#135 posted by Tribal on 2019/01/12 01:26:53
With your method i was capable of make rain in the first map. Thank you! =D
One thing i noticed... when you are at the courtyard (player-starting-point) and you look down, the rain stops... when you look straigh or higher (or right down to the floor), the rain starts again :P
This bug doesn't happen in Quake
anyway, i'm happy to see the fte_weather working in Hexen2 :)
#136 posted by Tribal on 2019/01/25 00:56:56
Hi, there!
I'm trying to play FTE with effectinfo (quakespasm-spiked custom particles)... all particles are working fine, except for the blood particles when you hit an enemy. I can see blood particles falling from gibs, but not when i hit an enemy...
anyone has any idea how can i fix this?
#137 posted by Spike on 2019/01/26 19:54:24
r_particledesc "high effectinfo"
or something. or classic instead of high.
(there's some naming differences that prevents the blood particles from loading)
@Spike
#138 posted by Tribal on 2019/01/26 22:29:19
Thanks!
"r_particledesc classic effectinfo" is perfect =D
FTE QW Single Player Is Broken.
#139 posted by Jeremy on 2019/02/27 17:46:08
I cannot start a single player game with this client. The paths are all correct in the menu. I have everything where it should be and when i go to play a single player game nothing happens when I try. It doesn't load Quake at all. Whats funny is if i download anything with the quake injector I can play the mods fine. Any help with this weird issue would be appreciated.
#140 posted by mankrip on 2019/02/27 18:02:14
QSS has the same problem. Trying to start a single player game from the main menu does nothing.
#141 posted by Zaloopa on 2019/03/02 21:32:49
maybe -nohome can help
#142 posted by Joel B on 2019/03/02 23:18:36
I was having issues with singleplayer in the latest build of FTE. Often freezing on level load/change, and sometimes nothing happening on selecting new singleplayer game.
On a suggestion from Spike in the discord I set sv_nqplayerphysics 1 before trying to load a singleplayer map. That fixed the map load freeze. I haven't tried the "new game" selection yet to see whether that is still flaky.
You might or might not already have sv_nqplayerphysics set to 1. I think it is by default, but in the setup you get from the AfterQuake package it appears to be 0. Anyway, if it's 0 for you currently, try setting it to 1.
#143 posted by Jeremy on 2019/03/03 00:49:42
Thanks for the responses. Neither command fixed the issue with selecting single player. I added -nohome in a bat file and I also entered the sv_nqplayerphysics 1 in the console. Nothing. What's funny is that in 5399 everything worked fine. The last two updates broke the new game selection for single player. :/ Oh well hopefully the fte qw team is aware of the issue.
It's A Single Executable
Why not just go back to 5399?
#145 posted by Jeremy on 2019/03/03 03:54:10
Because I deleted it. Can't find it anywhere and the fte qw site doesn't keep old versions on their page.
#146 posted by Joel B on 2019/03/03 05:42:34
#147 posted by Joel B on 2019/03/03 05:44:27
BTW, sv_nqplayerphysics doesn't seem to be the panacea for me after all. Weird edge friction going on. If my player model is overhanging a ledge and I tap the walk button once in a direction pointing along the edge, often the player will "grind the rail" all the way along the edge.
#148 posted by Spike on 2019/03/03 07:28:18
hopefully some of these things are fixed in revision 5424
#149 posted by Jeremy on 2019/03/03 17:55:35
Single player fixed with 5424. :) Thanks. Tilding then tapping map e1m1 (or whatever start map) was a little annoying.
#150 posted by Joel B on 2019/03/04 00:23:00
Yah all issues I mentioned above are gone in 5424. :thumbsup:
RT Lights Are Point Entity Only Yes?
Without resorting to Q3BSP+Q3map2, is it possible to have in Q1, a texture emit RT Lighting? Using scripts/shaders?
Quake Injector
#152 posted by Jeremy on 2019/06/27 19:02:16
Quake Injector not showing in menu anymore with latest build.
#153 posted by Spike on 2019/06/27 20:24:20
for the quake injector option to be displayed, you must have the qi plugin loaded, and is normally obtained+enabled in the updates menu.
(you can also 'plug_load qi; qi' to load it without using the menu, assuming you manually downloaded the extra dll)
Stuttering Frame Rate
#154 posted by Poorchop on 2019/06/29 06:01:30
After playing in FTE for a little while, the game starts to get jittery. The frame rate is smooth for a while after launching but maybe 5 to 10 minutes later, there's a bit of stuttering that really messes with my eyes. Any idea what's up?
Also what's the cvar for square particles?
R_particles 2
works for most engines
#156 posted by Jeremy on 2019/06/29 14:03:23
I have downloaded all plugins and enabled them and none show.
#157 posted by Poorchop on 2019/07/04 00:00:13
dumptruck:
r_particles isn't recognized as a command in FTE. Only way I can get square particles is to use the vanilla video mode but I still can't find the cvar for square particles alone.
Also after playing around in FTE a bunch, it seems like the stuttering frame rate starts pretty consistently at the same time every time. Doing a vid_restart smooths out the game again but then 5 minutes later, it's back to stuttering. It seems to get jittery even sooner when I alt+tab out and then back in.
#157
r_part_classic_square 1 ???
#157 P2
btw, I had the graphics preset on "spasm".
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