News | Forum | People | FAQ | Links | Search | Register | Log in
New ADSP: 37th Relic Retrieval By Hardcore Mazu
In the words of Hardcore Mazu:

This is probably really weird style to make a map in Quake and my brushwork + detailing is almost whatever quality and all over the place. Being visually artistic about stuff has never been my strong trait. I feel like I'm in the 90s again with this, but that is ok, it is still something.

925 kills and 37 secrets on hard difficulty. The map is huge. Average time for me to 100% clear it is around 70 minutes.

Map has been tested for several times. I'm in weird place with this map as I kind of want to fix things, but I just can't bring myself to make any more changes to it. So, unfortunately I can't decide what to do with it right now. Guess you can just say it is as ready as it gets.


Download:
https://archive.org/download/QuakeAdMap-37_hcm1/37_hcm1.zip

Video promo:
https://www.youtube.com/watch?v=72HEinFsNas
First | Previous | Next | Last
Done 
Time: 184:14
Secrets 21/37
Kills: 858/925
Skill 3

Spoilers: Don't read this if you haven't played it.

I wasn't a huge fan of the map early on - felt crampy and easy to get stuck on stuff while enemy weapon roulette (guess what colour that silhouette of an enforcer is at the end of the corridor) blasted you from afar. The grenade ricochet off wall detail annoyed me more than it should have, but maybe I'm just rusty.

Once the level began to open up, give more weapons and space and more obviously different monster variety it got a lot more fun. The early play was attrition skirmishing, which is best when the player feels like they have a choice in how to approach each fight.

The five secrets actually as critical path thing was a great way to present the story through the level, especially with the exit fakeout.

I think there are a lot of approaches to this map, given the nonlinear routes and amount of weapons either hidden in secrets or just off the critical path. It's quite easy to start running out of ammo only to realise you missed a weapon pickup.

Secrets were usually logically placed and rewarded the player with more map (always the best reward) although in the early DBS secret I totally missed the weapon at first and only noticed after going back out. The book of loneliness I had to rocket push to.

Overall, and as others have commented, mostly good, sometimes great and occasionally annoying and/or awesome in equal measure. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.