I'm Out
#93 posted by
lpowell on 2017/11/21 05:57:14
I wasted a bunch of time when I had it, and lately I'm more busy, and the free time for creative work I have I'm putting into writing. Considering I've been in a rut writing-wise for years I don't want that to go to waste. I won't be abandoning mapping, but things may take a while. I look forward to the completed jam/AD update though! Still gotta get around to taking QUMP and other recent releases for a spin....
I'm Out Too
#94 posted by
Cocerello on 2017/11/22 09:23:35
I thought i should say it too, even though i haven't been counted in that list, for some strange reason.
I have been even more busy that i anticipated, and not even finished and not close to it the map i said earlier this thread that i was planning to release this year before this jam, so there won't be any releases from me at least till January and probably late February.
Might Have To Drop Out
#95 posted by
PRITCHARD on 2017/12/07 10:41:52
My map might be finished by the deadline but I didn't do a very good job of sticking to the limits - it needs BSP2 to compile now. Could still submit it but if it's not included in the jam I'll just release it separately.
Well
#96 posted by
bal on 2017/12/07 11:45:40
My map has hit BSP2 as well, not sure that's an issue? BSP2 kind of felt like a given for AD stuff no? (Sorry negke! :D)
And ...
#99 posted by
Cocerello on 2017/12/07 19:49:19
it is 1024^3 PLAYABLE AREA, so they can do anything.
Some New Shots
#100 posted by
PRITCHARD on 2017/12/10 12:12:09
https://imgur.com/a/iDb5o
The map looks really different depending on the engine - I haven't really checked DP but QS and MarkV display the lighting quite differently. These are some MarkV shots.
Hopefully I can finish it in time...
#101 posted by
ericw on 2017/12/10 18:38:40
MarkV has a cheat protection thing that combines the .lit file and .bsp lightmap values.
I thought I was compensating for it in my light tool to defeat the feature, but it sounds like there's a bug, I'll have a look..
Re: MarkV And QS Different
#102 posted by
ericw on 2017/12/11 03:53:19
Damn... thanks for catching that Pritchard.
MarkV has a cheat protection thing that combines the .lit file and .bsp lightmap values.
I thought I was compensating for it in my light tool
Turns out I was doing this wrong. I fixed this in light.exe, it will make MarkV render the same as QS. Should have an update out soon.
#103 posted by
PRITCHARD on 2017/12/11 07:01:38
MarkV also displays Skyboxes quite differently. This is clearly the best thread to discuss it in, of course.
https://i.imgur.com/8z3VCbZ.png MarkV
https://i.imgur.com/Kh1Dieo.png Quakespasm
Holy Screens Batman!
#104 posted by
Redfield on 2017/12/12 07:52:40
This map is looking mighty fine. Did you use sprites for all those trees? That's an insane amount of illusionaries. Or are they part of the skybox? I can't believe people are hitting bsp2 in 1024^3 (head explodes...)
#105 posted by
PRITCHARD on 2017/12/12 12:58:22
They're using fence textures and illusionaries. They're not perfect - the texture doesn't really have a trunk so I made a really ugly one from a brush, for instance.
There are a lot of them though, many many times more than in that screenshot. I'm pretty proud of it.
https://i.imgur.com/ts2d7uU.png
Just Some Adulation
#106 posted by
SavageX on 2017/12/16 18:00:42
Just wanted to drop in to say that the screenshots posted here look awesome. Congratulations to the authors!
Pritchard
#108 posted by
starbuck on 2017/12/18 12:07:41
trees look fantastic! love it
#109 posted by Jonas on 2017/12/19 02:24:17
Looking at the forum in my tired state, I accidentally read "Quake Christmas Gender Jam" and for a millisecond, I was amazed how func_ had changed.
Teaser Video (repost)
I'd like to edit a short teaser for the Xmas Jam. It has to be done by Wednesday evening my time UTC/GMT -8 Please post high rez screenshots (1920x1080 or larger) and send me a link or email me if you want to be included.
http://www.celephais.net/board/view_user.php?name=dumptruck_ds I'll need the screenshots ASAP.
#111 posted by
killpixel on 2017/12/20 19:58:50
>Gender Jam
sounds tasty.
What Time Is The Deadline Tomorrow?
#112 posted by
- on 2017/12/21 17:30:51
18 GMT?
18 Func Time (24hr Clock)....
#114 posted by
Qmaster on 2017/12/21 19:32:35
Would be 12 Eastern Time here in the US, 11 CT, 10 MT, etc...
Func time is Germany time.
Map Sent!
Happy Holidays everyone. Will be gone until the New Year. Looking forward to seeing everyone's work then.
#116 posted by
DOOMer on 2017/12/22 11:20:20
Due to the heavy workload at work at the end of the year I missed the deadline. I will finish and release my map separately in the second half of January 2018.
Sorry guys. I'm failed all my mapping projects in 2017/
Dont Worry About It, Im Not Done Either
#117 posted by
Qmaster on 2017/12/22 13:29:22