Seriously!? How Did I Miss This?
#440 posted by
than on 2018/08/27 09:37:00
Holy balls, guys! These maps are insane!
First off, the start map is extremely atmospheric and cool looking. Finding the Nightmare entrance is not super hard, but it's fun to explore the map. I played on Normal, but I like to find the nightmare entrance anyway :D
Hrimfaxi's map was the first I played, and really set the tone for a huge base map with tons of fun gameplay and loads to find while exploring. I just played like 3 more hours of Quake after that, so forgive me if I forget any particular setups; All I remember is that it was good.
MFX's map was incredible, with that base exterior at the start being an ominous hint to the scale of the level.
Ijed... holy shit! Your map took me 90 minutes to finish, and that was to gegt 14/31 secrets and kill around 640 of the SEVEN-HUNDRED-AND-TWENTY-FOUR enemies on NORMAL FUCKING SKILL. What the fuck!? It was awesome though, and I was surprised that I didn't get lost much during that time. The only time I got lost was at the end of the level when the countdown was going - I was going all over the place, and even rocket jumped up a fallen telecoms tower thinking it might be the way out. Figured the correct route with a few seconds to spare. As with the others, the map was great looking with tons of fun combats. The start of the map was also a fun change of pace, and it was great to finally get my body back :D The final 30 minutes when I had the rocket launcher, lightning gun and a ton of ammo was lots of fun too!
I love what you guys did to improve some of the enemies. The spawn in particular were way more usable and less annoying than in standard Quake. The added aggression of dogs and fish (well, more dogs than fish) really made them a threat to the player, although I wasn't in love with the rather frequent spawning of dogs in nearby rooms that would just suddenly bite me out of nowhere.
With regard to the other new enemies, the flame guys are complete bastards. Hate them, but it does make killing them all the more satisfying. The dual chainsaw ogres were a good replacement for fiends, and the tweaks to regular ogre aiming makes them better able to fight back in these multi-tiered arenas. The robot enemies were a bit ineffective compared to the Vore and Shambler in regular Quake, however.
That's all I guess. Thanks for the 3+ hours of gameplay you gave us, and congrats on making such an awesome set of maps.
How Cool Is It
#441 posted by
Mugwump on 2018/08/28 03:28:43
watching Than go all ecstatic catching up on these amazing maps?
Dropbox Link Broken For V103
#443 posted by
BKIIKilla on 2019/12/29 04:36:56
Can anyone re-upload the patched version rrp_v103.zip?
Is seems the Dropbox links no longer work.
#444 posted by
Joel B on 2019/12/29 05:43:03
You can get the base pack plus the patch from Quaddicted, which should get you the same end result. Look for a link to the patch in the description:
https://www.quaddicted.com/reviews/rrp.html
#445 posted by
chedap on 2019/12/29 06:49:39
There's also a link to the full patched version on that very page (under "Additional Links" on the left)
#446 posted by
BKIIKilla on 2019/12/30 17:41:28
Thanks Johnny Law and chedap, I appreciate the help.