Done
#33 posted by
ijed on 2020/07/06 15:57:20
Time: 184:14
Secrets 21/37
Kills: 858/925
Skill 3
Spoilers: Don't read this if you haven't played it.
I wasn't a huge fan of the map early on - felt crampy and easy to get stuck on stuff while enemy weapon roulette (guess what colour that silhouette of an enforcer is at the end of the corridor) blasted you from afar. The grenade ricochet off wall detail annoyed me more than it should have, but maybe I'm just rusty.
Once the level began to open up, give more weapons and space and more obviously different monster variety it got a lot more fun. The early play was attrition skirmishing, which is best when the player feels like they have a choice in how to approach each fight.
The five secrets actually as critical path thing was a great way to present the story through the level, especially with the exit fakeout.
I think there are a lot of approaches to this map, given the nonlinear routes and amount of weapons either hidden in secrets or just off the critical path. It's quite easy to start running out of ammo only to realise you missed a weapon pickup.
Secrets were usually logically placed and rewarded the player with more map (always the best reward) although in the early DBS secret I totally missed the weapon at first and only noticed after going back out. The book of loneliness I had to rocket push to.
Overall, and as others have commented, mostly good, sometimes great and occasionally annoying and/or awesome in equal measure.