#662 posted by
necros on 2016/02/24 23:44:37
i don't remember anyone complaining about the health vials in ne_ruins..? and i don't remember backlash in RMQ about armor shards. I always like the doom health and armor bonus items!

Ne_ruins
#663 posted by
Qmaster on 2016/02/25 00:17:21
That map had its own style, and the vials went well with it. The coins were maybe a tad bit bright but interesting nonetheless. Kept expecting to come across a weapon or ammo shop or something to spend them on.
One thing AD needs is that pushable swinging gate the source code of which somebody doesn't care to share. Would have fit right in at the beginning of AD's secret level.
I would have loved to have hinged doors in Quake. Half-life managed to do this fairly well, has it been done in Quake?

+1 For AD
#665 posted by
Qmaster on 2016/02/25 00:20:39
Don't you just hate it when source code isn't available for something truly amazing *cough quough cuoth*
Dunno why you'd need the source for Quoth when AD has a lot of its features already.
Did quoth have the hinged doors? I don't remember them.

Yes
#667 posted by
Qmaster on 2016/02/25 00:24:31
ne_ruins has the coolest Quake swinging squeaky metal gate ever!!

Don't Know About Quoth Doors
#668 posted by
Qmaster on 2016/02/25 00:25:01
I'm sure necros will let you in on that secret. :P
#670 posted by
necros on 2016/02/25 02:17:57
One thing AD needs is that pushable swinging gate the source code of which somebody doesn't care to share
wat. i posted the code multiple times... i even explained it.

Doomsday
#672 posted by
Jon on 2016/02/25 11:41:46
> I looked at this and the models are mostly in a special Doomsday engine format.
Oh, that's a shame. I might be mis-remembering but I think/thought they just took the quake model code right at the beginning of the project and used MDLs. But that was 10+ years ago and the might have moved on, or I could be completely mis-remembering.

Doomsday Models Used To Be MD2
#673 posted by
mankrip on 2016/02/25 22:53:20
IIRC.

King Dime Of The Doom Community Is Streaming AD Right Now!
#674 posted by
Breezeep_ on 2016/02/27 03:38:27

Ad_necrokeep
#675 posted by
Vondur on 2016/02/27 12:19:33
very cool map! i liked its interconnectivity and overall designs. cobwebs and breakables work amazing there. got lost a couple of times but that's ok.
demo
https://cloud.mail.ru/public/Bosx/whrJM8N5b
(died several times ;)

100% Nightmare Playthrough
#676 posted by decino on 2016/03/04 04:06:55
I'm doing a 100% Nightmare playthrough (no saves/deaths/cheats), check out the playlist here:
https://www.youtube.com/playlist?list=PLYGehdwLsH44bnIAYhZwOtTGzd35Bv56m

Legendary
#677 posted by
sock on 2016/03/04 12:27:26
I'm doing a 100% Nightmare playthrough (no saves/deaths/cheats)
Amazing stuff, made my morning, I am grinning from ear to ear!
Thank you decino! :D
The strafe circling around the rooms and concentrating the monsters into the middle, so glad to see someone doing that on my mountain map!

Remix Maps Incoming
#678 posted by decino on 2016/03/04 16:48:10
Glad I made your morning, sock. Thanks for checking out my videos! Slowly uploading videos of 100% NM remix maps now, so keep an eye on those.

Tech Demo!
#681 posted by
sock on 2016/03/06 01:55:22
Horde of Zendar + AD + Dirt + Phong compiler goodness!
Image
1 2 3 - Download
Link

Neat!
#682 posted by anonymous user on 2016/03/06 02:35:24
Clipping issues on some geo, else good.

Demo
I highlight some issues in my demo and also I get lost for about 3 millenia trying to find all the silver keys and then I give up.
https://www.dropbox.com/s/m582gltuuoey938/5zend.zip?dl=0

Monster Sound Bugs?
#684 posted by Bumslapper on 2016/03/06 14:37:00
I really like this mod and all the maps, but one thing that bothers me in AD is...
When you wake-up a monster by damaging it, the monster's pain sound and wake-up sound often both get played together. This seems to be a bug and it doesn't happen in the normal quake.
Similarly, I often gib a monster but it plays its normal death sound on top of the gibbed sound. This can be quite funny (I remember it happened in Unreal), but again it seems like a bug.
#685 posted by
Skiffy on 2016/03/06 15:11:27
Oh lovely. Going to have a go at the new Zendar version to enjoy its updated visuals! :)
I replayed zendar on nightmare the other day. Only found a few of the secrets. And for once I didn't get lost. The multiple shambler areas are brutal.