Let Me Be That Bummer
#31 posted by
madfox on 2019/05/11 06:49:02
Maybe a bit cheap, but there is something like accuracy of the weapons, like 99%. Changing it to 100 could levitate the skill setting.
Another thing could be minimaze the bboxes for enemies, although that would be really cheating.
#33 posted by
ww on 2019/05/11 15:04:46
Hard maps are shit in quake.
Re Challenge
#34 posted by
ww on 2019/05/13 08:49:25
If you're going for brutal gameplay then the map should at least be interesting. Encounters/obstacles should be cool. Dying over and over in a cardboard box is nobodies idea of fun.
#35 posted by
jcr on 2019/05/13 18:20:26
Just chiming in: more monsters != more hard
#36 posted by
Kinn on 2019/05/13 18:24:29
people shouldn't be scared of giving the player big weapons fairly early on in a standalone map. I'm a bit tired of wading through 40 minutes of ogres and hellknights with nothing beefier than a DBS to be honest.