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Quake Xmas Jam 2019 Released
This years Xmas Jam map pack is here! 17 brand new super compressed Arcane Dimensions levels made by 15 talented mappers ready to be chowed into like a holiday feast!

Download: Here
Showcase Trailer: Link

Maps:
Snowbound Atrium by Naitelveni and Fairweather (Start map)
Morituri Te Salutamus by Comrade Beep
A Window To Europe by Chedap
Expeditious Egyptian Extent by Fairweather
Trial of the Insane by Glans
O Terrorbaum by Greenwood
Violet Fluid by Heresy
Roba El Ehaliyeh by Ionous
Cave of the Selfles Martyr by JCR
Coldwind Castle by MortalMaxx
Untitled by Naitelveni
The Anti-Christmas by Nolcoz
Sacrifice Unto Santa by Nyoei
The Cold Embrace of the Grave by onetruepurple
Star Prison by Pinchy
Silo Breakout by Pinchy
Grim Ascent by Qalten
Final Clause by Shadesmaster

Special Thanks to:
Greenwood for the console/title screen art.
Sock and the AD Team for their fantastic mod.
ChrisHolden for proofreading and testing the start map.
Everyone who gave me assistance and answered my stupid questions
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OK I'm REALLY late to the party on this one but I wanted to drop in with some love for Ionous' map that I just played. I got stuck for a while after the 3rd tome, like others apparently, but when I _did_ figure it out that was quite cool.

I guess along with "players don't look up" (which Quake vets are at least partially trained out of) you can add the truism "players don't look down". :-)

(That experience actually helped me in a later spot where looking down was again required for progression.)

The hunting-around-and-exploring feel was handled well IMO. It's good that it was in a small map so you could run around and examine everything pretty quickly. Also I don't underestimate the value of the initial tone-setting from the design of the opening area and a few bits of text.

Anyway, I don't blame anyone that got stuck/frustrated, but it ended up being a very satisfying map for me. 
 
Hmm got a weird blocky blue-and-white skin for an ogre in Maxx's map. Using QSS on Linux. No errors in the console. Curious. I think this is a normal QS behavior for a bad skin reference but I didn't see anyone else mention that? 
Joel B 
Thanks for the kind words. Glad that sticking with it paid off; the difficult paths of progression were intentional. 
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