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Map Jam 9999 - Contract Revoked / Quoth / Knave
Ok, it's time to start Map Jam 9.

Today is 15th anniversary of a great Contract Revoked episode. We all played it, we all love it so Contact Revoked map jam starts today.

Therefore you should use incredible Knave texture set and Quoth mod by Kell for your maps. Details in readme below.

Dark Lowecraftian atmosphere, epic castles, creepy dungeons, fleshy caves, it's all up to you. As long as it's covered with Knave textures.
For inspiration you can play Contract Revoked, Quoth, Lost chapters and many other maps tagged as quoth and knave on quaddicted.

Deadline is July 15th, so you have 4 weeks to make your maps.

Textures and Prefabs

Readme

Now go map!
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@ericw 
Thanks so much for doing this. OMG what a time saver. 
Ericw Saves The Day Again! 
 
 
http://imgur.com/a/DGcvs

Some detailing left in a couple rooms, minor monster/item placement, and the final encounter triggers are all that remain. 
@mukor 
looooking goooood


this is gonna be a great jam 
Wait... 
are there no candles in Quoth?? 
Qmaster 
You can place custom models in Quoth. Therefore candle prop + light above it will work. 
Ya 
Can I submit custom models for the jam? I was under the impression that we were restricted to just what Quoth had. We don't always want to have every jam be its own mod...or do we? 
You Can 
 
 
so how many hours do we have left? and since this is my first jam/map ever, where do I send the files and what's the general protocol for submissions? 
Submit 
To funcjam9 AT gmail DOT com

Check the readme link above to make sure I didn't have a typo. 
Deadline Per PuLSar 
Due to many mappers' requests, the deadline is extended to July 22th 7 pm GMT.

https://greenwichmeantime.com/time-gadgets/time-zone-converter/ 
 
oh yeah readme! totally forgot about it. thanks! 
 
slightly less than 48 hours than :) 
@DelusionalBear 
Sorry for double post hit submit before finishing my thought.

Usually you would include:

.map
.bsp
.lit
readme.txt (you can use this old one of mine for a template and edit where needed)

If you have any other custom files (sounds, music) make sure and include them with instructions for where they should go.) 
I'm Out 
I had tomorrow off until problems came up...gotta work. Engineer's life I guess, work work work even on vacation. No time to finish now. Oh well have fun guys looking great. 
Deadline Extension 
We're almost there, but most of people still require some time for polishing and final gameplay tweaks.

So the new deadline is July 26th 9 pm GMT
Heh 
So the new deadline is July 26th 9 pm GMT.

I had a comp day coming so I took the day off to finish my map. More time is always good though! 
The Thing I Hate About Extensions 
Is that I always plan around what I thinkg I can do based on the initially announced date, and then I decide if I can or cannot work with that. Then there's a surprise 10 extra days and it's a totally different story =/ 
@Zwiffle 
There is always an extension, so you basically add 2 weeks to initial deadline when planning stuff :D 
So, 4 More Days Then! 
Cool, it'll allow me to make more stuff. I've only made one music track so far - spent way more time than expected rummaging through my samples bank... 
Details ! Details ! 
Come on guys, add more details. This is what make quake1 maps interesting ! Make the player wondering about possible hidden secrets,...

Broken pipes and cogs, holes and traps, dangerous pegs, piles of scrap, bricks and random stones, wooden planks, crates and boxes, broken machinery, baroque pilars and altars, dead or agonizing bodies on the walls, wooden or iron gallows, random skulls and candles on the floor, random books and librairies, jars, thick fog, ...

Details can make a huge difference between a dull looking map and an awesome one.

Don't make your map looking like a retro/classic/id/boring map ! 
Or Concentrate On Finishing The Maps And Make Sure They Play Well 
 
 
I promise I won't procrastinate over the next few days before the new deadline. 
 
Or Concentrate On Finishing The Maps And Make Sure They Play Well
Yeah, I would say this should be the main focus in the context of a time-limited jam. Details should come last. 
Devil In The Details? 
Details can make a huge difference between a dull looking map and an awesome one.

But if plays like shit then might as flush it down the toilet. 
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