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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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Nehahra 
There's some funky things Nehahra does that technically work, but that it really shouldn't do. In other words, the kind of thing that normally comes back to bite you in the ass at some later date.

Two of the big ones will be that it uses a modified protocol but doesn't change the protocol version number, and that it relies on sending stuffcmd every frame for certain things rather than the built-in messaging or reading options from worldspawn. 
 
If you use winquake with vid_stretch 1 or 2, water in dopa has a bunch of lines through it.

https://imgur.com/a/8xyVixJ

To correct this you can set r_wateralpha to 1.

Figured I'd mention this in case it hasn't already been brought up. 
Water Vis 
is normal behaviour on those maps which support it (the original game doesn't as standard) 
 
Ahh I see. Shouldn't winquake default this cvar to 1 automatically though since it doesn't support transparency? 
Fw909 
The lines you are seeing are the transparency. It's exactly the same transparency method used in old games such as Sonic 1 for the Sega Genesis.

However, I agree that it doesn't look good in MarkV. A stippled pattern would look better, as implemented in old versions of Makaqu. 
 
Shouldn't winquake default this cvar to 1 automatically though since it doesn't support transparency?
Stock WinQuake doesn't support translucency, but several engine mods have added it, of which MarkV is one. 
Thread Closed Due To Spam. 
 
Thread Re-opened So People Can Read The Spam 
 
Whaaaaaat? 
This place... I was just curious as to why a particular thread was closed. 
Sorry. 
Didn't mean to be arsey, but it has been annoyingly persistent on this thread recently. 
Bleep Bloop 
Wonder what the the target words are that the bot is using to to focus on this thread? 
14 posts not shown on this page because they were spam
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