] on 2013/09/16 03:18:48
Looks like there should be miniatures and dice on top of those...
 Anim Ref Instead Of Enviro
#2114 posted by Scampie [72.12.65.92] on 2013/09/18 04:25:31
 #2114
#2115 posted by mfx [92.229.216.178] on 2013/09/18 05:12:52
 Come And Visit
#2116 posted by mfx [78.49.94.123] on 2013/09/19 23:00:04
 Even More Industrial Porn
#2117 posted by czg [212.16.188.76] on 2013/09/20 15:24:31
 ^^
#2118 posted by DaZ [80.47.90.231] on 2013/09/20 18:34:51
Fucking amazing.
 Ok
#2119 posted by ijed [87.237.26.123] on 2013/09/20 19:19:25
I know what to replace all my boxes surrounded by gameplay with!
 Wow!
#2120 posted by mfx [92.225.233.69] on 2013/09/20 20:14:16
 Wow Too...
#2121 posted by JPL [82.234.167.238] on 2013/09/20 22:16:22
Amazing interlaced pipes...
#2122 posted by Scampie [72.12.65.92] on 2013/09/21 07:18:20
 Unbelievable 3d-software-demo
#2123 posted by jiri_b [88.75.148.4] on 2013/09/21 13:20:32
 O_O
#2124 posted by Scampie [72.12.65.92] on 2013/09/21 15:08:17
 That 3D Thing
#2125 posted by Spiney [81.242.113.11] on 2013/09/21 18:00:07
Is impressive but only shows lathes/revolves from edge detections, they haven't shown a single example of a non concentric shape, which is a much harder problem to solve.
 #2122
#2126 posted by FifthElephant [82.24.73.240] on 2013/09/22 01:11:22
needs to be a map!
Oh god it needs to be made so much!!!
 It Looks
#2127 posted by ijed [87.237.26.123] on 2013/09/22 05:36:24
Like so,e levels from hitman. painkiller also had so,e funky eastern stuff in some levels, although it was more Babylonian / ancient Persian.
#2128 posted by Scampie [72.12.65.92] on 2013/09/22 16:53:17
i posted it mainly because it reminded me of honey and mce
 This Door Is Cool.
#2129 posted by metlslime [159.153.4.50] on 2013/09/23 20:42:31
 That Freeway...
#2130 posted by quaketree [76.14.45.221] on 2013/09/24 05:33:47
picture from post 2111 reminded me of the old San Francisco Embarcadero Freeway project that was stopped midway from completion. There was a decade of freeway's to nowhere while it was fought out in the courts. They eventually were demolished and are why you have to use city streets to get to the Golden Gate Bridge.
The freeway was a blight to the waterfront though so I get why it was stopped. The Nimitz collapse alone is a good reason as to why that design is a bad idea and there's only one remaining freeway like it (280 from the 101 split for about a mile) that I know of and every time I drive it I'm always hopeful that no major earthquake happens right then.
Yeah, yeah. I'm a San Francisco native (and old), so sue me.
 That Temple...
#2131 posted by Cocerello [193.144.61.240] on 2013/09/25 14:29:07
 Egads..!
#2132 posted by FifthElephant [82.24.73.240] on 2013/09/26 01:26:52
 5th
#2133 posted by mfx [92.227.159.251] on 2013/09/26 01:35:44
Someone just managed to take a picture of my next map..:)
 Cool Architectural Renders
#2134 posted by metlslime [159.153.4.50] on 2013/10/03 01:33:41
#2135 posted by Blitz [66.171.181.58] on 2013/10/03 03:51:35
#2136 posted by Cathedral [88.75.131.249] on 2013/10/03 18:57:33
 Metlslime
#2137 posted by Spiney [91.177.123.63] on 2013/10/04 09:54:29
#2138 posted by Spirit [80.171.144.140] on 2013/10/12 17:20:26
 The Colour Out Of Space?
#2139 posted by Spiney [91.179.146.226] on 2013/10/13 02:35:37
 Kind Of Like This Design
#2140 posted by Spiney [91.179.148.189] on 2013/10/19 13:10:03
#2141 posted by FifthElephant [213.205.230.203] on 2013/10/19 14:34:18
Fooking prawns
 Gtfo Elephant
#2142 posted by Scampie [72.12.65.92] on 2013/10/19 18:22:40
Prawns 4 life
 'inspiration'
#2143 posted by Spiney [81.241.151.174] on 2013/10/30 16:12:29
#2144 posted by Spirit [80.171.144.221] on 2013/11/03 16:59:41
http://www.goodtextures.com/ looks like a very nice source for free textures.
 Wieliczka Salt Mine
#2145 posted by Cocerello [193.144.61.240] on 2013/11/04 20:56:37
Complete with an underground palace and churches.
http://whc.unesco.org/pg.cfm?cid=31&l=en&id_site=32&gallery=1&&index=13
Tenth one of twentyfour is my favourite. I was close to make an speedmap similar to that on Sm173
 Been There Twice
#2146 posted by onetruepurple [91.240.47.30] on 2013/11/04 21:19:29
Licking the walls was disallowed though...
#2147 posted by Scampie [72.12.65.92] on 2013/11/04 21:48:28
do it anyway
 Wieliczka Salt Mine
#2148 posted by Kinn [81.156.203.223] on 2013/11/04 22:17:26
For once I can say "I've been there" too. Funnily enough all I could think about whilst I was in there was "This is really Quakey".
 If That One Is Well Known ...
#2149 posted by Cocerello [193.144.61.240] on 2013/11/05 16:17:02
 Great Stuff
#2150 posted by ijed [200.73.66.2] on 2013/11/05 16:41:11
Love those caves.
 Damn You Quake Palette!
#2151 posted by Spiney [91.176.171.164] on 2013/11/06 21:38:51
He's done concept work for Guildwars...
http://theoprins.blogspot.be/
 These Need To Be Maps!
#2152 posted by FifthElephant [82.24.73.240] on 2013/11/07 16:58:28
 139 Abandoned Places (mostly)
#2153 posted by Cocerello [193.144.61.240] on 2013/11/08 21:39:51
 Well..
#2154 posted by FifthElephant [82.24.73.240] on 2013/11/08 22:22:19
I wouldn't want to do the 7th, but I reckon the 16th is doable.
 Well...
#2155 posted by Cocerello [193.144.61.240] on 2013/11/10 20:58:40
#2156 posted by [80.171.128.13] on 2013/11/14 21:08:19
Glaciers, crevasse, arctic: http://www.dianeburko.com/polarinvestigations/?p=181 (check out the rest of the blog)
 Decent Reference Book
#2157 posted by Rick [75.65.159.61] on 2013/11/18 20:43:16
Pictorial Encyclopedia of Historic Architectural Plans, Details and Elements
Reprint of a book originally published in 1923, so there's nothing modern in it. Well made, durable construction. Bought my copy from Barnes and Nobel back in 1998 and it's held up very well.
About 140 pages. Pen and ink line drawings on the right hand page with brief descriptions on the facing page. Lot's of stuff to draw inspiration and potential ideas from.
Probably should be able to find a decent used copy for under $5 including shipping.
 Rick:
#2158 posted by metlslime [159.153.4.50] on 2013/11/18 20:44:46
 I Have Both!
#2159 posted by generic [67.235.213.84] on 2013/11/19 01:38:34
:D
 I Have Both Too
#2160 posted by Blitz [66.171.181.58] on 2013/11/19 03:38:00
The Pictorial Encyclopedia of Historic Architectural Plans one is really solid
 Some Amazing Outdoors
#2161 posted by Spiney [91.177.94.72] on 2013/11/20 09:48:09
 Awesome Lego Spaceships / Mechs
#2162 posted by Spiney [91.177.94.72] on 2013/11/20 12:20:15
 2 More :)
#2163 posted by Spiney [91.177.94.72] on 2013/11/20 12:30:45
 That Takes Me Back
#2164 posted by ijed [200.73.66.2] on 2013/11/20 13:36:12
To hammering the blocks together and hunting around for the last sloped one needed to finish the masterpiece.
 I Love This!
#2165 posted by FifthElephant [82.24.73.240] on 2013/11/24 03:03:57
#2166 posted by JneeraZ [108.228.244.211] on 2013/11/27 11:54:58
 That Reminds Me...
#2167 posted by Spiney [91.179.128.198] on 2013/11/27 14:22:03
This guy does great architectural photo collages
http://www.filipdujardin.be/
 Willem
#2168 posted by negke [31.18.32.161] on 2013/11/29 14:07:11
Very cool.
 Very Cool Indeed.
#2169 posted by onetruepurple [91.240.47.30] on 2013/11/29 14:40:01
Have an example from my own city: http://1.bp.blogspot.com/_5vHkkGhIRXc/TN8x8PaHnbI/AAAAAAAACys/gKfRNRM03U4/s1600/dworzec.jpg
Old train station, been since demolished and rebuilt in the typical 21st century glass-and-concrete "style". Probably for the best, though, since it literally smelled like piss.
 Bunkerbuildings
#2170 posted by Spiney [81.242.124.5] on 2013/11/29 14:47:24
I can appreciate the aesthetic.
But concrete doesn't hold up very well in wet/cold climates.
I really like Ando Tadao, though he's less constructivist and more minimal.
#2171 posted by mwh [121.73.77.183] on 2013/11/30 01:48:59
I think brutalist architecture probably works better in quake than the real world :-) (can't stand it, myself)
 Reminds Me Of
#2172 posted by Scampie [72.12.65.92] on 2013/11/30 01:51:37
 Necros
#2173 posted by onetruepurple [91.240.47.30] on 2013/11/30 22:55:37
 Lovely!
#2174 posted by FifthElephant [82.24.73.240] on 2013/11/30 23:56:26
:)
 Even
#2175 posted by madfox [84.26.177.181] on 2013/12/01 04:10:51
 That Legitimately Owns
#2176 posted by Scampie [72.12.65.92] on 2013/12/01 09:56:00
 Wow Nice
#2177 posted by FifthElephant [82.24.73.240] on 2013/12/01 13:00:06
I love it!
 Yep
#2178 posted by nitin [220.244.163.153] on 2013/12/01 13:16:01
weird texturin but lovely looking overall.
 Brutalist Related
#2179 posted by Spiney [91.179.178.122] on 2013/12/01 16:06:48
 Awesome
#2180 posted by Spirit [80.171.128.83] on 2013/12/03 10:37:07
 Somewhere In JP
#2181 posted by qwfter [95.141.28.122] on 2013/12/07 03:52:30
 Looks Like A Map!!
#2182 posted by FifthElephant [82.24.73.240] on 2013/12/07 10:45:51
awesome
 Some Hidef Skins Ive Made
#2183 posted by Ranger [134.117.250.21] on 2013/12/22 08:53:45
stays true to the original skins
http://imgur.com/NOcaAAG
 Those
#2184 posted by ijed [190.22.5.47] on 2013/12/22 14:26:56
Actually look pretty nice. The blue is an unusual choice.
Is it a multi-mod pack? I can see Wraiths, Gremlins, Vomitii, Night Gaunt and the Qtest core, as well as some magician I don't recognize...
Just realized the background is redone as well, how extensive is the whole set?
 Yes
#2185 posted by Spiney [91.179.130.124] on 2013/12/22 14:53:26
Great stuff!
 Urban Exploration
#2186 posted by ijed [200.73.66.2] on 2013/12/24 14:18:07
 Daikatana Skins
#2187 posted by Spiney [81.241.183.45] on 2014/01/03 17:12:59
Quick assembly job
Warning: 6MB image!
http://i.minus.com/ib08zCg5Rm6vbS.png
Kenneth Scott is such a greeble freak, haha
 What Is A Greeble
#2188 posted by Kinn [80.247.24.248] on 2014/01/03 18:42:14
precious?
 Nevermind
#2189 posted by Kinn [80.247.24.248] on 2014/01/03 18:46:07
 Greebles
#2190 posted by Rick [75.65.159.61] on 2014/01/03 18:54:28
Ha, I had no idea there was a word for that stuff. I have heard of the expression "guts on the outside" though.
#2191 posted by Blitz [66.171.181.58] on 2014/01/03 20:05:08
Lun3DM5: The Greebling
 I Wuv Dat Map
#2192 posted by Spiney [81.241.183.45] on 2014/01/03 20:20:40
 I Love Those Textures
#2193 posted by FifthElephant [82.24.73.240] on 2014/01/03 23:06:22
in Daikatana. Probably the only real positive of that game IMO.
 Coca's Castle
#2194 posted by Cocerello [80.174.120.201] on 2014/01/04 00:11:30
 TEH Trail !
#2195 posted by JPL [82.227.229.44] on 2014/01/08 15:13:14
 I Need New Pants Now..
#2196 posted by mfx [78.49.153.131] on 2014/01/08 15:23:00
 Wow
#2197 posted by ijed [200.73.66.2] on 2014/01/08 16:12:22
 I Guess...
#2198 posted by JPL [82.227.229.44] on 2014/01/09 10:35:33
.. you also needs bollocks before asking for a new pants :)
This is really scary :S
 Site Story Reference
#2199 posted by sock [200.82.43.152] on 2014/01/09 15:59:03
 Cool
#2200 posted by ijed [200.73.66.2] on 2014/01/09 16:55:26
 Junkhead
#2201 posted by Spiney [109.129.69.166] on 2014/01/09 18:29:43
 Real Life Ogre?
#2202 posted by Spiney [91.177.74.28] on 2014/01/09 20:18:45
 TEH Trail Live!
#2203 posted by ijed [200.73.66.2] on 2014/01/09 20:54:34
 O_O
#2204 posted by JPL [82.234.167.238] on 2014/01/11 12:28:39
Impressive...
 Very E1M5 Texture Themed!
#2206 posted by FifthElephant [82.24.73.240] on 2014/01/16 16:52:43
 This Is In Berlin
#2207 posted by mfx [78.49.248.8] on 2014/01/26 00:37:19
 This!
#2208 posted by mfx [78.49.248.8] on 2014/01/26 00:39:59
 Rubicony
#2209 posted by ijed [190.100.71.127] on 2014/01/26 02:13:25
Indeed.
 I Look At This Building Everyday
#2210 posted by SleepwalkR [92.231.111.111] on 2014/01/26 08:15:10
when I gaze out of my office window. It belongs to the Berlin Institute of Technology.
 You Lucky You^^
#2211 posted by mfx [78.49.248.8] on 2014/01/26 10:36:09
 Owl City Cover
#2212 posted by jiri_b [94.222.109.33] on 2014/01/31 23:44:31
 Good Z-axis...
#2213 posted by FifthElephant [82.24.73.240] on 2014/01/31 23:46:54
in that place.
 London Tunnel Works
#2214 posted by mfx [78.49.253.143] on 2014/02/06 21:31:46
#2215 posted by Scampie [72.12.65.92] on 2014/02/08 07:52:12
http://i.imgur.com/8KMFhS7.jpg
from a serious of weird old pics which aren't really reference-y...
http://imgur.com/a/hZ3H2
 Eying To Imagine
#2216 posted by ijed [190.22.48.75] on 2014/02/08 10:37:26
The circumstances behind each one. And playing spot the photoshop...
 Eyeing Indeed
#2217 posted by ijed [190.22.48.75] on 2014/02/08 10:37:45
#2218 posted by czg [213.112.228.115] on 2014/02/11 22:08:13
http://cyber-hell.tumblr.com/
There might be some odd nsfw titty in there. I didn't look too closely.
 Cyber Func
#2219 posted by Spiney [81.241.181.7] on 2014/02/12 12:59:26
 Now For A Timeless Classic
#2220 posted by ijed [200.73.66.2] on 2014/02/14 18:20:57
 Shame About
#2221 posted by ijed [200.73.66.2] on 2014/02/14 18:29:50
The social media popup shit.
 My Vertigo Is Killing Me
#2222 posted by Spiney [91.179.146.20] on 2014/02/14 23:40:06
 Love This Street
#2223 posted by FifthElephant [82.24.73.240] on 2014/03/09 13:01:34
 Nice
#2224 posted by JPL [82.234.167.238] on 2014/03/09 16:40:30
Remind me a lot the small Italian city named Dolce Aqua (i.e http://en.wikipedia.org/wiki/File:Dolceacqua38_-_Panorama_del_paese_vecchio.jpg )
Basically, it is a medieval city with this kind of small streets with alots of interconnections...
Indeed very quakey :)
 More From Albarracin
#2225 posted by Mike Woodham [87.127.250.2] on 2014/03/10 13:44:18
There some decent night scenes on Google Maps/Earth and some interactive panos here:
http://www.albarracin.es/index.php?option=com_content&view=article&id=91&Itemid=497
 Trees Growing On Chinese Houses
#2226 posted by mfx [92.229.64.207] on 2014/03/10 21:00:29
 Nice.
#2227 posted by onetruepurple [91.240.47.30] on 2014/03/10 21:39:03
Make a base map like that.
#2228 posted by Lunaran [68.201.85.157] on 2014/03/15 01:36:57
http://cghub.com/images/view/101293/
prey engine mods would suit quake pretty well.
 Thefly.bsp
#2229 posted by Scampie [72.12.65.92] on 2014/03/15 04:09:00
1997
markus klar
 Also
#2230 posted by Lunaran [68.201.85.157] on 2014/03/15 05:39:58
 Yes.
#2231 posted by metlslime [69.181.116.145] on 2014/03/15 07:40:26
I've never seen any game engine treat fog for what it is, which is the interaction of light and airborne particles. Generally the best you can do is hand-author colored particle effects to simulate the reality, which is lighter, more opaque fog near light sources, and darker, more transparent fog in the shadows.
#2232 posted by Spiney [91.177.65.186] on 2014/03/15 11:00:16
NS2 does it I think (not sure if it's in the final game?) looks really moody.
http://youtu.be/PJMf7-HKw6A?t=1m3s
#2233 posted by Lunaran [68.201.85.157] on 2014/03/15 19:39:54
Linear god rays are a special case, one you see a lot more often because they're based on an exploitation of render buffer blurring, IIRC. You've probably seen games where the god rays disappear when the sun goes off the edge of the screen. They're basically bloom with a radial blur instead of a gaussian.
Global fog comes from just masking in a color based on the depth buffer, and volumetric fog (like quake3 pits) also just masks in a color but based on the difference between two depth buffers (the front and back of the volume).
what metl and I are wishing for doesn't (yet) have a cheap implementation afaik. Raytracing will do it, but certainly not in real time, and piling up billboard particles slaughters you on fillrate.
paging lordhavoc.
#2234 posted by Spiney [81.242.113.232] on 2014/03/27 01:56:25
Well, you can just take the light entity position and use that as origin for the radial blur, so you don't need to blur bright on-screen pixels a la bloom to get the effect. It's just less cheap that way.
A cool compiler trick for Quake might be something that builds a shadow volume during build and does some texture magic to avoid hard edges. Could then simply (cough) be rendered as an additive mesh ingame. Of course it wouldn't be truly volumetric.
Another way I've seen them done is by billboards (taking slices along the length, bit like the shadow volume concept) and particle systems (point sprites scaling up in a cone like structure).
The scientific term for them is "crepuscular rays" by the way, if you feel like Googling.
Team Blur has also added them to their engine.
http://www.moddb.com/games/overdose/videos/overdose-vidoc-light-shafts#imagebox
 #2223
#2235 posted by Cocerello [193.144.61.240] on 2014/03/28 21:46:44
For that kind of things, search for the oldest parts of portuguese cities, for example Porto or Lisboa. Valenca do Minho provides very good environments too, but of another type.
#2236 posted by FifthElephant [82.24.73.240] on 2014/03/29 11:54:42
I know generally that the inspiration thread is for places but this guys character designs are so incredible I had to share -
http://tahra.deviantart.com/gallery/
 Descriptive Url
#2237 posted by Spiney [91.176.129.70] on 2014/04/02 13:01:07
#2238 posted by necros [99.227.110.3] on 2014/04/02 18:04:17
i always imagined that's what the books in the knave textures were bound with.
#2239 posted by onetruepurple [91.240.47.30] on 2014/04/02 18:36:51
These are the most valued resource on Fodrian and the inhabitants of the planet will die to protect them. Many of the tomes are written by human hand, although their original authors have most likely passed from the realm of the living. Others were driven mad by their discoveries or are unaware of the destination of their work. Many more of these somber volumes are the product of alien acadaemia; some are written on strange parchments of no earthly type, some on flayed skin, still others on bizarre metal alloys of indeterminate age and origin and some lore is even recorded in the medium of vividly colored liquid.
 Great Game..
#2240 posted by ijed [200.73.66.2] on 2014/04/02 18:37:18
#2241 posted by mwh [120.136.5.22] on 2014/04/02 21:45:05
Skin isn't flesh though (sorry)
#2242 posted by mwh [120.136.5.22] on 2014/04/02 21:45:51
A book bound in flesh (i.e. muscle and fat) sounds even more gross though.
#2243 posted by Spiney [91.176.132.112] on 2014/04/03 06:30:27
Sounds like an idea for a new knave-themed monster... bookworms... ?
 The Very Worm That Gnaws
#2244 posted by onetruepurple [91.240.47.30] on 2014/04/03 10:33:31
#2245 posted by Spiney [91.176.132.112] on 2014/04/04 19:45:25
 Awesome Stuff
#2246 posted by ijed [200.73.66.2] on 2014/04/04 22:34:29
 Also
#2247 posted by ijed [200.73.66.2] on 2014/04/04 22:35:00
 Any Of Those
#2248 posted by ijed [200.73.66.2] on 2014/04/04 22:37:14
Could be monster_demon2, 3 etc.
Although the one with it's balls hanging off its face looks a bit suspect.
http://img1.wikia.nocookie.net/__cb20111022183423/men-in-black/images/d/d7/Ballchinian_alien.jpg
 Some Castles, Some Forts
#2249 posted by mfx [78.48.188.86] on 2014/04/05 18:53:40
#2250 posted by metlslime [69.181.116.145] on 2014/04/10 07:54:45
 ^^These Drawings Are Amazing!
#2251 posted by mfx [78.55.103.35] on 2014/04/10 08:10:08
 Huh
#2252 posted by Scampie [72.12.65.92] on 2014/04/10 09:33:58
I saw those the other day and for some reason assumed I had gotten the link here, thus didn't post.
#2253 posted by FifthElephant [82.24.73.240] on 2014/04/10 11:12:16
Those are awesome
 Cool Stuff
#2254 posted by ijed [200.73.66.2] on 2014/04/10 13:47:40
Reminds me of Rome, in an oblique way.
#2255 posted by Mike Woodham [87.127.250.2] on 2014/04/10 17:36:50
I see ijed has ... wait for it, wait for it... an acute sense of humour
 Some Bridges
#2256 posted by Lunaran [70.113.209.200] on 2014/04/11 05:08:41
 Moar Bridge
#2257 posted by Not yet registered [130.231.240.140] on 2014/04/11 12:42:12
 Castle
#2258 posted by Cocerello [80.174.120.182] on 2014/04/12 12:11:09
 Some People Use Trenchbroom...
#2259 posted by FifthElephant [82.24.73.240] on 2014/04/12 17:10:26
others prefer to build out of toothpicks...
Still pretty awesome though
http://toothpickcity.deviantart.com/art/Bob-s-Toothpick-City-410042952
 Or With Lego-like Toys
#2260 posted by Cocerello [80.174.120.182] on 2014/04/12 17:44:06
http://www.youtube.com/watch?v=1DQtHtzyGmk
It is more impressive if you have played with this toy or other similar when a child.
I would like to see the city where this toothpick modeler lives, that's is some peculiar layout and architecture for a city.
#2261 posted by metlslime [69.181.116.145] on 2014/04/12 20:09:17
Traditional painting, robots mixed with rural 80's realism:
http://www.simonstalenhag.se/
 Photos Of The Inside Of Instruments
#2262 posted by metlslime [69.181.116.145] on 2014/04/16 09:38:58
Kind of quakey, in that these are atmospheric and otherworldly interior spaces with no apparent human purpose. What unknowable creatures lurk down long brass tunnels with looming cyclopean valves?
http://www.behance.net/gallery/ART-DIRECTION-INSTRUMENTS-FROM-INSIDE/340016
 Re #2262
#2263 posted by Mike Woodham [87.127.250.2] on 2014/04/16 12:08:38
These are really good. The second photo (inside the guitar) reminded me instantly of one of the Gaudi buildings in Barcelona where there is lots of plain brick-work, with corballing and fluting, and curves and stuff, and effective natural lighting shining through small openings.
On a photographic level these are inspiring. Nice find.
 I Think I've Seen You Somewhere...
#2264 posted by the silent [80.17.142.66] on 2014/04/18 10:20:24
 No Fur
#2265 posted by Scampie [72.12.65.92] on 2014/04/18 10:32:49
How's it going to charge up enough static electricity to shoot lightning?
 It's From The Doom3 Mod.
#2266 posted by the silent [80.17.142.66] on 2014/04/18 14:31:53
:D
#2267 posted by digs [145.255.3.125] on 2014/04/20 18:22:02
 Nehahra?
#2268 posted by Cocerello [80.174.120.251] on 2014/04/21 11:54:12
#2269 posted by Lunaran [70.124.85.229] on 2014/04/28 04:11:41
#2270 posted by czg [212.16.188.76] on 2014/04/28 10:57:22
 ^^This Chinese Dam Construction Site!!
#2271 posted by mfx [78.55.194.166] on 2014/04/28 11:48:22
#2272 posted by digs [46.191.177.150] on 2014/04/29 18:46:28
#2273 posted by Drew [132.205.103.134] on 2014/04/29 19:36:27
#2274 posted by czg [212.16.188.76] on 2014/04/30 12:19:31
#2275 posted by mfx [85.180.54.117] on 2014/04/30 21:34:08
#2276 posted by killpixel [98.211.184.167] on 2014/05/01 00:14:14
#2277 posted by metlslime [159.153.4.50] on 2014/05/03 04:03:50
http://i.imgur.com/RLgGKD3.jpg
Think of the level design possibilities:
1. hide behind it for cover
2. jump on it to reach high ledges
3. break it open to collect goodies
4. push it onto a floor switch to open a door
5. drop it onto an enemy to kill it.
 6. Create A Giant Toilet DM Arena Inside It
#2278 posted by Scampie [72.12.65.92] on 2014/05/03 08:12:38
 #2277
#2279 posted by JPL [82.234.167.238] on 2014/05/03 10:34:48
.. are you talking about Tomb Raider ?? :P
 7. Totemic Symbol Of Level Design Itself
#2280 posted by Lunaran [70.124.85.229] on 2014/05/03 17:34:29
#2281 posted by JneeraZ [108.228.244.211] on 2014/05/03 19:08:09
A brilliantly realistic design too. Nails on all 3 sides of a corner? Exactly as it should be.
 All Hail The Crate!
#2282 posted by FifthElephant [82.24.73.240] on 2014/05/04 00:18:46
.
 Crates?
#2283 posted by killpixel [98.211.184.167] on 2014/05/04 02:53:15
My game isn't going to have crates.
Maybe wooden/metal boxes, or square rocks, or pallets of bricks, etc...
 Make A Brickyard!
#2284 posted by ijed [186.9.134.236] on 2014/05/04 04:36:09
 Better Than Crates:
#2285 posted by Lunaran [70.124.85.229] on 2014/05/06 20:41:58
 Nice!!
#2286 posted by FifthElephant [82.24.73.240] on 2014/05/06 21:48:57
That's amazing stuff right there.
 Good Rockwork
#2287 posted by ijed [200.73.66.2] on 2014/05/06 22:08:57
But I don't like the textures...
 Ur Mom Was Good At Rockwork
#2288 posted by Spiney [91.177.66.191] on 2014/05/06 22:43:19
But I didn't like her texture.
 I Could Say The Same About Yours
#2289 posted by ijed [200.73.66.2] on 2014/05/06 22:52:07
 Better Than Dodechedrons OR Crates
#2290 posted by Scampie [72.12.65.92] on 2014/05/07 05:07:12
 On The Top Of The Hill ...
#2291 posted by Cocerello [193.144.61.240] on 2014/05/08 20:56:47
 Or Way Lower
#2292 posted by Cocerello [193.144.61.240] on 2014/05/08 21:04:12
 Game Design Discussions
#2293 posted by Cocerello [193.144.61.240] on 2014/05/08 21:33:47
#2294 posted by Spirit [92.196.16.11] on 2014/05/09 10:39:16
#2295 posted by Spirit [92.196.16.11] on 2014/05/09 10:39:16
#2296 posted by Cocerello [193.144.61.240] on 2014/05/09 14:46:39
#2297 posted by killpixel [98.211.184.167] on 2014/05/10 04:37:24
 Cocerello
#2298 posted by megmn [141.3.42.183] on 2014/05/13 17:38:57
awesome, more game design discussion please! (where did you find these?)
 Architecture Of Doom
#2299 posted by Not yet registered [91.145.122.159] on 2014/05/16 14:54:02
Doom in the title does not refer to the game. This a blog with the aim "to post [...] architecture that is often seen as bleak/gloomy/forbidding/desolate/unfortunate".
http://architectureofdoom.tumblr.com/
#2300 posted by Lunaran [70.124.85.229] on 2014/05/16 19:59:38
It seems like every US university has its own "Quake2 Skybox Building" on campus somewhere: http://architectureofdoom.tumblr.com/image/85837429148
The Humanities building at UW-Madison and the main library at Northwestern are similarly planar draconian blocks.
unrelated: http://upload.wikimedia.org/wikipedia/en/5/5a/Moon_Knight_1cover.jpg
 Trivia
#2301 posted by Scampie [72.12.65.92] on 2014/05/16 20:29:03
Moon Knight was a Next Gen exclusive character in Marvel Ultimate Alliance.
#2302 posted by [94.223.172.106] on 2014/05/19 23:50:32
 Shitload Of Character Design Ref
#2303 posted by Spiney [91.179.128.43] on 2014/05/21 18:49:24
 Megmn
#2304 posted by Cocerello [193.144.61.240] on 2014/05/21 21:00:33
Glad you liked them.
About your question: If you are asking where they are placed, well, you can see it if you look at the url. If you are talking about how i got to find these, i have been lurking at those forums for some years, in the case of the Sonic forums i visit them from time to time and sometimes to remind myself of what its going to be shown on SAGExpo each year and in the Sonic Hacking Contests.
#2305 posted by Scampie [72.12.65.92] on 2014/05/23 20:54:36
#2306 posted by Scampie [72.12.65.92] on 2014/05/25 06:23:25
 Nice
#2307 posted by mfx [78.55.195.114] on 2014/05/25 11:54:41
 That Works
#2308 posted by ijed [190.22.87.3] on 2014/05/25 14:54:03
On many levels :D
#2309 posted by Scampie [72.12.65.92] on 2014/05/26 08:14:38
 Amazing :)
#2310 posted by DaZ [89.168.60.49] on 2014/05/26 12:08:15
 Whoa...
#2311 posted by killpixel [98.211.184.167] on 2014/05/26 20:05:15
#2312 posted by killpixel [98.211.184.167] on 2014/05/28 00:48:30
#2313 posted by Spiney [91.176.188.73] on 2014/05/28 01:06:56
o_o
 Hmm..
#2314 posted by [213.229.69.42] on 2014/05/31 16:58:10
#2315 posted by mfx [85.180.245.230] on 2014/06/02 12:53:09
 So Nice
#2316 posted by killpixel [98.211.184.167] on 2014/06/03 00:42:34
#2317 posted by metlslime [159.153.4.50] on 2014/06/03 03:35:27
apparently doom4 in crytek would have no unlit areas, and only 1 shadow casting light.
 Old And Wise
#2318 posted by [85.181.241.239] on 2014/06/05 14:18:05
 Awesome..
#2319 posted by FifthElephant [82.24.73.240] on 2014/06/07 12:02:43
#2320 posted by megaman [95.113.214.184] on 2014/06/07 19:33:27
 Neat!!
#2321 posted by FifthElephant [82.24.73.240] on 2014/06/08 19:43:22
 Dark Souls
#2322 posted by czg [212.16.188.76] on 2014/06/09 13:23:30
#2323 posted by Spirit [92.196.111.98] on 2014/06/09 14:03:11
W
o o
O
/ \
 What
#2324 posted by Scampie [72.12.65.92] on 2014/06/09 14:18:20
#2325 posted by killpixel [98.211.184.167] on 2014/06/10 02:07:55
#2326 posted by FifthElephant [82.24.73.240] on 2014/06/10 02:16:36
dat z-axis tho
 Scampie
#2327 posted by Spirit [92.196.65.107] on 2014/06/10 08:32:12
it has eyes, a mouth and legs. func stripped the spaces.
#2328 posted by Lunaran [72.48.250.247] on 2014/06/11 01:05:20
#2329 posted by killpixel [66.87.122.227] on 2014/06/11 03:37:15
 I Like To Keep This Handy
#2330 posted by Lunaran [70.124.85.229] on 2014/06/11 06:15:59
... for close encounters. and also mid-range and long distance encounters. basically all encounters. it's a sweet gun is what i'm saying.
