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J.A.C.K. 1.1.1058 Public Beta Is Out!
Hi all!

Jackhammer has been renamed to J.A.C.K. because of copyright issues, but there is also good news: we've finally passed Greenlight. This means that J.A.C.K. will be eventually released on Steam (Q4 2016). Thanks everybody for support! Today we are presenting the last pre-Steam version with more bugfixes and improvements. Further, there will be two versions of the editor: the Steam one, commercial, with SteamWorks features and automatic updates, and non-Steam, completely free, although updated not very often.

New version highlights:

* Hexen II Support: now the editor supports Hexen II, the game based on Quake engine. There are compilers, FGD file and palette in the install package. Game configuration of the editor is identical to Quake's.
* VMF Format: now one can import and export maps in VMF format; this is a Source engine format. Although the support is still in beta mode, and not all the features are supported (e.g. the editor can't process Displacements), you can use the feature to transfer your projects between VHE4 and J.A.C.K., and also to include other utilities to the development pipeline (e.g. HammUEr - an UE4 plugin).
* User Cameras: now it is possible to place, move and delete user cameras, like in VHE. There is also an ability to load and save such cameras to JMF, RMF and VMF formats.
* Triangulation: a special command enables triangulation of non-planar faces that frequently arise during vertex manipulation. This helps to get rid of many "Invalid Solid Structure" errors, and to facilitate creation of curved columns and other complex geometry using vertex rotation tool. Simply triangulate your complex stuff after you're done. This command, along with others, is added to a new context menu in Vertex Manipulation mode.
* Incremental Save: a new version saving command automatically adds version number to the file name. Such behaviour is familiar to 3DSMax users; it enables easy creation of checkpoints during prolonged project development.
* Improved Entity Report: now hidden entities in "Include Hidden Objects" mode are marked in italic; also there are Hide and Unhide buttons added, to hide and show selected entities. Besides the dialog remembers last parameters entered, even between sessions.
* Advanced Patch Texturing: Naturalize and Set patch texturing functions now account not only for scale, but also for shift and 90-fold rotation (i.e. 0, 90, 180 and 270 degrees). Along with that, Set function now performs in "naturalized" mode, i.e. taking into account segment lengths. These features greatly facilitate texturing of curves in Quake 3.
* Other Useful Stuff: tabs in Texture Browser, ability to hide triggers and unknown entities, ability to "lock" texture axes in Scale Vertices operation during vertex manipulation, display of selection center in status bar, tear-off mode for submenus, support for deformVertexes autosprite and autosprite2 in Quake 3 shaders, and many more.
* Lots of Improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. The editor became much more stable and functional. Please view a changelog for the details.

This version supports Quake, Hexen II, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).

Web page
Feature list
Changelog of version 1.1.1058

DOWNLOAD NOW!

Again, thanks for suggestions and bug reports, some features were added because of your requests.
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Orl / Generic 
re: #97/#98

Sorry to bump an old (superseded) thread... but just been searching to see if anyone else had experienced this problem - did you manage to sort it eventually?

Weirdly I've already imported a 10k+ brush Worldcraft map and edited it in J.A.C.K. with no problems, but starting a new map from scratch I get the same bizarre incredibly long lag when selecting anything. 
 
Do you have both maps open at once? Could be a bug where it checks all open maps. I haven't seen it myself though. 
Rj 
Yes, I managed to fix the issue by manually updating the drivers for my laptop's Intel GPU. Once I did that, selecting objects in the 3d view was instantaneous as it should be.

So I guess my only advice would be is to update your GPU driver and hope that it fixes the problem. 
 
Thanks Orl, I was convinced that was the problem when you said that (also using an Intel laptop with, as I learnt, a massively out-of-date GPU driver). But having updated to the latest version I'm still getting the problem. And it now affects the 10k brush map, so that may have not had anything to do with it.

Thanks Qmaster too but no, nothing like that. I can't recall making any config changes in the program either so expecting it's something external.

I'll try and contact XaeroX I guess. 
 
Just in case anyone else comes across this problem, reinstalling J.A.C.K. with the 32-bit option selected solved it for me. Hooray! 
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