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GtkRadiant Is Back In Active Development
http://icculus.org/projects/gtkradiant/

GtkRadiant is a very old project. There have been many versions over the years, and lots of contributors. In the early 2000's it supported many id Tech 3 games, and even some id Tech 4 games. Responsibilities and interests have shifted a lot around this project, but I think most people will recognize me as the person most consistently involved with the editor over the years.

Now that I have left id, I had some time to sit back and look at all the games based on id Tech that I enjoy playing, and at the level design community around them. I figured it would make sense to resume some maintenance efforts for the benefit of those projects.

We are a small group of developers involved in this 'rebirth' of GtkRadiant, and in the spirit of the above I'd like to call out a few rules that we should try to stick to for this project:

Stability over new development
A small subset of well supported games
Support more advanced feature development and forks
Provide an archive of some of the older releases of GtkRadiant


But only the following games are supported at the time of writing:
Quake III Arena
Wolfenstein: Enemy Territory
Urban Terror
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What I can figure out: who is the "me" in that text? Is it TTimo? 
Can't Figure Out 
 
 
 
(that's what "left id" links to in the original) 
 
There are many more well supported games that use NetRadiant and q3map2 than what's listed ;)

- Steel Storm: Burning Retribution
- Xonotic
- Blood Omnicide

are just few to mention. 
And.... 
And developers of any id Tech 3 engine can contribute configs and settings to the main branch. GtkRadiant is very flexible with the pack support.

I'm pretty sure the games listed are simply the ones TTimo (and others) are willing to test during the programming cycle.

If you scroll down the linked page, you will also notice "Jedi Academy" on the list of games as "work in progress". Others can be added at any time.

Anyway, this is good news! 
Gamepacks 
Yup, if you read the full Mission Statement, gamepack development is tied to having an active community and programmer (or two) to assist. No point in maintaining games with defunct communities or games that have built their own branches of the software.

In fact, most of the previously supported games are still on the SVN, we just need someone to check them against the new build and fix any outstanding issues.

If there is a game you would like supported, volunteer! 
Awesome Stuff 
great to hear, sadly the quake 3 community is dieing out in Australia. Hope to see more people playing! 
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