 Bloodborne
#2331 posted by FifthElephant [82.24.73.240] on 2014/06/11 13:06:30
 It Might Be Fully Sick
#2332 posted by czg [212.16.188.76] on 2014/06/11 13:12:31
Because it's From Software
#2333 posted by Lunaran [216.188.254.244] on 2014/06/14 01:51:23
how to design a nuclear waste dump so that humans in the year 12000 understand not to dig it up
http://downlode.org/Etext/WIPP/
concept art at the bottom. amusingly, it's basically "evil part of a game world concept design 101: put spikes on it"
#2334 posted by Scampie [72.12.65.92] on 2014/06/14 02:58:12
fuck... now I want to figure out what book it is I own that has those same images in it but not as photocopies scanned into JPGs
 Oh, First Book I Opened
#2335 posted by Scampie [72.12.65.92] on 2014/06/14 03:00:53
#2336 posted by Lunaran [70.124.85.229] on 2014/06/14 04:20:47
Weird, the paper also references Lidwell. WHICH CAME FIRST?
#2337 posted by Scampie [72.12.65.92] on 2014/06/14 05:24:11
The book credits the design concepts to Michael Brill, with the illustration by Safdar Abidi. That paper does too... I think these illustrations in the book are just cleaner copies compared to that PDF
 Texturing
#2338 posted by killpixel [98.211.184.167] on 2014/06/15 18:41:40
 Beksinski And Pals
#2339 posted by Lunaran [70.124.85.229] on 2014/06/15 19:45:50
#2340 posted by FifthElephant [82.24.73.240] on 2014/06/17 22:20:41
 Beekman Tower
#2341 posted by digs [92.50.131.158] on 2014/06/18 08:31:56
 Looks Cool, But The First Comment Nails It.
#2342 posted by Spiney [81.241.142.57] on 2014/06/18 11:41:19
 On The Disposal Topic
#2343 posted by mwh [120.136.5.22] on 2014/06/19 01:21:51
 Procedural Clouds In U Engine
#2344 posted by FifthElephant [82.24.73.240] on 2014/06/22 20:52:03
These are awesome, it's from a WIP racing game called U racer.
I used to love making skyboxes in unreal. And I used to love terragen before it became really difficult to use.
https://www.youtube.com/watch?v=0ik4n1iz6qY
 Beekman Tower
#2345 posted by dwere [213.87.137.43] on 2014/06/23 22:43:16
Looks skeletal and macabre. I approve.
 Mmmm
#2346 posted by killpixel [98.211.184.167] on 2014/06/24 05:35:32
http://m.imgur.com/gallery/wrooH
Reminds me a little of wayne barlowe's work, which I like.
 I Wish There Was A Game
#2347 posted by FifthElephant [82.24.73.240] on 2014/06/25 22:39:57
properly done in this guys art style... so beautiful!
http://thethirstydude.tumblr.com/
#2348 posted by Cocerello [80.174.120.150] on 2014/06/26 12:24:46
 Wow
#2349 posted by JPL [82.234.167.238] on 2014/06/26 20:16:51
Where is this place ? This is a really nice piece of gothic architecture :)
 There Is Tons Of Image-checking Webs That Tell You That Info
#2350 posted by [80.174.120.150] on 2014/06/26 22:05:41
Google being one of them.
But in this case is easier. Take a look at the url.
#2351 posted by Rick [75.65.159.61] on 2014/06/26 22:28:33
But in this case is easier. Take a look at the url.
It's at wikipedia? Where is that located?
#2352 posted by [80.174.120.150] on 2014/06/26 23:28:59
#2353 posted by Lunaran [216.188.254.244] on 2014/06/26 23:43:53
 WoW
#2354 posted by Cocerello [80.174.120.169] on 2014/06/26 23:50:46
So many different styles.
#2355 posted by mfx [78.55.176.56] on 2014/06/27 00:29:23
 The Disma Album Art
#2356 posted by Drew [65.93.169.61] on 2014/06/27 04:57:16
Is pure quake.
 Lego Brushes
#2357 posted by mfx [78.55.177.209] on 2014/06/27 15:32:26
 And How Its Done
#2358 posted by mfx [78.55.177.209] on 2014/06/27 15:32:49
 Cover Art
#2359 posted by Vondur [185.6.245.138] on 2014/06/27 16:58:42
#2360 posted by Lunaran [216.188.254.244] on 2014/06/27 18:26:40
 Nick Keller
#2361 posted by killpixel [98.211.184.167] on 2014/06/27 19:31:50
yesh!
 Supposedly A Meteorite Cut In Half
#2362 posted by metlslime [159.153.4.50] on 2014/06/28 01:40:29
 That Nick Keller
#2363 posted by nitin [220.244.163.153] on 2014/06/28 01:50:02
thing should be a skybox!
 Alien
#2364 posted by Lunaran [216.188.254.244] on 2014/06/28 01:58:01
 Kewl
#2365 posted by [78.55.177.209] on 2014/06/28 03:16:42
#2366 posted by Rick [75.65.159.61] on 2014/06/28 03:30:19
I saw Alien the first weekend it was released in theaters. Even after all these years I've never forgotten the first time I saw the Nostromo landing on LV-426.
#2367 posted by skacky [90.0.197.161] on 2014/06/28 13:44:27
That movie has not aged one bit and is still as terrifying.
#2368 posted by Spiney [81.241.178.116] on 2014/06/28 21:36:44
One of the few scifi flicks that have aged really well.
The sequels suck tho.
 Aliens Rules
#2369 posted by skacky [90.0.197.161] on 2014/06/28 21:48:45
#2370 posted by JneeraZ [174.97.226.218] on 2014/06/28 22:31:18
And Aliens 3 is great. The sequels suck? Yikes.
#2371 posted by skacky [90.0.197.161] on 2014/06/28 23:28:49
Gotta disagree with that though, Alien 3 is one of the worst movies I've ever seen. It does have killer visuals though.
 One Of The Worst...
#2372 posted by killpixel [98.211.184.167] on 2014/06/29 01:53:13
the worst being Prometheus...
*shudders*
 There Were Aspects Of Prometheus That Were Great.
#2373 posted by Drew [65.93.169.61] on 2014/06/29 02:20:25
Aesthetically, it was pretty amazing.
 The Director's Cut Of Alien 3
#2374 posted by nitin [220.244.163.153] on 2014/06/29 04:43:31
is actually pretty decent IMHO.
And I liked Prometheus :)
 Game Over.
#2375 posted by killpixel [98.211.184.167] on 2014/06/29 05:07:15
Alien: A great horror film and a great scifi film. Along with Aliens, Star Wars, 2001: ASO, Blade Runner & Star Trek, Alien is a corner stone of scifi art. 90% of scifi design is derivative of the films I just mentioned.
Aliens: Another truly great scifi film and one of my favorites of James Cameron. While not as refined and cohesive as Terminator 2 (IMO, James' most matured and polished work, but not my favorite) it boasts great story, pacing and set pieces and shows us Cameron's great eye for composition and practical effects.
Alien 3: I wouldn't say it's "terrible", but it's not exactly good either. It's flaws are more subtle than, say, Alien Resurrection. The film had a difficult production, things happen. The idea of Aliens coming from non-human hosts was neat. However, going back to the single alien, mysterious horror route is a hard road after the hardcore alien porn that is Aliens.
Alien Resurrection: Terrible. Some neat ideas, but very poorly executed. This is the first time the alien franchise had a "movie", the previous installments are "films".
AVP: Fuck you. Get out of my house.
 Oh Yeah. Prometheus.
#2376 posted by killpixel [98.211.184.167] on 2014/06/29 05:11:01
Prometheus was another film that's allegorical of modern society: insipid and pretty.
 Killpixel
#2377 posted by nitin [220.244.163.153] on 2014/06/29 05:24:02
you missed AVP2 hehe, it makes AVP look good.
#2378 posted by Lunaran [99.112.162.57] on 2014/06/29 05:24:27
As the Alien blog linked in that imgur gallery reveals, a lot of the ideas that went into Prometheus were envisioned and cut for Alien/s/3. The big pyramid, the heiroglyphs, the mixing of DNA, etc.
Trouble is they were all kind of thrown into Prometheus at the same time, and "integrated" by the master of throwing shit at the wall and hoping you won't notice what sticks, Damon Lindelof.
#2379 posted by skacky [90.0.197.161] on 2014/06/29 12:17:57
The crew in Prometheus is also incredibly stupid, even the space truckers on board of the Nostromo are way smarter than these idiots.
#2380 posted by JneeraZ [174.97.226.218] on 2014/06/29 12:27:02
My wife and I laugh about that crew all the time.
"Oooh, an alien creature! Touch it, quick!"
I mean, ZERO scientific discipline. Not a single ounce of self preservation instinct ... lord.
#2381 posted by JneeraZ [174.97.226.218] on 2014/06/29 12:28:14
That said, I don't hate that movie as much as my nerdy peers do but I think that's mainly because I really liked getting some background on the space jockeys and what they were about.
#2382 posted by Spirit [92.196.48.225] on 2014/06/30 09:48:56
#2383 posted by Spirit [92.196.48.225] on 2014/06/30 11:08:08
 Lol Spirit's Linux Got Hax'd
#2384 posted by Scampie [72.12.65.92] on 2014/06/30 14:27:08
#2385 posted by Spirit [92.196.48.225] on 2014/06/30 14:43:32
I thought mind reading and clarvoyance, I donno. It just works.
I use VMware. I wrote all 130,000 lines inside the operating system. It has all tools -- editor, profiler, grep, merge, compiler, assembler, unassembler, shitty partial debugger, graphic sprite creator.q BMP-movie-maker. BMP support. Boot loader. ISO9660 ISO file creator.
My BMP movie creator is kinda banned. I want no multimedia, but I use it personally. I'm not serious on a ban -- orther prolly want to make movies, but it's a step down the road to hell.
I generate my website natively. I have a html creator. That's kinda just for me and doesn't belong. What if other want to do it?
I'm chagrinned -- I'm not thinking of any uses. Oh! I normally do hymns, but VMware killed music. Hymns are a legitimate thing I do. Video animations with music melodies and bouncy ball words.
At the time of the Commodore 64, it was not used for COBOL applications. There were mainframes that banks and businesses used.
This is not what my operating system is for. I made 100 applications and demos that show what it is for. Does yours have sprites in source code?
The RedSea filesystem will do only whole-file reads and writes of contiguous block chunks (or just let you do raw block access). I demand that Linux and Microsoft and VMWare support RedSea on hard drive and CDROM, so I can remove support for ISO9660 and FAT32. God's temple must be perfect.
 Fyi Above Is Templeos Comments, Not My Own Lunacy
#2386 posted by Spirit [92.196.115.203] on 2014/07/01 11:48:18
 Thorough
#2387 posted by killpixel [98.211.184.167] on 2014/07/01 15:36:44
#2388 posted by FifthElephant [82.24.73.240] on 2014/07/03 20:33:03
 Fantasy Tourist Ressort Designs By North Korean Architects
#2389 posted by negke [31.18.93.198] on 2014/07/03 20:56:36
 All Hail Our Beloved Leader.
#2390 posted by mfx [78.55.109.53] on 2014/07/03 21:20:32
The helicopter image is hilarious.
All are somehow.
 Peckforton Castle
#2391 posted by FifthElephant [82.24.73.240] on 2014/07/04 01:00:08
 Faroe Islands
#2392 posted by Spiney [91.176.132.86] on 2014/07/04 18:58:29
#2393 posted by FifthElephant [82.24.73.240] on 2014/07/05 01:48:22
#2394 posted by Lunaran [99.112.162.57] on 2014/07/05 02:08:56
dear esther,
i have burnt my belongings, my books. my letters to you are scattered across this island...
#2395 posted by Lunaran [99.112.162.57] on 2014/07/05 10:02:28
 That's It
#2396 posted by nitin [220.244.163.153] on 2014/07/05 10:50:04
have to go those islands!
 @lun
#2397 posted by FifthElephant [82.24.73.240] on 2014/07/05 11:32:43
looks good now but clearly Mr Simmons has been abusing the carve tool... and we all know how bad that is.
#2398 posted by Spirit [92.196.54.172] on 2014/07/06 20:59:23
Recently Lun(?) talked about how adding tracers to the shotgun makes it feel much more powerful even if it isn't, this is an awesome video in the same direction. I highly recommend watching it if you have any interest in creating anything animated yourself (not just games): Juice it or lose it - a talk by Martin Jonasson & Petri Purho
 It Was Sock
#2399 posted by Scampie [72.12.65.92] on 2014/07/06 21:24:14
#2400 posted by sock [186.109.150.118] on 2014/07/06 22:24:20
@Spirit, I have a mod which replaces all the shotguns with projectiles and particles effects. Awesome stuff, the shotgun feels crazy good.
 Nice!
#2401 posted by Spirit [92.196.54.172] on 2014/07/06 23:05:03
Makes me think of Crimsonland.
 I Would Never Do That
#2402 posted by Lunaran [99.112.162.57] on 2014/07/06 23:56:13
 Juicyness
#2403 posted by Spiney [91.177.100.18] on 2014/07/07 23:06:15
I always felt like having bullets being really fast projectiles (vs hitscan) feels more powerful somehow. A GDC talk by a Bungy employee on weapon balance talks about being able to see causality unfold over time being more convincing. Think there's something to that. Also, information captured in a still frame. Recently did some particle modding for Tremulous, clearly visualizing splash radius and adding trail effects to projectiles to show direction (even in a single frame) seem to be a Good Idea in general. Viewshake (subtle) and impact sounds are another two.
Quake could benefit a lot from all that stuff, imo, maybe need to look into the particle systems of some ports. Unfortunately the more traditional engines don't seem to have them. Tried DP particles a couple of times but that particle system really feels like an afterthought to me. FTE looks a bit more promising but haven't checked it.
About juicing-up presentation, really good presentation.
In the end it's all about applying basic animation principles
http://en.wikipedia.org/wiki/12_basic_principles_of_animation
#2404 posted by FifthElephant [82.24.73.240] on 2014/07/08 10:19:04
 19th Century Hospital Thing
#2405 posted by onetruepurple [93.105.42.162] on 2014/07/08 14:02:40
#2406 posted by Lunaran [216.188.254.244] on 2014/07/08 19:24:50
 New Sequelitis Video!
#2407 posted by ijed [200.73.66.2] on 2014/07/08 20:51:45
 Disma Album Cover
#2408 posted by Drew [70.55.66.130] on 2014/07/10 05:14:05
 Niceee
#2409 posted by FifthElephant [82.24.73.240] on 2014/07/11 00:53:32
#2410 posted by digs [136.169.156.81] on 2014/07/11 05:33:03
#2411 posted by digs [92.50.131.158] on 2014/07/13 07:59:50
 Antoni Gaudi
#2412 posted by Rick [75.65.159.61] on 2014/07/13 16:14:41
Antoni Gaudi's cathedral design, La Sagrada Familia in Barcelona is amazing.
http://www.youtube.com/watch?v=5lYdrhYYWpg
Check out the balconies and walkways many stories above ground level.
There's a pretty cool photo on this page (scroll way down) that shows his method of calculating angles for an arch using weighted bags hanging from chains.
#2413 posted by Lunaran [99.112.162.57] on 2014/07/15 05:26:48
http://i.imgur.com/Ix3qyoO.gif
South Kyushu, Japan. possibly kirishima national park?
 Earthporn Gifs
#2414 posted by Vondur [185.6.245.138] on 2014/07/15 09:19:05
 Oh And
#2415 posted by Vondur [185.6.245.138] on 2014/07/15 09:21:08
 Madfox
#2416 posted by onetruepurple [93.105.42.6] on 2014/07/15 21:24:39
 This Guys Art
#2417 posted by FifthElephant [82.24.73.240] on 2014/07/17 11:50:48
 Rewatched Prometheus
#2419 posted by Drew [24.114.108.61] on 2014/07/20 21:12:21
Over a couple sleepless nights with the new kid. Almost unbearable when on a 32 inch tv rather than a 3D IMAC screen. So frustrating, so much potential, so many stupid cliches and logic gaps and plot holes.
#2420 posted by Lunaran [99.112.162.57] on 2014/07/20 23:49:36
That movie.
When you leaf through the 'Art of Prometheus' they dwell on each of the new things in it and all the stuff that was designed for it, and describe exactly how this or that evolved from an idea that did or did not make it into Alien. Presented in that format, there are no bad ideas in the bunch and it all makes a perfectly natural kind of sense.
You could see all that and grumble "boy someone should take all this cool shit and make a movie with it" (which I think was the first thing I said about Prometheus on the drive home from the theater) but my takeaway now is that when you're creating something so huge and expensive, where you have no idea how it's really going to turn out until it comes together at the very end, it's easy to have nothing but good ideas and still not be able to predict how they might fail to assemble. Which is exactly the same 'bubble' game development teams work in.
#2421 posted by Lunaran [99.112.162.57] on 2014/07/20 23:52:00
(however, if you could blame any one thing directly it would totally and absolutely be the screenplay)
 Giant Megalithic Structures In Russia
#2422 posted by RickyT33 [176.35.71.152] on 2014/07/21 15:28:50
 Its Fiction
#2423 posted by mfx [92.227.233.215] on 2014/07/22 21:19:35
 UT4 Visual Clarity & Concept Art
#2424 posted by killpixel [98.211.184.167] on 2014/07/25 18:47:11
You guys may have already seen this, but it's pretty interesting.
https://www.youtube.com/watch?v=zV-YSLbidzo
#2425 posted by FifthElephant [82.24.73.240] on 2014/08/01 02:10:03
 And This
#2426 posted by mfx [92.228.156.188] on 2014/08/01 02:14:25
#2427 posted by Scampie [72.12.65.92] on 2014/08/02 23:47:56
#2428 posted by negke [31.18.93.198] on 2014/08/03 19:08:11
 Negke That First Picture...
#2429 posted by FifthElephant [82.24.73.240] on 2014/08/03 19:23:27
blew my mind!!!
 Nice Stuff From Bravely Second
#2430 posted by FifthElephant [82.24.73.240] on 2014/08/03 19:32:18
#2431 posted by Lunaran [216.188.254.244] on 2014/08/06 01:11:27
too little too late for the ikwhite jam: cool Iranian architecture photographed with really annoying lenses!
http://www.fubiz.net/2014/08/01/colorful-iranian-architecture/
#2432 posted by Lunaran [216.188.254.244] on 2014/08/06 01:14:06
Shit, someone posted those before, I know it
 Reality Check
#2433 posted by mfx [78.55.198.30] on 2014/08/08 02:19:20
 There Are At Least 2 Structures On This Thing
#2434 posted by Fiber [77.66.34.57] on 2014/08/08 02:37:19
which need visiting..
 +1 For Mfx
#2435 posted by Lunaran [99.112.162.57] on 2014/08/08 03:53:50
sPAAAACE
 Quaid!!!
#2436 posted by mfx [78.55.198.30] on 2014/08/08 05:32:25
 Lunaran
#2437 posted by mfx [78.55.198.30] on 2014/08/08 05:34:38
#2438 posted by onetruepurple [5.172.252.154] on 2014/08/08 10:36:32
Space is even darker than Shamblers ass
Tighter, too
#2439 posted by Spirit [92.196.113.24] on 2014/08/08 10:43:23
Not containing as much gas though.
 Lands
#2440 posted by Cocerello [80.174.120.30] on 2014/08/12 17:50:52
 Cocerello
#2441 posted by Hipshot [94.137.102.38] on 2014/08/13 10:49:08
Haha, when I saw "Lands" I directly thought about those Lands too =) many MTG cards are such a good inspiration for environments.
Agyrem is an environment I planed on doing for a good while now for Q3. Might be my next project.
http://archive.wizards.com/mtg/images/daily/stf/stf54_agyrem.jpg
 Hipshot
#2442 posted by Cocerello [80.174.120.200] on 2014/08/14 16:40:45
Now that you mention it, i have some scraps based on this. The second and fourth swamp card, more precisely.
I think that Ravnica is the more Quakeable of the realms in MTG, with realms like Mirrodin being the least. Also things like the fouth island in the picture is nearly impossible for Quake.
In fact, i bought some thousands of cards for a dozen euros several years ago when i was still in that world, just for inspiration, and to look at the pictures for personal pleasure ;)
#2443 posted by Lunaran [216.188.254.244] on 2014/08/14 18:04:15
 Yeah
#2444 posted by mfx [78.55.120.34] on 2014/08/14 18:05:52
#2445 posted by Lunaran [216.188.254.244] on 2014/08/14 18:06:27
#2446 posted by Lunaran [216.188.254.244] on 2014/08/14 18:06:55
hahaha
internet high five mfx
 High Fives!!
#2447 posted by mfx [78.55.120.34] on 2014/08/14 18:14:00
 Niceeeee...
#2448 posted by FifthElephant [82.24.73.240] on 2014/08/14 18:24:56
next map jam!
#2449 posted by Cocerello [80.174.120.200] on 2014/08/14 18:25:30
#2450 posted by Lunaran [216.188.254.244] on 2014/08/15 19:19:44
 I Want To Slide Down It
#2451 posted by Scampie [72.12.65.92] on 2014/08/16 00:09:25
 Same Pyramid In Russia - Phear
#2452 posted by Vondur [80.87.145.18] on 2014/08/16 11:34:58
 Pic Of Insides
#2453 posted by Vondur [80.87.145.18] on 2014/08/16 11:36:30
 More Evile Pics
#2454 posted by Vondur [80.87.145.18] on 2014/08/16 11:36:59
 Mistakes
#2455 posted by Pekka [81.175.152.198] on 2014/08/17 18:56:55
 Scissor Arches
#2456 posted by Pekka [81.175.152.198] on 2014/08/18 14:43:51
The "angry owls" from the last picture in the previous link are explained here. They are actually called scissor arches. I rather like how they look.
http://www.wellscathedral.org.uk/history/historical-highlights/scissor-arches/
And here a lot more pictures.
https://www.google.fi/search?q=scissor+arches&tbm=isch
 Scissor Arches
#2457 posted by Cocerello [80.174.120.200] on 2014/08/18 14:57:42
So what i did in the library of my jam2 map is called like that. Good to know.
I almost deleted that part because it didn't look right to me. And i still think that. It won't probably be in the complete and finished version.
#2458 posted by Spirit [92.196.17.198] on 2014/08/20 14:06:10
 Nice
#2459 posted by mwh [120.136.5.22] on 2014/08/21 00:57:46
That first one is a mapjam2 screenshot, right?
 Its A Photo
#2460 posted by mfx [85.181.113.203] on 2014/08/22 01:38:50
 Why Is It Not A Skybox?
#2461 posted by ijed [200.73.66.2] on 2014/08/22 01:41:48
Looks like South America.
#2462 posted by metlslime [76.103.211.139] on 2014/08/22 01:43:08
pretty awesome, wish there was less HDR in it.
 Its From Laos
#2463 posted by mfx [85.181.113.203] on 2014/08/22 01:56:10
 Hate
#2464 posted by Vondur [185.6.245.138] on 2014/08/22 15:45:21
i hate such massive so called "hdr" in the pics, it totally destroys the image :( when people will stop doing that...
 Word
#2465 posted by SleepwalkR [80.187.108.92] on 2014/08/22 16:04:04
 Excel
#2466 posted by rebb [91.35.66.77] on 2014/08/22 17:26:48
#2467 posted by Lunaran [99.112.162.57] on 2014/08/22 18:53:31
von makes a ... powerful point
 Longhorn
#2468 posted by onetruepurple [93.105.42.237] on 2014/08/22 19:00:12
#2469 posted by onetruepurple [93.105.42.237] on 2014/08/22 19:31:41
 ^
#2470 posted by Scampie [72.12.65.92] on 2014/08/24 19:28:40
Check out this screenshot of the 1 wall I've built in this map before giving up on it.
 #2460
#2471 posted by Mike Woodham [86.161.246.14] on 2014/08/24 22:03:08
Rule number 1: don't use HDR to try to make a silk purse out of a sow's ear.
It was a snapshot to begin with; probably someone's holiday snap that will bring them wonderful memories for years to come. Unfortunately, for the casual viewer, it's just another jungle shot with nothing to distinguish it from countless others. It portrays nothing about time, place or circumstance. And over-applying HDR did nothing for it.
(If you want the sky a bit darker, add a graduated filter or a bit of contrast)
#2472 posted by mfx [78.55.82.0] on 2014/09/02 17:35:36
 Looks Like A Futuristic Base
#2473 posted by Cocerello [80.174.120.241] on 2014/09/02 20:13:45
#2474 posted by Lunaran [99.112.162.57] on 2014/09/04 05:10:21
We haven't had Stefan Hoenerloh for about six years:
http://www.hoenerloh.de/en/gallery.html
#2475 posted by Lunaran [99.112.162.57] on 2014/09/04 05:51:45
 Nice Stuff...
#2476 posted by ijed [200.73.66.2] on 2014/09/04 15:28:14
 Daniel Del Nero
#2477 posted by Lunaran [99.112.162.57] on 2014/09/04 20:33:23
... builds little paper cities and houses that he dusts with flour, then allows to mold like crazy:
http://www.danieledelnero.com/p/after-effects.html
#2478 posted by Spirit [92.196.35.94] on 2014/09/27 21:38:45
#2479 posted by Spirit [92.196.17.84] on 2014/09/30 12:02:09
 ART
#2480 posted by Blitz [24.56.255.62] on 2014/10/02 00:20:36
#2481 posted by mfx [78.50.147.68] on 2014/10/02 02:44:11
#2482 posted by mfx [78.55.225.239] on 2014/10/05 17:09:37
#2483 posted by JneeraZ [174.109.106.46] on 2014/10/05 17:40:39
"incredible-pictures-man-geyser"
I WANT to click, but ...
#2484 posted by mfx [78.55.225.239] on 2014/10/05 17:49:56
#2485 posted by bogworth [58.7.65.75] on 2014/10/14 18:37:10
 Bridges
#2486 posted by Zwiffle [71.13.169.66] on 2014/10/22 18:12:19
#2487 posted by necros [99.227.110.3] on 2014/10/25 07:13:19
i've kept a tab with those bridges open since you posted them... god damn they are awesome to look at. :)
 London Joins Jam 3 With A Late Entry
#2488 posted by onetruepurple [93.105.42.72] on 2014/11/03 11:11:56
 How Does It Run Compared To Tronyn's Map?
#2489 posted by nitin [220.244.163.153] on 2014/11/03 14:51:07
 30 FPS
#2490 posted by onetruepurple [46.77.124.139] on 2014/11/03 15:07:51
#2491 posted by mfx [78.55.66.230] on 2014/11/03 18:29:29
#2492 posted by mfx [78.55.66.230] on 2014/11/04 01:43:51
 Monsterbrains Blog
#2493 posted by Spiney [81.241.161.183] on 2014/11/06 08:26:08
Probably NSFW
With the occasional H.P.
http://monsterbrains.blogspot.be/
 Go Map This Thing.
#2494 posted by onetruepurple [93.105.236.228] on 2014/11/07 00:07:09
 MFX.
#2495 posted by onetruepurple [93.105.42.14] on 2014/11/10 19:44:47
1. Go watch Interstellar.
2. Go make a map based on the ice cloud planet.
HTH.
 Okok
#2496 posted by mfx [78.55.208.5] on 2014/11/11 03:49:58
 Rosetta
#2497 posted by Spirit [92.196.35.16] on 2014/11/11 17:45:07
#2498 posted by mfx [85.181.242.83] on 2014/11/11 20:20:08
 That's A Ruin?
#2499 posted by onetruepurple [93.105.236.138] on 2014/11/11 20:27:15
Looks like most of the scraps I get too lazy to build a complete map around.
 I Was Thinking Of You..
#2500 posted by mfx [85.181.242.83] on 2014/11/11 20:31:28
yep, thats a ruin. Saw a concert there this summer, was cool..
#2501 posted by Spirit [92.196.27.14] on 2014/11/14 08:59:49
#2502 posted by Spiney [91.177.106.218] on 2014/11/15 11:14:32
#2503 posted by mfx [92.229.70.221] on 2014/11/17 15:53:51
 Nice...
#2504 posted by JPL [82.234.167.238] on 2014/11/20 21:17:19
 Thought This Was Cool
#2505 posted by Zwiffle [71.13.169.66] on 2014/11/26 00:08:01
 It Is
#2506 posted by JPL [82.234.167.238] on 2014/11/26 20:38:48
would make a nice Quake map
#2507 posted by mfx [78.55.219.216] on 2014/11/27 20:16:29
#2508 posted by FifthElephant [82.12.230.182] on 2014/11/27 22:45:26
 ^ Awesome
#2509 posted by skacky [90.0.70.77] on 2014/11/27 23:07:43
#2510 posted by megaman [95.114.61.237] on 2014/11/29 01:25:58
#2511 posted by mfx [78.52.254.152] on 2014/11/29 16:04:01
#2512 posted by mfx [78.52.254.152] on 2014/11/29 16:07:30
#2513 posted by mfx [78.55.26.17] on 2014/11/30 08:37:22
#2514 posted by mfx [78.55.26.17] on 2014/11/30 08:40:56
#2515 posted by mfx [78.55.26.17] on 2014/11/30 08:43:15
 Okok One More
#2516 posted by mfx [78.55.26.17] on 2014/11/30 08:48:53
 Russian Submarine Porn
#2517 posted by mfx [78.55.26.144] on 2014/12/01 20:31:32
#2518 posted by Spirit [92.196.97.247] on 2014/12/01 22:31:41
https://pay.reddit.com/r/warshipporn frequently has incredible sub porn.
 Interstellar
#2519 posted by Shamblernaut [203.161.90.29] on 2014/12/02 17:35:25
FYI onetruepurple & mfx.
That was filmed in Iceland... Some crazy as all balls landscapes there... Puffins too.
#2520 posted by Spirit [92.196.55.94] on 2014/12/02 18:57:06
Why do they even bother filming at existing locations when everything else is greenscreened?
 Mausoleums In Uch Sharif By Saad Nadeem
#2521 posted by Zwiffle [71.13.169.66] on 2014/12/03 23:40:43
 Cave Carver
#2522 posted by Zwiffle [71.13.169.66] on 2014/12/04 23:35:39
 Scene From Styx.
#2523 posted by Shambler [86.31.13.216] on 2014/12/06 14:48:56
 You'd Have To Scale It Up
#2524 posted by ijed [190.22.77.161] on 2014/12/07 02:54:03
<scratches hobo stubble and narrows eyes>
 Holy Shit...
#2525 posted by JPL [82.234.167.238] on 2014/12/07 21:12:13
... this is indeed really nice: I love this Gothic-Medieval style...
 Real, But Definitely Game-y
#2526 posted by Blitz [24.56.255.62] on 2014/12/08 03:10:48
#2527 posted by mfx [85.179.115.100] on 2014/12/08 09:14:42
 #2527
#2528 posted by Kinn [86.139.243.137] on 2014/12/08 15:11:39
Goddamn, I was totally born 4 billion years too early :(
Unironically jelly of far future sentient life in our galaxy.
 Luckily
#2529 posted by onetruepurple [93.105.42.161] on 2014/12/08 15:20:51
You were born just in time for Quake map jams.
 I Think You Mean...
#2530 posted by Kinn [86.139.243.137] on 2014/12/08 15:51:29
 The Gatsby Grotto
#2531 posted by onetruepurple [93.105.42.208] on 2014/12/09 00:42:32
#2532 posted by mfx [85.180.251.15] on 2014/12/09 08:16:10
#2533 posted by Zwiffle [71.13.169.66] on 2014/12/09 21:05:47
#2534 posted by mfx [92.230.133.188] on 2014/12/11 18:51:56
#2535 posted by mfx [92.230.133.188] on 2014/12/12 00:29:13
 London Underground
#2536 posted by Zwiffle [24.241.228.118] on 2014/12/21 21:44:23
#2537 posted by mfx [85.181.240.174] on 2014/12/21 22:46:11
the 4th pic is awesome!
 Badass
#2538 posted by Kinn [86.164.147.200] on 2014/12/29 14:54:02
[img]http://i.imgur.com/ucRz8hm.png[/img]
 Spaceporn
#2539 posted by mfx [78.55.71.145] on 2014/12/29 16:19:28
Vertical structures rising 1.6 mi (2.5 km) cast jagged shadows over Saturn's B ring
http://photojournal.jpl.nasa.gov/jpegMod/PIA11668_modest.jpg
 Vertical Structures?
#2540 posted by onetruepurple [93.105.42.89] on 2014/12/29 17:18:22
Maybe they're seawaves :^)
 Megalithic Walls
#2541 posted by mfx [78.55.71.145] on 2014/12/29 17:44:07
 The Most ...
#2542 posted by JPL [82.234.167.238] on 2014/12/29 20:52:08
... impressive thing is the fact they have been able to shape so big stones with so high precisions...
How have they do that ?
 I'm Sure Ricky Will Have An Answer To This.
