New Builds (0.85.10-r1032)
New prerelease builds uploaded at
http://quakespasm.sf.net/devel/
win32:
http://quakespasm.sf.net/devel/quakespasm-0.85.10-r1032_windows.zip
win64:
http://quakespasm.sf.net/devel/quakespasm-0.85.10-r1032_win64.zip
macosx:
http://quakespasm.sf.net/devel/QuakeSpasm-0.85.10-macosx-r1032.zip
source:
http://quakespasm.sf.net/devel/quakespasm-0.85.10-r1032.tar.gz
Linux users can build from the source for themselves.
Changes since the previous r980 test builds from Aug. 29 include:
* SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
* Unix/Mac user directories support. Disabled by default,
'make DO_USERDIRS=1' to enable it.
* Revised/improved the 'game' command, i.e. on-the-fly mod changing.
It now accepts an optional second argument for mission packs or
quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
WarpSpasm: "game warp -quoth"
* Command line: "-game {quoth/hipnotic/rogue}" is now treated the
same as -quoth, -hipnotic, or -rogue.
* Console speed now resolution-independent.
* Disabled gl_zfix, which caused glitches and is undesirable for new
maps. Replacement
.ent files to fix z-fighting for several id1 maps
added to quakespasm.pak.
* PF_VarString buffer bumped to 1024, avoids truncated centerprints
from the 'In The Shadows' mod.
* Support for OpenGL vertex buffer objects (VBO) for world and brush
models.
* Dropped support for GL_SGIS_multitexture
For more detailed list of changes see the README file, or browse the
svn history.