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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Doom3... 
i've tweak doom3 to pretty much how i'd like it...

increased player speed to default to slightly less than the sprint speed, substantially reduced the damage feedback, i use lightscale 3 making the lights 3 times as bright. this oversaturates some lights, but is a good balance between ugly oversaturated and brightness.

shotgun has no clip, chaingun has no clip, plasma gun's clip increased to 99, machinegun's clip increased to i think 80 or something, pistol fires as fast as you can click it, you can interrupt reloading animations to switch to other weapons. shotgun spread tightened up, but damage reduced. grenades act like hl 1 + 2 grenades; they don't explode in your hands.
probably the only questionable change: plasma gun changed to (almost) hitscan but accuracy degrades after 3 or 4 shots.

imp and hknight now fire standard projectiles, not ballistic but faster moving. wraiths can cloak without having to stop. zsec enemies have substantially reduced hitpoints. zombies die in 2 or 3 pistol shots. monsters will now fight each other regardless of 'rank'

i made all these changes over time... basically, it makes the game very fast paced and, to me, a lot more fun. it's a little unbalanced of course, because i never went through to change the map ammo loadouts, so things like the plasmagun being more effective as well as the shotgun being more versatile make some areas a little easier.
this is basically the kind of stuff i'd prefer to see in a doom4 game. 
Necros 
ooh, is the mod available for download yet? Sounds cool. 
Yeah Give Please! 
 
Necros 
sounds way too easy. needs maps made especially for it, with more enemies but I'd try it - url plz!

I editted the particles to be less dense and dissapear quicker and reduced dmg feedback. I played a bit with pm_walkspeed - setting it to same as sprint is pretty cool. TBH I wouldnt mind even faster movement, but the maps are not meant for it. Faster reloading/bigger clip didnt seem to have much impact, so i left it as it was. Tried some other stuff, dont even remember what... Also some testmaps with varied gameplay, from horde to hl2-ish physic puzzles - but nothing satisfying ;/ 
Btw This Is Ot But Is There Some Ultra-realistic Fps 
where you can sprint only short distances, carrying stuff makes you slow (and you can't carry much), you die of one hit or get seriously hurt, clips run out quickly, pistol shooting is much less accurate than rifle etc etc, reloading takes long, never mind changing your weapons, there are no health boxes, bandaging takes long...
It of course would have to be based on short missions in that way, it'd probably get very boring otherwise. 
Yeah 
Sadly necros, if there's one direction I don't think id will be taking, it's making the player movement and weapons more "arcadey" in their single player games. As environments get more and more detailed, FOV shrinks, movement speed slows; its a trend that I'm reasonably sure they'll be continuing, especially because id are all about fussy, unique, environmental detail.

Have you seen the latest Killzone 2 footage? I think they're currently leading the race with the narrowest tunnel vision FOV, and correspondingly the slowest player speed I've seen in an FPS yet.

Personally, I don't think that's going to be the main problem though. As long as id can come up with interesting level design, and drop all the stupid crap they did like monster closets and obvious spawning of monsters on item pickups and other arbitrary triggers, then that will be an improvement I suppose. 
 
bambuz

Condemned has some of that. Fire arms are hard to come by, mostly melee weapons from what you find in the environment, etc.

I can't think of any game that does all of that stuff though. Mainly because I would never play such an annoying game. :P 
Bambuz 
Hmm, maybe Stalker. It does most, but not all of that realism stuff. It's also pretty damn good.

Some of the military sims would push the realism more, but then you have to play a military sim. 
Stalker 
anyone tried the oblivion lost mod? Apparently it fixes loads of problems and makes the game way more realistic too. It improves enemy ai, makes the game a properly persistant world, adds some of the enemies that the stalker devs disabled in code, adds vehicles, fixes problems with blowouts etc.

I haven't played it yet and only have STALKER on my work pc, so I doubt I will be trying it anytime soon as I'd rather not spend lunch inside during the summer, but there is a page with lots of info here: http://forums.filefront.com/s-t-l-k-e-r-modding-editing/340033-s-t-l-k-e-r-oblivion-lost-kanyhalos.html

Sounds like a fucking cool mod. 
 