#2543 posted by onetruepurple [93.105.42.89] on 2014/12/29 21:34:41
 The Inca Stuff Is Mindblowing
#2544 posted by nitin [220.244.163.153] on 2014/12/30 00:21:02
especially the scale. Seeing it in person is seriously amazing. Same goes for the egyptian stuff and Angkor Wat. Hopefully I make my way to Costa Rico and Mexico for the mayan stuff next year or soonish.
 Mathias Worch Level Design Retrospective
#2545 posted by Killes [195.212.29.178] on 2014/12/31 13:57:26
#2546 posted by necros [99.227.110.3] on 2014/12/31 19:00:20
 #2546
#2547 posted by Kinn [86.164.147.200] on 2014/12/31 20:03:29
Necros - was a mixture of combat and light puzzle solving required to locate each of the three crystals that were needed to restore power to that machine?
#2548 posted by necros [99.227.110.3] on 2015/01/01 00:40:31
https://www.youtube.com/watch?v=O2KtYpnmqWk
it's in a casino at niagara falls... and it's called 'tesla fountain'. no lightning though.
 Neill Blomkamp Vs. Alien
#2549 posted by mfx [85.179.163.235] on 2015/01/02 20:27:09
#2550 posted by mfx [78.55.77.119] on 2015/01/03 14:30:36
#2551 posted by mfx [78.55.77.119] on 2015/01/03 14:45:46
#2552 posted by FifthElephant [82.24.73.240] on 2015/01/04 15:19:24
 Lol
#2553 posted by nitin [220.244.163.153] on 2015/01/04 15:26:47
totally going to visit 2, 4 and 9 whenever I get my butt to Europe.
 Sutyagin House
#2554 posted by Zwiffle [24.241.228.118] on 2015/01/04 21:38:24
Not sure if posted before http://goo.gl/NVE9Yb
 Where Do I Get This?
#2555 posted by FifthElephant [82.24.73.240] on 2015/01/04 21:49:59
 Google Isometric Graph Paper
#2556 posted by SleepwalkR [85.178.188.8] on 2015/01/04 21:52:38
 Metric System Rules
#2557 posted by SleepwalkR [85.178.188.8] on 2015/01/04 21:54:06
 Zwiffle
#2558 posted by [92.228.153.178] on 2015/01/04 22:14:32
 A Hole? In The Sky?
#2559 posted by mfx [78.55.83.23] on 2015/01/05 17:18:34
 Thats Quite A Bad Bsp Error
#2560 posted by FifthElephant [82.24.73.240] on 2015/01/05 17:20:43
dont even need the pointfile to spot it.
 YES
#2561 posted by PyroGXPilot [96.41.154.19] on 2015/01/05 22:26:06
HAARP
 Scifi Corridors
#2562 posted by Scampie [72.12.65.92] on 2015/01/06 03:38:11
 SPAAAAAAAAAAAAAAACE
#2563 posted by DaZ [92.11.228.93] on 2015/01/06 12:39:56
 Arcologypalooza
#2564 posted by Johnny Law [50.242.126.113] on 2015/01/07 19:02:21
I got a nice edition of Paolo Soleri's _Arcology_ as a birthday present, and I've been posting sample pics on twitter. Arranged in proper chronology here:
https://storify.com/joel_k_baxter/snippets-from-paolo-soleri-s-arcology
One problem with Storify is that it crops images, and also doesn't show all the images from a multi-image post. So you'll need to click on each pic.twitter.com link to see the full things.
(Unless there's a way to make Storify behave better w.r.t. that? I dunno, first time I've tried it.)
Twitter compresses the heck out of the images, so if you'd like to see the full-sized originals, they'll be available for a while at https://dl.dropboxusercontent.com/u/11690738/temp/arcology.zip
Just some quick photos from a handheld camera though, so don't expect too much in the way of framing, lighting, focus, etc. :-) (Also please don't share that link outside of this forum.)
#2565 posted by FifthElephant [82.24.73.240] on 2015/01/07 19:10:17
Clearly these are blueprints from a Tronyn map.
#2566 posted by Johnny Law [50.242.126.113] on 2015/01/07 19:15:16
Yes we've finally found the source he's been cribbing from all these years.
#2567 posted by Johnny Law [50.242.126.113] on 2015/01/07 19:16:32
 Thank You
#2568 posted by mfx [78.55.166.157] on 2015/01/07 19:27:13
been trying to purchase this one, had no luck.
#2569 posted by Spirit [92.196.100.40] on 2015/01/07 19:28:34
#2570 posted by Johnny Law [50.242.126.113] on 2015/01/07 19:29:48
Oh ho! That's handy.
#2571 posted by Lunaran [99.112.162.57] on 2015/01/09 04:47:54
 Dunno How Inspirational This Is
#2572 posted by Zwiffle [71.13.169.66] on 2015/01/12 17:37:27
#2573 posted by Scampie [72.12.65.92] on 2015/01/13 00:06:36
those are so cool
#2574 posted by Lunaran [216.188.254.244] on 2015/01/13 00:56:34
#2575 posted by Scampie [72.12.65.92] on 2015/01/13 02:05:41
imma build you the best little paper house ever, and you're gonna live in it and enjoy
#2576 posted by Zwiffle [71.13.169.66] on 2015/01/13 18:17:37
#2577 posted by onetruepurple [93.105.236.132] on 2015/01/16 21:57:51
 Needs To Be Built In Quake...
#2578 posted by FifthElephant [82.24.73.240] on 2015/01/17 02:33:17
 Amazing Painting...
#2579 posted by FifthElephant [82.24.73.240] on 2015/01/17 13:46:55
 Surreal Art
#2580 posted by Zwiffle [24.241.228.118] on 2015/01/18 23:47:49
 That Rob Gonsalves Art
#2581 posted by killpixel [98.211.184.167] on 2015/01/19 19:47:35
is pretty sweet, reminds me just a tad of graeme base.
 Blue Hue
#2582 posted by mfx [78.49.250.120] on 2015/01/24 08:22:55
 Too Nice To Not Have It Posted Here
#2583 posted by mfx [78.49.250.120] on 2015/01/24 11:07:07
 Too Nice To Not Have It Posted Here
#2584 posted by mfx [78.49.250.120] on 2015/01/24 11:13:52
#2585 posted by Spirit [92.196.69.57] on 2015/01/25 19:33:18
1 hour nightflight over Tokyo with proper music https://www.youtube.com/watch?v=-piJDO9txzg
#2586 posted by Drew [68.148.86.57] on 2015/01/26 01:28:49
#2587 posted by FifthElephant [82.24.73.240] on 2015/01/26 01:30:25
found on one of Drew's regular "bare chested men" searches
#2588 posted by Lunaran [99.112.162.57] on 2015/01/26 02:44:22
If that's his chest I'd hate to see the back of him.
 Another From /r/cityporn
#2589 posted by Zwiffle [71.13.169.66] on 2015/01/26 21:10:16
 Wow
#2590 posted by DaZ [92.11.228.93] on 2015/01/26 22:28:43
That is pure mapping juice right there
 Alhambra
#2591 posted by FifthElephant [82.24.73.240] on 2015/01/27 00:14:29
Google this word, for shizzle.
 From CGSociety
#2592 posted by Lunaran [99.112.162.57] on 2015/01/30 07:10:13
#2593 posted by Lunaran [99.112.162.57] on 2015/01/30 07:18:41
 Sorry4spams
#2594 posted by Lunaran [99.112.162.57] on 2015/01/30 07:41:05
#2595 posted by JneeraZ [174.109.106.46] on 2015/01/30 11:03:57
 Damn Jody!
#2596 posted by mfx [92.228.153.137] on 2015/01/30 11:17:23
#2597 posted by FifthElephant [213.205.235.143] on 2015/01/30 15:44:14
Someone get mapping!
 I Want The Mordor
#2598 posted by JPL [82.234.167.238] on 2015/01/30 20:35:46
 Yeah, But
#2599 posted by Lunaran [99.112.162.57] on 2015/01/30 20:36:15
that looks like it might be a
pain in the r_speeds
#2600 posted by Scampie [72.12.65.92] on 2015/01/30 23:24:27
It poly took you a few tris to come up with that joke.
#2601 posted by mfx [78.55.238.64] on 2015/01/31 01:55:14
Maybe fewer than you vertex .pak....
#2602 posted by ericw [199.126.128.107] on 2015/02/02 23:36:58
#2603 posted by FifthElephant [82.24.73.240] on 2015/02/03 00:16:39
Mindblowing!
 Http://www.reddit.com/r/RoomPorn
#2604 posted by Zwiffle [71.13.169.66] on 2015/02/03 18:57:34
 Painting Vid
#2605 posted by spiney [91.179.148.32] on 2015/02/03 23:50:54
Pretty neat, painting a bunch of modular pieces and then making a collage out of them. Almost feels like mapping.
http://youtu.be/HAhEZysdEHM
 Reddit Delivers
#2606 posted by mfx [85.180.39.60] on 2015/02/04 01:28:10
"In the basement tunnels under CERN"
http://i.imgur.com/bJ5snCS.jpg
#2607 posted by FifthElephant [82.24.73.240] on 2015/02/04 02:04:27
Epic!!
 Control Panels
#2608 posted by Spirit [92.196.70.22] on 2015/02/07 11:29:18
#2609 posted by Cocerello [193.144.61.240] on 2015/02/09 14:45:22
 +1
#2610 posted by Zwiffle [24.241.228.118] on 2015/02/09 15:03:20
Or thumbs up.
Or NIN because you nailed it?
 Drawings From Someone Suffering From Psychosis
#2611 posted by Zwiffle [24.241.228.118] on 2015/02/09 15:28:16
At least according to reddit NSFW
http://imgur.com/a/Odzmz
 More
#2612 posted by Cocerello [193.144.61.240] on 2015/02/09 16:03:53
#2613 posted by Lunaran [99.112.162.57] on 2015/02/09 20:28:37
Those "drawings from someone suffering from psychosis" look like the sketchbook of that one angry kid in everyone's art classes who's just trying to shock his teachers by throwing the imagery from all his favorite doom metal albums back at them.
They're cool, they're just probably not by a psychotic. They'd make fucking great centerpiece textures in a Quake wad ...
 Quake Wad Jam GO!
#2614 posted by DaZ [92.11.228.93] on 2015/02/09 20:33:55
Seriously a new set of textures would be great ;)
#2615 posted by Scampie [72.12.65.92] on 2015/02/09 20:37:04
They'd make fucking great centerpiece textures in a Quake wad ...
Good ol' unused elwall textures...
 Exactly What I Was Thinking Scampie
#2616 posted by Lunaran [99.112.162.57] on 2015/02/09 20:48:13
 Unused Elder Textures
#2617 posted by FifthElephant [82.24.73.240] on 2015/02/09 22:08:56
I was making a blue map a long time ago that used those textures. I lost it though but it was shaping up to be quite nice. I will have to revisit the theme at some point :)
 Future
#2618 posted by Cocerello [193.144.61.240] on 2015/02/10 14:49:27
 Present
#2619 posted by mfx [78.55.219.84] on 2015/02/11 02:00:16
#2620 posted by FifthElephant [82.24.73.240] on 2015/02/11 02:10:16
Super weird... and really oppressive!
 The Last Arch
#2621 posted by mfx [78.55.219.84] on 2015/02/11 02:25:30
 So Sad
#2622 posted by FifthElephant [213.205.234.81] on 2015/02/11 09:33:28
This rarely happens in the uk as old buildings become 'listed'.
 Persian Cats
#2623 posted by Cocerello [193.144.61.240] on 2015/02/11 13:21:48
 A Superb Halo
#2624 posted by mfx [92.230.137.113] on 2015/02/11 15:03:31
 Churches
#2625 posted by Cocerello [193.144.61.240] on 2015/02/11 16:11:28
 Motherfuckin Library
#2626 posted by Zwiffle [24.241.228.118] on 2015/02/11 16:34:30
 Very Ugly Lib
#2627 posted by czg [212.16.188.76] on 2015/02/11 17:05:03
 Curved White Architecture
#2628 posted by Spiney [91.179.148.32] on 2015/02/11 22:02:42
With trees on the roof.
 Stairs
#2629 posted by JPL [82.234.167.238] on 2015/02/14 22:57:10
#2630 posted by mfx [78.55.50.134] on 2015/02/16 23:59:44
#2631 posted by SleepwalkR [93.209.89.12] on 2015/02/17 06:50:52
Professor Indellkoffer, speaking at a dinner of the California Astronomical Society, expressed the opinion that the explosions on Mars are undoubtedly nothing more than severe volcanic disturbances on the surface of the planet.
 From The Image
#2632 posted by ijed [200.73.66.2] on 2015/02/17 12:47:16
It looks more like a nipple.
 "Nothing More Than Severe Volcanic Disturbances"
#2633 posted by Lunaran [99.112.162.57] on 2015/02/17 20:36:05
Severe volcanism on tectonically inactive Mars of a strength that could send plumes of smoke into space, is hardly worthy of a 'nothing more than.'
#2634 posted by SleepwalkR [93.209.70.207] on 2015/02/17 22:02:05
At twenty minutes before eight, central time, Professor Farrell of the Mount Jennings Observatory, Chicago, Illinois, reports observing several explosions of incandescent gas, occurring at regular intervals on the planet Mars. The spectroscope indicates the gas to be hydrogen and moving towards the earth with enormous velocity. Professor Pierson of the Observatory at Princeton confirms Farrell's observation, and describes the phenomenon as (quote) like a jet of blue flame shot from a gun (unquote).
 It Could Be Milk
#2635 posted by ijed [200.73.66.2] on 2015/02/17 22:05:26
 Sleepy
#2636 posted by mfx [78.53.140.47] on 2015/02/17 23:12:53
it isnt the war of the worlds, not yet..;)
 Free Nasa Sounds
#2637 posted by mfx [78.53.140.47] on 2015/02/17 23:28:55
 Would Make For A Confusing Map...
#2638 posted by FifthElephant [82.24.73.240] on 2015/02/20 21:52:42
 Mehh..
#2639 posted by mfx [92.229.71.198] on 2015/02/21 21:59:37
 Better This
#2640 posted by mfx [92.229.71.198] on 2015/02/21 22:16:03
 Cool!
#2641 posted by FifthElephant [82.24.73.240] on 2015/02/22 22:27:22
 Any Of These For Next Map Jam Theme, Please
#2642 posted by Cocerello [193.144.61.240] on 2015/02/24 17:18:50
1
2
3
Japur: this city is filled with lots of architectural goodness.
1
2
3
4
5
6
7
I will probably map [6]
#2643 posted by Lunaran [99.112.162.57] on 2015/02/24 18:25:11
I think the jam you're looking for was three jams ago
 Wait A Second
#2644 posted by Lunaran [99.112.162.57] on 2015/02/24 18:25:46
you were IN IT
 Cool Thread Over At Q2 Cafe
#2645 posted by FifthElephant [82.24.73.240] on 2015/02/25 01:08:10
http://leray.proboards.com/thread/3634/inspirational-thread
Lots of inspiring images, not sure why they're in a Q2 thread though :P
 Lunaran
#2646 posted by Cocerello [83.165.94.30] on 2015/02/25 09:23:25
Hahaha ... but no. Jam2 was ikwhite and ikblue themed, which are Hindu texture sets mostly, but no one went for that style, neither most of the pics posted for inspiration back then were. So, first, that jam was mostly Arab kind of Muslim architecture. Second, it doesn't have to be the same, the theme could be the architecture, but being done in whichever texture set the mapper wants, like knave textures for example, or done in another textures that fits closer to that architecture, like Hexen2, Heretic2, Daikatana, or even UT ones. Both options would lead to a very different jam, in my opinion.
Third, even if the theme were the same if it is interesting enough, why not repeat it? And those buildings are impressive enough to inspire.
Fourth, i wrote too much considering the lesser importance of this topic. Because, well, the probability of this jam happening is almost zero.
* Fifthelephant
Lots of inspiring images, not sure why they're in a Q2 thread though :P
Reasons?
First: why not? :D
Second: being Quake 2 doesn't mean they can't do some medieval themed maps, in fact there were some of them in the previous contests, and at least one mapper is doing one with for this contest.
Third: it can serve as direct inspiration for a base castle.
Forth: it can serve as inspiration for lighting or layout, not only for theme and brushwork.
Fifth: yes, i'm bored
By the way, are you planning on sending a second map for the contest? Do you believe you'll have the time?
#2647 posted by Kinn [86.191.154.147] on 2015/02/25 12:55:38
"make it like a particular style of medieval architecture popular in country X during the century Y - no, stop, your arches are all wrong!"
Is a bad idea for a map jam.
 Actually
#2648 posted by nitin [220.244.163.153] on 2015/02/25 13:29:21
apart from the last 2 pics, the remaining ones are all examles of persian architecture since the buildings were built by the moghuls.
So lun wins :)
 Good One, Nitin
#2649 posted by Cocerello [193.144.61.240] on 2015/02/25 16:35:26
But Arab (theme used mainly in the maps in jam 2) isn't Persian. Saying that would be like saying English are the same as Italians. :P
Nah, a bit of trolling from my part aside, truth is that no one can win that one, ... if someone would ever want to ... : an architectural style in a given time is the mix of several styles taken from all the cultures a culture had contact with over centuries, and isn't either something concrete that applies to most buildings built in the same area at the same time by the same culture. Even on religious buildings, where the architect knows that his neck will be hanging out in the gallows if he isn't close enough to it, that didn't usually happened.
make it like a particular style of architecture
Errr ... Kinn ..., you are defining jams 1 and 2 to a big extent, jam4 to a lesser extent (is about gravity too), and ''retro''jams (Zerstorer is more about ambient than architectural style, in my opinion). But i'm not talking in this case about defining them for their rules, but the maps submitted themselves, the rules didn't enforced the style that was on the maps.
An exception to that ... maybe sm175, but that's probably because was half speedmap pack.
Autoquote: not for their their rules, but the maps submitted
Now that i think about it, its something that happens a lot, like what some teachers i had in college said: show the students an example of what they can do for the subject's work, and at the next class they'll bring works cloned from it.
He was right, that happened with most of them in every generation, and the rest were clones of previous generations' works, which is the same.
Because of that issue, this thing i said before (Autoquote:Third, even if the theme were the same if it is interesting enough, why not repeat it?) is a very bad idea.
#2650 posted by mwh [103.23.18.41] on 2015/02/25 23:31:47
 Dutch Names All Sound Alike..
#2651 posted by mfx [78.55.125.199] on 2015/02/26 05:49:13
#2652 posted by Lunaran [216.188.254.244] on 2015/02/27 00:02:16
 Ur A Tunnel
#2653 posted by Scampie [72.12.65.92] on 2015/02/27 00:11:08
#2654 posted by FifthElephant [82.24.73.240] on 2015/02/27 00:48:47
So many castles, so few mappers :'(
 Ur Moms Butts A Tunnel
#2655 posted by Lunaran [99.112.162.57] on 2015/02/27 03:52:56
 Well, Technically, All Butts Are Tunnels.
#2656 posted by Scampie [72.12.65.92] on 2015/02/27 05:46:44
 So When I Said 'u R A Tunnel' I Meant 'ur A Butts'
#2657 posted by Scampie [72.12.65.92] on 2015/02/27 05:47:21
 REoL TaLK
#2658 posted by Lunaran [99.112.162.57] on 2015/02/27 08:06:30
 This Thread Is An Inspiration
#2659 posted by DaZ [92.11.228.93] on 2015/02/27 10:54:10
 No This Is Real Talk
#2660 posted by starbuck [37.205.58.214] on 2015/02/27 17:31:48
 Xian Ren Qiao
#2661 posted by mfx [78.55.101.148] on 2015/03/01 13:51:29
#2662 posted by Lunaran [99.112.162.57] on 2015/03/01 18:50:56
#2663 posted by Lunaran [99.112.162.57] on 2015/03/03 06:41:27
 Nice
#2664 posted by FifthElephant [82.24.73.240] on 2015/03/03 10:42:06
I can see a number of maps in those pics Lun... If only I didnt have a full time job ;)
 Cool
#2665 posted by ijed [200.73.66.2] on 2015/03/03 13:51:31
 Top 10 Castles
#2666 posted by FifthElephant [82.24.73.240] on 2015/03/04 10:06:25
#2667 posted by mfx [78.55.222.223] on 2015/03/04 15:17:15
 Http://i.imgur.com/Ad2h6zX.jpg
#2668 posted by czg [85.224.36.12] on 2015/03/04 20:46:52
 8==E
#2669 posted by Spirit [92.196.3.125] on 2015/03/04 21:22:13
 Ok But More
#2670 posted by czg [85.224.36.12] on 2015/03/04 21:32:35
 Its Not Safety!
#2671 posted by DaZ [92.11.228.93] on 2015/03/04 21:50:49
 Seriously
#2672 posted by FifthElephant [82.24.73.240] on 2015/03/04 22:21:35
no-one used to give a shit about health and safety eh?
"I created this new fangled personal locomotive device, I call it an automobile... it runs on highly explosive liquid"
 Http://www.graphicine.com/lebbeus-woods-war-and-architecture/
#2673 posted by mfx [78.55.178.204] on 2015/03/05 12:46:36
 +1
#2674 posted by Zwiffle [24.241.228.118] on 2015/03/05 13:58:43
:)
#2675 posted by FifthElephant [213.205.236.103] on 2015/03/05 14:40:36
Looks amazing
 Malice In Wonderland
#2676 posted by ijed [200.73.66.2] on 2015/03/05 16:18:30
If this actually inspires you then you should probably get help.
https://www.youtube.com/watch?v=R2BAeh8wZLI
 Aachen University Hospital
#2677 posted by czg [212.16.188.76] on 2015/03/05 17:01:23
#2678 posted by FifthElephant [213.205.236.103] on 2015/03/05 17:13:46
How is that a hospital? ??
 Well
#2679 posted by Zwiffle [71.13.169.66] on 2015/03/05 17:19:57
It IS Germany, where the people are robots and in constant need of repairs.
#2680 posted by mfx [78.55.178.204] on 2015/03/05 17:20:10
How is that Aachen?
#2681 posted by Lunaran [99.112.162.57] on 2015/03/05 17:37:57
+1000000 for Lebbeus Woods. Viktor Antonov was definitely browsing his work when he sketched a lot of HL2 concepts.
#2682 posted by Lunaran [99.112.162.57] on 2015/03/06 02:41:34
 Nice Resource
#2683 posted by starbuck [91.125.94.169] on 2015/03/06 15:58:42
the Alien isolation UI design is ridiculously good, love that 70s aesthetic, and that Total Recall Aphex Twin video is amazing too. Link since it's on the 3rd page:
https://vimeo.com/46922196
 Nifty As Hell
#2684 posted by FifthElephant [82.24.73.240] on 2015/03/07 13:06:18
 Also Dis...
#2685 posted by FifthElephant [82.24.73.240] on 2015/03/07 13:08:20
 D&D Stuff
#2686 posted by FifthElephant [82.24.73.240] on 2015/03/07 18:09:17
 D&D... My Sweet Sixteen
#2687 posted by JPL [82.234.167.238] on 2015/03/07 20:20:13
... :(
#2688 posted by mfx [85.180.249.84] on 2015/03/15 01:17:23
https://youtu.be/6tcTwW2_WrU
Comments say its CGI, google says its real.
#2689 posted by mfx [92.229.135.4] on 2015/03/16 16:42:28
Simon just tweeted these, Blade Runner Modeling Madness, those were the days.
http://imgur.com/a/mv8qf#141
 And I Special Delivery
#2690 posted by mfx [92.229.135.4] on 2015/03/16 16:49:28
 /edit
#2691 posted by mfx [92.229.135.4] on 2015/03/16 16:51:01
'a' special...
#2692 posted by mfx [78.55.214.150] on 2015/03/17 19:33:20
#2693 posted by mfx [78.55.214.150] on 2015/03/17 19:34:57
 Nuuuugh Don't Stop
#2694 posted by czg [85.224.36.12] on 2015/03/17 21:29:00
I'm almost there
 NP
#2695 posted by mfx [78.55.217.122] on 2015/03/18 08:29:59
#2696 posted by mfx [78.55.219.249] on 2015/03/19 19:24:17
#2697 posted by mfx [78.55.219.249] on 2015/03/19 20:10:41
 Fan Boi Jiz?
#2698 posted by Lunaran [216.188.254.244] on 2015/03/19 20:20:16
#2699 posted by mfx [85.180.43.216] on 2015/03/19 22:36:08
#2700 posted by killpixel [98.211.184.167] on 2015/03/20 02:51:35
#2701 posted by mfx [78.49.255.244] on 2015/03/20 08:45:13
#2702 posted by mfx [78.49.255.244] on 2015/03/20 19:30:51
 Its Like Giger
#2703 posted by killpixel [108.88.181.101] on 2015/03/20 19:59:39
But with less cock.
 Ctrl-f Nikolai Nedbailo Failed
#2704 posted by Spirit [92.196.78.64] on 2015/03/21 23:26:55
 :O
#2705 posted by Text_Fish [89.240.55.204] on 2015/03/22 15:09:35
#2706 posted by JneeraZ [174.109.106.46] on 2015/03/22 16:08:48
I got to visit Mont Saint-Michel a few years back and it really is spectacular. It's a Quake level. It really is. Everything is medieval and chunky. It's gorgeous.
 It's Cool
#2707 posted by DaZ [92.11.228.93] on 2015/03/22 16:16:52
I went there with a school trip way back when. I really wasn't old enough to truly appreciate how amazing it is.
Would love to go back there now!
 Mt Saint-Michel
#2708 posted by Bal [83.204.223.183] on 2015/03/22 19:07:25
All the touristy stuff in it makes it feel a bit Disney-landish now, but yeah it's still a really amazing spot.
#2709 posted by JneeraZ [174.109.106.46] on 2015/03/22 19:13:57
Right, you have to fight through the tourist town at the base but once you're inside the abbey itself it's really pretty amazing.
#2710 posted by JneeraZ [199.255.40.36] on 2015/03/23 15:02:41
 Nice
#2711 posted by ijed [200.73.66.2] on 2015/03/23 16:08:22
#2712 posted by Zwiffle [71.13.169.66] on 2015/03/26 17:47:56
#2713 posted by mfx [85.180.91.245] on 2015/03/27 12:20:22
#2714 posted by JneeraZ [174.109.106.46] on 2015/03/27 13:14:53
Cool as hell!
#2715 posted by Lunaran [216.188.254.244] on 2015/03/27 17:00:30
Removing something from a scene is easy, because you're replacing it with empty background nobody is looking at. Putting something in the scene very much isn't, especially a character that's supposed to be performing. Rather than put the expensive weight of a lot of CGI behind creating a character everyone would be focusing on, they just used it to remove the puppeteer instead.
Beats the hell out of tennis balls on sticks.
 Cloud Tank Magic
#2716 posted by mfx [78.55.81.193] on 2015/03/28 22:17:23
 Skull Graveyard
#2717 posted by mfx [78.55.81.193] on 2015/03/28 23:04:39
 Gardens And Hedges
#2718 posted by hypnos [70.29.31.115] on 2015/03/31 05:56:19
#2719 posted by mfx [92.229.135.82] on 2015/03/31 07:13:43
#2720 posted by FifthElephant [82.24.73.240] on 2015/03/31 12:02:16
So the sun is closest to greenland, canada and britain... makes sense considering how hot those places are... and australia is furthest from the sun, that icy tundra of a country.
#2721 posted by Lunaran [99.112.162.57] on 2015/04/02 16:47:14
Other than the Tower of Babel, does anyone have any neat reference of a "tower of stairs"? Stuff like Tatlin's Tower:
http://worldhistoryconnected.press.illinois.edu/11.1/images/croizier_fig06b.jpg
or things of that ilk. Tall, and a little out of control.
 Hm
#2722 posted by ijed [200.73.66.2] on 2015/04/02 18:02:54
Not quite the same, but campaniles are weirdly absent from Quake.
https://www.google.cl/search?q=campaniles&rlz=1C1KMZB_enCL575CL575&espv=2&biw=1680&bih=965&source=lnms&tbm=isch&sa=X&ei=nmcdVbqeFYKkyAS_pILICQ&ved=0CAYQ_AUoAQ#tbm=isch&q=medieval+campaniles
I couldn't see of the crumbling examples though. Climbing up the inside of one is pretty hair raising, because there are no internal floors (at least in the one I went up).
#2723 posted by mfx [85.179.108.56] on 2015/04/02 19:29:36
#2724 posted by JneeraZ [199.255.40.36] on 2015/04/03 17:33:16
#2725 posted by Lunaran [216.188.254.244] on 2015/04/03 18:25:02
you guys are great
#2726 posted by mfx [92.229.132.247] on 2015/04/04 06:25:45
 Memories...
#2727 posted by Mike Woodham [86.162.5.157] on 2015/04/04 09:29:10
Second row, third from left: I used to use a very similar one of these comptometers, made by Burroughs. I used it to work out discounts like thirty-three and one third % plus ten %, which is 40%, not 43.33% of course. More complicated discounts were not so obvious and needed a machine to work out.
Those were the (non-decimal) days when men were men and pin tables were the Quake of the day.
#2728 posted by JneeraZ [174.109.106.46] on 2015/04/04 11:12:36
mfx - That's an awesome link. And then I saw this : "Curated by Paul Pepera." Ahh, that's why. :)
 I Knew
#2729 posted by mfx [78.51.214.76] on 2015/04/04 13:34:40
you knew.
#2730 posted by mfx [92.229.128.40] on 2015/04/09 12:23:43
#2731 posted by Spirit [92.196.73.15] on 2015/04/09 19:15:32
#2732 posted by Lunaran [99.112.162.57] on 2015/04/09 21:31:20
JESUS!
 E-wall
#2733 posted by Preach [62.30.150.129] on 2015/04/09 22:08:36
3m invents clipping brush, news at 11
#2734 posted by Lunaran [99.112.162.57] on 2015/04/10 18:33:47
 Sometimes How My Brain Feels
#2735 posted by FifthElephant [82.24.73.240] on 2015/04/14 10:25:53
#2736 posted by [78.55.78.81] on 2015/04/15 03:18:33
 Wat
#2737 posted by FifthElephant [82.24.73.240] on 2015/04/15 12:23:01
that's like Anor Londo meets Deus Ex
#2738 posted by skacky [90.0.184.51] on 2015/04/16 02:47:32
 Very Cool
#2739 posted by ijed [200.73.66.2] on 2015/04/16 14:29:51
 Housing, Singapore. Ole Scheeren / OMA
#2740 posted by hypnos [70.29.28.195] on 2015/04/18 19:00:41
 Wooden Stuff
#2741 posted by mfx [78.55.209.127] on 2015/04/22 02:09:30
 OMG, What A Link
#2742 posted by mfx [78.55.209.127] on 2015/04/22 02:10:11
But it works.
 Also Cob Houses Are Cool
#2743 posted by Kinn [81.129.184.169] on 2015/04/22 11:35:41
do a google image search for "cob house"
 Here You Go
#2744 posted by Spirit [194.95.79.3] on 2015/04/22 11:38:31
 You Bastard
#2745 posted by Kinn [81.129.184.169] on 2015/04/22 11:43:24
#2746 posted by mfx [85.179.29.187] on 2015/04/22 16:00:44
http://cdn3.spiegel.de/images/image-107216-galleryV9-kdva.jpg
There is saying in cologne that goes like this. When they started rebuilding the city after war, they said to themselves: "Lets build it ugly this time, so it doesnt hurt that much should it be destroyed again."
Cologne has some really ugly post war buildings.
#2747 posted by Lunaran [216.188.254.244] on 2015/04/22 17:48:26
How to make a google image search link not look like shit: delete everything except "tbm=isch" and the search terms, since that's all that's necessary to get the default GIS results.
that wouldn't help with MFX's link since that looks like the url you get when you "search for an image related to this image" (like when you hit "75 more" in one search and go into another).
also f u spirit
 Right Lun
#2748 posted by mfx [85.179.29.187] on 2015/04/22 18:10:10
I did upload one image/image search on google, no clue how to shorten that.
 &tbm=isch
#2749 posted by onetruepurple [46.77.124.83] on 2015/04/22 18:58:47
bin schpirit
 Daz Isch
#2750 posted by Spirit [92.196.30.200] on 2015/04/22 20:03:42
mein tile
 Poor Ijed.
#2751 posted by onetruepurple [93.105.176.194] on 2015/04/23 11:00:55
 Volcano Vid! -
#2752 posted by FifthElephant [82.24.73.240] on 2015/04/23 14:56:46
#2753 posted by [78.52.114.214] on 2015/04/24 09:18:56
 That's Pretty Far From Me
#2754 posted by ijed [200.73.66.2] on 2015/04/27 14:28:42
2 hours by plane.
There is a giant ash cloud that's made the air even worse and full of super heated pulverized sand (ie. particulate glass) and cancelled a few international flights though.
