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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Doom 4 2 
Played it, got used to the faff, marvelled at the graphics and amazing backdrops, wrote a guide to getting used to the bollox:

https://teamshambler.blogspot.com/2020/12/doom-eternal-real-talk-guide-to-dealing.html

Yes several months late. Apply for refunds at the usual address. 
 
"This is not the straight up action shooter you're looking for..."

Alec Guinness couldn't have said it any better.

You'd think a concept like "make a Doom game in a modern engine and add new monsters, environments, and backstory" would be a simple enough task, but no... Mission creep set in, and it became "fill an already cluttered FPS with every non-Doomy idea that comes into our heads."

OCRUD (Obsessive Customization Requiring Upgrades Disorder) is a disease of modern games which has no place in Doom. A Supershotgun should feel like a FRIGGIN' SUPERSHOTGUN from the time you first pick it up, not be nerfed to the point of useless until you purchase upgrades for it (though I did like the grapple hook thingy.) 
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