Well...
...this was amazing.
Dare I say it's the best of the 2017 bunch? Not kidding. I enjoyed it THAT much.
Hey Megaman
Initially I didn't want to play this map, because to me the concept was weird. I couldn't really imagine how a descent 2 map would translate to quake.
I ended up playing it on stream (on nightmare) and was pretty awestruck by it.
Let me say right off the bat that you did an amazing job. The gameplay was excellent and the brushwork was fun. It felt very quake, you wouldn't really know it was based off a descent 2 map unless you were told.
I only have one complaint, and that's the apparent lack of clip textures. I was put into situations many times where I was caught up on small geometry when trying to strafe away from monsters.
The difficulty was pretty spot on for nightmare, man that rocket launcher room vore encounter is mean XD
I loved the end lift. I did notice one oversight though. If you hit one of the side switches last and jump into an alcove for cover, the lift can go up leaving you behind with an unavoidable pit death.
Great job.