#2755 posted by [78.52.88.85] on 2015/04/29 17:32:22
 Just Down The Road From Me
#2756 posted by DaZ [92.11.224.245] on 2015/05/01 11:59:19
#2757 posted by Lunaran [216.188.254.244] on 2015/05/02 00:16:32
 ^
#2758 posted by Scampie [72.12.65.92] on 2015/05/02 00:38:55
I'm not sure all those different trees would grow in the same climate.
 They Would
#2759 posted by ijed [190.22.13.144] on 2015/05/02 04:55:48
If your mum planted them.
 Awesome Things That Could Translate To Monster Design -
#2760 posted by FifthElephant [82.24.73.240] on 2015/05/03 01:56:01
 Inspirational Tumblr
#2761 posted by FifthElephant [82.24.73.240] on 2015/05/03 17:35:33
#2762 posted by Spirit [92.196.126.117] on 2015/05/04 22:11:06
#2763 posted by Spirit [92.196.23.141] on 2015/05/09 10:37:06
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub
Scroll Back
The Theory and Practice of Cameras in Side-Scrollers
By Itay Keren, creator of upcoming game Mushroom 11
 Stained Glass
#2764 posted by madfox [84.84.178.104] on 2015/05/10 14:08:24
#2765 posted by Spirit [92.196.89.25] on 2015/05/10 18:38:23
#2766 posted by ericw [199.126.128.107] on 2015/05/10 20:45:42
#2767 posted by JneeraZ [174.109.106.46] on 2015/05/11 01:10:17
#2768 posted by JneeraZ [174.109.106.46] on 2015/05/11 01:11:35
Sorry, the last shot was a mistake ... deleted! So the link is bad.
 Shot 2 Is Remarkably Quakey
#2769 posted by onetruepurple [88.156.138.200] on 2015/05/11 01:18:23
#2770 posted by JneeraZ [174.109.106.46] on 2015/05/11 01:21:37
I LOVE the staircase ... I want to brush it SO HARD.
 2763
#2771 posted by ijed [186.79.203.128] on 2015/05/11 01:50:26
Awesome, thanks Spirit.
 2763
#2772 posted by ijed [186.79.203.128] on 2015/05/11 02:35:21
My glossary is different from his; currently I'm using these:
Look Ahead / Behind -> Projected Focus / Physics Smoothing / Target Focus
Look Box -> Camera Window
Camera Spring -> Lerping
Points of Interest -> Cue Focus
Camera Collision -> Edge Snapping
With camera shake pending.
Building a camera I try to have as few components as possible, but have them interact well to produce a more complex behaviour, which is why some of my terms seem to overlap a few of the ones he names.
I'm still missing camera shake and what he might term 'Target Focus Return'.
Platform snapping is a very interesting solution - I'd forgotten about that one.
Warren, those are your shots? Look awesome. And the stripped skulls beg many questions.
#2773 posted by JneeraZ [174.109.106.46] on 2015/05/11 02:42:57
Well, shots I took, yeah. I didn't have anything to do with their creation...
 Virtual Photography Joke
#2774 posted by ijed [186.79.203.128] on 2015/05/11 04:01:23
#2775 posted by mfx [78.53.138.167] on 2015/05/11 13:04:20
 From Here
#2776 posted by mfx [78.53.138.167] on 2015/05/11 13:05:11
#2777 posted by Lunaran [67.161.125.230] on 2015/05/11 20:10:28
#2778 posted by Scampie [72.12.65.92] on 2015/05/12 01:35:29
this related post is awesome too... people often see prints and photos of famous paintings, but rarely get to see how thick and textured the paint actually is
http://twistedsifter.com/2013/07/detailed-close-ups-of-van-gogh-artworks/
#2779 posted by Kinn [81.129.184.169] on 2015/05/18 15:46:35
#2780 posted by [85.179.113.98] on 2015/05/19 13:37:29
#2781 posted by Lunaran [99.112.162.57] on 2015/05/19 18:05:45
brutalism: architecture that looks great as a tabletop model, looks great in the portfolio, and in application inevitably just turns into a grimy soviet parking garage
 Yup
#2782 posted by mfx [85.179.113.98] on 2015/05/19 20:28:37
www.youtube.com/watch?v=h-9UvrLyj3k
#2783 posted by Lunaran [99.112.162.57] on 2015/05/20 17:08:20
jeez, put it in the title why doncha
 Sorry Lunny
#2784 posted by mfx [92.229.69.250] on 2015/05/20 17:49:10
nevertheless the vid is a great visualisation of said architecture, especially the beginning, the middle and end.
#2785 posted by mfx [92.229.69.250] on 2015/05/20 20:08:27
 Fractal Ornaments
#2786 posted by mfx [78.52.107.210] on 2015/05/21 13:33:11
 Sorry
#2787 posted by mfx [78.52.107.210] on 2015/05/21 13:35:51
"procedural" ornaments ffs.
 "circle" Geometry
#2788 posted by RickyT33 [176.35.71.152] on 2015/05/22 16:29:43
#2789 posted by dogman [74.213.234.25] on 2015/05/22 20:16:10
That alien art looks like it's partially in-engine, it's a cool effect. Too bad there's no geometry variation for the player in the game :o
#2790 posted by Lunaran [99.112.162.57] on 2015/05/24 08:01:48
#2791 posted by Spirit [92.196.125.77] on 2015/05/26 22:44:32
 Damn
#2792 posted by mfx [78.55.209.134] on 2015/05/27 01:49:26
 Remember This Anyone?
#2793 posted by mfx [78.55.209.134] on 2015/05/27 03:07:36
#2794 posted by mfx [78.50.144.45] on 2015/05/31 22:48:09
#2795 posted by Scampie [72.12.65.92] on 2015/06/03 10:12:35
 Yeah
#2796 posted by mfx [85.181.190.238] on 2015/06/07 00:15:09
 I Run A Second Tumblr Called Amazin Places
#2797 posted by FifthElephant [82.24.73.240] on 2015/06/07 14:52:31
I do tend to post stuff I find here on it but also stuff I come across too :)
http://amazinplaces.tumblr.com/
 PLEASE
#2798 posted by jdstone [76.20.67.22] on 2015/06/08 18:03:42
Drake map jam?!? PLEASE!!!! hope you guys consider it!
 I Intend On Doing A Drake Map Some Day
#2799 posted by FifthElephant [82.24.73.240] on 2015/06/08 19:58:25
I love this mod and more people should release for it including myself.
I can see why more people don't, it's not 100% clear on a lot of features IMO and as far as I know no-one has made an fgd for it. I could probably spend a day making an FGD for it, I am familiar with the format now :)
Hell I might do it soonish.
#2800 posted by FifthElephant [82.24.73.240] on 2015/06/17 12:21:42
#2801 posted by metlslime [67.169.151.72] on 2015/06/18 09:06:59
 Uncomfortably Close To The Truth
#2802 posted by czg [212.16.188.76] on 2015/06/18 10:02:15
 Ok I Just Saw Where Those Pics Come From.
#2803 posted by czg [212.16.188.76] on 2015/06/18 11:17:34
Wow!
googleresearch.blogspot.com/2015/06/inceptionism-going-deeper-into-neural.html
 Kuken
#2804 posted by czg [212.16.188.76] on 2015/06/18 11:17:50
 Omigosh The Doggies
#2805 posted by czg [212.16.188.76] on 2015/06/18 11:31:41
 Holy Shit...
#2806 posted by JPL [46.218.101.20] on 2015/06/18 14:49:46
... those shots are psychedelik !!
#2807 posted by Scampie [72.12.65.92] on 2015/06/22 01:09:47
#2808 posted by mfx [78.52.111.239] on 2015/06/28 23:38:11
#2809 posted by mfx [78.52.111.239] on 2015/06/28 23:38:54
#2810 posted by mfx [78.52.111.239] on 2015/06/28 23:40:16
 %
#2811 posted by PyroGXPilot [71.89.205.32] on 2015/06/29 08:26:20
 I Used To Live There
#2812 posted by mfx [78.55.76.87] on 2015/06/29 23:23:10
#2813 posted by mfx [78.55.76.87] on 2015/06/29 23:33:27
 Could Be Old
#2814 posted by RickyT33 [90.204.131.226] on 2015/06/30 19:51:06
 Excuse The Clickbait Url Lol
#2815 posted by RickyT33 [90.204.131.226] on 2015/06/30 19:51:21
#2816 posted by metlslime [159.153.4.50] on 2015/06/30 21:53:38
that sad part is, clickbait is so much a part of internet landscape now that even legitimate stories/articles/blog posts still use that style when writing their headlines.
#2817 posted by Spirit [92.196.105.70] on 2015/06/30 21:58:09
For anyone wondering, yes, you guessed right, it's the Baikonur Cosmodrome.
If you haven't seen the images yet, here is the actual source (which Ricky could have found at the bottom of teh worlde truth crap......): http://ralphmirebs.livejournal.com/219949.html
 Wow...
#2818 posted by JPL [46.218.101.20] on 2015/07/01 12:58:41
... looks like it has been abandoned a century ago... and this would make a nice base map idea !
#2819 posted by mfx [85.181.40.80] on 2015/07/04 18:19:20
#2820 posted by Spirit [92.196.70.27] on 2015/07/06 23:08:29
never saw this before: https://www.youtube.com/watch?v=se26Ux9QD44
Documentary: Troll A natural gas platform- Placed in the North Sea 1995
 Come On, Get Making Some Dog-Shoggoths
#2821 posted by Kinn [109.147.147.128] on 2015/07/07 16:04:11
 ^ Beware Lots Of Porno In That Link
#2822 posted by Kinn [109.147.147.128] on 2015/07/07 16:04:57
 Posted Already Maybe?
#2823 posted by Bal [109.7.65.250] on 2015/07/08 12:48:53
#2824 posted by JneeraZ [174.109.106.46] on 2015/07/08 13:10:19
About 9 posts ago, yes.
 Oh Damn, Sry ! :D
#2825 posted by Bal [109.7.65.250] on 2015/07/08 14:20:57
 Well-preserved Airline Terminal From 1960s
#2826 posted by metlslime [159.153.4.50] on 2015/07/08 21:09:24
 That's Cool
#2827 posted by ijed [200.73.66.2] on 2015/07/10 17:38:31
 Atmospheric
#2828 posted by grahf [71.81.192.201] on 2015/07/11 04:05:18
 Hong Wrong Urban Dystopia
#2829 posted by DaZ [92.19.150.160] on 2015/07/16 19:02:45
#2830 posted by Spirit [80.187.111.172] on 2015/07/16 19:36:26
#2831 posted by Blitz [24.56.245.177] on 2015/07/23 22:17:47
Shamelessly stolen from ericw's posting in #tf, but this street is awesome (The Shambles in York)
https://upload.wikimedia.org/wikipedia/commons/b/b5/The_Shambles_Overhangs.jpg
 The Shamblers Overhangs
#2832 posted by onetruepurple [93.105.177.14] on 2015/07/23 22:20:58
 I'm Sure I've Walked Down There
#2833 posted by DaZ [92.19.150.160] on 2015/07/23 22:25:29
but maybe not.
Other cool stories coming soon
#mapjam6
 Oh Yeah
#2834 posted by metlslime [159.153.4.50] on 2015/07/23 23:51:27
The old center part of york is very cool.
At one point i was trying to take a photo of a cathedral but I couldn't get a good shot because another cathedral was in the way.
 Bug Report
#2835 posted by mwh [103.23.18.41] on 2015/07/24 00:45:39
cannot like or retweet metlslime's comment
 #2834
#2836 posted by Mike Woodham [81.154.210.47] on 2015/07/24 17:14:41
A good take on English humour there :)
 Got Me Thinking...
#2837 posted by distrans [149.144.162.33] on 2015/07/29 08:53:51
 What Ever Happened To Your Turtle Map?
#2838 posted by Drew [68.148.86.57] on 2015/07/31 04:25:36
you know, that daikatana textured one. I think you posted a shot with a similar vantage? An entrance into a dungeon beneath rocky snowcovered terrain
 Yeah Distrans
#2839 posted by mfx [92.229.165.15] on 2015/07/31 04:31:02
that one turned into a legend told within legends, only to be told by legends, that where... yeah yeah yeah
 Oh Okay
#2840 posted by Drew [68.148.86.57] on 2015/07/31 04:34:43
cool.
#2841 posted by Spirit [92.196.96.245] on 2015/08/01 11:56:02
 Hi Drew...
#2842 posted by distrans [149.144.162.33] on 2015/08/03 05:45:55
...fried hard drive (the usual story). I do have everything backed up but am using a crappy little notebook at the moment. As soon as I get another gaming rig I'll be back into it. In the meantime I've been kept busy out of work hours with stage shows: Sound of Music, Ma Baker's Tonic, My Fair Lady and in 10 days time War Of The Worlds. I'm inspired by some of the level design recently so I don't think it'll be too long till I'm back in the saddle.
 This Is A Very Inspiring Message
#2844 posted by skacky [90.0.184.23] on 2015/08/10 14:13:18
Thank you Mr. Smith Alex.
 Oh Boy...
#2845 posted by Mike woodham [87.127.250.2] on 2015/08/10 16:04:28
... such hard times that we live in and I really could do with a loan. Now I wonder if there is anyone out there in Gotcha land that may be able to help me. It could answer all my prayers. I guess I'll just have to keep wishin' and hopin' and prayin'.
 Descriptive Site Name Is Descriptive Of Site Contents
#2846 posted by Primal (nli) [81.175.152.198] on 2015/08/12 10:19:12
 Tiles
#2847 posted by Spirit [194.95.79.3] on 2015/08/12 12:02:04
#2848 posted by necros [109.201.152.225] on 2015/08/16 06:03:22
#2849 posted by Zwiffle [24.241.228.118] on 2015/08/17 03:44:43
#2850 posted by [50.67.178.104] on 2015/08/17 21:23:41
The website http://www.dezeen.com regularly posts pretty interesting architecture, usually really unique buildings and whatnot. I end up faving their stuff all the time!
 A Cartographers Wetdream -
#2851 posted by FifthElephant [82.24.73.240] on 2015/08/19 14:42:43
#2852 posted by mfx [85.181.118.51] on 2015/08/21 13:29:52
 ^ Perfectly Isometric
#2853 posted by adib [186.228.0.26] on 2015/08/21 18:59:01
#2854 posted by mfx [85.182.62.177] on 2015/08/24 19:17:30
 For Daz
#2855 posted by mfx [77.179.195.81] on 2015/08/25 16:42:40
#2856 posted by [67.82.27.186] on 2015/08/27 17:27:35
Here's a new way to approach game play.
The level is upside down, figure out how to move around it.
https://www.youtube.com/watch?v=ZO5_Cv21KsQ
#2857 posted by Spirit [80.187.108.196] on 2015/08/27 17:53:53
Been done by the sda guys years ago with some maps. I also flipped e1m3 for a sm session once I think. It's incredible fun!
#2858 posted by Zwiffle [71.13.169.66] on 2015/08/28 22:50:18
 Blade Runner
#2859 posted by mfx [77.180.186.231] on 2015/08/28 23:43:44
 2858
#2860 posted by necros [172.98.67.14] on 2015/08/29 02:10:28
looks like a cross between a cyberdemon and a warcraft pitlord.
#2861 posted by mfx [78.48.253.236] on 2015/08/30 18:26:30
#2862 posted by ptoing [93.216.208.223] on 2015/09/02 04:10:03
 Crumbling Subterranean Indian Stepwells
#2863 posted by Zwiffle [71.13.169.66] on 2015/09/02 17:07:13
#2864 posted by JneeraZ [12.252.11.134] on 2015/09/02 19:39:33
Anyone have any pictures of stepwells?
 Omg Warren
#2865 posted by Zwiffle [71.13.169.66] on 2015/09/02 21:47:47
Have I got a link for YOU!
 Mmmm
#2866 posted by killpixel [98.211.184.167] on 2015/09/02 22:03:24
shadow of the colossus...
 Mountain Castle Concepts
#2867 posted by Zwiffle [71.13.169.66] on 2015/09/03 17:08:10
 Various Dark Souls 3 Concepts
#2868 posted by FifthElephant [82.24.73.240] on 2015/09/08 23:57:34
#2869 posted by Lunaran [24.180.199.42] on 2015/09/09 01:51:32
#2870 posted by Zwiffle [71.13.169.66] on 2015/09/09 22:14:22
 Westeros By Ted Nasmith Or Something
#2871 posted by Zwiffle [24.241.228.118] on 2015/09/16 00:27:10
#2872 posted by czg [212.16.188.76] on 2015/09/16 12:25:37
 Abandoned Buildings
#2873 posted by FifthElephant [82.24.73.240] on 2015/09/16 14:06:30
dont worry, they will become swanky new student flats eventually.
 ^
#2874 posted by adib [177.206.57.53] on 2015/09/16 17:52:40
#2875 posted by mfx [78.48.219.28] on 2015/09/17 03:53:16
 Village Thing
#2876 posted by Shamblernaut [121.45.234.43] on 2015/09/18 07:42:35
#2877 posted by mfx [78.50.146.206] on 2015/09/19 07:53:51
 +1000
#2878 posted by Lunaran [24.180.199.42] on 2015/09/19 20:09:56
Reading this about a place I was just in and took a bunch of photos of is pretty confronting.
Then again, I know I like this stuff just because architecture is cool, and seeing it broken or overgrown adds a layer of environmental storytelling to it. No idea what non-mappers get out of this stuff.
 "Rejected Eiffel Tower Designs"
#2879 posted by Zwiffle [24.241.228.118] on 2015/09/21 01:04:57
 ^
#2880 posted by Blitz [24.56.254.199] on 2015/09/21 01:33:16
6 looks like a lot of the artwork inspired by the Tower of Babel
 "Rejected Eiffel Tower Designs"
#2881 posted by mfx [85.181.118.217] on 2015/09/21 07:52:53
 Lun
#2882 posted by nitin [220.244.163.153] on 2015/09/21 12:10:41
"No idea what non-mappers get out of this stuff."
the same? It looks cool.
#2883 posted by Shamblernaut [121.45.234.43] on 2015/09/26 04:03:08
 Shanghai Natural History Museum
#2884 posted by Zwiffle [24.241.228.118] on 2015/09/26 13:33:54
#2885 posted by Shamblernaut [121.45.234.43] on 2015/09/26 14:47:34
that's amazing.
#2886 posted by mfx [85.17.24.66] on 2015/09/26 18:30:06
Nice!
 Burg Eltz
#2887 posted by mfx [85.17.24.66] on 2015/09/27 14:16:13
 Gooooooollllllyyyyyyy
#2888 posted by Zwiffle [24.241.228.118] on 2015/09/27 15:18:58
That is an attractive castle thing.
 Too Many Clashing Textures :)
#2889 posted by nitin [220.244.163.153] on 2015/09/27 15:22:13
 Water On Mars
#2890 posted by mfx [77.180.71.103] on 2015/09/28 18:29:08
#2891 posted by Kinn [31.54.196.82] on 2015/09/28 19:02:19
Water On Mars
Nice. I think I'm prepared anyway. The trick is to duck to avoid the tentacle arm attack, then spank him with the shotgun whilst crouching. Everything else is easy.
 Yep
#2892 posted by mfx [77.180.71.103] on 2015/09/28 19:10:44
we trained a long time for this..
 Another Burg Eltz One
#2893 posted by mfx [77.180.71.103] on 2015/09/28 20:54:29
 Amazing
#2894 posted by DaZ [92.19.148.67] on 2015/09/28 22:32:08
Germany knows their castle building shit!
 Quake Monster Inspiration (repost?)
#2895 posted by Zwiffle [24.241.228.118] on 2015/09/29 00:06:33
 Zwiffle
#2896 posted by Shamblernaut [121.45.234.43] on 2015/09/29 08:50:46
what I like best about those is that the monsters only seem dangerous.
Sure there are a few where the person looks like they are going to be eaten. But we don't *know* that they are dangerous.
#2897 posted by Spirit [92.196.20.221] on 2015/09/30 21:52:23
#2898 posted by Lunaran [24.56.201.253] on 2015/10/08 08:09:22
#2899 posted by Scampie [72.12.65.92] on 2015/10/08 10:23:38
somebody please make a map of all of those.
 I Love The Orient Style Ones
#2900 posted by FifthElephant [82.24.73.240] on 2015/10/08 11:51:08
I would love to see a quake map that incorporates that oriental architecture style.
 Oh This Is Nice
#2901 posted by FifthElephant [82.24.73.240] on 2015/10/09 12:05:34
 The Subject Matter Is Good
#2902 posted by Shamblernaut [121.45.242.119] on 2015/10/09 16:58:45
except the perspective is all warped. It looks like a photo that has been taken with a fisheye lens and then cropped.
#2903 posted by mfx [77.180.171.72] on 2015/10/10 22:29:30
#2904 posted by mfx [77.180.171.72] on 2015/10/10 22:31:43
 Allahu Akbar.
#2905 posted by onetruepurple [88.156.138.37] on 2015/10/10 22:50:06
That dude needs to play jams 2 & 5 stat.
 Monsters That I Think Are Somewhat Quakey
#2906 posted by Zwiffle [71.13.169.66] on 2015/10/12 18:14:37
#2907 posted by FifthElephant [82.24.73.240] on 2015/10/12 20:20:47
I like the last one. I don't think they feel too quakey.
 Nice
#2908 posted by ijed [190.22.95.22] on 2015/10/12 20:22:41
I'd say they're more Drake than Quake - but that's cool as well.
 Would Definitely Play
#2909 posted by FifthElephant [82.24.73.240] on 2015/10/13 14:21:43
#2910 posted by [77.180.51.67] on 2015/10/15 06:28:42
 O_O
#2911 posted by mfx [77.180.51.67] on 2015/10/15 07:33:00
https://youtu.be/r2L_FXMeubs
Floating cities(?) over Foshan, China.
 Marina Bay Sands
#2912 posted by mfx [77.180.51.67] on 2015/10/15 17:20:34
#2913 posted by Lunaran [24.56.201.253] on 2015/10/15 17:42:14
I'll bet anyone $1000 it's not giant alien megastructures.
 What Lun Sez
#2914 posted by SleepwalkR [130.149.243.224] on 2015/10/15 17:46:30
#2915 posted by Lunaran [24.56.201.253] on 2015/10/15 17:48:09
#2916 posted by Zwiffle [71.13.169.66] on 2015/10/15 17:56:20
I like the part with the futuristic megastructures the best
 Maybe It's Just Bler's Mom?
#2917 posted by Spirit [92.196.51.110] on 2015/10/15 18:45:30
By considering the observational constraints on dust clumps orbiting a normal main-sequence
star, we conclude that the scenario most consistent with the data in hand is the passage of
a family of exocomet fragments, all of which are associated with a single previous breakup
event.
#2918 posted by Spirit [92.196.10.201] on 2015/10/16 12:32:42
 Cool Times -
#2919 posted by FifthElephant [82.24.73.240] on 2015/10/18 15:10:17
#2920 posted by Spirit [92.196.28.98] on 2015/10/19 21:45:03
#2921 posted by mfx [77.180.10.140] on 2015/10/19 21:53:20
#2922 posted by mfx [77.180.10.140] on 2015/10/19 22:11:40
 Imgur Castle Post
#2923 posted by Zwiffle [71.13.169.66] on 2015/10/20 17:28:20
#2924 posted by Rick [75.65.153.192] on 2015/10/20 17:44:28
I love castles.
 I Lived At Drachenburg
#2925 posted by mfx [77.179.22.15] on 2015/10/20 18:59:27
was cool
 Burning With A Blue Flame
#2926 posted by primal [81.175.152.198] on 2015/10/20 20:02:57
There was talk about blue lava in another thread. While such things probably don't exist, there is a volcano in Indonesia that comes close.
http://www.smithsonianmag.com/science-nature/why-does-indonesian-volcano-burn-bright-blue-180949576/
The blue color comes from burning sulfur. And there's your justification for putting blue flames into your maps now.
 Blue Lava Confirmed!
#2927 posted by ericw [108.173.17.134] on 2015/10/20 20:04:58
 Yes But Does It Have Eyes?
#2928 posted by Kinn [86.190.22.173] on 2015/10/20 20:09:02
and does it have fur?
 Please Dont Steal My Ideas Guys. I Work Vrey Hard To Come Up With Them
#2929 posted by czg [213.113.210.124] on 2015/10/20 20:18:28
 It Always Has Eyes And It Always Has Fur.
#2930 posted by czg [213.113.210.124] on 2015/10/20 20:18:51
#2931 posted by Spirit [92.196.71.7] on 2015/10/20 20:21:16
It has one eye and you can shave it.
#2932 posted by Kinn [86.190.22.173] on 2015/10/20 20:26:45
Yes but do the eyes have fur?
#2933 posted by mfx [77.179.22.15] on 2015/10/20 21:09:50
 Blue Lava
#2934 posted by JPL [82.234.167.238] on 2015/10/20 21:16:49
it is simply awesome !!
 Neatoooo
#2935 posted by FifthElephant [82.24.73.240] on 2015/10/21 22:37:36
 Y'know
#2936 posted by Shamblernaut [121.45.236.172] on 2015/10/22 08:32:56
@FifthElephant regarding this style: I'd love to see some escher-esque mapjam or something. Bizzare, yet functional geometry. Perhaps the obj2map will help mappers on this front.
 Thought This Was Neat
#2937 posted by Zwiffle [24.241.228.118] on 2015/10/22 15:16:29
#2938 posted by Spirit [92.196.90.201] on 2015/10/25 17:14:06
#2939 posted by Scampie [72.12.65.92] on 2015/10/25 18:00:29
Yeah, but where's the secret compartment with Nazi gold stashed in it?
 Good Shrimp Scampie
#2940 posted by mfx [78.55.74.130] on 2015/10/25 18:09:25
Asking the important questions..
 Lol
#2941 posted by Lunaran [24.56.201.253] on 2015/10/25 19:26:15
return to castle wendelstein
#2942 posted by Lunaran [24.56.201.253] on 2015/10/26 18:02:52
dead space
https://www.artstation.com/artwork/EYgm2
wherein a space station is taken over by a sentient (and delicious!) squid risotto
 Cool
#2943 posted by ijed [200.73.66.2] on 2015/10/26 18:19:51
I prefer the reeling in body parts mechanic - it's a lot more The Thing than the final enemy design, which was basically 'shoot the glowy bit'.
#2944 posted by metlslime [50.150.122.79] on 2015/10/26 23:02:57
it was only some enemies that had glowy bits, though. There were a lot of standard enemies that just had non-glowy normal limbs that you could cut off.
 True
#2945 posted by ijed [186.79.203.23] on 2015/10/27 00:27:45
And applying rope / spring physics to all the enemies would be pretty tough to get right.
My favourite enemy was the one that you could cut into bits, and then each bit would attack you independently. And I think be able to rejoin the main body if left alone as well.
https://www.youtube.com/watch?v=sJFeSzuODyI
 Nightgaunt
#2946 posted by Zwiffle [71.13.169.66] on 2015/10/27 16:47:06
#2947 posted by mfx [78.55.177.81] on 2015/10/28 20:52:40
 Wtf ?
#2948 posted by JPL [46.218.101.22] on 2015/10/29 09:03:42
 It Is Cgi
#2949 posted by mfx [77.179.185.65] on 2015/10/29 09:36:05
also not really well done, look how the wings differ in size.
#2950 posted by Kinn [86.139.243.200] on 2015/10/29 11:44:32
look how the wings differ in size
Optical illusion - there is no perspective.
 Right
#2951 posted by [92.229.64.175] on 2015/10/29 11:52:03
 Boomer!
#2952 posted by Lunaran [24.56.201.253] on 2015/10/29 17:11:18
#2953 posted by onetruepurple [77.253.162.85] on 2015/10/29 18:49:30
My high school mates are still calling me Boomer after a particularly bad drinking incident.
We've all nearly got our MA's now.
#2954 posted by Lunaran [24.56.201.253] on 2015/10/29 19:55:09
otp fatty confirmed
 Right II
#2955 posted by mfx [85.180.172.234] on 2015/10/29 20:46:42
 W T F
#2956 posted by mfx [85.180.172.234] on 2015/10/29 20:49:44
In one year [Domery] devoured 174 cats (not their skins) dead or alive; and says, he had several severe conflicts of interest in the act of destroying them, by feeling the effects of their torments on his face and hands: sometimes he killed them before eating, but when very hungry, did not wait to perform this humane office.
#2957 posted by Lunaran [24.56.201.253] on 2015/10/30 00:35:33
not their skins
that would just be gross
#2958 posted by Zwiffle [24.241.228.118] on 2015/10/31 17:50:21
#2959 posted by Spirit [92.196.79.56] on 2015/11/01 17:50:34
 I Like This For Some Reason
#2961 posted by Zwiffle [71.13.169.66] on 2015/11/02 21:58:43
#2962 posted by Zwiffle [24.241.228.118] on 2015/11/03 02:42:23
 Now That Is A Manly-looking House
#2963 posted by Kinn [86.139.243.200] on 2015/11/03 10:41:54
 Please Tell Me It's On Airbnb
#2964 posted by generic [67.235.208.249] on 2015/11/03 12:56:58
Please...
 Looks More Like
#2965 posted by Drew [68.148.86.57] on 2015/11/03 14:59:56
a homeaway
 NASA Space Shuttle Concept Art
#2966 posted by mfx [85.179.29.42] on 2015/11/03 16:43:00
#2967 posted by mfx [78.55.76.54] on 2015/11/05 00:13:52
#2968 posted by mfx [78.55.76.54] on 2015/11/05 00:36:53
#2969 posted by mfx [78.55.76.54] on 2015/11/05 00:39:54
#2970 posted by mfx [78.55.76.54] on 2015/11/05 00:40:23
#2971 posted by mfx [78.55.76.54] on 2015/11/05 00:42:57
#2972 posted by mfx [78.55.76.54] on 2015/11/05 00:44:58
#2973 posted by mfx [78.55.76.54] on 2015/11/05 00:50:23
#2974 posted by mfx [78.55.76.54] on 2015/11/05 00:52:08
 Me When MFX Spams Links In This Thread
#2975 posted by DaZ [89.168.60.163] on 2015/11/05 02:57:36
#2976 posted by JneeraZ [76.182.53.183] on 2015/11/05 11:30:35
Was not expecting that to go so far...
 Nice Sculpture
#2977 posted by primal [130.231.195.37] on 2015/11/05 12:16:33
https://www.google.com/search?q=louise+bourgeois+maman&tbm=isch
I linked to Google Image Search because you get photos of it in different places :)
 Use Headphones
#2978 posted by mfx [78.55.76.74] on 2015/11/05 16:18:19
#2979 posted by skacky [90.0.192.32] on 2015/11/05 20:37:01
#2980 posted by mfx [78.55.76.74] on 2015/11/05 23:02:34
Is that the inspiration for the "red telephone box"?
 ..and Fire In The Sky.
#2981 posted by mfx [78.55.76.74] on 2015/11/05 23:33:02
#2982 posted by mfx [78.55.76.74] on 2015/11/05 23:40:27
#2983 posted by mfx [78.55.76.74] on 2015/11/05 23:42:20
#2984 posted by killpixel [174.48.226.30] on 2015/11/06 03:16:39
sweet space yacht.
#2985 posted by mfx [77.180.174.225] on 2015/11/06 19:38:15
#2986 posted by mfx [77.180.174.225] on 2015/11/06 22:13:18
#2987 posted by mfx [77.180.174.225] on 2015/11/06 22:15:54
 Found Here
#2988 posted by mfx [77.180.174.225] on 2015/11/06 22:17:30
#2989 posted by mfx [77.180.174.225] on 2015/11/06 22:23:15
#2990 posted by JneeraZ [76.182.53.183] on 2015/11/07 00:46:00
Space Chimp pic feels like it needs the caption,
"u mad?"
 Or Add The Word "matter!"
#2991 posted by generic [172.56.26.82] on 2015/11/07 00:50:43
 Monster Designs
#2992 posted by Zwiffle [24.241.228.118] on 2015/11/07 18:48:18
 Rubisko
#2993 posted by PyroGXPilot [71.89.205.34] on 2015/11/08 09:28:45
#2994 posted by [77.180.160.53] on 2015/11/09 01:05:19
#2995 posted by [77.180.160.53] on 2015/11/09 01:07:02
 Real Life Ikwhite?
#2996 posted by DaZ [89.168.60.163] on 2015/11/09 01:31:45
#2997 posted by killpixel [174.48.226.30] on 2015/11/09 01:37:51
Wat rong, Khun?
#2998 posted by Kinn [86.139.243.200] on 2015/11/09 02:01:24
Real Life Ikwhite?
...meets Realm of Chaos as drawn by John Blanche.
 Been There
#2999 posted by Drew [68.148.86.57] on 2015/11/09 04:49:25
super sweet.
