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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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I was certain I read somewhere that a lot of the textures in Quake were painted and then down-ressed. I suspect that many of them were touched-up afterwards in some pixel pushing software (as well as some made entirely pixel-by-pixel) 
 
I didn't know this game used 24-bit coloring. Is this their latest production? The last Wadjet Eye game I played was The Shivah, which still looked 8-bit to me. It seems the definition of pixel art has broadened. 
They Look Waaay Too Good For Scaled Art 
So yeah. There was a lot of precise work involved, this much I can say. 
Blah Bla Blah...use "bronzed"....Blah Blah Blah 
Ok thanks I'll stick with bronze text for both, didnt realize it was dependant on compiler...thought the engine had to be able to recognize the \b characters.

Carry on with your mindless stylistic vs realistic debate. 
Doesn't Look 8-bit To Me 
Dropping This Bomb In Here On My Way Out: GL Blur Isn't An Improvement 
 
 
That was me in the comment above BTW, I hadn't noticed I was logged out.

@Fifth Yeah, I remember reading that too. That's the source of my "downgraded art to circumvent hardware limitations" comment from the other day. 
Kosher Edition 
Unless it was redrawn or something. Its page mentions something like that.

The earliest game on the site seems to feature pixel backgrounds. 
Qmaster 
It would seem that the debate had moved on. Not sure if it's a good idea to reignite it with arbitrary statements like "GL Blur Isn't An Improvement", which is a matter of opinion. Of course, it works better with hi-res textures, but some people do prefer blurry vs. blocky, even on low-res textures. 
Dwere 
Granted, this particular image looks a bit lush for 256 colors. Other screens in the game look less "refined". 
 
They all feature true color backgrounds with pixel art characters (excluding portraits). 
 
Thinking about it, I have to admit that The Shivah effectively looks more 16-bit than 8-bit. I don't know how many colors they actually used but it looks like a Megadrive/SNES game. 
 
You should be more careful when mixing processor bits with color depth bits in the same conversation, but whatever. 
 
Well as you probably have guessed I'm no expert on the subject, but you gotta admit that it's a bit confusing when they use the same term to describe different things. Like "brush". 
Scaled Art 
Like I said I'm sure it was traditionally painted, like oil painted, and scaled down. Then it was tweaked using pixel pushing techniques afterwards 
 
The Doom monsters started as scanned in photos of actual models. 
 
Which is probably why they looked so coherent from all sides. 
 
Is MugWump now allowed to just trash this thread into smithreens?

He's not house trained, where is a moderator?

This is the Quakespasm engine thread, not his personal litter box. 
The Fucking Bullshit Pixel Art Drama Thread 
 
Baker 
Hey, I came back here to reply to Preach. Like I said, when someone talks to me I respond, that's the basic principle of communication. People then commented on that reply, etc etc... and I wasn't expecting the discussion with dwere to be this long. Next time I'll move it to general abuse, but between you and me you should work on your people skills. You know I'm new to this site and right now, you're making me feel very unwelcome. Not cool. Mugwump out. 
 
You trashed up this thread.

I don't care how you feel, you are the wrong-doer

An apology would be nice. 
Make Up Your Mind 
You want me to shut up or you want me to apologize? Maybe you should ask all the people who kept me talking - including you, how ironic! - to apologize too, they're just as responsible for making the off-topic linger on. But you won't do that, will you? Mugwump out. Again. 
The Beauty Of Hindsight 
Maybe you should ask all the people who kept me talking...

Yeah I agree that it was a mistake engaging in conversation with you in the first place. I imagine not many of us on this forum will bother doing that again. 
 
Lol 
Yeah let's all pick on the new guy. Provides coherent arguments and all you do is whine about how this is the wrong thread. Boo hoo. Reminds me why nothing decent ever comes from this community, just circle jerking over a 20 yo game. 
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