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Shambler HD Remake Released!
Its time to upgrade the old shambler with a new model that it always deserved! I always felt that for such a fearsome an imposing beast the vanilla version was a little lacking. So with no further delay I give you the new and improved Shambler HD remake!

It comes with a brand new mesh and animations, plus an additional head gib replacement for consistency.

I hope you like it and take it for a spin! If you take any snazzy screenshots of him in action please post it in this thread.

Cheers!

Screenshot!!
https://dl.dropboxusercontent.com/u/1849053/Shambler_Promo.jpg
Readme!!!
https://dl.dropboxusercontent.com/u/1849053/Shambler_HD_Remake.txt
Download Link!!!!
https://dl.dropboxusercontent.com/u/1849053/Shambler_HD_Remake.zip
Compare Video!!!!!
https://www.youtube.com/watch?v=D-VTyozbUvs
Combat Video!!!!!!
https://www.youtube.com/watch?v=_qx0u5_SoTg
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Sexualising Does Not Make Them Creepy! 
You weirdos disgust me the vore is a monster not a demon hooker!! The old vore sounds way creepier than that pervertery! Fuck you! 
Really 
You created a new account to bump this and say that? Come on man, I thought Skiffy had posted the Vore model... 
I Have A Logic Reason To Critisize The Vore: 
In Quake none of the lovecraftian enemys have 'heads'. Only a teethy opening to devour lesser creatures. :D 
 
This model won't work for me.

I'm using it with Quakespasm, I have the progs folder in the id1 folder...what gives??? 
 
Unfortunately, *.pak files take priority over anything that simply lies in the folders in Q1.

Either shove the model into a new pak (make sure to name the pak properly, Q1 is picky about that too), or use a mod directory instead of id1. 
 
That seemed to work thanks, I named it PAK2 and put the progs folder in.

But if I put the gib files it, it says invalid filename. 
 
Oh wait see it only works for Arcane Dimensions... 
 
The filenames are simply too long. It's not a pak format limitation, it depends on the pak editor used (PakScape doesn't have this problem, IIRC).

But yeah, there's no point in including those gibs for regular Quake. 
 
Ah thanks, I was using pakexplorer...

works fine now, I'll keep those files in the id1/pak2 file :D 
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