#3000 posted by Lunaran [24.56.201.253] on 2015/11/09 06:01:42
oh my r_speeds
 Some Of These Are Quakeyish
#3001 posted by Zwiffle [24.241.228.118] on 2015/11/09 14:08:09
 Bildings
#3002 posted by czg [213.113.210.124] on 2015/11/09 18:59:20
 Real Cheap Jordans
#3005 posted by JneeraZ [76.182.53.183] on 2015/11/09 20:26:11
#3006 posted by Text_Fish [78.147.14.14] on 2015/11/10 10:32:41
#3007 posted by [77.179.57.54] on 2015/11/10 14:52:27
#3008 posted by [77.180.148.148] on 2015/11/11 15:37:25
 Variety Of Styles
#3009 posted by Zwiffle [71.13.169.66] on 2015/11/11 23:40:23
#3010 posted by Zwiffle [71.13.169.66] on 2015/11/11 23:44:42
#3011 posted by Lunaran [24.56.201.253] on 2015/11/13 06:14:38
#3012 posted by metlslime [159.153.4.50] on 2015/11/13 20:52:31
love the first shot especially.
 Monsters From An Old Children's Book
#3013 posted by metlslime [50.150.122.79] on 2015/11/15 01:46:01
#3014 posted by Scampie [72.12.65.92] on 2015/11/15 12:31:25
Those are awesome
 HE KNEW IT WAS THE SQUAZZLE
#3015 posted by Lunaran [24.56.201.253] on 2015/11/15 18:01:47
 The One Is Missing...
#3016 posted by JPL [82.234.167.238] on 2015/11/15 18:25:25
.. Chtuluh !!
 Mark McCandlish
#3017 posted by Oldone [78.55.215.62] on 2015/11/16 22:15:23
was a concept artist for the MIC in the 70`s-90`s
https://www.youtube.com/watch?v=FDjE9ME452c
Thought this might be of interest here, some really cool ship designs, and some mind expanding thoughts as well.
Maybe it is all disinfo, probability is rather high on this one.
#3018 posted by Zwiffle [24.241.228.118] on 2015/11/18 02:58:19
#3019 posted by Text_Fish [89.240.53.9] on 2015/11/18 17:40:47
#3020 posted by Zwiffle [71.13.169.66] on 2015/11/19 17:53:36
Most or all of these are well known, but they're still cool
http://imgur.com/gallery/Bxnlf
#3021 posted by Text_Fish [78.148.159.97] on 2015/11/19 21:16:13
Somehow this reminds me of Quake, but I can't decide if it looks like Ranger or a Scrag:
https://i.imgur.com/XBbkiwk.png
 ^ Inspirational
#3022 posted by adib [177.98.0.53] on 2015/11/20 01:07:57
 ^Welcome.
#3023 posted by Text_Fish [78.148.159.97] on 2015/11/20 01:16:36
 This Is Something Neat From Imgur
#3024 posted by Zwiffle [71.13.169.66] on 2015/11/20 18:10:04
 I've Been There
#3025 posted by Lunaran [66.235.55.196] on 2015/11/20 19:58:44
I actually went with voodoochopstiks, it's neat
they don't let you in it though :(
 Big Machine Assembly With Bitchin Soundtrak From 1998
#3026 posted by czg [213.113.210.124] on 2015/11/22 14:56:09
 Thats Pretty Fucking Cool
#3027 posted by ijed [190.22.49.116] on 2015/11/23 02:58:50
 Huge Steam Engine Starting
#3028 posted by czg [212.16.188.76] on 2015/11/23 08:24:03
https://www.youtube.com/watch?v=KhlJp1VZMB8
At the 9 minute mark it starts making some weird music. Kraftwerk?
 That's Awesome
#3029 posted by necros [172.98.67.50] on 2015/11/23 18:30:31
i had an idea to make a map that had a big gasoline engine in it... i think running around inside a giant machine would be awesome.
 Necros' Idea
#3030 posted by Text_Fish [78.145.251.162] on 2015/11/23 18:37:58
reminds me of the Jedi Knight level where you have to wade through huge fuel tanks and if you accidentally shoot the fuel the whole room gets engulfed in a huge fireball.
Good times.
 Saw This On Reddit.
#3032 posted by Text_Fish [89.242.229.110] on 2015/11/25 09:59:17
 Prydon Gate?
#3033 posted by Ruin [108.197.121.196] on 2015/11/27 01:35:03
I'm trying to find downloads for the old Prydon Gate mod. I was able to find the demo version, buy I recall there was also a 1.5 version release, along with the Curse of Korweh and The Dark Age add on, none of which I can find. If anyone knows where any existing mirrors for these files may be, I would you forever.
 Might Want To Try...
#3034 posted by xaGe [104.129.194.124] on 2015/11/28 01:45:53
 XaGe
#3035 posted by Ruin [166.137.8.75] on 2015/11/28 07:28:17
Went there already...dead linksville.
#3036 posted by erc [78.168.136.115] on 2015/11/28 19:39:53
 I'm A Good Googler...
#3037 posted by xaGe [104.129.194.124] on 2015/11/28 19:42:25
Found the missing files linked from the old Prydon Gate website. Big thanks to Spirit for hosting them here:
https://www.quaddicted.com/files/mirrors/ftp.telefragged.com/inside3d/prydon/
The newer progs mentioned on the old Prydon Gate website news are still there at:
http://www.insideqc.com/prydongate/prydonprogs.zip
Enjoy!
I also found this odd as in never seen before content hosted on this Github page here:
https://github.com/Nekrofage/QuakeModPiPrydon
Not sure if its all original or modified, but might be worth a look.
#3038 posted by metlslime [50.150.122.79] on 2015/12/02 10:13:57
#3039 posted by [78.49.252.208] on 2015/12/03 20:28:10
#3040 posted by Zwiffle [71.13.169.66] on 2015/12/04 18:00:26
 Zwiffle
#3041 posted by NarNar [208.118.203.104] on 2015/12/04 18:06:27
 Found Through Twitter Somehow
#3042 posted by Zwiffle [71.13.169.66] on 2015/12/04 23:22:44
I think it was from "who to follow" section?
http://dwdesign.tumblr.com/
 Ave Maria Grotto
#3043 posted by generic [67.235.219.241] on 2015/12/05 00:16:36
I was pretty sure that I was the only funcer that ever visited that place :)
#3044 posted by NarNar [208.118.203.104] on 2015/12/05 01:19:47
Hah! I know the feeling. Some friends of mine used to run a farm down there and they'd heard about it, so when I was visiting them we all took a trip. That place is surreal
 Met Simon Fowler Today
#3045 posted by [77.179.153.148] on 2015/12/05 21:47:11
#3046 posted by FifthElephant [213.205.251.31] on 2015/12/06 09:30:09
Wow nice
 I Know It's Facebook...
#3047 posted by FifthElephant [82.24.73.240] on 2015/12/06 21:30:39
#3048 posted by Blitz [24.56.254.199] on 2015/12/07 00:22:41
 XAge And Erc
#3049 posted by Ruin [108.197.121.196] on 2015/12/07 04:48:51
Thank you for find these links :)
#3051 posted by Lunaran [66.235.55.196] on 2015/12/10 21:47:23
 Very Cool!
#3052 posted by DaZ [89.168.60.163] on 2015/12/10 22:24:38
 Amazing
#3053 posted by PuLSaR [46.164.249.234] on 2015/12/10 23:47:33
#3057 posted by [85.178.245.116] on 2015/12/12 10:21:39
#3058 posted by [78.55.237.206] on 2015/12/12 13:00:25
#3059 posted by mfx [78.55.237.206] on 2015/12/12 13:09:52
Also post #3057 isn't a spam IP, it was me. Please take it back..!!
#3060 posted by Scampie [72.12.65.92] on 2015/12/12 13:19:58
mfx we all know you spammin instead of mappin!
 Arch Sketches
#3063 posted by Vondur [185.6.245.138] on 2015/12/15 15:22:48
 ^
#3064 posted by adib [177.17.116.117] on 2015/12/15 17:06:52
=~) * TEARS *
oh man. oh boy
#3065 posted by Lunaran [66.235.55.196] on 2015/12/15 21:28:12
that guy is amazingly good. the amount of control in that first sketch ...
 Meh
#3066 posted by Bal [83.204.221.113] on 2015/12/15 22:30:58
His perspective looks a bit off on the Coliseum. :D
(Great sketching otherwise.)
 INK FTW!
#3067 posted by ijed [190.22.68.58] on 2015/12/16 14:26:21
#3068 posted by [78.49.223.148] on 2015/12/17 03:10:53
 Ruins On DeviantArt
#3069 posted by dumptruck_ds [66.214.184.70] on 2015/12/17 06:00:16
 ^^
#3070 posted by Lunaran [66.235.55.196] on 2015/12/17 10:17:53
I don't want the detail, I don't want the high resolution. I just want atmospheric fog.
Leave everything else at blocky Quake resolution and limits and give me glowing layers of fog.
 Fuck Yeah
#3071 posted by DaZ [89.168.60.163] on 2015/12/17 10:35:31
 Amon Tobin
#3072 posted by dumptruck_ds [66.214.184.70] on 2015/12/17 18:52:26
 Ralph McQuarrie OT Concept Art
#3073 posted by Danrul [110.146.165.28] on 2015/12/18 09:40:25
#3074 posted by Danrul [110.146.165.28] on 2015/12/18 09:52:54
Zdzisław Beksiński
http://imgur.com/a/0ql0j
I can upload a huge collection of of his work (admittedly with some duplicate entries) if people are interested.
 At Least One Of Those Pics Is Not Beksinski, But Wayne Barlowe
#3075 posted by czg [212.16.188.76] on 2015/12/18 10:47:31
 My Bad
#3076 posted by Danrul [110.146.165.28] on 2015/12/18 11:39:31
My barlowe & beksinski folder is an unlabelled mess, that's my bad.
#3077 posted by JneeraZ [76.182.53.183] on 2015/12/18 12:38:45
"I can upload a huge collection of of his work (admittedly with some duplicate entries) if people are interested."
Beksinski is boner inducing stuff ... I have a few of his art books but I'd love to take a look at what you've got if you can host it somewhere.
 Hope There's Some New Stuff There For You
#3078 posted by Danrul [110.146.165.28] on 2015/12/18 13:31:47
http://imgur.com/a/R2b11
http://imgur.com/a/n84gr
2nd album has a bunch of dupes and non Beksinski but its still pretty neat stuff so I saw no reason not to include it.
 Great Collection, Saving All These
#3079 posted by killpixel [174.48.226.30] on 2015/12/18 23:30:35
only got into beksinski recently, long time fan of barlowe, though.
would like to find similar art/artists. there's giger, but, eh...
#3080 posted by Zwiffle [71.13.169.66] on 2015/12/18 23:53:40
Kuksi is similar to giger/beksinski. I had a bunch of dark surreal art similar to these artists bookmarked somewhere.
 ^ Incredible
#3081 posted by adib [177.133.101.93] on 2015/12/19 01:27:40
This one could be Manhattan's Leftovers, by Daya:
http://i.imgur.com/dpGubBu.jpg
#3082 posted by Lunaran [66.235.55.196] on 2015/12/19 01:42:40
beksinski is like if giger were into images of religion and war-torn poland instead of spacedicks
#3083 posted by Spirit [92.196.49.215] on 2015/12/21 10:40:45
 A Sort Of Request
#3084 posted by Kinn [86.158.147.60] on 2015/12/21 13:29:10
So, googling for the answer just throws up unhelpful rubbish so I'll ask here.
Here is a picture of part of Csesznek Castle in Hungary. See those wooden beams just sticking out of the walls, making it look like a gritty, next-gen version of KerPlunk?
https://upload.wikimedia.org/wikipedia/commons/3/32/V%C3%A1rrom_%289806._sz%C3%A1m%C3%BA_m%C5%B1eml%C3%A9k%29_7.jpg
My question is: what the heck are those beams for, and is this an architectural feature that has a name?
 Kinn
#3085 posted by NarNar [208.118.203.104] on 2015/12/21 16:06:12
I have a few guesses.
Could be simple rafters for some kind of awning. Or, could be reinforcing whatever interior structure's going on in there (like maybe a staircase?). OR, could be the remnants of a hourde: Scroll down to Hourdes
Also check out that cute picture of the dude sittin on the beam with a hammer.
#3086 posted by Lunaran [66.235.55.196] on 2015/12/21 21:32:00
oh god thank you so much for reminding me about liartown
 Csesznek Castle
#3087 posted by parubaru [81.182.67.121] on 2015/12/21 22:55:46
 Sweet
#3088 posted by NarNar [208.118.203.104] on 2015/12/21 23:01:25
I was hoping it was something like that. the leftover beams look awesome.
 That Fucking Website
#3089 posted by Zwiffle [71.13.169.66] on 2015/12/21 23:10:30
The one NarNar linked. Damn that's cool.
 I Know!
#3090 posted by NarNar [208.118.203.104] on 2015/12/21 23:38:51
was fuckin thrilled when I stumbled on it
 Yes Yes And Yes
#3091 posted by Kinn [86.158.147.60] on 2015/12/21 23:40:01
Thanks NarNar
and that website is the coolest.
#3092 posted by NarNar [208.118.203.104] on 2015/12/21 23:46:42
No problem! Had fun hunting down info about castle architecture.
#3093 posted by Scampie [72.12.65.92] on 2015/12/23 05:09:37
 I Would Like To See More Of This
#3094 posted by Zwiffle [71.13.169.66] on 2015/12/23 23:30:48
#3095 posted by mfx [78.55.171.199] on 2015/12/23 23:53:26
#3096 posted by Zwiffle [24.241.228.118] on 2015/12/24 01:02:05
We should get Sock to make that mosaic into a texture set no one will ever use.
 I'd Use It
#3097 posted by skacky [90.0.61.97] on 2015/12/24 02:35:05
 I Would Too
#3098 posted by NarNar [208.118.203.104] on 2015/12/24 02:43:02
 I Just Wanted To Say
#3099 posted by Lunaran [99.46.64.63] on 2015/12/24 04:33:07
#3100 posted by JneeraZ [76.182.53.183] on 2015/12/25 21:56:07
https://www.youtube.com/watch?v=JPvsK2WEY34
How far behind can a proper Quake editor be? This looks awesome.
#3101 posted by [77.180.183.252] on 2015/12/26 21:59:27
 Thats Really Cool
#3102 posted by ijed [186.79.221.210] on 2015/12/27 22:25:01
Might even be worth the investment...
#3103 posted by [85.180.175.119] on 2015/12/28 01:37:40
#3104 posted by Lunaran [66.235.55.196] on 2015/12/30 03:53:39
 ^spam!
#3106 posted by [78.55.171.101] on 2015/12/31 18:10:50
 Not Spam.
#3107 posted by mfx [78.55.171.101] on 2015/12/31 18:11:14
 I Fucked That Up
#3108 posted by [78.55.171.101] on 2015/12/31 18:12:33
#3109 posted by Spike [86.163.87.85] on 2016/01/01 18:37:42
no jedis? no pastafarianism? pff...
 Too Meta..
#3110 posted by [77.180.38.202] on 2016/01/01 20:47:26
#3111 posted by [77.179.156.138] on 2016/01/02 11:21:31
#3112 posted by [77.179.7.243] on 2016/01/03 14:51:18
 Awesome Stuff...
#3113 posted by JPL [46.218.101.22] on 2016/01/04 12:48:02
#3114 posted by Scampie [72.12.65.92] on 2016/01/05 05:40:50
http://tmblr.co/ZRaqvp1-5lS1h
Neat planetary tile toy thing to play with.
 <3 Stalberg
#3116 posted by Lunaran [66.235.55.196] on 2016/01/05 07:19:48
#3117 posted by Zwiffle [71.13.169.66] on 2016/01/05 23:30:57
#3118 posted by Kinn [89.238.158.37] on 2016/01/05 23:32:45
i wish we had skyboxes that good
 Kinn
#3119 posted by FifthElephant [82.24.73.240] on 2016/01/06 00:16:45
I think with the newest version of Terragen it's possible to get somewhere like it.
#3120 posted by [78.55.71.2] on 2016/01/06 01:25:32
#3121 posted by [78.55.71.2] on 2016/01/06 01:26:47
#3122 posted by [78.55.71.2] on 2016/01/06 01:28:29
#3123 posted by [78.55.71.2] on 2016/01/06 01:30:36
#3124 posted by JneeraZ [76.182.53.183] on 2016/01/06 01:31:47
Log in FFS...
 Hi Warren M
#3125 posted by mfx [78.55.71.2] on 2016/01/06 01:32:43
 Childhood Favorite
#3126 posted by [78.55.71.2] on 2016/01/06 01:34:38
 Warren
#3127 posted by [78.55.71.2] on 2016/01/06 01:39:16
don't go crazy, i forgot my password and this device does not have it saved like "they" want it.
so im mfx, you know me.
http://www.studiolum.com/wang/rhino/durer-maximilian-triumphal-car.jpg
better version
#3128 posted by JneeraZ [76.182.53.183] on 2016/01/06 02:11:55
I was struggling to find the level design inspiration in these but if anybody COULD build a level based on these - it would be you, mfx
 Haha
#3129 posted by [78.55.71.2] on 2016/01/06 02:20:52
hehe
#3130 posted by Lunaran [66.235.55.196] on 2016/01/06 03:41:10
 K6BD
#3131 posted by czg [213.113.210.124] on 2016/01/06 17:13:06
 Prison
#3132 posted by PyroGXPilot [71.89.205.34] on 2016/01/07 20:18:45
 This
#3134 posted by mfx [77.180.79.189] on 2016/01/09 04:09:49
 Mfx
#3135 posted by FifthElephant [82.24.73.240] on 2016/01/09 13:46:35
I use those shapes to subtract from brushes...
 Reminds Me
#3136 posted by Zwiffle [24.241.228.118] on 2016/01/10 05:03:10
of Birdy Nam Nam - Parachute Ending
http://imgur.com/gallery/mY4d0
 Old Photos Archieve
#3137 posted by DeeDoubleU [37.229.214.20] on 2016/01/10 12:01:02
#3139 posted by Lunaran [66.235.55.196] on 2016/01/12 04:31:13
 Basically This Whole Guys Twitter Is Inspiration
#3140 posted by FifthElephant [82.24.73.240] on 2016/01/12 16:17:08
#3141 posted by mfx [77.180.190.108] on 2016/01/12 17:49:17
 About BRUTALISM:ONLINE
#3142 posted by Zwiffle [71.13.169.66] on 2016/01/12 18:21:25
http://brutalism.online/
This site has been created by two obsessive fans of Brutalist architecture looking to create a single, central resource for all things Brutalism.
#3143 posted by Lunaran [66.235.55.196] on 2016/01/12 18:28:08
Brutalism would have been a lot more successful if they'd painted them all white. Exploratory geometry is great, but people disliked brutalism simply because concrete is fucking ugly. Old stained concrete more so.
(except in video games.)
 Brutalism
#3144 posted by FifthElephant [82.24.73.240] on 2016/01/12 19:13:55
would probably look nice using wood, IMO.
#3145 posted by Blitz [66.235.6.38] on 2016/01/12 22:55:51
my favorite brutalist architecture: http://bit.ly/1J1wCTT
#3146 posted by Zwiffle [24.241.228.118] on 2016/01/13 01:43:48
That is by far the Quakiest college campus I've ever seen.
#3147 posted by Lunaran [66.235.55.196] on 2016/01/13 18:31:37
#3148 posted by Scampie [72.12.65.92] on 2016/01/13 18:33:35
go map that
 U
#3149 posted by Lunaran [66.235.55.196] on 2016/01/13 18:38:56
 I've Been Promoted!
#3150 posted by Scampie [72.12.65.92] on 2016/01/13 18:41:45
 More Max Bedulenko
#3151 posted by Lunaran [66.235.55.196] on 2016/01/13 18:57:14
 #3147
#3152 posted by Zwiffle [71.13.169.66] on 2016/01/13 23:29:05
#3153 posted by adib [177.41.27.111] on 2016/01/14 00:09:47
This is more like a Doom level, with that brushed metal texture.
#3154 posted by Lunaran [66.235.55.196] on 2016/01/14 07:16:43
fuck brutalism, get art deco
http://imgur.com/a/mbVbX
#3155 posted by FifthElephant [178.99.44.100] on 2016/01/14 08:12:42
I love art deco but quake doesn't lend well to it
#3156 posted by JneeraZ [76.182.53.183] on 2016/01/14 11:10:31
Art Deco Jam
 ^
#3157 posted by adib [66.249.88.169] on 2016/01/14 11:43:38
AD art deco jam
 ^
#3158 posted by DaZ [89.168.60.163] on 2016/01/14 12:39:04
AD Deco jam
 ^
#3159 posted by Kinn [86.158.147.23] on 2016/01/14 12:58:43
ADHD jam
"Ok, I think I'll start this map with a nice rectangular brush - omg this song is so cool, brb I'm gonna download all their tracks...holy shit KITTEN VIDEO! SQUEEEEEE!!! Fuck, we're getting THREE Prometheus sequels?"
 I Hate Art Deco
#3160 posted by czg [212.16.188.76] on 2016/01/14 13:02:38
 Some Sunken Ship Thing
#3161 posted by Zwiffle [71.13.169.66] on 2016/01/14 18:52:12
 Real Life Elder World
#3162 posted by onetruepurple [93.105.177.58] on 2016/01/14 23:08:47
#3164 posted by mfx [77.179.162.226] on 2016/01/16 11:19:13
#3165 posted by mfx [77.179.162.226] on 2016/01/16 11:20:33
 Cardboard Forest
#3166 posted by adib [177.17.12.218] on 2016/01/16 22:45:33
 Caral-Supe
#3167 posted by [78.55.166.198] on 2016/01/17 15:14:31
 Neat
#3168 posted by FifthElephant [82.24.73.240] on 2016/01/17 20:02:03
 Another Good One
#3169 posted by FifthElephant [82.24.73.240] on 2016/01/17 20:07:00
#3170 posted by Lunaran [66.235.55.196] on 2016/01/18 05:35:49
#3171 posted by mfx [78.55.125.142] on 2016/01/19 17:37:45
#3172 posted by czg [213.113.210.124] on 2016/01/19 17:39:33
A bargain at twice the price!
 ??
#3173 posted by Kinn [86.151.102.31] on 2016/01/19 18:02:11
200K? That's insane. I can only imagine it's one of those scummy sales where they pitch it real low to get a million people to view it, and then it just turns into a massive bidding war and then it's effectively an auction without them saying it's an auction.
I've dealt with enough estate agent twats like that.
#3174 posted by Scampie [72.12.65.92] on 2016/01/19 18:07:11
Or it's been deemed unlivable unless you do several times that much in renovations to bring it up to code.
 Grues In The Pantry
#3175 posted by czg [213.113.210.124] on 2016/01/19 18:10:01
Shamblers in the loo
#3176 posted by JneeraZ [76.182.53.183] on 2016/01/19 18:10:01
Yeah, what Scampie said. Usually a price like that is just the tip of the renovation iceberg.
#3177 posted by Kinn [86.151.102.31] on 2016/01/19 18:13:25
Well we'll see. I've passed that link onto my dad - sounds like something he'd be interested in viewing.
#3178 posted by Scampie [72.12.65.92] on 2016/01/19 18:14:12
Grues in the pantry
Shamblers in the loo, here I am,
Stuck on func_msgboard with you.
#3179 posted by Lunaran [66.235.55.196] on 2016/01/19 18:50:27
a proper castle
https://www.google.com/search?q=Spis+castle&tbm=isch
back when they built them on promontories and crags and shit, not floating skyrocks or whatever the kids are into
#3180 posted by onetruepurple [93.105.177.58] on 2016/01/19 18:56:54
scrags and shit
 I'm Pretty Sure The Earth Is A Floating Skyrock
#3181 posted by Scampie [72.12.65.92] on 2016/01/19 19:03:44
 Devil's Cigarette Lighter
#3182 posted by [78.55.125.142] on 2016/01/19 20:29:02
 Plague Fort, Saint Petersburg
#3183 posted by mfx [78.55.125.142] on 2016/01/19 20:40:49
 Hohenschwangau
#3184 posted by mfx [78.55.125.142] on 2016/01/19 20:55:07
#3185 posted by Lunaran [66.235.55.196] on 2016/01/19 23:16:58
scampie u r so full of shit u no what
#3186 posted by Scampie [72.12.65.92] on 2016/01/20 00:15:17
2 different characters named Lunaran have already died in my playing of Darkest Dungeon today. Let's see how high that tally will go.
#3187 posted by Lunaran [66.235.55.196] on 2016/01/20 00:38:08
as high as possible I hope
may an army of lunarian candidates scuttle your game from within
#3188 posted by PyroGXPilot [71.89.205.34] on 2016/01/20 20:22:55
 This Wank Has Been Posted Like A 1000 Times
#3189 posted by [78.55.238.18] on 2016/01/20 20:46:36
i still like t.
 NIBIRU!!
#3190 posted by [78.55.238.18] on 2016/01/20 21:59:46
#3191 posted by Lunaran [66.235.55.196] on 2016/01/20 22:55:18
the washington post's headline was "THE MAN WHO KILLED PLUTO WANTS TO REWRITE YOUR TEXTBOOKS AGAIN WITH ANOTHER PLANET"
the washington post can fuck itself
 Yeah
#3192 posted by [78.55.238.18] on 2016/01/21 00:14:17
 Tell Me!
#3193 posted by [78.55.238.18] on 2016/01/21 00:14:37
 Interesting Room Gallery
#3194 posted by Zwiffle [71.13.169.66] on 2016/01/21 17:17:58
#3195 posted by Scampie [72.12.65.92] on 2016/01/21 17:39:57
Half of those are nice hotel rooms that you would never want to actually live in, and the other half are ikea furniture and a nice coat of paint on the wall.
#3196 posted by Lunaran [66.235.55.196] on 2016/01/21 19:17:23
I like the Harry Potter room with a creepy lifesize Dumbledore standing over the bed
 House For Cats
#3197 posted by czg [213.113.210.124] on 2016/01/21 19:42:38
https://www.youtube.com/watch?v=OgEfY4ZB8YY
The most obvious feature of the house for cats is the many opportunities for humans to fall down and break their neck so cattens can feast upon their flesh.
#3198 posted by Kinn [86.154.183.77] on 2016/01/21 23:14:24
The most obvious feature of the house for cats is the many opportunities for humans to fall down and break their neck so cattens can feast upon their flesh.
It's like a mousetrap for hipsters.
 I Really Dont Know What This Is
#3199 posted by mfx [77.179.2.196] on 2016/01/22 00:05:01
 Google Fu
#3200 posted by [77.179.2.196] on 2016/01/22 00:07:16
 Some Sculpture By Kris Kuksi
#3201 posted by mfx [77.179.2.196] on 2016/01/22 01:11:35
 Brera Academy Statuary
#3202 posted by Zwiffle [24.241.228.118] on 2016/01/24 14:16:14
 Transylvanian Salt Mine
#3203 posted by [78.55.209.78] on 2016/01/24 22:41:06
 Good
#3204 posted by Cocerello [193.254.230.233] on 2016/01/25 18:52:02
have to take advantage of living nearby right now and visit them.
 Guys Do You Remember The 90s
#3205 posted by czg [212.16.188.76] on 2016/01/26 08:28:11
 No
#3206 posted by JPL [82.234.167.238] on 2016/01/26 21:40:12
... but this is awesome !
 Brutalism In Ruins
#3207 posted by Daya [86.192.94.91] on 2016/01/27 14:58:45
 Darkest Dungeon
#3208 posted by FifthElephant [86.4.213.148] on 2016/01/27 18:12:36
 Abandoned Russian Space Stuff
#3209 posted by Zwiffle [71.13.169.66] on 2016/01/27 18:34:50
#3210 posted by JneeraZ [76.182.53.183] on 2016/01/28 22:47:37
From the Dark Souls III concept page that was shared elsewhere ... MFX, get going:
http://image.noelshack.com/fichiers/2016/04/1453983496-5.jpg
 No, Make This Instead!
#3211 posted by FifthElephant [86.4.213.148] on 2016/01/28 22:53:35
#3212 posted by JneeraZ [76.182.53.183] on 2016/01/28 23:38:51
Psst ... Quake isn't good at trees.
#3213 posted by metlslime [159.153.4.50] on 2016/01/29 00:30:06
why not? surely the mdl format can handle a tree. Or you can make the trunk out of bsp using phong shading, and add branches as models.
 Quake Trees
#3214 posted by Kinn [86.136.122.222] on 2016/01/29 00:31:17
Can we do alpha textures in .mdl yet?
If so, .mdl trees with alpha leafy bits should look decent enough?
#3215 posted by onetruepurple [93.105.177.58] on 2016/01/29 00:33:15
.mdl tree + alpha leafy bits made from brushes could work just as well for now.
#3216 posted by FifthElephant [86.4.213.148] on 2016/01/29 00:44:48
Could you not make trees from sprites?
Or even better, use the bsp model function in quoth or AD and it shouldn't have a super big impact on performance (as is my understanding)
#3217 posted by JneeraZ [76.182.53.183] on 2016/01/29 01:26:49
I wish you luck. :) Go forth and tree...
 That Vermintide Shot
#3218 posted by ericw [108.173.17.134] on 2016/01/29 01:35:56
would still look cool as a barren, rocky landscape with a few dead trees, kind of like jam3_mfx
#3219 posted by Scampie [72.12.69.27] on 2016/01/29 01:55:25
Trees kinda suck in Quake cuz you can't light them properly... I have a bunch of misc_model trees at that start of necrokeep in AD... they don't cast shadows, and are lit by whatever lightmap is underneath them so you can't even fake shadows without also turning the black.
But even if you took the models and converted them to brushes, you'd have the problem of trying to light all the faces well without any sort of bounce lights... something like phong shading would help blur the edges, but you're still likely going to end up with some odd black faces and will drive yourself mad just trying to light all your trees with pointlights!
 Trees
#3220 posted by Qmaster [50.40.221.4] on 2016/01/29 02:19:10
Sprites kinda work. They aren't great though. Mdl based is limited...mdl + alpha brushes, sure could work. Pine trees could be done without alpha though...lighting can be faked with the skin for self shadowing.
 And Minlights Help
#3221 posted by Qmaster [50.40.221.4] on 2016/01/29 02:20:45
 I Tried Fence Brush Trees
#3222 posted by ijed [186.9.129.9] on 2016/01/30 03:20:51
And vegetation.
http://louismanning.wix.com/ijed#!rift/p0w7a
I crashed things a lot and got frustrated quickly. But with a bit more time and patience I think it could work.
#3223 posted by JneeraZ [76.182.53.183] on 2016/01/30 16:36:58
Justin Owens crushing it ... Fire and Brimstone anyone?
https://www.artstation.com/artwork/XdaXL
#3224 posted by JneeraZ [76.182.53.183] on 2016/01/30 16:37:30
 Ijed
#3225 posted by Shamblernaut [121.45.236.153] on 2016/01/30 17:41:22
You're not allowed to finish that if it is to be your last project. Who do you think you are, Quentin Tarantino?
 Tallinn
#3226 posted by Primal (nli) [81.175.152.198] on 2016/01/31 22:14:36
 My Chin Is Too Small
#3227 posted by ijed [200.73.66.2] on 2016/02/01 21:20:24
I compensate with a beard :L
#3228 posted by mfx [92.229.101.23] on 2016/02/02 00:04:09
#3229 posted by PuLSaR [37.144.41.9] on 2016/02/05 05:09:50
#3230 posted by mwh [121.73.77.183] on 2016/02/05 07:29:21
Has someone made a map with that church in it already? Looks familiar somehow :-)
#3231 posted by Spirit [194.95.79.3] on 2016/02/05 16:50:50
 Right Around My Block..
#3232 posted by mfx [78.49.255.58] on 2016/02/05 19:50:21
#3233 posted by mfx [78.50.142.205] on 2016/02/06 21:25:02
#3234 posted by FifthElephant [86.4.213.148] on 2016/02/07 03:06:03
 A Pool In Mexico
#3235 posted by Zwiffle [24.241.228.118] on 2016/02/07 15:20:18
 A Kraftwerk In Berlin
#3236 posted by [77.179.197.40] on 2016/02/07 22:10:28
https://imgur.com/a/YXuMA
Spirit, that was awesome! Drone all over.
 Envious As Fuck
#3237 posted by Spirit [92.196.2.207] on 2016/02/07 23:49:21
Awesome that you could go!
#3238 posted by mfx [77.180.78.213] on 2016/02/08 11:58:26
 South African Building
#3239 posted by Daya [109.31.36.149] on 2016/02/08 13:26:10
 Judge Dredd Is A Documentary
#3240 posted by Kinn [86.154.183.77] on 2016/02/08 13:31:20
Daya, at the time of those pics, that is literally a dystopian residential block ruled by gangs.
https://en.wikipedia.org/wiki/Ponte_City_Apartments
 Oh
#3241 posted by PyroGXPilot [71.89.205.34] on 2016/02/08 17:56:25
Mirror Edge'like
#3242 posted by mfx [77.180.78.213] on 2016/02/08 21:32:20
 Fantastic
#3243 posted by killpixel [174.48.226.83] on 2016/02/09 01:35:56
#3244 posted by mfx [77.180.75.124] on 2016/02/09 13:37:21
#3245 posted by JneeraZ [76.182.53.183] on 2016/02/09 17:07:41
The Bone Church
Holy damn, I want to build this in a modern game engine ...
https://dl.dropboxusercontent.com/u/161473/Misc/TheBoneChurch.mp4
#3246 posted by adib [177.17.15.98] on 2016/02/09 18:44:25
So many amazing things to build, so little time. Wish I believed in afterlife.
