I can't agree more. DUSK is such a toxic, septic pile of trash. I question the good taste and mental faculties of anyone who finds anything about it remotely passable.
We truly are in the darkest timeline, where the "90s fps revival" we wanted is a continous stream of pixellated, worse-looking-than-Postal diarrhea from millenials with art history degrees. Box rooms with "art" of sub-doom quality and fidelity are now being tagged as "quake inspired" and shared with hundreds of retweets. What would have been absolute shovelware 15-20 years ago is being gushed about by "game" "journalists", an absolute subspecies of homo sapiens. I can only hope that when the neocon world order engineered by Milton Friedman & co collapses all those bearded, beanie wearing fucks will be put the against the wall by the proles in the first order.
It makes me pray for a worldwide socioeconomic crisis, that's how much of an affront against the senses DUSK is.
Hard To Disagree There, Otp
#157 posted by Kinn on 2018/02/28 14:09:05
Also, don't forget chiptunes. Because as everyone knows back in the impossibly ancient 1990s Quake, Unreal, Half-Life etc. were just ALL about chiptunes!
#158 posted by Tribal on 2018/02/28 14:43:25
I don't know if somebody already post this, but this is Hellscreen. The page says "Hellscreen is a single player level based FPS, in the fast, frantic style of classic games from the 1990s (such as Doom, Quake, Unreal)"
https://www.kickstarter.com/projects/171000943/hellscreen-90s-style-fps-video-game
oh, man... it's just another arena with waves of monsters chasing the player... of course it can be fun to play, but it has nothing to do with doom, quake or unreal. it doesn't look like or feel like any 90's game. why the developers can't just say "it's a pixelated FPS"?
Well Called Tribal.
#159 posted by Shambler on 2018/02/28 15:15:31
Still there looks to be a fair chance for a typically uninspiring one man "tech" demo non-game to be not funded in time.
Lol
#160 posted by starbuck on 2018/02/28 15:34:02
ouch. I basically agree with all of that, it doesn't look fun to play or authentically 90s.
At the same time, i think he's made quite a cool aesthetic, it doesn't completely fail, although it does look completely headache inducing.
Saviour ?
#161 posted by MrKilles on 2018/02/28 15:50:17
http://store.steampowered.com/app/562860/Ion_Maiden/
Ion Maiden in early access, Campaign in the early access too!
#158
#162 posted by mankrip on 2018/02/28 16:03:45
From the Hellscreen kickstarter:
Second to second, you will be blasting enemies, dodging incoming attacks and progressing through a labyrinth of evil at breakneck speeds.
Interconnected maps - United by a hub world, travel back and forth between levels to unlock new areas and secrets as upgrades are purchased. Not able to jump to that high platform? Upgrade to the double jump and return later to claim your prize.
Designed & hand-crafted levels - no procedural generation, no randomness, no accidents. Pure, constructed levels specifically created to give the player the most intense & invigorating experience possible. Only designed levels can give you hell.
Manipulative environments - Change the level to suit your needs and combat scenarios. Taking too much fire? Shoot the columns to raise cover. See a trap meant for you? Trigger it to use on your enemies instead.
Frequently Asked Questions
Is this an Arena/endless wave game or more like levels in Doom, quake etc
Hellscreen is a level based game, similar to Doom, Quake, Unreal etc.
An endless, arena mode may be a stretch goal...
Anyway, it would have been better for him to have a completed level to showcase exactly what kind of level design should be expected.
Yeah
#163 posted by bal on 2018/02/28 16:09:22
Hellscreen sounds ok, and the visuals would be pretty good if it didn't have that blue/red filter which kinda spoils any chance of having some visual diversity.
@mankrip
#164 posted by Tribal on 2018/02/28 16:11:47
ok, now i like it XD
#161
#165 posted by anonymous user on 2018/02/28 17:52:55
I recommend giving Ion Maiden a spin. I've been playing it this morning and thoroughly enjoying.
#166 posted by Tribal on 2018/02/28 18:03:16
Ion Maiden looks awesome!
A female version of Duke Nukem...
I like it =D
#167 posted by anonymous user on 2018/02/28 23:50:14
The Ion Maiden demo is pretty much unplayable on my PC. Severe frame rate drops in the starting area just by turning the camera. The starting area is really small so it's baffling to me how bad performance is.
