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XMAS JAM: 1024^3 *Updated - New Map*
Ho Ho Ho. Much like Christmas season, this jam event concludes with eleven stones around your waist and elsewhere.

The theme was 1024^3 + AD - the goal being maps with the play space restricted to a cube of 1024x1024x1024 game units while utilizing content from the Arcane Dimensions mod.

The resulting pack features 11 highly varied maps that more or less stick to that rule, by the following authors (click names for screenshots):

Bal
Breezeep
Dumptruck_ds
FifthElephant
ionous
ItEndsWithTens
mukor
Naitelveni
negke
Pritchard
Redfield

Bonus:
Sock

THESE MAPS REQUIRE ARCANE DIMENSIONS 1.6+ AND A SOURCE PORT WITH INCREASED LIMITS


Download:
Arcane Dimensions + AD 1.6 update
Quakespasm 0.93

func_xmasjam2017.zip
+
ad_xmasjam_sock + requires AD1.7

-------
This makes 110 maps total released in 2017.
Congrats to those who actually map!
[Edited by Vondur]
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My Personal Rating, 1-5 
4 map xmasjam_bal
4 Map xmasjam_breezeep
3 Map xmasjam_dumptruck
3 Map xmasjam_5th
4 Map xmasjam_ionous
4 Map xmasjam_tens
3 Map xmasjam_mukor
3 Map xmasjam_naitelveni
3 Map xmasjam_negke
4 Map xmasjam_pritchard
5 Map xmasjam_icequeen
4 Map xmasjam_sock 
 
I don't know what's up with the pack that I downloaded from Quaddicted since it seems to be missing Redfield's map but I've been playing through these since I've been starving for more AD content. I've played a few maps so far and they have been pretty damn good.

breezeep: I don't know how you do it but no matter the game, you always seem to produce really beautiful maps at lightning speed. I loved the textures and the architecture of this one. I spent tons of time admiring your brushwork and I spent so much time staring up that my player character probably developed chronic neck pain.

bal: A beautiful, dynamic map with a ton of detail and great use of AD mechanics. It was cool to see breakables used for progression rather than just for concealing secrets behind windows. This map had a lot of character and a sense of adventure with crawling through those tiny shafts on the upper level. The pipes that break and leak water left me awestruck. This looked really damn good in QSS with the smoke effects.

fifth: I gotta be honest, I didn't even realize this was your map. I thought 5th was some person I'd never heard of before. I still haven't pinpointed your style down - every map that I've played from you seems to have differed quite a bit from your others. I really dug this map for the ambiance. The monster groans were freaky so I'm glad some of those were hidden behind a closet rather than having them teleport in. I also thought that monster placement was pretty good, especially that fight with the vore on the bottom level. It was cool to manipulate the vores into gibbing the zombies both here and on the top level. I only wish this map was longer but I understand that's kind of hard to achieve with these space constraints.

muk: A beautiful, elegant map with great use of textures and really nice architecture in a very limited space. The layout makes me think of swampy with a watery bottom area, a few levels of regular solid ground, and then a nice rooftop secret area. The monster encounters left me a bit frustrated at times, like the ambush when you're stuck between two doors . Otherwise this was yet another excellent muk map.

dumptruck: This was creepy as hell and I loved it. The ending was also really twisted, and I loved that too once I pieced together what I had to do. The crying baby was really unsettling and very foreboding. There was some good dynamic game play just like bal's map with walls breaking and paths changing as the player went through them multiple times. Most of your maps that I've played have something really unique going for them, such as the tutorial from 100b4 and the custom music from jam9. I like how you always have something to set your maps apart and the unique feature this time was dastardly in the best way.

Can't wait to play the others, especially with the names on this list. 
I Am The Ice Queen! 
My map is in there Poorchop, I just broke the naming convention. 
Poorchop 
Thanks man. I do try new things as often as possible, so that is really nice to read! AD was a whole new ballgame and it was fun to have some enhanced sound capabilities. 
 
Is it ok to use the statue model from this in a map of my own? I e-mailed Mukor asking about it but never got a response. 
From Muks' Readme 
"Thanks to... khreathor for statue_venus.mdl"

I asked him(kreathor) on Discord. If he doesn't answer here I'll let ya know his response there. 
 
fifth: I gotta be honest, I didn't even realize this was your map.

My style has evolved to mapping using 64 unit thick walls as a base. I try to block out a general space first with different elevations and then detail afterwards.
I think the main exception to this will be my first map q-deck. 
#99 
Yes you can use it.
I made it based on this scan: https://sketchfab.com/models/708a4166439c45d799f4eaa40d0db70e
So at least give a credit to guy above in readme 
 
Ah, thanks for the clarification guys. 
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