Sexualising Does Not Make Them Creepy!
#129 posted by Stop sexualising vores!!! Pervs! on 2017/02/09 21:48:55
You weirdos disgust me the vore is a monster not a demon hooker!! The old vore sounds way creepier than that pervertery! Fuck you!
Really
#134 posted by
sevin on 2017/02/13 05:25:52
You created a new account to bump this and say that? Come on man, I thought Skiffy had posted the Vore model...
I Have A Logic Reason To Critisize The Vore:
#135 posted by
brassbite on 2017/02/13 06:14:56
In Quake none of the lovecraftian enemys have 'heads'. Only a teethy opening to devour lesser creatures. :D
#136 posted by TERMiNAL on 2017/02/17 19:05:11
This model won't work for me.
I'm using it with Quakespasm, I have the progs folder in the id1 folder...what gives???
#137 posted by
dwere on 2017/02/17 19:17:58
Unfortunately, *.pak files take priority over anything that simply lies in the folders in Q1.
Either shove the model into a new pak (make sure to name the pak properly, Q1 is picky about that too), or use a mod directory instead of id1.
#138 posted by TERMiNAL on 2017/02/17 19:22:11
That seemed to work thanks, I named it PAK2 and put the progs folder in.
But if I put the gib files it, it says invalid filename.
#139 posted by TERMiNAL on 2017/02/17 19:24:05
Oh wait see it only works for Arcane Dimensions...
#140 posted by
dwere on 2017/02/17 19:45:26
The filenames are simply too long. It's not a pak format limitation, it depends on the pak editor used (PakScape doesn't have this problem, IIRC).
But yeah, there's no point in including those gibs for regular Quake.
#141 posted by anonymous user on 2017/02/17 19:55:30
Ah thanks, I was using pakexplorer...
works fine now, I'll keep those files in the id1/pak2 file :D