Wait Wait Wait
#292 posted by
Qmaster on 2017/09/28 14:25:45
Does -quoth let me piggy back another mod folder off of the "quoth" folder?
I tried to follow the readme to a T since so many people had install problems, so in my clean directory for playing/testing (just an ID1 and engine), I put a jam9 folder with all the jam9 zip contents in it and ran -quoth -game jam9 but had lots of obviously missing stuff. Looked at the jam9 folder and lo and behold there isn't much in there, certainly not the Quoth 2.2.full.patch files.
I'd have to rename pak files to copy and paste jam9 into the quoth folder to get it to work which is fine, but that's not what the readme says.
So what magic is going on when I use the -quoth command?
In Short
Yes - it's the same as the -hipnotic and -rogue commands. Quoth itself used to be ran under "-hipnotic -game quoth".
This was used so the replacement content from Contract and some extras (the conback, and the blank sample for the water splashing sound) would work seamlessly. ne_tower is another example of this.
Obviously this will not magically combine two different progs.
Ahh!
#294 posted by
Qmaster on 2017/09/28 16:27:18
That's cool. Now I can finally play this when I have time. Why didn't the readme say so? That's probably why myself and others keep having issues with jams that use quoth. I always thought the mod directories were mutually exclusive and that if I ran -quoth -game jam9 it didn't matter if I had a quoth directory alongside it.
Hmmm...I've more questions but I'll go ask them in an engine thread.
Yay, this is going to be fun. I love knave.
Secrets Guides
#295 posted by skacky on 2018/03/19 19:12:27