Demo
#30 posted by anonymous user on 2017/10/03 08:31:45
HUUH
#31 posted by
negke on 2017/10/03 11:11:51
Thanks for the demo. Did you use any non-standard settings like a higher host_maxfps or something? Because obviously the spawns in the pit aren't supposed to be crushed and the sandballs usually jump down from the sky in a circular pattern. Also it looked like that one lift didn't quite work as intended, either.
#32 posted by anonymous user on 2017/10/04 13:33:11
Yeah, host_maxfps 125.
>spawns in the pit aren't supposed to be crushed
What do you mean?
>sandballs usually jump down from the sky in a circular pattern
I launched the map (with default fps) and skipped to the end to check. I think some sort of aggressive audio cue would help a lot. The fight is the same regardless, since they are modified tarbabys(?)
Never Raise Host_maxfps Beyond 72.
This will fuck up the physics in a thousand ways, from small innocent bugs to elevators gibbing the player mid-ride.
#34 posted by
ericw on 2017/10/04 21:51:58
The next QS release will have a console warning if host_maxfps is >72, saying that physics will be broken.
Good That There's A Warning Now But...
I play at 144Hz - "damn the torpedoes full speed ahead!"
Luckily I've only encountered a few maps (including one of mine) that are affected. As soon as something weird happens I back down to 60.