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Quake 1.5 Mod Beta
a.k.a. Brutal Quake (Unofficial)

https://www.moddb.com/mods/quake-15

This is the mod edition of the weapons pack released a few years ago. It has been forked off of seven's SMC 5.30, bringing with it many new features - This mod requires darkplaces as it makes use of engine extensions specific to DP

What is it?

Quake 1.5 is firstly a weapons overhaul, the original weapon pack's goal was to redo the quake 1 weapons to give them more feedback. Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2's chaingun.

The mod is a gameplay mod second, and branches off of SMC to include many new features (see website for feature list.)

(I did not create this mod.)
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Quakespasm/Mark V Version 
As much as I used to like Darkplaces, I prefer vanilla-style ports like Mark V now. I have heard that the final version will support these. Is that correct? 
@Nightfright 
I can't speak for Bloodshot but I know from conversations with him that FTEQW support is planned. Quakespasm-Spiked "should" work according to another post from Spike (the dev of QSS).

I don't think Quakespasm support will happen because it doesn't support any of the DP extensions. 
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