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Posted by erc on 2011/12/06 08:41:27 |
Spotted this one at UnrealSP:
This is a fully polished Return to Na Pali conversion for Unreal Tournament with all the great features of oldskool. It also contains the cut Unreal Beta maps in a finalized form, together with the RTNP adventure. Here is a full list of features:
- RTNP conversion to UT, without the pesky bugs that have come with previous RTNP conversions.
- The original 17 RTNP levels with bug fixes, texture alignments, game play enhancements, and more. Some maps have been given the treatment they should have received when the Expansion pack first came out!
- 10 new levels, completely restored from Beta content of Unreal. This content was originally cut from the official game. It has been modified to fit right in with RTNP, including proper transitions between levels. All of it feels right at home in RTNP!
- Restored beta content has been completely revamped. This includes better lighting, enhanced game play, new stories, added RTNP content, texture alignments, technical revisions, and much more. None of it is in beta form any longer, but finalized.
- Restored music from the beta releases, which are used in the new maps and even some of the old maps.
- Implemented Oldskool features, including permanent carcasses, weapon decals, scoreboard with kill counts, and more.
- A great menu system created by Integration.
- More of a challenge when used with the 'Limbo Difficulty Mutator', which has been included with this conversion. This is recommended for veteran players who found the original RTNP to be too easy!
Apparently, you don't need the mission pack to play this one - all the required files are packed in the archive. UT with Oldskool seems enough. Looks like a gift for those who hadn't had a chance to play the expansion before.
http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2187 |
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#63 posted by Lightning_Hunter on 2011/12/19 02:54:29
Hey Kona, there are better textures out for UT now. Visit this site here:
http://www.uttexture.com/UT/Website/Downloads/Textures/Textures.htm
On the left bar, choose the quality you want. I personally chose high-end, because extreme-end doesn't look much different and takes up a lot of memory. After you click on the quality, go to "Master Files" on the left side. There are about 5-6 large packs you will need. These make the game look a lot better! You will also need the new incredibly awesome OpenGL or D3D9 drivers here for them to work:
http://www.cwdohnal.com/utglr/
Personally, I think the UTGOTY edition is a joke. It includes some user-made mods (like ChaosUT) that I don't even care about. I like the original edition of UT, because it doesn't have useless mods that could possibly conflict with other mods. All the stuff I actually care about, like player models, maps, etc. come with the original edition.
#64 posted by Lightning_Hunter on 2011/12/19 06:23:15
I watched part 9 of your videos, DaZ. I laughed pretty hard at 13:40. I've never seen a Skaarj get caught in an elevator like that. I'll make a mental note of that bug for a possible future update. I also laughed at your invisibility tip during the last boss fight. On a side note, I wonder why on earth the Nali Fruit Seeds sometimes don't work for you? I've never once seen that bug, and nobody else has mentioned it before, either. There is not supposed to be a limit to how many you can use. Strange...
#65 posted by [Kona] on 2011/12/19 08:36:57
Sweet, I love high res textures! Do I need all of these packs though? http://www.uttexture.com/UT/Website/Downloads/Textures/ExtremeEnd/StockUT/UTExtremeEnd.htm (I went for extreme yay!)
#66 posted by Lightning_Hunter on 2011/12/19 08:46:22
If you want the Extreme End textures, then yes. They are separate downloads, because some of them are nearly 1GB! If it was just one file, you would be downloading 5GB in one go. That's why I personally got the high-end textures. The high-end are only about 6 downloads (instead of 20), and they look almost identical. The Extreme end really ARE extreme. They are HUGE! Overkill, in my opinion. I can't tell any difference once they get larger than he high-end.
Are There Any Screenies For These High Res Textures
#67 posted by nitin on 2011/12/19 09:55:19
because most the time high res replacements totally break the look of the original game.
Also
#68 posted by nitin on 2011/12/19 09:56:07
I will second the pimping of the opengl drivers linked to above, have used them for years without any hiccups.
#69 posted by [Kona] on 2011/12/19 11:52:29
5gb holy crap I'll get the high-end instead in that case. New Zealand doesn't have good enough internet packages to waste 5gb on some textures.
Heh
#70 posted by DaZ on 2011/12/19 17:37:46
yeah Im amazed that texture site has precisely zero screenshots of what the textures actually look like inside the game! I'll pass on them for that reason alone, 99% of these "texture upgrade" packages, regardless of the game, either look like utter garbage or break the visual aesthetic that I enjoy :P
Lightning_Hunter, no idea about the seeds still, I've given up trying to use them for now :) I also realised that I have a stockpile of powerups that I should really be using :) Though, it helps to use them at the right time!
5gb Replacement Textures?!
#71 posted by negke on 2011/12/19 17:45:15
Probably unnecessary overkill like that Rygel pack for Q1. Follows the noob line of thinking "bigger=better", but in reality the visual difference to downscaled versions is hardly recognizable while the impact on performance is considerable.
#72 posted by Lightning_Hunter on 2011/12/19 18:08:34
I'll post some screenshots of the pack later today. I download high-res textures for all the old games (Quake, Doom, Duke3d, Heretic, Hexen, Unreal, etc.), and I'm also picky about how faithful they look. You guys will not regret downloading these. The author, known as "DieHardSCWS" has done an incredible job. He's worked on them for like 8 years or something.
Negke, I agree with you that extremely large textures don't make any difference. However, this author at least gave us 4 different choices for the quality. Extreme-end is for those who like overkill, I guess. High-end is much more practical.
