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Q1SP: Egyptian Thing
A medium-sized Egyptian pyramid level with mostly casual gameplay and dark shadows.

Orginally started for Retro Jam 6, but as usual I didn't finish within the deadline so it's released slightly later. Kind of screwed up and hit several limits which caused further delays and explains a lack of features or details in certain places. Eventually I grew sick of it, admitted defeat, and just released it, so now there are some ugly workarounds to make it work on old ports (check the Readme for instructions).

Best to just use a port with increased limits like Quakespasm, though. Darkplaces is NOT recommended due to massive lighting glitches!

Not much "retro", after all, but whatever.

Id only, does not work with -quoth -hipnotic -yourmum or whatever.

Screenshot
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Demo 
HUUH 
Thanks for the demo. Did you use any non-standard settings like a higher host_maxfps or something? Because obviously the spawns in the pit aren't supposed to be crushed and the sandballs usually jump down from the sky in a circular pattern. Also it looked like that one lift didn't quite work as intended, either. 
 
Yeah, host_maxfps 125.
>spawns in the pit aren't supposed to be crushed
What do you mean?
>sandballs usually jump down from the sky in a circular pattern
I launched the map (with default fps) and skipped to the end to check. I think some sort of aggressive audio cue would help a lot. The fight is the same regardless, since they are modified tarbabys(?) 
Never Raise Host_maxfps Beyond 72. 
This will fuck up the physics in a thousand ways, from small innocent bugs to elevators gibbing the player mid-ride. 
 
The next QS release will have a console warning if host_maxfps is >72, saying that physics will be broken. 
Nice 
 
Good That There's A Warning Now But... 
I play at 144Hz - "damn the torpedoes full speed ahead!"

Luckily I've only encountered a few maps (including one of mine) that are affected. As soon as something weird happens I back down to 60. 
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