 Abandoned Places
#3247 posted by Zwiffle [71.13.169.66] on 2016/02/09 19:47:31
#3248 posted by PuLSaR [66.249.81.222] on 2016/02/09 20:22:06
#3249 posted by JneeraZ [76.182.53.183] on 2016/02/09 20:28:40
Pulsar - I'm not sure that image could look any faker if it tried.
 Willem
#3250 posted by PuLSaR [66.249.81.225] on 2016/02/09 20:37:19
 Mahabat Maqbara, Junagadh, India
#3251 posted by PuLSaR [66.249.81.225] on 2016/02/09 21:01:36
 Taschen <3
#3252 posted by adib [66.249.88.179] on 2016/02/09 23:13:23
 Salt Mine In Poland
#3253 posted by mfx [92.229.163.50] on 2016/02/10 21:43:17
imgur.com/gallery/xA7P4
 Mfx
#3254 posted by Kinn [86.154.183.77] on 2016/02/10 22:22:21
I've been there. Literally the first thing I thought of when I was there was "this is a quake"
 Handling Of Themes
#3255 posted by DaZ [89.168.60.163] on 2016/02/10 22:27:26
I certainly love how the themes of the game (Bloodborne) are handled from the players POV. It doesn't bash you over the head with "WOOOOO LOOK, IT'S LOVECRAFT MOTHERFUCKER!!!!!!" but it lets it sit there in the background tormenting you and generally being terrifying and un-knowable, which is how Lovecraftian themes should be handled imo.
 Yeah Daz
#3256 posted by mfx [92.229.163.50] on 2016/02/10 22:43:17
thats inspiring!
 Hellish Mines Of The Brazilian Gold Rush
#3257 posted by Danrul [121.217.3.125] on 2016/02/11 01:54:29
 ^ Serra Pelada
#3258 posted by adib [177.17.15.98] on 2016/02/11 02:01:24
 ^ Here Is The Photographer
#3259 posted by adib [177.17.15.98] on 2016/02/11 02:03:02
 Paris Concrete
#3260 posted by mfx [92.228.158.56] on 2016/02/11 21:09:41
#3261 posted by JneeraZ [76.182.53.183] on 2016/02/12 13:03:41
#3262 posted by mfx [92.228.155.167] on 2016/02/12 22:15:15
 Uplifting News
#3263 posted by [92.228.155.167] on 2016/02/13 01:02:59
#3264 posted by [92.228.155.167] on 2016/02/13 01:04:39
 Firefly Alley
#3265 posted by onetruepurple [93.105.177.18] on 2016/02/13 13:30:34
#3266 posted by PuLSaR [66.102.9.10] on 2016/02/15 05:01:30
 5th Elephant Tweet
#3267 posted by mfx [77.179.40.122] on 2016/02/16 01:43:37
http://riccardofederici.blogspot.com
Now that blog is messy italian style i cropped some here:
https://imgur.com/a/6KmQV
All rights reserved?
 I Like That Style
#3268 posted by killpixel [174.48.226.83] on 2016/02/16 02:22:35
Not sure how I feel about Virgil's tight ass...
I assume that's Virgil, anyway.
 Satire
#3269 posted by mfx [77.179.40.122] on 2016/02/16 02:31:54
Your underfund schools do really make magic come true.
#3270 posted by [77.179.207.91] on 2016/02/16 04:10:01
 Engines
#3271 posted by mfx [77.179.207.91] on 2016/02/17 01:55:22
#3272 posted by mfx [77.179.207.91] on 2016/02/17 02:06:10
#3273 posted by mfx [78.55.14.177] on 2016/02/18 01:16:57
 That Reminds Me
#3274 posted by onetruepurple [93.105.177.18] on 2016/02/18 01:19:54
 Wow
#3275 posted by mfx [78.55.14.177] on 2016/02/18 01:25:47
 Don't Go This Way
#3276 posted by primal (nli) [130.231.195.10] on 2016/02/18 12:33:06
Rocks fell on the highway in Oregon.
http://i.imgur.com/fKNxBCt.jpg
 #3276
#3277 posted by Kinn [86.154.183.77] on 2016/02/18 12:48:33
Pffft, it looks like you could easily climb over the bit to the left, but I but there's just a solid clip wall there if you try.
#3278 posted by necros [172.98.67.37] on 2016/02/18 15:11:53
lol, that was my first thought too...
 That's Not
#3279 posted by ijed [200.73.66.2] on 2016/02/18 19:52:36
HL2 concept art?
 Made My Day
#3281 posted by adib [66.249.88.174] on 2016/02/19 22:43:24
#3282 posted by FifthElephant [178.97.200.7] on 2016/02/19 23:08:29
It's not easy having creative urges. Sometimes it's completely overwhelming.
 20 Years
#3283 posted by _o_ [188.166.6.40] on 2016/02/20 01:09:59
that's why we cant have nice things, and never ever will have.
 Love This!
#3284 posted by FifthElephant [86.4.213.148] on 2016/02/20 16:05:46
I wonder if there's a way of prototyping this kind of stuff?? Would it be worth doing for quake?
https://skfb.ly/L7zB
 5th
#3285 posted by JPL [82.234.167.238] on 2016/02/21 09:33:43
Certainly... but wide open areas take a long time to fullvis generally...
 Abandoned Castles
#3287 posted by Zwiffle [24.241.228.118] on 2016/02/22 15:15:15
 /r/Roomporn Gallery Dump
#3288 posted by Zwiffle [71.13.169.66] on 2016/02/22 17:54:00
 It's Doable
#3289 posted by ijed [200.73.66.2] on 2016/02/22 20:30:57
Just use lots of detail brushes, and accept the fact that older PCs will choke.
To be fair it looks a bit less open and a lot less detailed than some of Tronyn's stuff.
 Drawing Lessons
#3290 posted by primal [81.175.152.198] on 2016/02/26 07:28:17
This is a site with free drawing lessons. It goes on a bit deeper than what the name suggests.
http://drawabox.com/
 "Step 2. Draw The Rest Of The Fucking Owl"
#3291 posted by Kinn [109.147.141.66] on 2016/02/26 11:36:54
Primal - cheers, that's a nice link
 Lavotchkin La-350
#3292 posted by [77.180.75.60] on 2016/02/27 08:02:40
 Architecture Porn Gallery
#3293 posted by Zwiffle [24.241.228.118] on 2016/02/28 01:19:24
 Abandoned Mining Town + Power Station
#3294 posted by DaZ [89.168.60.163] on 2016/02/28 04:47:39
 An Entire /roomporn Subgallery
#3295 posted by Zwiffle [24.241.228.118] on 2016/02/28 17:09:48
 Looking Around For Monsters...
#3296 posted by necros [172.98.67.134] on 2016/02/28 17:52:18
 Cliff Cities
#3297 posted by primal [81.175.152.198] on 2016/03/03 08:34:07
 Lukas Furlan Nature Photography
#3298 posted by Zwiffle [71.13.169.66] on 2016/03/03 20:58:38
 Doom Designer's Twitter Feed
#3299 posted by primal [81.175.152.198] on 2016/03/04 08:16:33
He has some Doom monster sketches and pictures of (physical) models on his feed.
https://twitter.com/GPunchatz
Among other things, he designed the original Spider Mastermind. This is his WIP for 2016 remake he is making for "the pure joy of revisiting DOOM !"
https://twitter.com/GPunchatz/status/703953743495110657
 Basic But Good Quake DM Maps?
#3300 posted by SpecialBomb [128.146.17.130] on 2016/03/04 14:21:18
So, if you jump over on the mapping help thread, you can see that I have been asking lots of questions. In the end, I made a map. But, it's not very good. So, if someone could reference me some basic but good quake DM maps, that would be super helpful.
Ty.
 The Obvious Answer
#3301 posted by DaZ [89.168.60.163] on 2016/03/04 14:29:28
since it's remade in every arena shooter ever and is regarded as one of the greatest dm maps ever constructed : aerowalk!
Some other very good ones : ZTN series, dapak, plpak.
There are many more, but I don't really play Quake multiplayer so I've forgotten most of the names ;P
 Cont.
#3302 posted by SpecialBomb [128.146.17.130] on 2016/03/04 14:35:05
The main goal I want to earn from this is learn overall level design, but I want the maps to be fairly simple so that I can understand how they work. If I ever become experienced enough, I'm going to make a Quake level design tutorial thing with documents and map segments to explain how these map segments work, and how they are effective in DM. There aren't many tutorials on map design (specifically for Quake 1), so I feel it might be a good idea. Of course, I'm not at that skill level yet, so it's gonna take a while.
 DaZ
#3303 posted by SpecialBomb [128.146.17.130] on 2016/03/04 14:36:24
Remember: Is it (areowalk) simple?
 What Do You Mean By Simple?
#3304 posted by DaZ [89.168.60.163] on 2016/03/04 14:39:18
A simple layout? Simple geometry? Simple to learn as a player? You will have to be more specific :)
I list Aerowalk because it's considered by the overwhelming majority of Quake players to be "the best" duel map created. If you're going to learn from something, learn from the best!
Then look at some of the worst dm maps, and work out why they are the worst, so you can avoid those mistakes :)
#3305 posted by Kinn [86.143.78.151] on 2016/03/04 15:00:45
"Simple" in the way that I think you mean it, is a fallacy. You should take the best maps, and then abstract them yourself into "simple" maps that you can understand.
E.g. take Aerowalk and ignore what's unimportant right now (brush detailing, texturing etc) and focus on what is important - i.e. layout and item positioning.
 SpecialBomb
#3306 posted by Bloughsburgh [75.151.243.225] on 2016/03/04 15:13:35
That's great you want to make some map design tutorials. I agree, in terms of things like youtube video tutorials and such, they are a bit lacking. You can dig archives and piece things together (How I did it). but it would be nice to have some more current easy to reach material.
I have been heavily considering making some basic Trenchbroom editor tutorials so people interested in mapping may not feel so intimated at first glance.
 DaZ: What I Mean By "Simple."
#3307 posted by SpecialBomb [128.146.17.130] on 2016/03/04 15:19:03
What I could describe as simple is this: Imagine that the map I want to achieve in finding is fun and balanced. Now imagine being an absolute map creator noob like me; could you easily recreate this map, and easily understand what each part does to balance everything else out? That's what I mean by simple. To show you my current skill, download this map I made:
http://www.mediafire.com/download/nam3zj2wzhgkcs0/vertig2.bsp
 Bloughsburgh
#3308 posted by SpecialBomb [128.146.17.130] on 2016/03/04 15:22:02
Yeah, that's another reason why I want to do that. It would be modern and user friendly, but I wasn't thinking about a video, but rather a document with diagrams and commentary.
 Err...
#3309 posted by adib [186.228.0.26] on 2016/03/04 17:08:38
Guys, don't mean to patronize, but doesn't it belong in Mapping Help thread instead of here?
 DM Design Tips
#3310 posted by Mike Woodham [86.146.100.4] on 2016/03/04 17:13:37
I just Googled "what makes a good deathmatch map" and got about '6,643,000' hits. The first five all had short articles on layout, placement and flow ( I did not go further).
But if you play DM, surely you must know what you like and what you do not like. Don't design-in elements that you do not like to see in a DM level. And don't expect to ride your bike no-handed until you have learned to keep the pedals turning.
And don't worry, I couldn't create a DM level to save my life - I haven't got a clue, hence Google.
 Inspiration And Reference
#3311 posted by Bloughsburgh [75.151.243.225] on 2016/03/04 17:22:06
In the end, I made a map. But, it's not very good. So, if someone could reference me some basic but good quake DM maps
Looking for reference dm maps and possibly gaining inspiration from them? I don't know :P
 Bloughsburgh
#3312 posted by SpecialBomb [128.146.17.130] on 2016/03/04 17:35:44
Yeah, that's it. I may not get the lingo for "reference" though, because from what I'm seeing, I'm using it wrong. And, yes, I want to gain inspiration and experience from these maps.
#3313 posted by Johnny Law [4.16.194.34] on 2016/03/05 01:25:03
Yeah most good DM maps should be fun/useful to study... the best ones are not real complicated in any case. aerowalk and ztndm3 have been copied to so many games that there must be something to them. :-)
It could also be interesting to go off the beaten path a bit, with maps that may not be the current flavor of the moment but were and are considered as good DM maps. Including those that are more FFA-flavored, as opposed to duel maps only. I mean there are so MANY good Quake DM maps out there that you might as well do something a little interesting/quirky. (ultrav comes to mind, alk08dm, trimp...) Still way too many to mention, if I really got going.
To come back to the original question though, it's neat to try to think about what the _simplest_ good DM maps are. Hmm. Maybe stuff like pkeg1 by Mr. Fribbles, or edc and aggressr by Tyrann. I'm tempted to take a walk through a lot of the "small" and "tiny" maps listed on Prominence to see if anything else jogs my memory. Bonus points if they can get the job done with minimal or no teleporters.
 For Nerkle
#3314 posted by Spirit [194.95.79.3] on 2016/03/08 16:28:31
 New Monster
#3315 posted by Shamblernaut [121.45.232.68] on 2016/03/09 16:42:33
 Warcraft Movie -
#3316 posted by FifthElephant [86.4.213.148] on 2016/03/09 23:25:44
#3317 posted by [178.129.210.161] on 2016/03/11 20:15:39
Dark Souls locations in real life: https://youtu.be/LEnCz6goaB0
 Wow
#3318 posted by Bloughsburgh [73.214.214.192] on 2016/03/11 21:16:47
That is just awesome.
 Best Cosplay Ever!
#3319 posted by khreathor [95.160.158.246] on 2016/03/12 03:50:03
 SW
#3320 posted by PyroGXPilot [71.89.205.34] on 2016/03/14 18:43:01
#3321 posted by FifthElephant [213.205.192.29] on 2016/03/14 18:57:58
Dat castle tho
 Mosaic Art
#3322 posted by [92.229.134.156] on 2016/03/17 04:31:46
 Zdzislaw Beksinski - Artist
#3323 posted by [92.229.134.156] on 2016/03/17 09:02:47
 I Need Help
#3324 posted by SpecialBomb [24.145.128.172] on 2016/03/17 16:03:19
I'm addicted to CS:GO.
How do I stop?
It's seriously affecting my family.
 Well
#3325 posted by mfx [92.229.134.156] on 2016/03/17 22:28:09
This is not the place for you then. Easy as that.
 #3323
#3326 posted by khreathor [194.181.150.106] on 2016/03/18 15:52:35
Shame he was murdered...
#3327 posted by Johnny Law [4.16.194.34] on 2016/03/18 17:14:29
func_msgboard is the place for eeeeveryone! It's one big happy family. With lots of "weird uncles".
#3328 posted by Rick [75.65.153.192] on 2016/03/18 18:26:18
I was addicted to Everquest for a long time. It started when I picked up a copy of Ruins of Kunark from a cardboard display near the checkouts in a CompUSA.
I played for almost 6 years, was paying for two accounts and multiple characters at the level cap. Being in a big guild and having to go on long drawn out raids finally turned it into more of a second job than a game.
One day I decided to just stop playing. I took my main character and my favorite alt to a little hill near the library in Plane of Knowledge, sat down a logged out. Never went back.
A year or so later I started playing LotRO, but eventually I realized what a ridiculous waste of time mmorpg games really are and quit that game also. I haven't played anything but single player games in over five years.
 Rick
#3329 posted by Kinn [86.154.183.77] on 2016/03/18 18:31:00
Same but with Guild Wars.
Although I still look back on it as probably the best game experience I ever had (Vanilla, GW Prophecies, that is - before they just made it a massive n00b-fest full of win-the-game buttons)
 Imgur Castle Dump
#3330 posted by Zwiffle [71.13.169.66] on 2016/03/21 20:17:09
#3331 posted by FifthElephant [86.4.213.148] on 2016/03/21 21:38:23
Shame about the dumb comments on every pic
 Cliff / Mountain Houses
#3332 posted by Shamblernaut [121.45.232.68] on 2016/03/22 11:06:32
 Wow
#3333 posted by khreathor [194.181.150.106] on 2016/03/24 17:29:30
 Short Film About Glass Making.
#3334 posted by czg [83.253.6.213] on 2016/03/25 11:30:38
 John Rylands Library
#3335 posted by FifthElephant [86.4.213.148] on 2016/03/25 11:44:05
 Even More -
#3336 posted by FifthElephant [86.4.213.148] on 2016/03/25 11:44:59
 Villages Around The World Dump
#3337 posted by Zwiffle [24.241.228.118] on 2016/03/25 14:25:21
#3338 posted by PuLSaR [37.144.41.184] on 2016/03/25 15:32:02
 @3338
#3339 posted by megaman [82.145.220.119] on 2016/03/29 13:31:24
i wanted to say: that guy shoots forest well, which i seldom see. But then, I scroll through the pictures, and yeah, EVERY forest shot has fog in it. probably serves to prove that you cannot do forest without atmo tricks.
 From Pyro In #func
#3340 posted by Shambler [92.22.8.11] on 2016/04/05 21:09:55
http://i.imgur.com/zZjWhOq.jpg
http://i.imgur.com/iSxWOuu.jpg
Kinda cute and not too complicated to map, so, errr, go map?
 Jim Kazanjian
#3341 posted by negke [31.16.58.85] on 2016/04/06 09:36:06
 Well...
#3342 posted by FifthElephant [86.4.213.148] on 2016/04/06 14:18:05
go map?! ;)
#3343 posted by Kinn [109.147.49.71] on 2016/04/06 14:29:58
go map?! ;)
When a dog is chasing a car, it's more fun when he doesn't get to sink his teeth into the rear bumper.
#3344 posted by Zwiffle [24.241.228.118] on 2016/04/06 14:32:17
Fun for who, though?
 The Dog
#3345 posted by Kinn [109.147.49.71] on 2016/04/06 14:34:51
 Oh
#3346 posted by Zwiffle [24.241.228.118] on 2016/04/06 15:26:37
ok
 Rodin - Gates Of Hell
#3347 posted by distrans [149.144.169.159] on 2016/04/08 06:39:55
 Linked By SOCK
#3348 posted by Shambler [92.22.8.11] on 2016/04/11 14:43:08
#3349 posted by Kinn [217.35.212.60] on 2016/04/11 15:15:44
You'll want to cock around with the colours/brightness/contrast as they will be too washed-out for quake as-is.
 SM177 - Washed Out Theme.
#3350 posted by Shambler [92.22.8.11] on 2016/04/11 18:04:04
#3351 posted by metlslime [159.153.4.50] on 2016/04/11 20:37:50
oh yeah, i remember those from like 10 years ago. I love the hand-painted style. They'd probably lose all their character at quake resolution, but if you packaged them as high-res replacements i think they'd work well.
#3352 posted by FifthElephant [86.4.213.148] on 2016/04/12 00:57:01
Decreasing the brightness a bit and increasing the contrast and I am sure you can get it looking fine.
 Nice..
#3354 posted by JPL [82.234.167.238] on 2016/04/14 21:14:20
There are really interesting things on this website... nice finding
 Doctorow Just Tweeted It
#3355 posted by mfx [78.55.217.0] on 2016/04/17 04:24:10
 Again
#3356 posted by mfx [78.55.217.0] on 2016/04/17 04:26:18
#3357 posted by Johnny Law [75.17.113.225] on 2016/04/17 05:37:43
I went on a twitter rampage posting pictures from that book a while back: https://storify.com/joel_k_baxter/snippets-from-paolo-soleri-s-arcology
Doctorow's photos are pretty good quality though!
If you want to get higher-quality versions of my pictures, then I occasionally have them sitting in my public Dropbox: https://dl.dropboxusercontent.com/u/11690738/temp/arcology.zip
 Cool Thx!
#3358 posted by mfx [92.229.166.247] on 2016/04/17 05:53:58
 Prohibition Era Bowling Alley
#3359 posted by Zwiffle [71.13.169.66] on 2016/04/26 17:15:13
 Nice !
#3360 posted by JPL [46.218.101.22] on 2016/04/26 18:41:22
#3364 posted by lun [66.235.55.196] on 2016/04/29 19:19:49
 Tokyo
#3365 posted by onetruepurple [95.160.159.80] on 2016/05/01 16:47:37
 Been Here
#3366 posted by PyroGXPilot [71.89.205.34] on 2016/05/03 08:22:58
#3367 posted by mfx [78.52.89.253] on 2016/05/04 23:44:31
Cool. Post some pictures!
 Voxels
#3368 posted by primal (nli) [81.175.152.198] on 2016/05/06 09:44:32
 For Negkros
#3370 posted by onetruepurple [95.160.159.80] on 2016/05/08 12:40:56
< href="http://i.imgur.com/iabMPbs.jpg">DOOM (2016) concept art</>
 Fucking WASD Keys Rekt After Years Of Isaac
#3371 posted by onetruepurple [95.160.159.80] on 2016/05/08 12:41:33
 Wow
#3372 posted by Bloughsburgh [24.131.201.197] on 2016/05/08 20:05:11
Really dig that art!
 Modern Isle Of The Dead
#3373 posted by onetruepurple [95.160.159.80] on 2016/05/09 14:04:55
#3374 posted by mfx [77.180.45.38] on 2016/05/10 16:50:06
 I Win
#3375 posted by mfx [77.180.160.3] on 2016/05/11 00:52:49
#3376 posted by mfx [78.52.115.117] on 2016/05/11 15:31:09
 Have Some Mountain Village / Monastery /castle Thing
#3377 posted by Shamblernaut [121.45.248.140] on 2016/05/12 17:39:14
 Kewl Stuff
#3378 posted by mfx [78.55.164.194] on 2016/05/12 23:30:51
#3379 posted by mfx [78.55.164.194] on 2016/05/13 01:43:40
 MFX-like
#3380 posted by PyroGXPilot [71.89.205.34] on 2016/05/14 18:49:59
 MFX Loves All Things Golden Atm
#3381 posted by mfx [77.179.96.150] on 2016/05/15 20:02:37
 Mfx
#3382 posted by killpixel [107.72.164.118] on 2016/05/15 20:14:03
 Great Album
#3383 posted by mfx [77.179.96.150] on 2016/05/15 20:37:51
great song!
 Indeed, It's Very Good
#3384 posted by killpixel [174.48.226.83] on 2016/05/15 21:26:59
#3385 posted by mfx [77.179.96.150] on 2016/05/15 21:39:36
 .mfx
#3386 posted by onetruepurple [95.160.159.80] on 2016/05/15 21:41:45
#3387 posted by mfx [77.179.96.150] on 2016/05/15 21:56:37
this many fucks remind me of windowlicker...
 Otp
#3388 posted by mfx [77.179.96.150] on 2016/05/15 21:58:28
lol, i never knew that one!!! Great stuff!
 Eye Got Infected
#3389 posted by Spirit [92.196.14.9] on 2016/05/15 22:08:56
 The Art Of Spiegelei
#3390 posted by mfx [77.179.96.150] on 2016/05/15 22:24:19
 Interesting Place
#3391 posted by PyroGXPilot [71.89.205.34] on 2016/05/16 08:12:09
 Real World Is Astounding
#3392 posted by mfx [78.51.219.176] on 2016/05/17 04:29:52
 Another One
#3393 posted by mfx [78.51.219.176] on 2016/05/17 04:34:01
 Habitat
#3394 posted by mfx [85.180.43.54] on 2016/05/17 21:28:19
https://i.imgur.com/QqC2iwH.jpg
i think this showed up here before, i only stretched the image to make a nice background. Or so.
 Better Version Of Above
#3395 posted by mfx [85.180.43.54] on 2016/05/18 04:27:51
 Stormtroopers Helmet
#3396 posted by mfx [85.180.43.54] on 2016/05/18 05:19:31
#3397 posted by mfx [85.180.43.54] on 2016/05/18 05:37:21
#3398 posted by mfx [85.180.43.54] on 2016/05/18 14:19:02
#3399 posted by khreathor [95.160.158.101] on 2016/05/19 18:00:34
Colour palettes made from movie stills:
https://twitter.com/CINEMAPALETTES
 The Impossible Architecture Of Filip Dujardin.
#3400 posted by Zwiffle [24.241.228.118] on 2016/05/20 08:14:42
#3401 posted by mfx [92.229.64.149] on 2016/05/25 19:45:23
 Art
#3402 posted by Zwiffle [24.241.228.118] on 2016/05/26 00:19:03
#3403 posted by Kinn [86.158.147.7] on 2016/05/26 02:51:35
#3402
That's quite quakey imo
#3404 posted by khreathor [95.160.158.101] on 2016/05/26 17:15:16
 #3402
#3405 posted by JPL [82.234.167.238] on 2016/05/26 20:32:21
Looks like the result of a sexual relation in between a Shambler and the Shub-Niggurath... :P
 Reichsburg Cochem, Germany
#3407 posted by PuLSaR [128.72.3.25] on 2016/05/30 00:49:33
 Just Wow.
#3408 posted by biff [99.45.86.4] on 2016/05/30 02:46:56
 Amazing Puppet!
#3409 posted by khreathor [95.160.158.101] on 2016/05/30 23:50:08
#3410 posted by DeeDoubleU [46.118.46.181] on 2016/05/31 16:09:07
 #3410
#3411 posted by JPL [46.218.101.22] on 2016/05/31 17:54:03
This justifies the use of func_illusionary :)
 JPL
#3412 posted by onetruepurple [95.160.159.80] on 2016/05/31 18:09:16
 Doors
#3413 posted by Zwiffle [24.241.228.118] on 2016/05/31 18:42:34
 I Insist.... Sorry For This :)
#3414 posted by JPL [82.234.167.238] on 2016/05/31 21:16:12
func_illusionary: Creates brush that appears solid, but isn't.
http://www.gamers.org/dEngine/quake/QDP/qmapspec.html
#3416 posted by PuLSaR [128.72.3.25] on 2016/06/01 21:40:54
#3417 posted by FifthElephant [82.21.157.236] on 2016/06/01 22:21:53
Anor Londo??
 Mfx Map
#3418 posted by mfx [77.179.164.102] on 2016/06/01 23:41:26
#3419 posted by Spirit [194.95.79.11] on 2016/06/02 16:02:26
 The Sinister Art Of Paolo Girardi
#3420 posted by onetruepurple [95.160.159.80] on 2016/06/03 14:52:06
 Awesome
#3421 posted by killpixel [174.48.226.83] on 2016/06/03 17:31:20
Gonna have to find more from this artist.
 GENERATIVE BRUTALIST ARCHITECTURE MADE FROM FRACTALS
#3422 posted by mfx [78.55.178.13] on 2016/06/04 19:07:24
 Interesting Forgey Things
#3423 posted by Zwiffle [24.241.228.118] on 2016/06/06 16:10:48
 Cinta Vidal
#3425 posted by digs [94.41.241.74] on 2016/06/07 08:54:11
 The Empress
#3426 posted by mfx [77.179.47.224] on 2016/06/08 02:08:11
 Dogbler
#3429 posted by onetruepurple [95.160.159.80] on 2016/06/15 01:17:14
 Ph'nglui Mglw'nafh Cthulhu R'lyeh Wgah'nagl Fhtagn.
#3430 posted by mfx [77.179.72.202] on 2016/06/15 03:15:13
#3431 posted by Kinn [31.48.203.73] on 2016/06/15 03:43:48
It Begins.
 Art
#3432 posted by Zwiffle [24.241.228.118] on 2016/06/16 15:40:19
#3434 posted by mfx [78.55.214.162] on 2016/06/19 02:44:48
 Mfx
#3435 posted by Kinn [81.131.159.129] on 2016/06/19 14:14:59
everyone needs a hobby I guess
 I'm Inspired!
#3436 posted by Bloughsburgh [24.131.201.197] on 2016/06/19 22:42:31
To never do that!
 Sparth In Tiltbrush
#3437 posted by Bal [109.7.65.250] on 2016/06/20 10:22:33
https://twitter.com/nbsparth/status/744752938455732225
Wonder if we will see some weird abstract level-design done this way someday, or maybe rough idea-prototyping.
#3438 posted by Zwiffle [24.241.228.118] on 2016/06/20 15:44:21
#3439 posted by mfx [78.49.250.237] on 2016/06/20 16:03:57
Ace.
#3440 posted by FifthElephant [213.205.253.23] on 2016/06/20 16:59:01
Amazing
#3441 posted by Zwiffle [24.241.228.118] on 2016/06/21 05:54:56
#3442 posted by metlslime [159.153.4.50] on 2016/06/21 19:45:10
 #3442
#3443 posted by JPL [82.234.167.238] on 2016/06/21 19:59:20
 Ok
#3444 posted by Kinn [81.131.159.129] on 2016/06/21 20:33:48
Interesting to see Unity has apparently progressed from something to use if you want to make a flappy bird clone that turns your iphone into an egg-frying hotplate....to that.
#3446 posted by mfx [77.180.183.118] on 2016/06/23 01:17:20
 Thats Not Simon O'callaghan
#3447 posted by Shamblernaut [121.45.230.253] on 2016/06/23 07:59:35
 No
#3448 posted by mfx [77.180.163.221] on 2016/06/23 13:42:58
It is from Georg Bohle, can't you read?!?
(just kidding)
#3449 posted by mfx [85.178.244.150] on 2016/06/26 00:36:16
 Mfx
#3450 posted by JPL [82.234.167.238] on 2016/06/26 09:33:06
Nice found !
 KIX
#3452 posted by PyroGXPilot [71.89.205.34] on 2016/06/27 07:58:19
 Cold War Fallout Shelter Found In A Backyard
#3453 posted by khreathor [194.181.150.106] on 2016/06/29 20:33:34
#3454 posted by Zwiffle [24.241.228.118] on 2016/06/30 21:22:47
 I Want To Live There
#3455 posted by killpixel [107.72.162.53] on 2016/06/30 22:14:26
 Illustrated Cross-Sections Of Major Train Stations In Tokyo
#3456 posted by mfx [77.179.173.69] on 2016/07/01 05:10:04
#3457 posted by mfx [77.179.173.69] on 2016/07/01 15:59:16
 More Sparth Tiltbrushing
#3458 posted by Bal [83.204.219.116] on 2016/07/02 11:08:53
#3459 posted by Kinn [86.190.136.228] on 2016/07/03 17:45:39
 .
#3460 posted by PyroGXPilot [71.89.205.34] on 2016/07/12 09:49:49
#3461 posted by Zwiffle [24.241.228.118] on 2016/07/12 15:31:59
#3462 posted by FifthElephant [82.21.157.236] on 2016/07/12 21:37:29
Thats what I like to see!
#3463 posted by mfx [77.179.202.197] on 2016/07/13 03:32:49
 A Modern Quake
#3464 posted by megaman [89.12.36.103] on 2016/07/13 11:25:19
Is there stuff that is NOT low-poly, but still very much has the quake vibe?
scenery, monsters, weapons, ...
 In Other Words
#3465 posted by megaman [89.12.36.103] on 2016/07/13 11:27:14
What's a high-poly / movie-quality interpretation of quake?
#3466 posted by Izhido [181.194.213.65] on 2016/07/13 14:11:55
The, um, Quake demos?
 What Lies Between Order And Chaos?
#3467 posted by mfx [77.179.202.197] on 2016/07/14 02:13:00
 What Lies Between Order And Chaos?
#3468 posted by mfx [77.179.202.197] on 2016/07/14 02:13:00
 What Lies Between Order And Chaos?
#3469 posted by [188.166.6.40] on 2016/07/14 02:14:30
A secret order?
 Shub-niggurath!
#3470 posted by killpixel [174.48.226.83] on 2016/07/14 02:24:30
 Doubleposting
#3471 posted by onetruepurple [37.248.160.250] on 2016/07/14 03:51:05
is a gateway drug into chaos.
 YA
#3472 posted by PyroGXPilot [71.89.205.34] on 2016/07/14 05:34:11
 Izhido
#3473 posted by megaman [89.12.90.25] on 2016/07/15 09:52:46
(?) My question must've been really vague.
 Blue Moroccan City
#3474 posted by Zwiffle [24.241.228.118] on 2016/07/20 00:59:06
 That's Actually Super Boring Though?
#3487 posted by czg [85.227.145.43] on 2016/07/20 09:10:35
#3488 posted by Kinn [86.136.33.218] on 2016/07/20 15:12:44
This [85.181.155.14] guy is also posting random bullshit in the GA thread.
#3489 posted by Kinn [86.136.33.218] on 2016/07/20 15:15:35
What I'm saying here is you should spam-flag all that guy's posts if it is kinda on-topic in this thread.
