News | Forum | People | FAQ | Links | Search | Register | Log in
XMAS JAM: 1024^3 *Updated - New Map*
Ho Ho Ho. Much like Christmas season, this jam event concludes with eleven stones around your waist and elsewhere.

The theme was 1024^3 + AD - the goal being maps with the play space restricted to a cube of 1024x1024x1024 game units while utilizing content from the Arcane Dimensions mod.

The resulting pack features 11 highly varied maps that more or less stick to that rule, by the following authors (click names for screenshots):

Bal
Breezeep
Dumptruck_ds
FifthElephant
ionous
ItEndsWithTens
mukor
Naitelveni
negke
Pritchard
Redfield

Bonus:
Sock

THESE MAPS REQUIRE ARCANE DIMENSIONS 1.6+ AND A SOURCE PORT WITH INCREASED LIMITS


Download:
Arcane Dimensions + AD 1.6 update
Quakespasm 0.93

func_xmasjam2017.zip
+
ad_xmasjam_sock + requires AD1.7

-------
This makes 110 maps total released in 2017.
Congrats to those who actually map!
[Edited by Vondur]
First | Previous | Next | Last
@mugwump 
Thanks for the kind words. The lack of transparent water was intentional; with its silver sheen, the water presents a vaguely magical quality which tied in better with the atmosphere.
I tend to scale my difficulties up; who really plays on easy anyway?
I don't even recall what I used for music. I may have just asked one of my betas for a suggestion.
This map only exists in a 1024 box. I enclosed off the area in editor, and forged a layout within it. I wasn't exactly overflowing with ideas for this one; I barely had enough to fill the map. The only thing I wasn't able to fit in was all the story pieces; ideally I would have fit twenty in. Oh well. Works well enough as is.
Every map I make tends to be too ambitious. See jam, underwater, and countless other events I've bowed out of. Definitely something to keep in mind for future events. 
@ionous 
You're welcome, and thank you for the reply.

I have absolutely no clue what I did (wasn't even aware that I did anything!) but I replayed this map and the water surface is now transparent! Go figure. And TBH, I do prefer it like this... ;)

who really plays on easy anyway?
I've forgotten the names but I do remember a few guys over at QuakeOne (and possibly even a couple here) who play on easy...

I don't even recall what I used for music.
I don't remember the track number but it's the one that starts with the whispers. BTW, can you please provide us with a download link to that missing waterfall_loop.wav sound?

Every map I make tends to be too ambitious.
This fact should be enough of a hint that maybe it's time for you to think about making some standalone releases...? I mean, jams are great and all but if time and/or other constraints make you unable to implement everything you envisioned, I see it as a missed opportunity. Ambition is good for creation, give yourself the means to achieve it. 
My Personal Rating, 1-5 
4 map xmasjam_bal
4 Map xmasjam_breezeep
3 Map xmasjam_dumptruck
3 Map xmasjam_5th
4 Map xmasjam_ionous
4 Map xmasjam_tens
3 Map xmasjam_mukor
3 Map xmasjam_naitelveni
3 Map xmasjam_negke
4 Map xmasjam_pritchard
5 Map xmasjam_icequeen
4 Map xmasjam_sock 
 
I don't know what's up with the pack that I downloaded from Quaddicted since it seems to be missing Redfield's map but I've been playing through these since I've been starving for more AD content. I've played a few maps so far and they have been pretty damn good.

breezeep: I don't know how you do it but no matter the game, you always seem to produce really beautiful maps at lightning speed. I loved the textures and the architecture of this one. I spent tons of time admiring your brushwork and I spent so much time staring up that my player character probably developed chronic neck pain.

bal: A beautiful, dynamic map with a ton of detail and great use of AD mechanics. It was cool to see breakables used for progression rather than just for concealing secrets behind windows. This map had a lot of character and a sense of adventure with crawling through those tiny shafts on the upper level. The pipes that break and leak water left me awestruck. This looked really damn good in QSS with the smoke effects.

fifth: I gotta be honest, I didn't even realize this was your map. I thought 5th was some person I'd never heard of before. I still haven't pinpointed your style down - every map that I've played from you seems to have differed quite a bit from your others. I really dug this map for the ambiance. The monster groans were freaky so I'm glad some of those were hidden behind a closet rather than having them teleport in. I also thought that monster placement was pretty good, especially that fight with the vore on the bottom level. It was cool to manipulate the vores into gibbing the zombies both here and on the top level. I only wish this map was longer but I understand that's kind of hard to achieve with these space constraints.

muk: A beautiful, elegant map with great use of textures and really nice architecture in a very limited space. The layout makes me think of swampy with a watery bottom area, a few levels of regular solid ground, and then a nice rooftop secret area. The monster encounters left me a bit frustrated at times, like the ambush when you're stuck between two doors . Otherwise this was yet another excellent muk map.

dumptruck: This was creepy as hell and I loved it. The ending was also really twisted, and I loved that too once I pieced together what I had to do. The crying baby was really unsettling and very foreboding. There was some good dynamic game play just like bal's map with walls breaking and paths changing as the player went through them multiple times. Most of your maps that I've played have something really unique going for them, such as the tutorial from 100b4 and the custom music from jam9. I like how you always have something to set your maps apart and the unique feature this time was dastardly in the best way.

Can't wait to play the others, especially with the names on this list. 
I Am The Ice Queen! 
My map is in there Poorchop, I just broke the naming convention. 
Poorchop 
Thanks man. I do try new things as often as possible, so that is really nice to read! AD was a whole new ballgame and it was fun to have some enhanced sound capabilities. 
 
Is it ok to use the statue model from this in a map of my own? I e-mailed Mukor asking about it but never got a response. 
From Muks' Readme 
"Thanks to... khreathor for statue_venus.mdl"

I asked him(kreathor) on Discord. If he doesn't answer here I'll let ya know his response there. 
 
fifth: I gotta be honest, I didn't even realize this was your map.

My style has evolved to mapping using 64 unit thick walls as a base. I try to block out a general space first with different elevations and then detail afterwards.
I think the main exception to this will be my first map q-deck. 
#99 
Yes you can use it.
I made it based on this scan: https://sketchfab.com/models/708a4166439c45d799f4eaa40d0db70e
So at least give a credit to guy above in readme 
 
Ah, thanks for the clarification guys. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.