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Ericw-tools Quake Map Compiling Tools V0.16
This is the continuation of the previous
tyrutils-ericw thread now that the project is renamed.

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Github issues - feel free to report bugs / upload screenshots / test maps
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v0.16 is not the most amazing release because I am still working on fixing lightmap seam issues. However it has 2 somewhat important fixes:

- Fix MarkV .lit rendering (do the color->greyscale conversion in a way that forces MarkV, FTEQW to render identically to Fitzquake, Quakespasm)
- better detection of when BSP29 format bsp exceeds the format limits. Previously it would silently produce corrupt bsp's if you exceeded 64k leafs/nodes without manually enabling -bsp2 mode.
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Congrats, ericw!

See your tools thread for additional commentary!

Great work! 
Still The Best Tools. 
Hopefully the seams issue will be fixed, and then I'll update my pipeline. 
 
Thanks again for func_illusionary_visblocker :) 
 
thanks for continuing work on these great tools! 
What Does Qbsp Need For The "path" To _external_map? 
Full path, partial(relative to mod directory etc)? Forward slashes/backslahses?

Trying to set this entity up in the .fgd. 
Disregard This ^^^ 
I looked through mukor's fgd and saw it's absolute path. 
 
I think it's relative to the working directory, or absolute 
_external_map_classname 
Is it possible to give this a default value(func_wall) in the next release of qbsp?

Currently, in my testing, if this is not set it stops the compile process and you can't load the map into Quake.

Or, since it's an advanced entity, maybe there is a reason it's not set like that? 
 
Yeah, it should be easy to add a default; I was thinking func_detail. 
 
How complicated would it be to add random texture tiling feature based on texture names during bsp generation similar to Half-Life's technique which does this during run-time?
Example here:
https://www.youtube.com/watch?v=NNv17T02WlY

This would help break monotony of large walls and rocky terrains. 
Misc_external_map 'classname' Shadows 
I want to make sure I have this right. While setting up the entry in the FGD it seemed that for...

func_detail, func_group and func_detail_wall there is no way to disable shadowing?

Setting _shadow to 0 or -1 on the misc_external_map entity had no effect.

Jus' curious, thanks. 
 
@veryslowmapper Yeah, it would be doable - probably not too hard because qbsp already chops up faces to fit within the software limits.

@damage_inc "_shadow" "-1" should work on misc_external_map. I'll double check. 
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