Oh, And It's Cool To Have Had Some Use For This Icon...
#273 posted by
Mugwump on 2017/06/17 00:30:34
#274 posted by Gunter on 2017/06/17 06:17:26
Hah, a pig icon! I didn't notice that.... Neat.
I don't really tell people HOW to play the games, especially the tappy games -- I intentionally didn't provide instructions (other than the visual tap/press hints at the start -- of course the dice game has a whole help screen, and a video! hah), because figuring out what you need to do is part of the sense of accomplishment (and it's not like it's all THAT hard to figure out -- it's just a matter of figuring out how to tap... or press). It sounds like you were very close to figuring out the Ice Cavern controls though....
The dice game does have the element of chance and pressing your luck, of course, but it's also about playing the odds strategically (it's very easy to get a 7, so that's almost always a safe bet, which is why that row of apples is the longest).
But thanks for trying my games, in any case!
You're Welcome
#275 posted by
Mugwump on 2017/06/17 06:46:45
Hmmm... I might try Cavern again sometime, then.
The thing with chance is that it can totally fuck up a carefully planned strategy instantly, and when I "strategize" (is this a word?) I prefer to be in control.
#276 posted by
muk on 2017/06/17 17:58:47
Any decent games for mobile that make use of a controller? Got a Steel Series bluetooth controller the other week.
Mukobile Games
#278 posted by
Mugwump on 2017/06/17 18:13:20
Try googling "list of mobile games for SteelSeries bluetooth controller". Returns plenty of results.
Bluetooth Controllers
#279 posted by Gunter on 2017/06/17 22:02:50
Mostly the emulators (My Boy, Nostalgia NES, MD.emu, etc).
I also have a couple dual-stick space shooter games: PewPew and Particle Arcade Shooter.
And there's Wayward Souls.
It's kind of hard to find decent games that support controllers....
Sonic The Hedgehog Does For 3 Bucks
#280 posted by
Mugwump on 2017/06/17 22:18:07
and if I understood correctly, Sonic 2 is also included.
Pogo Piggle Can't Stop... But I Can!
#285 posted by
Mugwump on 2017/07/07 00:20:16
Played some more of this game by Gunter. I thought it was kinda fun at first but quickly the luck factor became highly irritating: it prevents any strategizing. Some may like it but it's definitely not for me. Uninstalled.
#286 posted by Gunter on 2017/07/08 03:08:21
Ah well, that's the nature of dice and card games. There is some strategy, but luck is always big factor.
Thanks for trying my games anyway.
Here's a video of someone playing my games:
https://youtu.be/PO3xsYxl5Wk (shaky low quality video warning)
Enjoy watching him suffer >:D
(And he started playing Can't Stop without reading the help screen, so he didn't know what he was doing at first.)
http://tinyvast.com
Cthulhu Virtual Pet
#287 posted by
Mugwump on 2017/07/11 10:05:59
Personally not a fan of tamagochis so I haven't played this but I thought the concept of a Cthulhu tamagochi, complete with 8-bit monochromatic graphics, would be outlandish enough to be mentioned here, in case anyone's interested.
Yellow
#289 posted by
Mugwump on 2017/07/17 10:44:59
Played this very short but free puzzle game yesterday on my Android phone (not sure if it exists for iPhones or WP) and found it pretty cool. 50 puzzles will keep you busy for one or two hours tops. The motto here is minimalistic design and original gameplay mechanics.
Most puzzles are very to moderately easy, though some are a bit of a headscratcher. Then again, I've never been very good at puzzles: I lack the patience for it. Which is probably why I enjoyed this game. Each of these 50 logic-based puzzles can be solved in a handful of seconds and if you get stuck, a gradual hint system can help you understand how to beat it.
Approved!
Eternium
#291 posted by
Mugwump on 2017/09/05 21:21:24
I've been playing this (formerly titled Mage & Minions) mobile free-to-play Diablo-like over the weekend and found it pretty cool for a free game. It's not perfect but enjoyable enough without becoming a pay-to-win as you progress. Noticed some z-fighting visual glitches where bridges connect with terrain. Note that said terrain apparently uses a voxel engine, something I haven't seen since Outcast. Not sure about the game's replay value: unlike Diablo, the campaign maps aren't procedurally generated - yeah, I know procedural generation usually makes crappy maps but it was one of Diablo's strengths.
Muggle.
#293 posted by
Shambler on 2017/09/30 14:08:24
Is that on Android? Might check it out now the ChromeOS can run 'droid apps.
Cheers Dude,
#297 posted by
Shambler on 2017/10/20 09:53:17
Got it already on my chromebook. Spent 5 minutes playing and the rest of the evening flicking between cohh and fifthelephant streams....