#3490 posted by Kinn [86.136.33.218] on 2016/07/20 15:16:48
*even if it is kinda on-topic
FFS now I'm spamming.
#3491 posted by metlslime [159.153.4.50] on 2016/07/20 18:51:27
hmm yeah... technically this stuff is on topic but it should have been one post with all the links in it, also the pictures aren't that remarkable.
 -
#3492 posted by PyroGXPilot [71.89.205.34] on 2016/07/21 02:01:50
#3493 posted by Kinn [86.136.33.218] on 2016/07/21 21:40:29
#3494 posted by digs [145.255.8.109] on 2016/07/23 12:51:03
#3495 posted by Rick [75.65.153.192] on 2016/07/24 00:49:09
 Chrismark Castle
#3496 posted by FifthElephant [82.21.157.236] on 2016/07/28 20:43:14
#3497 posted by Rick [75.65.153.192] on 2016/07/28 22:24:44
Cool looking castle,
...it took seven years and $4.1 million to build...
...just hit the market for $45 million.
and apparently castle building is a lucrative business these days.
Or maybe someone left out a decimal point.
#3498 posted by metlslime [159.153.4.50] on 2016/07/29 01:34:25
the land is worth something too.
but also, houses sell for more than the cost of construction.
#3499 posted by metlslime [159.153.4.50] on 2016/07/29 01:35:31
also, the asking price for a house doesn't necessarily mean that there are buyers willing to pay that much.
#3500 posted by Rick [75.65.153.192] on 2016/07/29 02:02:23
Yeah, those are really good points. The listing says it's sited on 75 acres. That probably accounts for a lot, and it's down to 32 million now. Definitely a bargain.
Man, what I wouldn't give...
#3501 posted by volunteer [77.180.25.64] on 2016/07/31 00:38:11
#3502 posted by volunteer [77.180.25.64] on 2016/07/31 02:10:52
#3503 posted by mankrip [186.243.122.134] on 2016/07/31 19:52:37
#3504 posted by Text_Fish [2.99.236.25] on 2016/07/31 20:41:49
It's infuriating that nobody tries to climb that staircase in the video. D:
 Indeed...
#3505 posted by JPL [82.234.167.238] on 2016/07/31 20:59:40
 Tiny Test Tube Worlds
#3506 posted by Zwiffle [24.241.228.118] on 2016/08/02 18:48:55
 This Is Blowing My Mind
#3507 posted by FifthElephant [86.10.140.204] on 2016/08/08 02:55:39
 Wow That Looks Great
#3508 posted by killpixel [174.48.226.83] on 2016/08/08 03:13:12
the water and foliage are fantastic.
 -
#3509 posted by PyroGXPilot [71.89.205.34] on 2016/08/13 22:24:32
 Awesome
#3510 posted by killpixel [107.72.162.107] on 2016/08/16 02:33:07
 Abyss Of Pandemonium Monsters Available Somewhere?
#3511 posted by NewHouse [109.240.167.2] on 2016/08/16 16:57:48
Hey.
Does anybody knows is it nowadays possible "free" to use monsters from Abyss of Pandemonium? I especially like one of the enemies which would add a bit more gameplay for id base maps.
 Mfx, Get This Goin!
#3512 posted by graf frag [94.134.196.27] on 2016/08/17 11:03:36
#3513 posted by Kinn [86.128.231.129] on 2016/08/17 19:55:36
#3512
the mistake people always make with that stuff is too many staircases for main thoroughfares, whereas in fact in a real-life fantasy medieval city you'd want to ride your horse around in it.
 Neat Build
#3514 posted by primal (nli) [81.175.152.198] on 2016/08/20 12:45:28
 WC
#3515 posted by PyroGXPilot [71.89.205.34] on 2016/08/20 21:37:32
#3516 posted by [85.180.177.18] on 2016/08/21 17:17:09
#3517 posted by [77.180.5.41] on 2016/08/23 03:07:32
#3518 posted by mfx [92.228.96.44] on 2016/08/25 02:36:33
 Mfx
#3519 posted by FifthElephant [82.21.157.236] on 2016/08/25 18:03:33
I have never felt more inspired. Thanks
#3520 posted by mfx [78.55.164.87] on 2016/08/25 22:02:12
NP.
 Meet Dragonfly 44, The Galaxy Made Of 99.9% Dark Matter
#3521 posted by mfx [78.55.164.87] on 2016/08/26 03:40:08
 Rraaawwwwwrrrrgghhhh
#3522 posted by killpixel [174.48.226.83] on 2016/08/28 23:21:57
 Elephant Man Skull
#3523 posted by Zwiffle [24.241.228.118] on 2016/08/29 16:08:25
 Jump Scare
#3524 posted by [37.187.147.158] on 2016/08/29 17:09:42
 Norwegian Wood House Thing
#3525 posted by Zwiffle [24.241.228.118] on 2016/08/29 17:20:18
 Isn't Good...
#3526 posted by generic [172.58.169.19] on 2016/08/30 01:07:53
 Isn't IT Good...
#3527 posted by generic [172.58.169.19] on 2016/08/30 01:08:59
 IT Sucks, It Is The Scourge Of Modern Life.
#3528 posted by czg [212.16.188.76] on 2016/08/30 09:23:42
 Mecca
#3529 posted by Zwiffle [24.241.228.118] on 2016/08/31 21:08:01
 I Fucking Love Tilt-shift
#3530 posted by killpixel [174.48.226.83] on 2016/08/31 21:46:25
It's like a visual aid for a more objective perspective.
 Pretty Sure That Sentence Could Be Schoolhouse Rock Song
#3531 posted by killpixel [174.48.226.83] on 2016/08/31 21:47:18
 Tree House Building
#3532 posted by Zwiffle [24.241.228.118] on 2016/09/01 20:09:20
 /r/roomporn
#3533 posted by Zwiffle [24.241.228.118] on 2016/09/02 17:46:08
#3534 posted by Newhouse [188.238.0.174] on 2016/09/05 22:31:52
 More Ice Theme
#3535 posted by Newhouse [188.238.0.174] on 2016/09/05 22:33:49
#3536 posted by [99.11.241.208] on 2016/09/06 00:48:08
Would it be possible to have a version for the Source engine?
#3537 posted by [99.11.241.208] on 2016/09/06 00:48:09
Would it be possible to have a version for the Source engine?
 JA
#3538 posted by PyroGXPilot [71.89.205.34] on 2016/09/06 07:36:23
 #3538
#3539 posted by metlslime [67.161.57.57] on 2016/09/06 07:59:04
nice
 JA
#3540 posted by PyroGXPilot [71.89.205.34] on 2016/09/08 04:37:26
#3541 posted by Newhouse [109.240.146.87] on 2016/09/08 14:16:25
#3540 that is very interesting*
 10 Abandoned Places
#3542 posted by Zwiffle [24.241.228.118] on 2016/09/09 18:41:05
You can do further research if any of these strike your fancy
http://imgur.com/gallery/4H9o9
 Nice !
#3543 posted by JPL [82.234.167.238] on 2016/09/09 21:59:04
 Gallery ~95 Images
#3544 posted by Zwiffle [24.241.228.118] on 2016/09/14 01:54:16
#3545 posted by metlslime [159.153.4.50] on 2016/09/14 03:06:28
awesome stuff
 Various Pictures Of Mont St. Michel
#3546 posted by [78.55.215.14] on 2016/09/16 15:03:53
 GIFS!
#3547 posted by PyroGXPilot [71.89.205.34] on 2016/09/17 20:02:56
 So Cool
#3548 posted by killpixel [174.48.226.83] on 2016/09/17 20:05:32
there is a special place in my cold, black heart for pixel art.
 #3540
#3549 posted by [80.215.103.77] on 2016/09/17 22:55:42
Pyro, where is this place? It did give me inspiration for a map and I'd like to search for more of it.
#3550 posted by Mugwump [80.215.103.77] on 2016/09/17 22:57:03
Oops! Logged out. That was me above.
#3551 posted by [92.228.157.98] on 2016/09/18 10:01:46
 Thanks
#3552 posted by Mugwump [80.215.103.77] on 2016/09/18 10:23:45
 !
#3553 posted by PyroGXPilot [71.89.205.34] on 2016/09/20 18:07:57
#3554 posted by Mugwump [80.215.159.117] on 2016/09/20 19:49:26
Pic #1 reminds me of The Horde of Zendar.
#3555 posted by killpixel [174.48.226.83] on 2016/09/22 07:38:09
 Blue Lava
#3556 posted by Mugwump [83.202.132.146] on 2016/09/24 00:02:38
 Need More Cages!
#3559 posted by PyroGXPilot [71.89.205.34] on 2016/09/26 09:18:32
 Ah, Christianity And Torture...
#3560 posted by [80.215.174.203] on 2016/09/26 10:04:31
The sweet smell of blood and feces at the morning mass...
 Those Are Beautiful
#3561 posted by mankrip [179.236.233.183] on 2016/09/28 10:40:44
#3562 posted by dwere [213.87.147.250] on 2016/10/02 22:32:29
I didn't check if it was posted somewhere around here, and it's not about architecture, but I hope you can forgive me.
http://www.geek.com/geek-cetera/11-lovecraftian-monsters-that-arent-cthulhu-1632991/
Kinda disappointed in gugs.
 I See That And Raise You
#3563 posted by Kinn [86.140.23.106] on 2016/10/02 22:38:33
This person has spent the last few years drawing every half-mentioned creature in the entire anthology:
http://yog-blogsoth.blogspot.co.uk/
btw where's our Cthulhu icon?
 If You Get Rid Of The Quake Damage And Make Them A Little Less Ugly
#3564 posted by Qmaster [50.40.202.177] on 2016/10/02 23:48:46
#3565 posted by [78.55.107.242] on 2016/10/02 23:57:56
 A Unified Approach To Grown Structures
#3566 posted by [77.179.75.94] on 2016/10/03 13:33:35
 Don't Yell At Me
#3567 posted by sevin [75.183.33.118] on 2016/10/04 02:47:44
I'm sure it's been posted several times here already, [url=http://www.simonoc.com/pages/photos.htm]but it's just so awesome.[/url] Sock's personal reference gallery.
 Oops
#3568 posted by sevin [75.183.33.118] on 2016/10/04 02:49:01
I have yet to figure out which markup language this site uses...
#3569 posted by metlslime [67.161.57.57] on 2016/10/04 02:58:53
html.
#3570 posted by metlslime [67.161.57.57] on 2016/10/04 02:59:21
also raw urls are converted to links automatically.
 How Do You Pronounce URL Anyway?
#3571 posted by Pritchard [131.170.5.5] on 2016/10/04 03:01:37
<a href= "yer earl" >text</a>
 Better
#3572 posted by sevin [75.183.33.118] on 2016/10/04 03:45:56
 You Are El?
#3573 posted by Mugwump [80.214.22.110] on 2016/10/04 04:45:43
 GREEN
#3574 posted by PyroGXPilot [71.89.205.34] on 2016/10/04 10:37:05
 Wow, Nice!
#3575 posted by Mugwump [80.215.71.222] on 2016/10/04 13:45:41
I wonder how this would look for [Kona]...
 GAH
#3576 posted by PyroGXPilot [71.89.205.34] on 2016/10/05 09:07:13
#3577 posted by Shamblernaut [121.45.237.124] on 2016/10/06 08:22:15
I've tried to make brick pillars similar to that in quake, alas, it doesn't look good.
#3578 posted by Newhouse [188.238.126.252] on 2016/10/06 08:41:58
Trust me, it really doesn't look good even in that reference image, such a weird shapes.
 Looks Like Candy
#3579 posted by Mugwump [80.214.116.19] on 2016/10/06 20:34:02
#3580 posted by Kinn [86.149.69.132] on 2016/10/06 21:46:40
#3581 posted by Shamblernaut [121.45.237.124] on 2016/10/06 22:06:38
man, those are drag queen shoes through and through.
 People Can Walk With Those?!
#3582 posted by Mugwump [80.214.67.36] on 2016/10/06 22:39:22
 Lots Of Concrete In These Pics
#3583 posted by primal (nli) [130.231.194.41] on 2016/10/07 10:38:55
 Art-deco Film-noir
#3584 posted by [37.187.147.158] on 2016/10/07 16:58:25
<https://dlc.library.columbia.edu/catalog?f[lib_project_short_ssim][]=Hugh+Ferriss+Architectural+Drawings>Hugh Ferriss Architectural Drawings</a>
#3585 posted by Rick [75.65.153.192] on 2016/10/07 23:55:58
That link did not end up actually clickable. I think this is close enough.
Hugh Ferriss Collection
#3586 posted by Zwiffle [24.241.228.118] on 2016/10/08 06:49:56
#3587 posted by Rick [75.65.153.192] on 2016/10/08 07:07:34
Cool looking house, but it looks out of place in that photo.
#3588 posted by Kinn [86.149.69.132] on 2016/10/12 16:43:09
Someone gave me a wetransfer link at work and the background image on the download page just happened to be this:
https://backgrounds.wetransfer.net/cintavidal/3_v1_1920x1200.jpg
That led me to find this artist:
http://cintavidal.com/
 Whoa
#3589 posted by Bloughsburgh [75.151.243.225] on 2016/10/12 17:11:23
That's some neat stuff, I really like the layout of this person's work!
 Very Cool
#3590 posted by DaZ [79.66.129.68] on 2016/10/12 17:22:34
thx!
#3591 posted by Mugwump [80.215.90.255] on 2016/10/12 22:03:04
Interesting... not sure about his backgrounds, though. In the pic you linked, I love the stairs that lead nowhere, near the bottom left.
 McDonalds
#3592 posted by Zwiffle [24.241.228.118] on 2016/10/16 07:56:05
 Id Software Presentation From ZBrush Summit 2016
#3593 posted by khreathor [78.88.31.113] on 2016/10/17 12:48:59
 Georges Bank Radar Station
#3594 posted by czg [213.113.209.223] on 2016/10/17 17:09:06
 Khreathor
#3595 posted by killpixel [174.48.226.83] on 2016/10/17 18:41:01
fuckin' sweet!
 Screwing Around With Google Images
#3596 posted by Shamblernaut [121.45.233.149] on 2016/10/19 18:40:53
I clicked a thing, then found related searches and wound up with this epicness:
https://goo.gl/Kcffhh
 Wow!
#3597 posted by Mugwump [80.215.45.193] on 2016/10/20 09:39:37
Here's the portfolio of a guy who replied to the original ad from the latest post in the Jobs thread: https://www.artstation.com/artist/malex
He makes beautiful stuff and some of it feels very quakey.
 Talk About Inspiration
#3598 posted by Bloughsburgh [75.151.243.225] on 2016/10/20 15:01:36
I just deleted 75% of the map I am working on and because of it I now have more motivation and confidence to create exactly what I have in my head.
I believe Necros said that iteration is a necessary evil in map design and sometimes that problem is the very thing you do not want to remove. You scratch in every place but the actual source.
I had a huge central landmark that I was initially happy about. Since I spent so much time on it, I was stubborn on modifying it and tried to build my map based around said landmark. It resulted in numerous uninspired rooms connected to said structure.
Inspiration can come from a blank slate, a more refined outlook on your projected visions for a design. Sometimes you have to scratch that itch directly at the source and then some!
#3599 posted by Mugwump [80.215.45.193] on 2016/10/20 15:35:56
I know the feeling. As a composer, I have more unfinished bits and pieces than actual listenable tracks. Don't throw that landmark away, though: it's very possible that at a later date you'll find the inspiration that presently eludes you. I have some stuff based on very old ideas that I couldn't resign myself to throw in the bin.
 @Bloughsburgh
#3600 posted by Newhouse [109.240.64.243] on 2016/10/20 18:53:24
Sometimes it is better to remove everything and visualize parts that worked together well, instead of trying keep that "own baby" alive too long, it also helps if you're already "dead inside" then sacrifices like those will not matter at all. In many cases the end result might not be the most awesome looking, though it really helps if you're about 50% of design and 50% visuals, those will lead to some compromises to be made during the mapping.
Sometimes it is good to let the visuals speaks, those are often what makes the map memorable. Then in the other hand design can keep it fun/interesting longer than just the brushwork itself. Challenge is something really hard to pull off right, especially since that difficulty level has been changed a lot from 1996 to these days, by that I mean it is not just the map's design or your own vision what to follow alone. Quake's enemy AI doesn't like complex shapes, and loves simple straight hallways.. that way something boring looking might turn into something that just "feels good", it is more important that the map feels good "mostly" than just looks good.
 Feels
#3601 posted by Bloughsburgh [75.151.243.225] on 2016/10/20 21:39:09
it is more important that the map feels good "mostly" than just looks good.
That's a good way to put it NewHouse. I don't think my previous iteration "felt" good so thus we begin anew.
 @Bloughsburgh
#3602 posted by NewHouse [188.238.53.235] on 2016/10/21 14:51:51
Of course it is good to try out new things. I personally loved your first release, it felt like a little venture. Sure it was a bit small map, but had so many memorable elements in it. All I'm waiting is something in a bigger scale really, since you already have that your own personal touch there and there.
 MS Paint Blade Runner
#3603 posted by khreathor [78.88.31.113] on 2016/10/23 16:24:54
 Gingerbread House
#3604 posted by Zwiffle [24.241.228.118] on 2016/10/23 17:45:03
 Gingerbread House
#3605 posted by Zwiffle [24.241.228.118] on 2016/10/23 17:45:03
 .
#3606 posted by PyroGXPilot [71.89.205.34] on 2016/10/23 20:26:35
#3607 posted by Zwiffle [24.241.228.118] on 2016/10/24 18:31:02
#3608 posted by mfx [78.52.254.218] on 2016/10/25 22:03:41
 .
#3609 posted by PyroGXPilot [71.89.205.34] on 2016/10/26 09:08:00
#3610 posted by dwere [213.87.131.183] on 2016/10/26 09:16:14
Those are colors you don't see in Quake very often. Maybe someone should make a texture set like that.
#3611 posted by Mugwump [80.215.229.208] on 2016/10/26 10:07:34
Wow, that's an amazing reference pic for medieval maps! What's the name of this abandoned village if I want to look for more?
#3612 posted by Newhouse [109.240.114.117] on 2016/10/26 10:31:22
That medieval town looks nice. Are you sure there isn't textures like those?
#3613 posted by Shamblernaut [121.45.233.149] on 2016/10/26 12:17:42
well that's handy. I just started a medieval map.
#3614 posted by Kinn [81.140.185.152] on 2016/10/26 14:05:23
What's the name of this abandoned village if I want to look for more
I believe that would be MovieTowne, in the county of Hollywoodshire. The buildings are known for their particularly well-preserved styrofoam walls.
#3615 posted by mfx [85.181.57.176] on 2016/10/26 14:08:55
#3616 posted by Rick [75.65.153.192] on 2016/10/26 15:05:24
Hah! So it really is a movie set, just not in Hollywood.
#3617 posted by Rick [75.65.153.192] on 2016/10/26 15:10:37
#3618 posted by Zwiffle [24.241.228.118] on 2016/10/26 17:54:33
#3619 posted by Johnny Law [4.16.194.34] on 2016/10/26 20:40:49
Pure shapes, nice. Sort of mini-brutalist. :-)
#3620 posted by Johnny Law [4.16.194.34] on 2016/10/26 20:44:49
#3621 posted by mfx [78.52.252.226] on 2016/10/26 21:42:07
 Bookmarked
#3622 posted by killpixel [174.48.226.83] on 2016/10/26 21:43:25
awesome
#3623 posted by Kinn [81.140.185.152] on 2016/10/27 00:10:26
All those intersecting sand brushes are causing that beach's BSP calculations to really do some work.
#3624 posted by Mugwump [83.202.134.134] on 2016/10/27 03:56:28
I believe that would be MovieTowne
Upon closer inspection, it does have that slightly too-good-to-be-true look of a movie set. Still an awesome reference, though.
#3625 posted by Rick [75.65.153.192] on 2016/10/27 05:29:54
"Upon closer inspection, it does have that slightly too-good-to-be-true look of a movie set."
That photo is near the end of the page linked in #3615, which is how I found the video linked in #3617.
It was apparently part of a movie set used for "Hansel and Gretel Witch Hunters" at Babelsberg Studio in Berlin. You can see more of it in that video.
#3626 posted by mfx [78.51.219.201] on 2016/10/28 20:47:02
 Thousands Of Books Get Reshelved....
#3627 posted by mfx [77.180.196.163] on 2016/10/29 21:50:21
#3628 posted by mfx [77.180.194.73] on 2016/10/31 11:44:10
 Deus
#3629 posted by Bloughsburgh [75.151.243.225] on 2016/10/31 12:32:49
That reminds me of the Golum(sp) city of Dues Ex: Man kind Divided
#3630 posted by Bloughsburgh [75.151.243.225] on 2016/10/31 12:33:23
Deus Ex...worth the double post.
 Welcome To Hong Kong
#3631 posted by mfx [77.180.194.73] on 2016/11/01 00:36:20
 City Of 1001 Churches
#3632 posted by mukor [66.87.77.37] on 2016/11/03 07:22:17
#3633 posted by Mugwump [80.215.134.121] on 2016/11/03 08:21:00
Nice! The cathedral's interior looks like it was designed by CZG...
 Somebody Was Talking About Mapjams And Temples?
#3634 posted by Shamblernaut [121.45.233.149] on 2016/11/04 19:16:10
 Inside NORAD's Cheyenne Mountain Combat Center
#3635 posted by mfx [78.55.11.0] on 2016/11/05 22:15:32
 This One Omg!
#3636 posted by mfx [78.55.11.0] on 2016/11/05 22:16:59
 Cheyenne Mountain
#3637 posted by Rick [75.65.153.192] on 2016/11/05 22:56:26
Really impressive construction.
#3638 posted by Mugwump [80.215.68.156] on 2016/11/06 02:44:59
Yeah, this NORAD stuff is very inspirational for a secret slipgate facility. Thanks mfx!
#3639 posted by mfx [77.180.153.149] on 2016/11/06 08:38:19
 Grevin Hall Of Mirrors
#3640 posted by Shamblernaut [121.45.233.149] on 2016/11/06 09:40:46
#3641 posted by mfx [77.180.153.149] on 2016/11/06 17:10:08
#3642 posted by megaman [95.114.56.230] on 2016/11/07 13:29:40
 Earthships Gallery
#3643 posted by Zwiffle [24.241.228.118] on 2016/11/07 14:51:40
 Iteration,The Second Coming
#3644 posted by Bloughsburgh [71.61.61.77] on 2016/11/12 18:57:50
Again I faced a massive overhaul on my map. Last time I took away 3/4 of the brushes...this time just an entire room has been altered from top to bottom.
It is a bit uncomfortable to knock down walls and base structural brushes but just like last time I am 5 times more satisfied with the result!
Do not be afraid to scratch that itch!
#3645 posted by Mugwump [80.215.134.177] on 2016/11/12 19:42:54
As long as we're satisfied playing it, you can scratch your itch all you like!
 Bridges With Buildings On Them
#3646 posted by mfx [92.228.155.153] on 2016/11/12 23:20:21
 Bath Weir
#3647 posted by Preach [82.46.16.57] on 2016/11/12 23:50:10
 Earthships
#3648 posted by Mugwump [83.202.198.163] on 2016/11/13 01:57:29
I almost signed up to help build a similar type of house with a team of volunteers one summer a couple years ago.
 Cliff Building Drawing
#3649 posted by Zwiffle [24.241.228.118] on 2016/11/13 17:49:41
 Wo-ow!
#3650 posted by Mugwump [80.215.75.62] on 2016/11/14 01:00:11
Whoever steps in there must have a death wish!
 Lemony Snickety Rickety
#3651 posted by Qmaster [50.109.141.225] on 2016/11/14 01:17:02
 Oh Boy!
#3652 posted by PyroGXPilot [71.89.205.34] on 2016/11/14 08:16:40
 I Love Fog...
#3653 posted by khreathor [91.217.18.31] on 2016/11/14 17:11:10
I was walking to work today, from service station. Different route than I usually go (by car) and I stumbled across this piece of concrete, covered with fog: http://khreathor.xyz/photos/concrete_fog_01.jpg
 Modernist Tallinn Architecture
#3654 posted by Zwiffle [47.49.4.250] on 2016/11/14 17:14:46
 Abandoned Prison
#3655 posted by Zwiffle [47.49.4.250] on 2016/11/14 17:15:27
 Deus Ex GDD
#3656 posted by killpixel [174.48.226.83] on 2016/11/15 20:50:30
#3657 posted by khreathor [78.88.31.113] on 2016/11/16 10:09:33
 Buildings On Bridges
#3658 posted by Rick [75.65.153.192] on 2016/11/16 14:29:08
Now I see where they got the idea for Kaldwin's Bridge.
Might also be a great idea for a Quake map.
 Repairing The Graf Zeppelin, Over The Atlantic, 1934
#3659 posted by mfx [77.179.239.235] on 2016/11/16 16:53:57
#3660 posted by Naitelveni [91.153.6.110] on 2016/11/17 00:15:35
 Knave 3.0
#3661 posted by mfx [78.48.219.179] on 2016/11/19 19:16:52
 The Fly 4.6
#3662 posted by mfx [78.48.219.179] on 2016/11/20 00:32:43
 Brutalist Lovecraftian Landscapes
#3663 posted by Killes [91.1.60.116] on 2016/11/20 18:32:40
So, I was perusing some brutalist architecture and it somehow struck me as something that could fit quake 1 quite well, maybe applied to the idea of the ruins of the monolithic alien city in At The Mountains of Madness...
Artists interpretations of this city :
http://bit.ly/2fI8ScX
http://bit.ly/2gbhHdQ
http://bit.ly/2fdGZFP
and now the relevant barren cold brutalism :
http://cnn.it/2fRDXsp
http://bit.ly/2gaKxLI
http://bit.ly/2gyiTeZ
http://bit.ly/2fuwsXY
I can well envision being chased by fiends through such a landscape.
The simplicity of the brushwork could be a good base for a quick jam ?
 Interior Design And Environment Art: Mastering Space, Mastering Place
#3664 posted by killpixel [174.48.226.83] on 2016/11/20 21:02:41
 MORE!!!
#3665 posted by PyroGXPilot [71.89.205.34] on 2016/11/24 20:57:44
 Holy Shit!
#3666 posted by Mugwump [80.215.165.53] on 2016/11/24 22:19:29
Pic #3 looks awesome! #1 looks like one of these 1970's video effects where one half of the image is mirrored on the other half, except someone really built this.
#3667 posted by Killes [91.1.55.132] on 2016/11/25 08:48:52
wanna live there : http://i.imgur.com/cylwvUH.jpg
These are pretty cool, even though they are just sandcastles.
Brutalist Marcher Fortress ?
 The Link, Duh :
#3668 posted by Killes [91.1.55.132] on 2016/11/25 08:49:22
 Sand Castles
#3669 posted by Mugwump [80.215.99.185] on 2016/11/25 08:56:07
Those are giving me great ideas for a R'lyeh map I intend to make in the future.
#3670 posted by khreathor [95.160.158.207] on 2016/11/29 17:18:50
 If It Hasn't Already Been Posted ...
#3671 posted by Zwiffle [24.241.228.118] on 2016/12/01 02:56:11
 Cold Night
#3672 posted by killpixel [174.48.226.83] on 2016/12/01 19:27:23
#3673 posted by mfx [78.55.171.190] on 2016/12/01 23:25:51
 Eerily Quake-like Architecture - Djoglo Bungalow
#3674 posted by Zwiffle [24.241.228.118] on 2016/12/03 15:24:36
 Japanese Model Site
#3675 posted by Zwiffle [47.49.4.250] on 2016/12/06 18:55:43
http://hellpainter.com/
Japanese Model Site with lots of interesting, detailed monster models and more
 I Guess I Should Link Some Examples
#3676 posted by Zwiffle [47.49.4.250] on 2016/12/06 18:57:23
 Awesome Stuff!!
#3677 posted by mfx [77.180.1.192] on 2016/12/06 19:00:02
 Just Amazing, I Want To Fight Against Those Enemies*
#3678 posted by Newhouse [109.240.126.85] on 2016/12/06 20:44:04
#3679 posted by Mugwump [80.215.43.47] on 2016/12/07 10:23:12
Example #1 feels more Doom than Quake IMHO but #2 would make a great replacement for our botched zombie. And Astaroth is just awesome! I would love to see him as a boss. Wait... Dutch over at QuakeOne is trying to raise a project of monster pack, he needs to see this! BTW, if there's any modeler/animator interested in his project, it happens here: http://quakeone.com/forums/quake-mod-releases/works-progress/12520-quake-monster-pack-wip.html
 MORE!!!
#3680 posted by PyroGXPilot [71.89.205.34] on 2016/12/08 06:43:40
 World's Largest Vacuum Chamber
#3681 posted by Zwiffle [24.241.228.118] on 2016/12/09 13:47:42
http://imgur.com/gallery/t73eDA0
Mostly just feather/bowling ball dropping, but the beginning seconds are cool.
#3682 posted by Naitelveni [91.153.6.110] on 2016/12/09 15:41:58
You guys wanna start a collective architecture folder in pinterest?
 #3681
#3683 posted by Mugwump [80.214.77.126] on 2016/12/09 16:55:40
Holy shit, that door! One has to wonder what the hell do they need a 5-storey-tall door for...
#3684 posted by metlslime [159.153.4.50] on 2016/12/09 18:36:44
well, if you have a 5-story tall chamber, you probably want to put really big things in it. Otherwise build a smaller chamber.
 Hmm
#3685 posted by Qmaster [70.195.89.109] on 2016/12/09 18:41:57
No it's not a prison: http://static.panoramio.com/photos/large/17201238.jpg
It's a wierd concrete building on the University I went to: https://s-media-cache-ak0.pinimg.com/736x/0d/24/35/0d2435fa0dc7920a59b9fcfb144cb975.jpg
Horrible layout too, to get to the other half of the 2nd floor from one half, you either go down to the 1st floor, leave and re-enter on the other side then go up to the 2nd floor, or you go up to the 3rd floor, across, and back down to the 2nd.
#3686 posted by Mugwump [80.214.113.56] on 2016/12/09 19:01:55
Horrible layout too, to get to the other half of the 2nd floor from one half, you either go down to the 1st floor, leave and re-enter on the other side then go up to the 2nd floor, or you go up to the 3rd floor, across, and back down to the 2nd.
In other words, a perfectly normal Quake map... ;) Rejoice! You can LARP Quake in your uni, not many people can say that.
 Btw, Hells Entrance Anyone?!?
#3687 posted by mfx [77.179.68.250] on 2016/12/09 23:52:19
 Nice Brutalism Architecture
#3688 posted by khreathor [95.160.158.136] on 2016/12/11 04:38:55
 Michael Vincent Manalo
#3689 posted by onetruepurple [95.160.159.177] on 2016/12/14 11:13:59
 Nice Ruined Archway
#3690 posted by Zwiffle [47.49.4.250] on 2016/12/14 23:08:42
 This Reminds Me Of Socks Start Maps Somehow
#3691 posted by mfx [77.180.14.146] on 2016/12/15 23:26:12
 The Page Title Says It All
#3692 posted by Mugwump [90.24.197.166] on 2016/12/16 02:02:25
 Winter Transformations
#3693 posted by Zwiffle [24.241.228.118] on 2016/12/16 04:29:24
 #3693
#3694 posted by killpixel [174.48.226.83] on 2016/12/16 05:07:32
before and after the Ceph
 Pinterest
#3695 posted by Naitelveni [91.153.6.110] on 2016/12/18 12:28:57
I opened a new account in pinterest, add me and ill automaticly let you have priviledges to add items to the architecture folder.
https://www.pinterest.com/naitelveni/
https://www.pinterest.com/naitelveni/architecture/
 Gingerbread House
#3696 posted by Zwiffle [24.241.228.118] on 2016/12/19 02:25:37
 An American McGee Christmas!
#3697 posted by generic [66.87.122.157] on 2016/12/19 02:41:47
 Malls
#3698 posted by Zwiffle [47.49.4.250] on 2016/12/21 17:15:06
Small mall album I started, will probably add more to it. These are from the Century III mall in Pennsylvania? I think.
http://imgur.com/a/iSNAc
#3699 posted by Zwiffle [47.49.4.250] on 2016/12/21 23:43:44
 Reactor Hall Of Unit 2, Chernobyl Nuclear Power Plant
#3700 posted by mukor [73.94.119.159] on 2017/01/03 18:48:41
Popped up on recommended videos on youtube:
https://www.youtube.com/watch?v=Oe_zzTQFV3o
the circular floor in the big room is really cool.
 Reactor Hall Of Unit 2, Chernobyl Nuclear Power Plant
#3701 posted by mukor [73.94.119.159] on 2017/01/03 18:48:41
Popped up on recommended videos on youtube:
https://www.youtube.com/watch?v=Oe_zzTQFV3o
the circular floor in the big room is really cool.
