I must admit I have only converted one frame of the deathscene,
where it stands straight with all limbs in line.
From there I made a 3ds file of it, which I used as baseframe.
Then in am2000 it is possible to make the model act with sepperated limbs and export the 3ds.
Then I bunched against the 1000 verts limits of Qmle, and had to substitute the torso with all the fine parts for a much simpeler one,
and then I could import the 3ds into QMLE.
It sounds simple, but I tried the knight in Max3d and must say the way it handles bones is much more specific I could give my patience.
Which programm do you use to convert the model?
I searched, as it was in answer of my question
how to convert q3 maps to Q1.
Something like Q3map2 :
http://shaderlab.com/q3map2