News | Forum | People | FAQ | Links | Search | Register | Log in
Difficulty.
Watch me make a pig's arse of what I'm trying to say here. Sorry if it doesn't make much sense but let's try.

Rpgslantedpeniscrate02 has got me thinking once again about difficulty, and skill settings and what-have-you. Going over thoughts I had a long time ago. Firstly two specifications: 1. I am talking about anything, games, maps, not just Quake 1 single player maps. 2. I am talking about things with skill settings. Everything and anything should have skill settings, there's no excuse not to and no justifiable reason against it.

So. One has a game/map/whatever. Perhaps maps are the most easily considerable. They have skill settings so any player can enjoy them.

But to what extent should there be consistency between maps or games?? Given the potentially vast range of player skills, isn't it inevitable that some games/maps will just be too easy for some and some will just be too hard for others?? Thus, when a game/map is too hard or easy, to what extent is that a valid criticism?? Even if you are in the middle range of skills, that game/map could be usefully catering for those who are highly skilled or very unskilled...

Consider the slantedpeniscrate map. It is harder than most other Quake maps on Hard skill. Yet I expect there are some (many?) Quakers who are bored with the mediocre challenge that other maps provide and relish something with a bit more bite. Thus it is hard to critise from that point of view - if it is too hard, chose a lower skill. One does expect some sort of consistency in skill (but obviously not in gameplay style), but why?? That expectation seems to be based on naught but vaporous imagings, perchance.

Thoughts??
First | Previous | Next | Last
Bumping For 2019. 
 
Let Me Be That Bummer 
Maybe a bit cheap, but there is something like accuracy of the weapons, like 99%. Changing it to 100 could levitate the skill setting.
Another thing could be minimaze the bboxes for enemies, although that would be really cheating. 
Hehehe 
Good bump. 
 
Hard maps are shit in quake. 
Re Challenge 
If you're going for brutal gameplay then the map should at least be interesting. Encounters/obstacles should be cool. Dying over and over in a cardboard box is nobodies idea of fun. 
 
Just chiming in: more monsters != more hard 
 
people shouldn't be scared of giving the player big weapons fairly early on in a standalone map. I'm a bit tired of wading through 40 minutes of ogres and hellknights with nothing beefier than a DBS to be honest. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.