 Just In Time For Egypt Jam
#3702 posted by Zwiffle [47.49.4.250] on 2017/01/05 19:16:36
#3703 posted by mfx [78.55.174.125] on 2017/01/05 20:50:30
 #3703
#3704 posted by Kinn [86.131.182.165] on 2017/01/05 21:03:18
So that's what czg and sock are up to
 Inspiration For A "small" Level
#3705 posted by Qmaster [70.195.69.0] on 2017/01/05 22:15:50
#3706 posted by czg [213.113.209.223] on 2017/01/05 22:40:47
#3707 posted by megaman [77.2.176.159] on 2017/01/06 13:01:15
 Czg
#3708 posted by Kinn [86.131.182.165] on 2017/01/06 14:59:45
You should have drained the canal water, and when the police come to arrest you, spank them with a two-height mixed frontspawn, and a cheeky delayed backspawn.
 Sounds Sexual
#3709 posted by czg [213.113.209.223] on 2017/01/06 16:25:48
 Cool
#3710 posted by Qmaster [70.195.87.244] on 2017/01/06 16:26:40
For some reson it never occurred to me to use Street View outside the US. Neato.
 !
#3711 posted by PyroGXPilot [71.89.205.34] on 2017/01/06 21:38:49
 Reminds Me Of Tunnel Hill
#3712 posted by Qmaster [70.195.69.0] on 2017/01/06 22:20:59
 Buildings
#3713 posted by Zwiffle [24.241.228.118] on 2017/01/07 13:47:14
 Some Egypt
#3714 posted by PuLSaR [37.147.244.207] on 2017/01/11 00:15:38
 Cliffside Pool
#3715 posted by Zwiffle [47.49.4.250] on 2017/01/12 17:58:44
 Mars. Victoria Crater.
#3716 posted by [77.180.238.28] on 2017/01/13 00:26:38
Rover "Opportunity" for scale.
http://i.imgur.com/nnQzbzc.jpg
 Wow!
#3717 posted by Mugwump [80.214.125.255] on 2017/01/13 02:11:51
Strikingly beautiful picture. Is that frost at the bottom of the crater? I'd love to see the same pic without the yellow boxes.
 The Bottom Frost
#3718 posted by [77.180.238.28] on 2017/01/13 03:03:04
is pan-spermic ooze, inherent in all matter. in the end. we call it bacteria, sometimes.
 Anyone Here Have Some Cool Pics
#3719 posted by [78.55.120.192] on 2017/01/14 02:57:39
of the Lechuguila cave featured in BBCs "Blue planet"?
https://en.wikipedia.org/wiki/Lechuguilla_Cave
I want to go there in the near future, but im afraid my claustrophobia puts an end to my plan..
 Above Was Me
#3720 posted by mfx [78.55.120.192] on 2017/01/14 02:58:02
 Reddit Delivers
#3721 posted by mfx [78.55.120.192] on 2017/01/14 03:03:52
 The Whole Post Is Gruesome
#3722 posted by mfx [78.55.120.192] on 2017/01/14 03:08:20
 Part 2
#3723 posted by [78.55.120.192] on 2017/01/14 03:08:39
"Finally, the executioner, Samson, said to Monsieur Le Breton that there was no way or hope of succeeding, and told him to ask their Lordships if they wished him to have the prisoner cut into pieces. Monsieur Le Breton, who had come down from the town, ordered that renewed efforts be made, and this was done; but the horses gave up and one of those harnessed to the thighs fell to the ground. The confessors returned and spoke to him again. He said to them (I heard him): 'Kiss me, gentlemen.' The parish priest of St Paul's did not dare to, so Monsieur de Marsilly slipped under the rope holding the left arm and kissed him on the forehead. The executioners gathered round and Damiens told them not to swear, to carry out their task and that he did not think ill of them; he begged them to pray to God for him, and asked the parish priest of St Paul's to pray for him at the first mass.
"After two or three attempts, the executioner Samson and he who had used the pincers each drew out a knife from his pocket and cut the body at the thighs instead of severing the legs at the joints; the four horses gave a tug and carried off the two thighs after them, namely, that of the right side first, the other following; then the same was done to the arms, the shoulders, the arm-pits and the four limbs; the flesh had to be cut almost to the bone, the horses pulling hard carried off the right arm first and the other afterwards.
"When the four limbs had been pulled away, the confessors came to speak to him; but his executioner told them that he was dead, though the truth was that I saw the man move, his lower jaw moving from side to side as if he were talking. One of the executioners even said shortly afterwards that when they had lifted the trunk to throw it on the stake, he was still alive. The four limbs were untied from the ropes and thrown on the stake set up in the enclosure in line with the scaffold, then the trunk and the rest were covered with logs and faggots, and fire was put to the straw mixed with this wood.
"...In accordance with the decree, the whole was reduced to ashes. The last piece to be found in the embers was still burning at half-past ten in the evening. The pieces of flesh and the trunk had taken about four hours to burn. The officers of whom I was one, as also was my son, and a detachment of archers remained in the square until nearly eleven o'clock.
"There were those who made something of the fact that a dog had lain the day before on the grass where the fire had been, had been chased away several times, and had always returned. But it is not difficult to understand that an animal found this place warmer than elsewhere" (quoted in Zevaes, 201-14).
https://www.reddit.com/r/creepy/comments/5nsa98/these_three_cages_that_were_used_to_hold_the/
 I've Already Seen This
#3724 posted by Mugwump [90.24.194.242] on 2017/01/14 10:50:44
here http://www.celephais.net/board/view_thread.php?id=870&start=3559
(the reply in #3560 was mine), but I didn't know the story. These Catholics knew how to have fun! Islamic terrorists are amateurs by comparison.
 Religion Is A Poison
#3725 posted by FifthElephant [213.205.192.177] on 2017/01/15 02:42:07
 Yup.
#3726 posted by Mugwump [90.24.197.254] on 2017/01/15 07:08:43
Then again, religion brought this https://www.pinterest.com/pin/332492384959599186/ to the world, as well as many other splendors.
#3727 posted by Shambler [88.111.214.216] on 2017/01/15 13:43:14
 Feeling Blue?
#3728 posted by Mugwump [90.24.132.82] on 2017/01/15 21:35:15
#3729 posted by Mugwump [90.24.132.82] on 2017/01/16 04:53:59
Not sure if it's already been linked in this thread but there's lotsa crazy stuff in here: https://www.pinterest.com/ntizainersstudi/architecture/
 Sandcastles Again
#3730 posted by megaman [77.2.187.162] on 2017/01/17 17:37:11
 Resource For Animators And Artists
#3731 posted by primal (nli) [81.175.152.198] on 2017/01/18 09:51:28
https://www.bodiesinmotion.photo/
It's a pay site, but you can access preview sequences in lower resolution for free. The sequences show people doing things--athletics, martial arts etc.--which animators and artists often want to represent in their work.
 Does It Show CZG Getting Spit-roasted??
#3732 posted by Shambler [88.111.214.216] on 2017/01/18 17:14:12
If not, it would be useless for my planned custom content, and I'm not interested.
 Poor
#3733 posted by madfox [84.84.178.104] on 2017/01/18 22:12:20
 LOL
#3734 posted by Bloughsburgh [71.61.61.77] on 2017/01/18 22:36:55
 Oh
#3735 posted by czg [213.113.209.223] on 2017/01/19 00:50:23
 Recources
#3736 posted by madfox [84.84.178.104] on 2017/01/19 17:35:17
I spent days searching for a way to make *.bvh files compatible with Blender or Max without result.
It would be such a perfekt way to animate entities into qmle if they could be imported as bvh, and make the references attached.
animstreet
 Short And Sweet Imgur Post
#3737 posted by Zwiffle [47.49.4.250] on 2017/01/19 23:17:02
 #3736
#3738 posted by xaGe [208.105.136.99] on 2017/01/20 02:07:50
So how this guy is doing it in blender isn't what your trying to do? https://m.youtube.com/watch?v=7vb6OqcjpkM
 For Mfx
#3739 posted by khreathor [78.88.31.219] on 2017/01/20 10:42:32
 And More...
#3740 posted by khreathor [78.88.31.219] on 2017/01/20 10:45:21
 ---
#3741 posted by PyroGXPilot [71.89.205.34] on 2017/01/21 21:00:58
 Zwiffle
#3742 posted by NestyDova [86.252.47.166] on 2017/01/23 23:38:37
First pic is not real, it's a photoshop of the Bourges Cathedral in France. One might wonder who built a bridge in the middle of a church nave like that.
#3743 posted by Zwiffle [47.41.138.121] on 2017/01/24 03:20:51
#3744 posted by NestyDova [92.154.16.8] on 2017/01/24 14:45:34
#3745 posted by Zwiffle [47.49.4.250] on 2017/01/24 17:22:37
I am very impressed with that guy's art, his whole website is impressive.
 Amazing Abandoned City Architecture Paintings
#3746 posted by khreathor [78.88.31.219] on 2017/01/25 15:29:50
"Postcards from a post-human city: Stefan Hoenerloh's abandoned spaces" (quote from twitter)
http://www.hoenerloh.de/en/gallery.html
#3747 posted by my friendly xenomorph [78.55.225.97] on 2017/01/29 04:47:30
 Some Bomb
#3748 posted by [85.180.170.190] on 2017/01/29 08:12:22
 Interesting
#3749 posted by primal (nli) [85.131.26.63] on 2017/01/30 08:56:30
https://medium.com/intuitionmachine/the-alien-look-of-deep-learning-generative-design-5c5f871f7d10
Some examples of what happens when you use deep learning AI techniques to design physical objects.
 We Live In Interesting Times
#3750 posted by dwere [37.190.45.99] on 2017/01/30 11:05:05
 I Posted This On General Abuse But No One Seemed To Notice
#3751 posted by brassbite [188.98.249.42] on 2017/01/30 16:38:27
https://youtu.be/0g9SazeaeK0
It's a nice Quake review and on top of that I got inspired for mapnames.
Pls watch!
I personally think that custom single player map names are pure poetry.
I wonder if anyone thinks the same.
 A Partial Index Of Published Architectural Rendering
#3752 posted by [77.180.17.129] on 2017/01/30 18:54:07
 Episode 4 IRL
#3753 posted by onetruepurple [37.8.230.53] on 2017/01/30 20:40:45
 What I Used To Do
#3754 posted by Mike Woodham [87.127.250.3] on 2017/02/01 12:06:23
When I was mapping, I used to take pictures of churches because I always thought the general architecture had a place in Quake. There's something about arches:
http://imgur.com/a/43Ncz
And yes, I dropped the highlights, lifted the shadows, and added some grunge to make it look Quakey.
 I Photographed Brickwalls To Make New Brick Textures
#3755 posted by brassbite [178.7.91.213] on 2017/02/01 14:09:08
Would anyone help me make a texture wad, if I shared them?
 Brassbite
#3756 posted by khreathor [78.88.31.219] on 2017/02/01 14:11:40
how many?
 5-10 At The Most, I Didn't Count.
#3757 posted by brassbite [178.7.91.213] on 2017/02/01 14:15:06
On top of that I never made any textures.
#3758 posted by khreathor [78.88.31.219] on 2017/02/01 14:23:04
Lets move to "Mapping Help". Give me like 2 examples of what you have and I'll see what we can do.
 ---
#3759 posted by PyroGXPilot [71.89.205.34] on 2017/02/03 21:04:04
 Charmingly Quake
#3760 posted by Zwiffle [47.41.138.121] on 2017/02/05 20:29:35
 ---
#3761 posted by PyroGXPilot [71.89.205.34] on 2017/02/09 08:47:35
 Mall Ninja Quake?
#3762 posted by Pritchard [101.160.171.215] on 2017/02/09 08:56:09
 HyperNormalisation
#3763 posted by mfx [78.55.224.202] on 2017/02/11 03:36:52
#3764 posted by Newhouse [109.240.17.80] on 2017/02/11 06:24:22
Damn that is one long video, have to watch the rest tomorrow.
#3765 posted by dwere [109.252.172.59] on 2017/02/11 07:02:13
Will this video tell me how the world really works and who's to blame for all its problems?
#3766 posted by mfx [78.55.120.213] on 2017/02/11 17:52:31
Of course not, which stupido would expect such?
 Flying High
#3767 posted by mfx [78.55.120.213] on 2017/02/11 23:47:29
 #3763
#3768 posted by topher [190.210.159.117] on 2017/02/12 02:22:27
too long
also, a bunch of shit in that site:
https://thoughtmaybe.com/joystick-warriors/
ugh... 18 minutes in. a bunch of bulshit
 #3767
#3769 posted by dwere [109.252.172.59] on 2017/02/12 04:12:54
These guys always looked like something out of the Necronomicon to me.
 #3767
#3770 posted by Kinn [86.131.180.250] on 2017/02/12 04:16:59
Hey it's that sad "serpent" monster from Qtest
 Cozy Asian Village Street
#3771 posted by Zwiffle [47.41.138.121] on 2017/02/12 15:25:30
#3772 posted by mfx [77.180.43.249] on 2017/02/12 16:27:47
 The CIA Should Celebrate Its Cartography Divisions 80th Anniversary By
#3773 posted by Preach [82.46.16.57] on 2017/02/12 16:38:02
overthrowing third world nations and redrawing their borders in the shape of the letters CIA.
#3774 posted by mfx [77.180.43.249] on 2017/02/12 16:43:58
.
 ---
#3775 posted by PyroGXPilot [71.89.205.34] on 2017/02/12 19:50:00
 This
#3776 posted by megaman [95.114.13.39] on 2017/02/13 11:58:35
 #3775
#3777 posted by megaman [95.114.13.39] on 2017/02/13 12:34:03
"Drove 6 hours in traffic and ran 2 miles with my camera gear just to have 30 minutes of sunset at the Gateway to Heaven" That he mentions two miles of walk pretty much proves it's an American. :-)
And it's too bad he didn't even try to have a composition :/
 Probably 50kg Of Gear?
#3778 posted by [77.179.55.164] on 2017/02/13 13:51:52
or whatever freedom units it's measured in.
 Nice Photos, Some Ugly Hdr Colors Too
#3779 posted by mfx [77.179.55.164] on 2017/02/13 21:51:57
 Clockwork Crustacean
#3780 posted by mfx [77.179.55.164] on 2017/02/13 21:59:39
 #3777
#3781 posted by mfx [77.179.55.164] on 2017/02/13 22:44:29
thats a smile. Agreed?
 Erm I Meant #3776
#3782 posted by mfx [77.179.55.164] on 2017/02/13 22:45:01
 Yeah HDR Can Be Really Ugly If Done Wrong.
#3783 posted by Shamblernaut [121.45.236.226] on 2017/02/14 08:14:20
 Crystals
#3784 posted by mfx [78.55.73.50] on 2017/02/18 23:45:02
#3785 posted by mukor [66.41.57.6] on 2017/02/19 05:51:34
Dang I bet his Chakra levels are through the ROOF!
 China Has Began Using Flamethrowing Drones
#3786 posted by [92.229.64.9] on 2017/02/23 20:36:18
to remove debris from power lines.
What a headline.
https://imgur.com/6H7a4Mp
 ---
#3787 posted by PyroGXPilot [71.89.205.34] on 2017/02/25 22:09:33
#3788 posted by Johnny Law [67.188.146.229] on 2017/02/25 23:18:55
Nifty. Looks like it's from this artist: https://www.artstation.com/artwork/olGzz
 #3787
#3789 posted by JPL [86.219.227.242] on 2017/02/26 16:13:13
wow, those neo-egyptian pyramids are cool !
Remind me the Sadlark serie ;)
 Stairs
#3790 posted by killpixel [174.48.226.83] on 2017/02/27 18:58:05
 Lol
#3791 posted by Kinn [81.131.206.64] on 2017/02/27 19:10:45
#3790
It'd be really awkward if you accidentally started walking up the small stairs bit instead of the proper stairs, and then kind of tried to save face by looking like you meant to do it, so you go back down again by sort of sliding down the slope in a deliberate "cool slide lol" way instead of reversing down the steps.
#3792 posted by killpixel [174.48.226.83] on 2017/02/27 22:57:13
I'm sure the planners and contractors has some interesting discussions during its construction...
 #3792
#3793 posted by JPL [46.218.101.22] on 2017/02/28 09:33:13
I'm sure the planners and contractors has some interesting discussions during its construction...
before or after it is done ?
 MORE Brutalism
#3794 posted by PyroGXPilot [71.89.205.34] on 2017/03/01 02:33:53
 #3793
#3795 posted by killpixel [174.48.226.83] on 2017/03/02 17:45:57
on second thought, maybe they didn't have any.
 Its Massive
#3796 posted by mfx [78.55.124.65] on 2017/03/02 22:02:48
#3797 posted by mankrip [189.70.94.160] on 2017/03/03 04:00:06
If Id Software ever make a proper Quake 1 sequel/remake, I hope they model the ogre in this style.
#3798 posted by killpixel [174.48.226.83] on 2017/03/03 06:23:05
 #3797
#3799 posted by khreathor [91.217.18.31] on 2017/03/03 14:17:28
#3800 posted by Kinn [81.131.206.64] on 2017/03/03 14:33:23
ogor want chocalot milk
 #3797
#3801 posted by Newhouse [188.238.13.184] on 2017/03/03 15:24:33
Nothing wrong with the original design, as long it is not one of those generic designs used almost in every modern fantasy mmorpg. We need more lovecraftian designs for Quake.
 Real Life Is Still Best
#3802 posted by mfx [78.55.11.157] on 2017/03/04 04:53:55
 Burg/castle (for Sock?)
#3803 posted by megaman [95.113.246.196] on 2017/03/05 14:14:12
 Piranesi
#3804 posted by mickmaus [85.179.35.130] on 2017/03/05 19:34:29
 Spring Damped Steel Tires
#3805 posted by [78.48.252.114] on 2017/03/07 00:13:16
 Jeez, Edit
#3806 posted by [78.48.252.114] on 2017/03/07 00:14:03
"in need" of course.
#3807 posted by Naitelveni [91.153.6.110] on 2017/03/07 02:05:39
Piranesi's dungeons look cool!
 Cool Luger In That Bike
#3808 posted by adib [192.228.185.222] on 2017/03/07 17:00:54
 Industrial Machines + Music
#3809 posted by khreathor [31.11.131.238] on 2017/03/07 19:39:37
 Rabbit Hole Leads To 700-year-old Knights Templar Cave
#3810 posted by mfx [85.179.161.145] on 2017/03/08 23:44:22
 Aaaand Its Gone
#3811 posted by mfx [85.179.161.145] on 2017/03/08 23:46:28
 Abu Dabhi Grand Cental Mosque
#3812 posted by mfx [85.179.161.145] on 2017/03/09 03:02:20
 SpaceX Dragon 2 Interior
#3813 posted by mfx [77.180.60.25] on 2017/03/09 04:47:57
 Anime
#3814 posted by czg [212.16.188.76] on 2017/03/09 10:36:35
 Architecture Old Vs New
#3815 posted by Zwiffle [47.41.138.121] on 2017/03/11 04:36:41
 In The Uk
#3816 posted by FifthElephant [82.21.157.236] on 2017/03/11 12:18:24
If a building is a "listed building" then it has to be maintained as much as possible. You can build around or in the structure but you can't alter it.
 In Germany As Well @3816
#3817 posted by brassbite [178.2.244.230] on 2017/03/11 22:18:46
There is a term for that kind of protection called 'Denkmalschutz'.
 Listed Buildings UK
#3818 posted by Mike Woodham [109.148.167.181] on 2017/03/13 17:25:33
No, that is not quite right. If a building is 'listed' it is not under any kind of preservation order. It simply means that you have to apply for permission to undertake certain works, and that permission may or may not be given.
Listed buildings can be demolished (with approval), which is why unscrupulous owners actually stop maintaining them in the hopes that they fall into such disrepair that demolishion becomes the only viable option.
You will find many ruins in the UK that are listed but they will continue to deteriorate and will eventually collapse simply because the cost of renovating them outweighs the value of the property. There will be no onus to rebuild if it collapses naturally.
You will also find many examples of buildings remaining empty for years only to suddenly suffer instananeous combustion, and miraculously a block of flats appears almost overnight in its place!
 The More You Know!
#3819 posted by brassbite [188.99.33.231] on 2017/03/13 23:02:31
 Shuttle Launch Booster Closeup Explanation
#3820 posted by [77.179.224.144] on 2017/03/15 21:55:43
 Isaac Arthurs Channel
#3821 posted by [77.179.224.144] on 2017/03/15 22:11:41
https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g/playlists
These vids provide some great insight into general cosmology and theories like Dyson Spheres/Swarms, faster than light travel and general Fermi Paradox problems.
Megastructures, a possible space elevator, transhumanism, Kardashev-scale civs, colonizing planets, the Drake equation, the Alcubierre drive and wormholes.
Even the Simulation Hypothesis by Nick Bostrom gets a good treatment.
Mindblowing stuff, subsribe now!
Isaac has a weird pronunciation because of a birthdefect(? i think), he cannot pronunciate the "R" as normal people can.
All vids have subs though, it is more easy to follow him this way.
 Anime II
#3822 posted by [78.52.110.168] on 2017/03/16 16:44:21
 Allepo Sandstorm
#3823 posted by [78.52.110.168] on 2017/03/16 23:58:43
#3824 posted by [78.52.110.168] on 2017/03/17 00:15:59
#3825 posted by [78.52.110.168] on 2017/03/17 00:22:14
"As I said, human beings are 70+ years into an on-going experiment to see if they can adapt or evolve to handle their weapon's technology. So far, so good. But let's remember that we are a long way from the edge of this tightrope. These might not even be the most powerful weapons we are creative enough to invent. And the systems we have in place still have human beings involved, which is one of those variables that makes it tough to think that we can go another 100, 30 or so years, and have the human story end with the words '...and we lived happily, ever after.'" Dan Carlin
#3826 posted by ericw [108.173.17.134] on 2017/03/18 19:36:41
#3827 posted by khreathor [31.11.131.48] on 2017/03/19 18:36:40
 MORE!!!
#3828 posted by PyroGXPilot [71.89.205.34] on 2017/03/20 09:21:21
 ---
#3829 posted by PyroGXPilot [71.89.205.34] on 2017/03/27 09:00:50
#3830 posted by adib [211.25.237.35] on 2017/03/27 11:39:16
^ the cask of amontillado
 ---
#3831 posted by PyroGXPilot [71.89.205.34] on 2017/03/28 06:49:28
 Heh
#3832 posted by Shamblernaut [203.59.103.83] on 2017/03/28 07:31:09
I made something quite similar to that in my current jam map pyro...
 DOUBLE KING
#3833 posted by mfx [92.227.219.137] on 2017/04/02 22:18:57
 Quake Style Skull Window In The Real World
#3834 posted by Barnak [70.26.251.245] on 2017/04/03 16:14:48
I just found this site. Click on the first picture on the upper left. This is Quake1 in real life !
http://www.thelongestwayhome.com/travel-photography.html
 More Like Doom If You Ask Me
#3835 posted by Kinn [86.131.182.211] on 2017/04/03 16:15:42
 Cassini's Last Mission
#3837 posted by khreathor [178.235.147.230] on 2017/04/07 00:58:53
 ---
#3838 posted by PyroGXPilot [71.89.205.34] on 2017/04/12 09:07:39
 Skyscraper Competition 2017.
#3839 posted by onetruepurple [85.232.250.182] on 2017/04/14 13:24:27
 Hindenburg Construction
#3840 posted by [77.179.198.108] on 2017/04/16 00:01:33
#3841 posted by [77.179.198.108] on 2017/04/16 00:03:14
 Map Name For Someone:
#3842 posted by Shambler [88.111.198.110] on 2017/04/17 15:07:28
A Magnificent Structure Of Unspecified Purpose
#3843 posted by Zwiffle [47.41.138.121] on 2017/04/18 03:28:24
 That's Pretty Cool
#3844 posted by Bloughsburgh [71.61.61.77] on 2017/04/18 03:47:28
 By Coincidence...
#3845 posted by Mike Woodham [109.148.152.217] on 2017/04/18 12:11:15
...I have just been looking at this thinking "inside a large cave with lava flowing instead of water and hordes of zombies chucking gibs at the player as he tries to ascend the cliffs"
http://imgur.com/a/637Zc
 Should Have Said
#3846 posted by Mike Woodham [109.148.152.217] on 2017/04/18 12:12:24
It's in Disney (or was it Universal?) Orlando
 Universal
#3847 posted by generic [68.35.244.200] on 2017/04/18 13:26:05
(^:
 Thanks
#3848 posted by Mike Woodham [109.148.152.217] on 2017/04/18 13:35:09
After traipsing around umpteen parks and going on every ride I could fit on, and doing it all at least twice each day on 14 day tickets, and taking at least a million photographs, what was where becomes a bit confusing.
All I can say is give the Harry Potter 3D ride a miss if you have just had lunch - I for one will never play Quidditch again!
 ---
#3849 posted by PyroGXPilot [71.89.205.34] on 2017/04/19 08:43:54
 UM!
#3850 posted by PyroGXPilot [71.89.205.34] on 2017/04/22 21:35:41
 House Tower
#3851 posted by Zwiffle [47.41.138.121] on 2017/04/24 13:57:07
 Noice
#3852 posted by Noice [86.131.182.211] on 2017/04/24 14:16:29
Noice
 Sorry That Was Me Btw
#3853 posted by Kinn [86.131.182.211] on 2017/04/24 14:18:52
I was gonna post a double noice in response to #3851 but I felt I really had to log out and use the name field to get the triple noice to really do it justice.
 A Hogwarts Rebuild In Quake Would Be Epic
#3854 posted by brassbite [188.105.107.240] on 2017/04/26 09:05:50
It has been done Minecraft, but the main problem would be the floor plan. Aestetics could be ripped from the films. I bet that most of the necessary textures e.g. wood and bricks and stuff like that already exist.
 Using His Work As Reference
#3855 posted by qekko [107.167.108.74] on 2017/04/26 20:55:14
 Overgrown
#3856 posted by [92.229.128.36] on 2017/04/27 23:00:26
#3857 posted by Zwiffle [47.44.93.90] on 2017/04/28 18:22:51
#3858 posted by Zwiffle [47.41.138.121] on 2017/05/03 14:09:21
 Vertical Gardens
#3859 posted by negke [31.18.51.150] on 2017/05/08 14:06:01
 Imagine...
#3860 posted by brassbite [94.218.122.223] on 2017/05/09 19:50:17
... an abandoned underground parking lot as a Quake map. Apart from that idea being a lame setting in a corridor shooter, I think nobody has ever made Quake map with such theme. Anyone know of concrete-, asphalt-, cement-textures for Quake? I found some stockfootage as an example. https://www.pond5.com/stock-footage/53645/underground-parking-lot.html
#3861 posted by killpixel [174.48.226.83] on 2017/05/09 20:39:09
I think nobody has ever made Quake map with such theme
I wonder why :P
In all seriousness, it doesn't get more boring than a cement room with a few pillars. You could take this concept and make a little more interesting and fun: scale up the pillars like the mines of moria or add tiered platforms strung together with bridges like the ewok village.
I think something like that would be more deserving of your time and energy (and the player's, for that matter). Just my 2 cents.
 If You Want Abandoned Parking Lot
#3862 posted by Qmaster [70.195.86.190] on 2017/05/09 22:18:45
Go play HL2 EP2.
#3863 posted by Pritchard [131.170.239.14] on 2017/05/10 02:22:55
Kingpin textures would work. You could make it slightly more interesting with liberal use of breakables. I would probably only include it as a section of a map rather than the whole thing.
Also cars are hard to make in quake so that'd be fun.
 @ #3861
#3864 posted by brassbite [188.98.245.42] on 2017/05/10 07:21:39
I already figured that rebuilding a parking lot isn't so interesting so adding a surreal touch would be necessary. Maybe some satanic imagery to mark the territory of Quake. Maybe the parking lot is only the aestetic, combined with surreal architechture.
 Just GIS For Brutalist Architecture
#3865 posted by Kinn [81.131.159.223] on 2017/05/10 12:57:03
if you want ideas for a Lovecraftian parking lot.
 Restaurant ? And A Tower
#3866 posted by Zwiffle [47.41.138.121] on 2017/05/11 13:52:51
 ---
#3867 posted by PyroGXPilot [71.89.205.34] on 2017/05/13 21:20:46
 #3867 Hearst Castle Shots
#3868 posted by dumptruck_ds [168.161.192.15] on 2017/05/15 18:42:53
I've been there a few times and it's so beautiful. These shots are a bit saturated. I don't recall it feeling that blue. But one of the things about this pool is that it is so forbidden. Since this is a museum I would imagine very few people have been able to take a dip. Sort of tragic no one can enjoy it.
 What Shots?
#3869 posted by Qmaster [70.195.86.190] on 2017/05/16 18:45:21
 @Qmaster
#3870 posted by dumptruck_ds [168.161.192.15] on 2017/05/16 22:37:47
The ones in post #3867
 TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017
#3871 posted by mfx [85.181.104.241] on 2017/05/16 23:04:17
 Rockets
#3872 posted by megaman [92.203.9.250] on 2017/05/17 14:19:44
 Re: Concrete/parking Lot
#3873 posted by megaman [92.203.9.250] on 2017/05/17 14:25:40
#3874 posted by megaman [92.203.1.136] on 2017/05/19 11:08:04
 LOL
#3875 posted by [77.180.41.239] on 2017/05/19 14:25:15
Ragequit Corporation. Very nice.
#3876 posted by mfx [77.179.40.194] on 2017/05/20 23:29:13
 Conspiracy Galore
#3877 posted by mfx [77.179.40.194] on 2017/05/21 01:32:51
 Nightmare Fuel
#3878 posted by mfx [77.179.40.194] on 2017/05/21 01:53:18
 Origami Insect Wings
#3879 posted by [77.179.40.194] on 2017/05/21 02:51:42
 #3879 Wing-folding Diagram
#3880 posted by mfx [77.179.40.194] on 2017/05/21 03:04:26
 Physical Model -> Digital Model -> Sprite
#3881 posted by killpixel [174.48.226.83] on 2017/05/22 22:46:12
https://www.youtube.com/watch?v=VcXb2P7BHAk
probably the most labor intensive way to do it, but very awesome nonetheless.
#3882 posted by FifthElephant [82.21.157.236] on 2017/05/22 22:53:58
That is hella neat!
#3883 posted by megaman [92.203.12.20] on 2017/05/23 01:12:58
#3884 posted by megaman [176.126.237.214] on 2017/05/26 13:54:42
#3885 posted by megaman [176.126.237.214] on 2017/05/26 13:57:50
#3886 posted by megaman [92.203.24.106] on 2017/05/26 14:00:03
 (is This Interesting To Anyone Or Should I Rather Skip?)
#3887 posted by megaman [92.203.24.106] on 2017/05/26 14:00:36
 5 Ghost Towns
#3888 posted by Zwiffle [47.44.93.90] on 2017/05/26 16:55:35
 @megaman
#3889 posted by dumptruck_ds [168.161.192.15] on 2017/05/26 20:34:11
No these are really cool.
 The Complex Geometry Of Islamic Design
#3890 posted by onetruepurple [178.235.146.55] on 2017/05/28 12:52:27
 Otp Ur A Cuck For Posting Islamic Propaganda's
#3891 posted by onetruepurple [178.235.146.55] on 2017/05/28 12:55:28
Oops, forgot to log out!
 From Reddit
#3892 posted by killpixel [174.48.226.83] on 2017/05/28 18:25:29
 Ziggurat Cabin Thing
#3893 posted by Zwiffle [47.41.138.121] on 2017/05/31 02:51:57
 Nice Scrag Artwork
#3894 posted by dumptruck_ds [168.161.192.15] on 2017/06/01 22:11:17
 In Depth Fly-by Of Jupiter
#3895 posted by mfx [77.180.56.195] on 2017/06/02 21:44:31
 Been Waiting To Post This For Hours
#3896 posted by Zwiffle [47.41.138.121] on 2017/06/05 03:20:03
 Looks Like Darth Vader's Getaway Cabin
#3897 posted by killpixel [174.48.226.83] on 2017/06/05 04:08:09
#3898 posted by Blitz [71.217.201.151] on 2017/06/05 06:42:41
Squarely (pun intended) in the reference part of the thread
https://gridpaper-maps.tumblr.com/
 Wadim Kashin
#3899 posted by megaman [92.203.50.122] on 2017/06/07 11:35:31
#3900 posted by megaman [92.203.50.122] on 2017/06/07 11:36:57
#3901 posted by megaman [92.203.50.122] on 2017/06/07 11:37:07
 Dark Souls?
#3902 posted by megaman [92.203.50.122] on 2017/06/07 11:38:14
#3903 posted by megaman [92.203.50.122] on 2017/06/07 11:41:42
 Oooh
#3904 posted by Qmaster [50.40.210.68] on 2017/06/10 02:11:18
That sandy one really stands out once you notice the tinie red caped dude.
Also the cave is a really awesome idea for a Quake map.
|