seems like it was mindfuck week...
digs: confusing especially cause the stuff happens during combat, like the bricks changing colour! lol!
negke: just wild. some kind of gigantic torture device? for a while there, i thought it was a joke and i'd have to keep fighting forever. :P
btw, very very cool concept with the huge pillars and gigantic cogs in the distance. very evocative! (and creepy)
zqf: all 3 were very creative. first was kind of boring cause it was mostly voreling target practice. :P
third map was really cool and had some great gimmicks.
as for my map,
the teleporting thing disguises the wall in front of you while it disappears/appears.
also, in retrospect, i should have done one side of the map in blue bricks to help differentiate.
also, were we supposed to include map sources?
here's mine anyway: http://necros.slipgateconstruct.com/downloads/sm164_necros_src.zip
note you'll need to use -group switch on qbsp because i used the radiant func_group entities to keep brushes together for copying.