Here's the link from the TB2 Github release page if you want to go directly to the recommended Visual C++ install.
I do not remember what dlls it was asking for but I put all missing dlls in directory as far as I know then I tried to run trenchbroom and it gave me an error saying that it could not be ran.
I will just go ahead and try this c++ installer...
Do that, and make a fresh install of TB since you copying stray dlls into the TB folder is a bad idea.
OK, I did the fresh install of tb, I didn't place the directory directly inside program files but don't think I need to. There have been issues with other editors if it was not placed inside program files. All I have now is game not found and can't locate palette but that should only be because I have to set up the parameters.
before anything, thanks for the help from previous, i appreciate it
where are you getting START.wad, ericw-tools, andNecros’ Compiling GUI at listed in your quick start pdf guide? is there some place to download this at? dumb question?
i am running dark places and you are running quakespasm
Start.wad is on Quaddicted https://www.quaddicted.com/files/wads/
, there are lots of other texture packs on there as well, if you want all the vanilla quake textures get "quake101.wad", here is the link for that https://www.wad-archive.com/wad/c04791b1cd574af1c8724a8f75f78681
All those are linked above the comments at the video.
if you want all the vanilla quake textures get "quake101.wad"
I thought the wad containing all the id1 textures was Q.wad...? What's the difference?
quake101.wad has all the Quake textures plus Hipnotic and Rogue textures.
Q.wad is only id1 and I believe there are a couple of issues with renamed textures IIRC.
I recommend quake101.wad
I used start wad in the tutorial as I considered it a more manageable amount of textures for a noob. It was also a last minute decision when I made. I've been criticized for not using quake101.wad which would have been the smart thing to do. :(
I did find those downloads under comments thanks.
Custom Sounds In Quake
Did this quickly. I wanted to do something a lot more comprehensive but this will get newbs into the fray easily. https://www.youtube.com/watch?v=pj7C_igr0bs
News For October
Quake News for October
Note: if you read func_msgboard you already know all this stuff but feel free to pass it on.
Custom Textures Overview
Mostly for newbs. The first in a series.
Mapping For Quake: Custom Textures Part 2 - Wad Tools
Mapping For Quake: Custom Textures Part 3 - External Textures
Mapping For Quake: Custom Textures Part 4 - Wally
Mapping For Quake: Testicles
Unofficial, unauthorised, unapproved, but potentially useful:
(I don't think this was covered?)
Thanks for excellent guides! I generally detest video guides as it's so often a waste of time compared to quickly finding the appropriate tips in text, but these guides don't have fillers ("please subscribe to my channel!" etc), instead focusing on quick hands-on tips throughout rather short videos.
Trenchbroom also seems to be very intuitive, so much easier to work with than I thought.
Yup I hate tutorials that don't get to the point. I can blather on and on in other videos but I try to get right to it in these.
Glad they are useful!
New Tutorial From Bal!
Bal shares some advanced techniques for making curves in TrenchBroom. Part 2 is coming soon.
Is That The Award Winning Bal??
2nd Advanced Tutorial From Bal