News | Forum | People | FAQ | Links | Search | Register | Log in
New Q1SP: RJ Zone
Aka "Secret Progression Zone". It's not trick map, but you will have to use a RocketJump for playing.

Require:
Engine with extended limits (and must set max_edicts to 2000)

Recommends:
Use engine with transparent slime.
Final boss is very hard. Save game before her.

Screenshots:
http://digspt.ru/quake/maps/digs07_1.jpg
http://digspt.ru/quake/maps/digs07_2.jpg
http://digspt.ru/quake/maps/digs07_3.jpg

Download:
http://digspt.ru/quake/maps/digs07.zip
First | Previous | Next | Last
DaZ 
Thanks for playing

About boss teleportation: #17 http://www.celephais.net/board/view_thread.php?id=60996&start=17 
Digs: 
One more thing.... Obviously you have had a fair bit of criticism for this map, and I think it has been a difficult one for players to get to grips with. But I also think there is a general appreciation of what you've tried to do and how you've pushed the boundaries in a generally high quality way.

In fact after playing this I went back and replayed Digs03-06, and they are all interesting and fun and often with an intriguing challenge that can be frustrating but is always worthwhile. I really appreciate you doing different and "tricky" things, so please keep doing it and please keep coming up with these maps - don't be put off by the criticism but try to use it to make maps that are creative but more manageable for players :) 
Shambler 
Thanks! :) 
Get To Da Vidya! 
The Best F** Map In The Whole Universe!!!! 
This is the best Quake map ever! I played it 4 or 5 times 2 days ago. Today I finished it in the first run, but it took more than a hour of unstoppable play time. Amazing map! Thanks! PS.: U must try it it with the last SMC from Seven!!! 
Finally Played This 
was a little confusing but nothing a little bit of wandering around didnt alleviate.

More importantly, I found the combats a bit dull and same with a lot of the build quality. Maybe it was the flattish lighting but for every good looking area, there was a few bland looking ones.

Boss fight was pretty nifty though. 
Oh 
and I had to do a lot of reloading in the pent
RJ area, ran out of health the first run through because I wasted pent in zombie room. Even later, I thought there was too many RJs and a few health packs wouldnt have hurt for those that couldnt make the pent last. 
From The Screens.. 
..definitely not my favourite style, but then again I'll take a look :) 
Deep Scars Run 
Did a little video some days ago, https://www.youtube.com/watch?v=wytiRBYzpv4 
Sorry Wrong Video 
I've posted a wrong video in comment #83. sorry for my mistake! I'll try to upload and post a new video later on! 
No Shit... 
...that's the wrong video. The new skins and effects and gimmicks look fucking ridiculous in Quake. 
I Like This 
I like this. I'm stuck though, so I'll be watching Shambler's demo just enough to see what I'm not noticing.

(Got stuck in the area with the pent and the red button you shoot to causes a platform to come out).

Nice to see a map that rocket jumping is "ok" --- sometimes rocket jumping risks breaking a map. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.