Hey Ericw
#79 posted by
Qmaster on 2018/11/07 02:02:58
I have a particularly persnickety map. Do you mind taking a look at it and seeing if it can compile for you? I keep having random missing faces (tend to be same areas but different faces on each compile), nonsolid tris in my trisoup terrain, a spot on the 2nd floor of the house where vis causes walls to flicker out, and the occasional extra solid edges in the trisoup. It's actually my halloween jam map. I managed to get a compiled version with minimal issues in the main areas and physics seemed to be ok, but still the other issues, though minor.
Qmaster
Why aren't you on Discord?
Qmaster
#81 posted by
ericw on 2018/11/07 03:03:56
Sure feel free to mail me and I can take a look. Can't promise a quick fix but it always helps to have a map to look at. Both issues (missing faces in general, missing faces from certain viewing positions after vis) have been lingering for a while.
#82 posted by
Qmaster on 2018/11/07 04:01:44
Sounds good. Ya, no rush.
@dumptruck, might change around later but I feel like I have enough things to check and read up on as it is without throwing another one in.
But Feel Free To Join Anyway...
#83 posted by
Shambler on 2018/11/07 10:45:21
But Feel Free To Join Anyway...
#84 posted by
spy on 2018/11/07 16:59:21
thank you shamp
Ericw, Just A Small Heads Up
#85 posted by
Orl on 2018/11/07 20:44:45
#87 posted by
Qmaster on 2018/11/17 17:58:11
Is there a way to make paths to external .map's relative instead of absolute. E.g. relative to the main .map file: "ext.map"