News | Forum | People | FAQ | Links | Search | Register | Log in
Q1SP Mod DevKit - Progs_dump
progs_dump is a QuakeC compilation intended to give Quake mappers more creative options than “vanilla” Quake, while retaining the look, feel and gameplay of the original.

Features include:

* trigger spawned monsters
* custom sounds (ambient and triggered)
* custom models and sprites with optional animation frames
* multiple targets, targetnames and killtargets
* custom trigger_push (can be used for water currents, et al.)
* enhanced triggers (start off and is_waiting flag to delay triggering)
* enhanced plats (toggle, start at bottom, etc.)
* trigger_setgravity (on player and / or monsters)
* trigger_usekey (trigger volume that requires a key to fire)
* tele_fog (play teleport effect e.g. disappearing monsters)
* Rotfish fixes


Sample Maps by Ionous, Mclogenog and dumptruck_ds

Please read the manual for full details.

NOTE: If you use this DevKit, your map should be released as a stand-alone mod and installed into its own folder in the Quake directory. This is not intended to be a mod that people make and release content for.

Screenshots:

Ionous' map
Yoder's map
dumptruck's map
Ionous' 2nd map

There will be some bugs. I'll do my best to keep this updated regularly. I hope you find it useful!

4mb download on Quaketastic.
Or on Dropbox

Source on Github
First | Previous | Next | Last
Bump For Kinker31 
 
@Kinker31 (thanks For The Bump Shambler) 
Version 1.1.3 is still in progress. I am hoping to do a beta or similar sometime in September.

Some new features:

1.1.3 July 2020

* Added trigger_changemusic and trigger_cdtrack
* Added trigger_look from NullPointPaladin
* Added new features to trigger_teleport from Zerstörer
* including "stealth" teleporting (no sound or particles) and random destinations
* Added Monster only spawnflag to trigger_teleport
* Added info_teleport_changedest from Qmaster
* this allows mappers to dynamically change the destination of a trigger_teleport
* Added trigger_heal from Custents mod
* Replaced default id1-style noclip behavior with Copper's version
* players will not interact with any touchable objects while in noclip


and a tentative to-do list:

to-do list for 1.1.3 -- WIP and subject to change!

*alternate monster attacks (in progress)
*trigger_script based on cutscene sdk for custom messages
*custom monster sounds
*custom monster models
*custom backpack entity
*custom item drop (e.g. monster drops a key)
*play_debris (trigger debris without breakables)
*complete .def file
*add lspike.mdl and mervbomb.mdl to official assets
 
Dang 
I forgot to add cutscenes are now working. I surveyed a bunch of methods and ended up using the cutscenes from the Drake Beta devkit. 
Progs_dump V120 Release Candidate 1 
After nine months of development a new version of progs_dump is almost ready!

This is a release candidate intended for testing and to preview new features. The final version should be available on December 4th if everything goes as planned.

Please make sure and read the readme and check out the newly expanded manual. There are a ton of new, unique features in this release in addition to some classics from other mods. I am excited to share iw's amazing custom monster code that allows mappers to replace models and sounds easily. This along with some other modifiers allows mappers to make mini-bosses and a larger variety of monsters without any coding. There will be much more info as the weeks progress but for now, check out this new massive release.

Bug reports can be made right here or on GitHub

Or on the Quake Mapping Discord.

Downloads available on Quaketastic and Drive

Manual Title Page

The official release will feature updates to the manual, more information on creating custom monsters and a bunch more I am forgetting at the moment. Stay tuned for updates. 
Hellrath Plug-in Monster 
One of the the new features of progs_dump is an easy way to plug in models and sounds to existing monsters to make variants without coding. These variants are not replacements but live along side the original entities. Here's a "plug-in" monster that mappers can easily add to their progs_dump projects. I am planning on making more of these and hopefully, others will too.

This one is called a "Hellrath" and uses a monster_shalrath as a base. Voreballs are now made of lava and do 1.5 damage above the standard voreball. It uses Chillo's "breasted" version of the Shalrath with some lame skin edits by me. Also some new sounds and 600 HP. 
Next Version Delayed 
I know a couple of people who aren't on Discord may follow development here so a little update:

First, I am a bit behind where I need to be to get this next version out. So the tentative release date is now December 11th.

Second, if you are using Version 1.2.0 RC1, be advised the spawnflags for the item_backpack have changed. The item wasn't really ready in RC1 anyway so I doubt this will affect anyone. But thought it best to share the info.

We have some nice new skins for item_backpack by "starshipwaters" but you are of course free to use any model/skin you want by setting the mdl_body key.

Backpacks
additional Grunt skin 
Bah! Another Delay 
This should be the last delay for anyone waiting on the next version of the devkit. A little feature creep, some bug fixes and million little things are causing delays. It won't be long. Still plan on releasing this before the new year.

Will update when I have more info but the delay is going to be worth it. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.