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Copper Quake / Underdark Overbright (UPDATED)
A dual release for Quake's anniversary this weekend:

1. >> Copper Quake, a "Vanilla+" mod that polishes and refines Quake's singleplayer gameplay. It grinds off the roughest edges we've all just gotten used to over the last two decades without moving away from what Quake is at heart, and expands opportunity for high-level play. For example: Nightmare difficulty is an actual playable mode!

Read all the detail about it you desire, and download it, from the Copper site:

http://lunaran.com/copper/

2. >> A 7+2 map episode to go with it called Underdark Overbright. It's like czg, sock, and headshot had a sexy baby, featuring guest mapper Scampie!

Download it too: http://lunaran.com/copper/download.html
or ogle screenshots: https://imgur.com/a/fUrOYY6

UPDATE July 16: new version 1.05 is now available, follow the links above.
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Use 7Zip 
 
7 Zip 
 
Sorry For Bump, But 
A bit of a latecomer for the this, but the udob map pack was amazing, the most fun I've had in a pure singleplayer shooter in a while. I love how much varied interesting gameplay lunaran was able to create without adding new monsters or weapons or anything like that, I had a blast all the way through. The remade start and end were a cherry on top. I also don't regret going for 100% secrets either, most of them were really fun to hunt and the payoff never let me down, a few of them felt a bit unreasonable with switches just hard to see. Thanks a lot for making this. 
The End 
Does anyone know of a demo or video of the end fight? I've been playing through the game with Copper on Nightmare and it has been very fun, but I'm stuck in the boss battle against Shub Niggurath and can't figure out how to finish it.

I even turned on god mode after a long while just to understand how to actually do it, but that didn't help either. 
Pointers? 
I honestly don't understand what I'm supposed to do in the end fight. Anyone who can give me some directions?

[spoiler]

I've lowered the three altars.

At some point (don't understand why/when) the portals lead to some kind of innards. Inside I can destroy one red membrane which opens up a room where I can destroy a red thingy in the ceiling. I can also dive through lava to reach a room where I can destroy another red membrane.

There's a gate which shuts close when coming close to it. My guess is that I have to find a way to get inside and maybe destroy a last red thingy or something, but I have no idea how to get past it.

But, in short, I have no idea what I'm supposed to do.

[/spoiler] 
Arkngt: (Spoilers) 
Each powerup has a useful role to play 
Arkngt 
> At some point (don't understand why/when) the portals lead to some kind of innards.

just like in original Quake, the portals will teleport you to the position of the floating white spiked sphere - you have to wait for it to pass through Shub and then enter the portals

MORE DETAILS AND SPOILERS:

> I can also dive through lava to reach a room where I can destroy another red membrane.

you don't go diving into lava (which also has many spike shooters) without a certain powerup, right?

> Inside I can destroy one red membrane which opens up a room where I can destroy a red thingy in the ceiling.

that red wall requires certain amounts of burst damage, non-poweredup weapons are not enough.

> There's a gate which shuts close when coming close to it. My guess is that I have to find a way to get inside and maybe destroy a last red thingy or something, but I have no idea how to get past it.

the gate shuts down because there's a huge eye that sees you. you need a different kind of powerup for this one as well... hm... 
 
SPOILERS:

Thanks for the answers! I did try to destroy the eye but not with a certain powerup, so I'll get back to it!

I also assumed the spiked sphere had a role just as in the vanilla fight, but didn't realize how. 
Victory! 
With the help of the answers I finally beat the hideous Shub-Niggurath and her hundreds of ugly changelings and monsters. It actually felt like an achievement even with the answers on how to do it as 50 health points isn't much to play with during that fight.

Anyway, thanks for the answers and thanks for Copper. It was a blast playing through the game with it.

http://www.quaketastic.com/files/vkquake0004.jpg 
Now Working 
Please help. Everything installed properly, but the elevators don't moving in this mod. I'm using quake spasm 0.93.2. 
 
Is this a host_maxfps issue? 
 
@metlslime, no, changing this cvar does nothing. 
Any More Detail? 
@CyberAndrew: Fancy giving some more detail? How'd you install it, what's the folder structure? Is inside the ID1 folder or beside it? Have you a config file inside the copper folder? Just curious. :) 
 
copper does not work with Greenwood's offbase map, the platform after the gold key does not descend. might be worth looking into. 
 
Is there a chance we'll see player/monster footstep sounds in Copper, like in Arcane Dimensions? I think it would be a nice addition. 
#215 
I sure hope not. I'm not a fan of it and it adds next to nothing to gameplay. Sure you can hear a monster's location much more than their idle sounds but that only makes it slightly more easy. If it was a stealth game I'd say go for it! But it's Quake. 
 
hi, where can I get Underdark Overbright - UDOB8 Drowning in Time map pls? tried
http://lunaran.com/copper/download/
but no UDOB8 map there... 
#217 
#217 
#199 Yeh1 
After finishing most of the Chasm monsters my debelow mentioned stopped, because of the rare engine changes of quakespasm 0.92.2 to 0.92.3
Suddenly the game halted with the max_entity error. Therefor it is a bit difficult for me to trace errors, as I was only converting entitis, not game engines.

So if you want to play Chasm with the Copper mod, go ahead. The error you encounter is probably the same as the ogre_marksman. It will fight other ogres, but they won't fight each other.
In Quakespasm 0.92.2 everything goes well.

I can't fight engine changes. 
#220 
rare engine changes of quakespasm 0.92.2 to 0.92.3

There is no such thing as quakespasm 0.92.2 or 0.92.3 
#221 
Quakespasm 0.94.0 update 0.94.4
A change appeared in the protocol setting from 999 to 15. 
#222 
Quakespasm 0.94.0 update 0.94.4
A change appeared in the protocol setting from 999 to 15.


Default protocol setting is 666 and hasn't ever changed, not in 0.94.4 or later or earlier. 
Szo 
<p>In Quakespasm 0.94.3 and Ironwail 0.6.0. when loading the test81 map, I get a hard crash to the desktop with this exception:

posenum >= MAXALIASFRAMES</p>

Mostly I don't quote messages from other toppics, when they are already explained in others.

I'm sure you are correct, szo. 
#224 
Finally a proper error message I can work with, instead of bogus release
numbers, a.s.o. That error is due to a sanity check added in 0.94.0, and
that map obviously has something exceeds that limit.

MAXALIASFRAMES is now bumped from 256 to 1024 - I obviously missed doing
that in previous releases, will be part of 0.96.0 release, whenever that
happens. 
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