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New Q1SP: The End Of Solace
Inspired by E1M3 and started way back in late 2015, this is technically my first solo single player release.

Since starting "The End of Solace" I have contributed to RetroJam 6, MapJam 9 and sm179 but I finally decided to finish this one. I'm pleased with how it turned out and I hope you enjoy it!

11 Secrets / monster counts are:

Skill 0: 82
Skill 1: 93
Skill 2: 101

Coop is supported but not tested.

Screenshots
Download
[Includes bonus screenshot you've probably seen above]
Readme

Tested with Quakespasm, Darkplaces, Mark V, FTE and others.
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Hey Dumptruck 
I did a stream yesterday and thought I would share my thoughts on your map.

The area directly to the right of the start area, the hole in the wall. If it looks like the player can go through it, they will try. Please don't do this =P

Theme wise, excellent choice and execution. One thing that I really liked was the green runic stuff on the pillars which contrasted really well with the red blood/water texture.

Very good visual language at the start with the gates and doors, makes it easier to remember paths when there are bold memorable colours to the areas. The names of the doors probably help reinforce this.

I really liked the long hallway area with the extending bricks. Very cool.

Some of the secrets were waaay easy. But thats ok I guess.

Gameplay was pretty good too. I have no real complaints here man. Good job. 
@Shamblernaut 
Thanks! I'm glad you got a chance to play it. That area at the beginning was literally the last thing I added and I was a bit careless. Lesson learned for sure. :)

The question is: Would Repus like it? 
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