News | Forum | People | FAQ | Links | Search | Register | Log in
Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
First | Previous | Next | Last
 
...i really need to buy a new mouse... this one keeps double clicking :| 
 
LOL 
 
Now skacky has time to make two maps! 
 
I think the popularity here is partially due to picking a theme that is consistent with Quake. Fire and brimstone is right in Quake's comfort zone. 
SKACKY HYPE 
Also, thanks to our dungeon master for extended lifespan. 
 
I am committed to another project and won't have time to do anything I'm afraid (plus I'm not fond of the theme). 
Warren, 
the last few themes were pretty much the same. Low grav runic was classic and only me and one other person entered! 
 
@Skacky not fond of the theme either, now that you mention.

@Warren Floating things against a nice skybox, all lighted carefully with fog adding depth. What would go wrong? Also, the best use of this lava cascade texture so far.

@Scampie I simply loved your base. Just put an empty hole somewhere and a trigger saying "lava goes here" and you're done.

@Daz I hope the surprise is a Cyberdemon behind that door.

@Void-995 "Lava on the walls, I'm in the shores of hell" - Manny Charlton (sort of)

@ShoTro I don't dislike your lighting. It's a design option. Gives a cartoony look. Also, I'm stealing this skull door.

@Halvgoeden The maximum height to fall without hurt is 256. A stair step should be 8 tall (maximum 16) and 24 large. The player can jump 32 units tops. I made a "meter level" for this. 
@Fifth 
Wish I met you all before the last jam. I loved the Qonquer mod and your maps. 
Progress And WOOHOO EXTENSION!!!! 
@adib - By all means take it. I am always tweaking the lighting, so next screen might look totally different.

Quick noob question: Is there anything wrong with using textures from both WADs?

With a week extension I will be sure to add insane secrets and possibly the mission ending I had wanted all along. I am getting used to teleporting enemies into locations and restructuring my map so I don't have to do that too often... You will see what I mean next screen of the hub of the map. 
Shotro 
the wads are just a guideline, something to get you started. you could use any wad, as long as it fits to the theme. 
@ShoTro 
No. 
Going To Start Broadcasting Soon... 
Steps 
Who needs steps?

http://www.quaketastic.com/files/screen_shots/jam66601.jpg

Steps can be any size you want, but it's best to not have to jump to go up them. 
Cool. 
Thanks for the info. I just identified that as something I was taking for granted, just wanted to make sure.

Golden key area WIP:
https://www.dropbox.com/s/9udigoh9hizn7l7/Quake_MapJam666_WIP_5.jpg?dl=0 
 
It's very interesting to see colored lighting in basically every entry given how Jam 1 was 99% white, 1% very subtle yellow. 
 
Well, now that we have surface lights, it's a whole new world. 
Yeah 
It's mad how far the tools have advanced in just one year. 
Ionous Live Creation Is Epic ! 
I'm often watching (or should I say listening) ionous's show.

Can't wait to play his map !

The show is epic, dude !

Was funny to ear the dog barfing (or was it a fiend ?) 
 
I think that colored lighting enhances Quake greatly. However, I also think it's too easy to get carried away.

Unless there is an obvious reason it seems a good idea to avoid highly saturated colors. To me it looks much better when its not all that obvious.

Most of the lighting colors I've been using have RGB values in the upper 200-255 range, except of course for lava, yellow lights, torches and flames, etc. 
 
Are the textures in the included wads lifted from various other wads? If so, which ones? There's some textures in the lavacity wad I'm really liking and it would be great if there are more of a similar style available. 
Yes 
The lavacity1.wad was compiled by Sock from all over the place. I know there are some Daikatana textures in there, and some Knave.wad textures as well.

The other wad was compiled by myself and also contains some Knave.wad textures, Rune.wad textures, and some from Hexen 2 if I remember correctly.

Now that Quaddicted is back up, you can browse the amazing texture wad repository over there https://www.quaddicted.com/files/wads/ 
 
I think it's mostly Daikatana textures, DktE3.wad mainly. 
 
Daikatana is what I was looking for, cheers. 
Q2dm6 
Guys, don't forget this wonderful Q2 level. Would be nice to see some features from that included.

The floor panels that drop away as you rush to get the BGF for example. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.