High Res Textures On Low Poly Brushwork
Why would you ever...
#74 posted by Lightning_Hunter on 2011/12/20 02:50:19
Not all Unreal Tournament maps are low-poly. In fact, some of them are comparable to modern game maps. High-res textures look beautiful in Unreal Tournament. This isn't Doom we are talking about here...
Looking Forward To Screenies
#75 posted by nitin on 2011/12/20 11:24:20
#76 posted by Lightning_Hunter on 2011/12/20 17:28:06
Wow
#77 posted by JPL on 2011/12/20 20:44:55
bunches of screenshots !
Differences are sometimes not that obvious... but still looks interesting ;)
Hey
#78 posted by DaZ on 2011/12/20 20:47:10
those are actually pretty good. Props to that guy.
Yeah Totally Sold On Those
#79 posted by nitin on 2011/12/20 22:08:19
they fit in well with the original look.
#80 posted by [Kona] on 2011/12/20 22:24:28
Oh those are heaps better. I forgot how blurry and undefined the originals were! An Unreal must-get.
Finished :)
#81 posted by DaZ on 2011/12/20 23:54:04
Finished this about an hour and a half ago, been editing the footage since :P
Overall, it's easy to recommend this release to anyone that enjoys Unreal, it ticks all the boxes and leaves little to be desired. There are a few quirks that I talk about at the end of part 11 (will be uploaded in a few hours, audio commentary = scary) such as some areas not being clear enough in your objective and some weapon balance issues, but these are relatively minor things.
I'm quite amazed that the Unreal Engine still looks this good after so much time, of course the poly count is lower than were used to these days but the visual aesthetic of the game has endured quite successfully.
Thanks Lightning Hunter and everyone else that worked on this pack, I enjoyed it very much :)
Pewpew
#82 posted by DaZ on 2011/12/21 05:50:03
You Know It's True
#83 posted by TruthBeTold on 2011/12/21 07:01:23
What has Unreal and Scampie got in common ?
They both suck
You could replace Scampie with Shambler or Grinspire/non entity and it still works.
Ah ah now, no prizes for second place !!
#84 posted by Lightning_Hunter on 2011/12/21 08:18:51
Thanks so much for the video playthroughs, DaZ! I'm almost sad that they are over! Haha. I really like the way you did them, and I have to agree with you that commentary in the middle of the playthroughs can be very annoying in other videos. I like that you saved the commentary for the very end. Usually if I click to watch a gaming video and hear some nerds voice pop up, I instantly close down the video. You're method was wisely chosen, and I like the simple text on the screen for funny situations and/or when you die.
By the way, I know I mentioned this before - but don't forget that you were playing in medium skill for the videos! The commentary said the weapons were overpowered and that the end battles were a bit easy, but they are much harder in Unreal skill. In fact, I even find Unreal skill to be too easy, which is why I included a difficulty mutator with the conversion.
I'm really happy that you couldn't tell which maps were beta maps. That was my goal when I set out to compile this pack! For fun, here is some of the beta content that was not in the original RTNP
*Possible Spoilers*
New\Beta maps:
-Arcane Temple (the map with the first sighting of the Fire Krall)
-Nexusbeg (The Crypt maze-like map with lots of action)
-Nexus
-Nexus End (Map with the two red Boss Skaarj)
-Soledad (another crypt map)
-Passage to Jrath (the outdoor map between the crypt levels)
-Morose (yet another crypt level)
-Merc Shipping Lane (The giant outdoor map with space ships and pirate battles)
-Cryox (the inside of the Mercenary spaceship, also with pirates)
-Velora Cellars (the map with lots of spiders)
New Monsters (well, semi-new using old models):
-The Fire Krall with the flamethrowers
-The two mini-warlords before the end boss in the final map
-The Pirates
-The Red Mercenary Bosses in Cryox
-The two red Skaarj Bosses
-Snow predators in the final ice map
-Purple Titan in Velora Temple
-Many monsters with new skins it the crypt maps
There are also many beta sections added in the original RTNP maps, and of course, hundreds of bug fixes. I'd say I spent the most time on textures alignments more than anything! Bad texture alignment is my biggest nitpick, and the original RTNP had HORRIBLE texture alignment. It took me hours of aligning thousands of textures manually in some of the large outdoor maps.
Anyway, just thought you'd like to know some of what I changed/added. What I mentioned above isn't even half of it probably, but it gives you an idea.
Question
#85 posted by Psker on 2016/09/11 01:47:02
I recently enjoyed downloaded this mod and have started playing it. It's great so far but I have two questions. First the translator doesn't seem to work as nothing seems to prompt it and the few times it does nothing pulls up. I'm not sure if this is a bug or if something got messed up in the download.
The other question was that I was curious if you used any of Unreal's beta tracks and if so which one's.
#86 posted by Mugwump on 2016/09/11 08:51:20
"- Restored music from the beta releases, which are used in the new maps and even some of the old maps." Doesn't say which ones, but considering he said "which are used" and not "some of which are used", I'm inclined to guess all of them.
Thanks for upping this 5-year-old topic! I never got into the Unreal community and wasn't even aware of this add-on. All I ever got to play was the original game, so this is pretty awesome news to me.
Thank You For Bumping This...
#87 posted by xaGe on 2016/09/11 18:46:08
Unreal Tournament hasn't left my hard drive since it was released, but I haven't played Return to Na Pali in over 14+ years! Never even heard of this conversion to UT, but glad this thread got bumped.
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