They should drop that Hell shit. I'd like to see a more general cross-cultural version of the underworld and the forces of Chaos.

give us werewolves, dragons, goddesses of destruction, bloodsucking seductive spirits. No more goats please.

There is a rich mythology out there. But I guess that won't sell to their target audience. 
So 
A vague depiction of an undefined otherworldly realm of evil not entirely unlike the original Quake then.

I'd probably be alright with that. 
Although 
i can live without those four examples of cheesy fantasy monsters you suggested. 
Bambuz 
Operation Flashpoint, basically. 
Also 
The multiplayer shooter Red Orchestra: Ostfront 41-45 does some of those, but doesn't venture as far and deep as Operation Flashpoint.

Then there's the spiritual successor to Operation Flashpoint called Armed Assault, but I haven't had the chance to play that yet, so can't comment further.

And of course the weird thing is, they aren't annoying to play, but really fun. 
 
none of them are fantasy monsters. 
Necros 
that's pretty similar to what I was doing with byzantine. changed a lot of those same variables to get the player out of his wheelchair and give him some decently useful guns. 
 
#74 posted by gb:
werewolves, dragons, goddesses of destruction, bloodsucking seductive spirits.


#79 posted by gb:
none of them are fantasy monsters.


Ok, I know I'm going to regret not letting this one slide, but I'm curious to know: How exactly are these not fantasy creatures? 
Kinn 
I guess England has been so densely populated for so long there aren't any of those anymore. How could a chimney or even a bell tower hold a dragon's nest, like they do for storks and owls. No way it could take all the weight. And with all the dimwits scaling the damn mountaintops constantly, there's simply no room left for those magnificient but shy and delicate creatures over there.
Only a massive accident could clear humans from a big area, think a nuclear reactor or some biological warfare lab leak... 
Bambuz 
You make me want to watch a zombie movie for some reason. ~_~ 
Oh, Sorry Guys 
this was just like a collection of modifications i made... not a mod or anything. i'll see about packaging up relevant changes into a pk3 though. if i do that, i should probably actually do some more rigorous testing to balance things out more. 
Doom3 
packaging up relevant changes into a pk3 though

That would be great, for Quake3, a .pk4 might be better for Doom3 :| 
 
Sacrilege I say! Meh, for me Doom 3 is Doom 3. I acknowledge that the movement and weapon mechanics could have been done in a more fun way, but it's the way that I played it and got used to it.

In my D3 project that may or may not see the light of day, there's combat in larger, more open areas, and outdoor scenes where you don't run out of air; but I haven't fiddled with movement or weapon behaviour. 
Kinn 
What's the problem?

They're creatures from mythology, not fantasy. A shambler is a fantasy creature (to my knowledge.) An ogre is a mythological one, afaik. As are werewolves, dragons, "succubi" and gods like Kali, and zombies, changelings, elves, dwarves and walking dead. Corresponding mythologies are Norse, Hindu, Celtic, African/Voodoo, Roman, Greek...

You may dismiss the mythology as primitive or whatever, but they're not cheesy fantasy creatures. People believed in them for ages before fantasy literature was invented.

I could call Satan or Jesus cheesy fantasy creatures just the same, and I would be wrong since they're from mythology, not fantasy. (Personally I find "Hell" more cheesy than some of the other myths.)

I hope you find this response civil and not offending. 
Yeah 
i can totally understand what you're saying kinn :)

that's why i never made this a mod. it was just tweaks to make the game more fun for me.

and i was looking over it last night, playing the game from the beginning, and it's more unbalanced that i realized.

these days, i just fire up doom3, go in the console and run a random id map and go from there. i just start with the default loadout they give you so probably why i never noticed it, but yeah, it's a lot easier if you play from the start. 
 
Ah I see, it's a semantics thing.

I'll leave it there because I don't think it's worth me derailing the thread for this. 
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