#169 posted by Tribal on 2018/03/01 02:01:49
Gggmanlives made a review of Ion Maiden's demo:
https://www.youtube.com/watch?v=Fp7FvJcoINE
#168 Beyond Pathetic And Will Always Get Censored.
#170 posted by Shambler on 2018/03/01 10:09:15
GGMan Review.
#171 posted by Shambler on 2018/03/01 10:16:09
I like how he talks about it being good for a "20 year old" engine that's been updated. 20 years old would be 98 i.e. Unreal, I would be happy to see how this looked on an updated Unreal engine......
Still if you're into that sort of thing i.e. pixels and sprites.....it does look like it does a much better job than almost all the other games.
Yup.
#172 posted by Shambler on 2018/03/01 11:18:39
Dunno about the game in full, but from what I see, this does actually fit and execute the modern retro shooter as well as it should. I imagine if you're a Duke / ROTT / Blood fan then this is bang on. It has theme, coherence, purpose, proper level design etc. As I say it's not my bag for the style/GFX but one could consider it a tentative success....
Ion Maiden Feels Bad.
#173 posted by anonymous user on 2018/03/01 14:56:40
Call me crazy but I believe smooth and responsive player/mouse movement should be the first priority of any FPS developer.
Great design and art just go to waste when the game feels bad to play. Shame.
Ion Maiden is ALMOST there, but the performance isn't even close to where it should be. Explosions see frames below 50 on a machine that never drops below 90 during the most demanding scenes of DOOM 2016. (1440p) Even when the game is maintaining 144 fps it stutters constantly. Vsync and framecaps don't eliminate it. Hopefully we see some real fixes from the devs soon. Build engine man...
When free and open source projects like GZDoom and QuakeSpasm have me playing DOOM and Quake (originally limited to 35 and 72 fps respectively) flawlessly at whatever framerate I want with super smooth and responsive gameplay, I find myself less than impressed with commercial products like the Turok remasters (limited to 60 fps) and Ion Maiden (hella janky overall). Eh...
#174 posted by mankrip on 2018/03/01 15:41:02
Ion Maiden is ALMOST there, but the performance isn't even close to where it should be. Explosions see frames below 50 on a machine that never drops below 90 during the most demanding scenes of DOOM 2016. (1440p)
Judging from the screenshots, this game uses a software renderer. Color blending is one of the slowest things in any software renderer.
@mankrip
#175 posted by anonymous user on 2018/03/01 15:52:25
You can switch between software and OpenGL. It's literally EDuke32.
Both feel bad. Them boys got work to do. <3
#176 posted by starbuck on 2018/03/01 17:51:57
Thumbs up to Ion Maiden from what i've seen in that video. Can't comment on shitty performance but weapons look great, enemies look great. Environments look varied and interesting for that Duke urban setting.
I like the wolf3d style start screen and the female protagonist - nice flip of the not-funny-enough-to-be-ironic misogynist vibes of Duke. Got a Joanna (perfect) Dark vibe from it.
Don't particularly see the need for it to be on the Build engine if it's going to fuck up performance this bad. The technical limitations may have contributed to how authentic it feels however!
#177 posted by eukara on 2018/03/02 03:50:45
Does it run bad even without the Polymer option? Try turning that off if you can, that thing runs bad everywhere.
I don't own the game so I'm just assuming you can turn it off seeing as its based on EDuke32.
EPuke32
#178 posted by anonymous user on 2018/03/02 14:13:14
It ain't got no poly-woly, which means it also has no FOV options..!
I cap the frames at 141, Gsync stays active and that (mostly) smooths out the stutter. I recommend capping 3 or so frames below your monitor's refresh rate with r_maxfps.
This doesn't fix the remarkably janky movement and mouselook though. The game simply doesn't feel good to play. Hmm...
#179 posted by Killes on 2018/03/03 09:59:36
You are suffering some bug/driver issue
Runs perfect here and this is not a hot shit system
#180 posted by Tribal on 2018/03/03 10:37:45
I don't have the game, but i saw a lot of let's plays on youtube and the game runs fast and smooth. I didn't see any problems with performance :/
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