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Map Jam 9 Released - Contract Revoked Theme
After long weeks of mapping Map Jam 9 is finally released. We have 15 incredible maps from the following authors, including one very special guest:

Bloughsburgh
Breezeep
DelusionalBear
dumptruck_ds
G1ftmacher
Haunter
Ionous
Kell
Mukor
Naitelveni
NewHouse
onetruepurple
PuLSaR
ShoTro
skacky

Screenshot
Download 1
Download 2

Quoth 2.2 is required to play this jam! You can download Quoth here

Don't forget to record demos and share your experience with the authors.
Enjoy!
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Wait Wait Wait 
Does -quoth let me piggy back another mod folder off of the "quoth" folder?

I tried to follow the readme to a T since so many people had install problems, so in my clean directory for playing/testing (just an ID1 and engine), I put a jam9 folder with all the jam9 zip contents in it and ran -quoth -game jam9 but had lots of obviously missing stuff. Looked at the jam9 folder and lo and behold there isn't much in there, certainly not the Quoth 2.2.full.patch files.

I'd have to rename pak files to copy and paste jam9 into the quoth folder to get it to work which is fine, but that's not what the readme says.

So what magic is going on when I use the -quoth command? 
In Short 
Yes - it's the same as the -hipnotic and -rogue commands. Quoth itself used to be ran under "-hipnotic -game quoth".

This was used so the replacement content from Contract and some extras (the conback, and the blank sample for the water splashing sound) would work seamlessly. ne_tower is another example of this.

Obviously this will not magically combine two different progs. 
Ahh! 
That's cool. Now I can finally play this when I have time. Why didn't the readme say so? That's probably why myself and others keep having issues with jams that use quoth. I always thought the mod directories were mutually exclusive and that if I ran -quoth -game jam9 it didn't matter if I had a quoth directory alongside it.

Hmmm...I've more questions but I'll go ask them in an engine thread.

Yay, this is going to be fun. I love knave. 
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