News | Forum | People | FAQ | Links | Search | Register | Log in
R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
First | Previous | Next | Last
Seriously!? How Did I Miss This? 
Holy balls, guys! These maps are insane!

First off, the start map is extremely atmospheric and cool looking. Finding the Nightmare entrance is not super hard, but it's fun to explore the map. I played on Normal, but I like to find the nightmare entrance anyway :D

Hrimfaxi's map was the first I played, and really set the tone for a huge base map with tons of fun gameplay and loads to find while exploring. I just played like 3 more hours of Quake after that, so forgive me if I forget any particular setups; All I remember is that it was good.

MFX's map was incredible, with that base exterior at the start being an ominous hint to the scale of the level.

Ijed... holy shit! Your map took me 90 minutes to finish, and that was to gegt 14/31 secrets and kill around 640 of the SEVEN-HUNDRED-AND-TWENTY-FOUR enemies on NORMAL FUCKING SKILL. What the fuck!? It was awesome though, and I was surprised that I didn't get lost much during that time. The only time I got lost was at the end of the level when the countdown was going - I was going all over the place, and even rocket jumped up a fallen telecoms tower thinking it might be the way out. Figured the correct route with a few seconds to spare. As with the others, the map was great looking with tons of fun combats. The start of the map was also a fun change of pace, and it was great to finally get my body back :D The final 30 minutes when I had the rocket launcher, lightning gun and a ton of ammo was lots of fun too!

I love what you guys did to improve some of the enemies. The spawn in particular were way more usable and less annoying than in standard Quake. The added aggression of dogs and fish (well, more dogs than fish) really made them a threat to the player, although I wasn't in love with the rather frequent spawning of dogs in nearby rooms that would just suddenly bite me out of nowhere.

With regard to the other new enemies, the flame guys are complete bastards. Hate them, but it does make killing them all the more satisfying. The dual chainsaw ogres were a good replacement for fiends, and the tweaks to regular ogre aiming makes them better able to fight back in these multi-tiered arenas. The robot enemies were a bit ineffective compared to the Vore and Shambler in regular Quake, however.

That's all I guess. Thanks for the 3+ hours of gameplay you gave us, and congrats on making such an awesome set of maps. 
How Cool Is It 
watching Than go all ecstatic catching up on these amazing maps? 
Dropbox Link Broken For V103 
Can anyone re-upload the patched version rrp_v103.zip?

Is seems the Dropbox links no longer work. 
 
You can get the base pack plus the patch from Quaddicted, which should get you the same end result. Look for a link to the patch in the description: https://www.quaddicted.com/reviews/rrp.html 
 
There's also a link to the full patched version on that very page (under "Additional Links" on the left) 
 
Thanks Johnny Law and chedap, I appreciate the help. 
1 post not shown on this page because it was spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.