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Quake Upstart Mapping Project - In Beta Release, Link Included!
Update: Current release here:

http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Playtest and give feedback!


Idea is to encourage newbies to build a quake map, and stick them all together. Anyone is welcome to join, just add yourself in here:

https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

The recent DUMP projects for doom have been good motivation to get people into mapping, or for old hands to do something casual. I started building a quake map and decided someone should start a QUMP project, although I'm a total noob to quake mapping, hopefully I can learn what I need to put this project together over the next few months. If a more experienced mapper wants to take over as organizer, I would be grateful, but I'll do what I can in the interim.
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WE ARE PRETTY MUCH DONE 
All the maps are complete, the start map is done, we're doing a brief alpha/testing stage and then we can release!

Thanks to NewHouse for his help on this project, couldn't have done it without him!

Congrats everyone involved, you should all be very proud of your maps. There is a link to the alpha test in the discord if anyone is interested 
 
Fantastic. Way to be closers. :-) 
QUMP RELEASED 
well we've solved some issues and here's our first release candidate:

http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Enjoy!

Once again thanks to everyone who helped out and answered our questions in the mapping help.
I will submit this in the news as well 
News Is For Final Releases Not First Release Candidates Nor Beta Tests 
 
That's For Maps. 
Obviously tools and in some rare cases on-going mods / map-enhancing tools might be different. 
 
Thanks shambler, not only are we new to quake mapping, we are new to the specifics of this forum.
You can delete your re-post in screenshots and betas if you like. 
Well 
I mostly blame the retarded way DoomWorld does it where every single release begins as an open beta and you don't get the final version until page 8 or something.

I'll try to play the thing today and leave some demos. 
 
Doomworld also lets you edit the OP, so you can keep the very first thing people see up to date.
Embedding images is also very nice. Walls of text are nice, but images you don't have to click on are even nicer :) 
Cool 
Not trying to be a dick but I think general players prefer it if they're not inadvertently testing something that's going to be updated a bit. 
Congrats! 
Job well done everyone! 
 
We might have been just too excited about that it is finally over. It is true though that it was mostly just tested by couple people in project, including me too. It is good to have now more public testing going on before we put it back to news. Thanks everyone for being active around this project. 
 
Hey Qumpers,

I've found a bug for you: the start map entrance to Brassbite's map links to "brassbite1.bsp", yet the file is called "qump_brassbite.bsp" -- so if you try to enter the map from the start map, you get thrown to console with an error message. 
Other Than That... 
...my first impressions are very positive. The start map looks great; I love the way it transitions into the theme of each individual map it links to.

Of the actual maps, I've only played gump_vingal so far. It's great fun, and hard to believe it's a beginner's map. There are a few misaligned textures here and there and some of the large swathes of brown brick look a bit samey in places, but overall the map looks great. The rock work at the beginning is particularly impressive. I really liked the secrets too. 
 
Brassbite entrance will be fixed in a day. 
 
if you try to enter the map from the start map, you get thrown to console with an error message

Good internal testing there... 
 
No need to point that out anymore, it is already being dealt with, you just have to wait a bit. Shit happens all the time. 
 
Nice, fixed and updated. Current version now qumpBeta2 
Either I've Missed Something Or Qump_brassbite Is Broken 
Still on the previous version you released; I started the map from the console.

Played on skill 1. Am at the top of the last tower, where you take the lift up and find the SNG. 87/90 kills -- I've just killed 2 fiends and a shambler. The way back down is sealed by bars, and now I seem to be stuck. Nothing else has opened up and the last three monsters have not spawned as far as I can tell. 
 
@total_newbie Thank you for noticing, that will be taken cared of asap. 
Naitelveni 
We've added your map in, but we're missing your skybox. Some very minor edits would be nice for your map, but I understand if that's not possible... 
Shadows Of Our Forgotten Ancestors 
hey my first map will also be on the pack, newhouse made an entryway for it also. Thanks newhouse for including my map! :) 
 
We found your skybox too!
very fun map - Impressive that its your first! 
 
We have updated the files, added in naitelveni's map and the fixes to qump_brassbite, as well as some other minor edits The download link is the same

If I could edit the OP, I would add the link so its easy to find, instead of having to trawl through all posts here, but we can't edit posts here, so I'll just post it again:

http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip 
Release 
I think it could be time to make a release post with screenshots etc. its sunday so people have time to play it. 
 
NewHouse still wants to do a playtest run so maybe a few days yet until release. We are very close though.

I understand you lost your map file? There are a few minor tweaks that would be nice for your map - namely the broken floor in the starting area could do with a clip brush, and there is a z-fighting at the top of one of the arches on the lower level of the final area. Its no problem if you can't edit it though - they aren't map-breaking issues :)

Supposedly the news thread is for "finished projects that will never be updated" so I will probably wait until we stop editing things to post it there. I did initially post there (as I would do in a doom forum - post the beta project and get some feedback), but it was moved to the betas and screenshots thread, where there was no feedback. The people who did post on the news topic were more interested in correct forum usage than giving constructive feedback. 
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