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OQPlus GPL Replacement
Ni hao,

I'm forking OpenQuartz and calling it OQPlus (formerly known as the Open Quartz Decrapification Project) for now because I don't like OpenQuartz's direction of 'what'. OQPlus's direction is much more Quake-like than OQ will ever be so players should feel at home in it.

I know there are some anti-GPL snobs on this board and i'm not naming names but I wish for a refrain of them in this thread please. We get it, "GPL sucks" and you don't want to help. Thank you.

I'm currently replacing the Quake textures one by one from scratch, slowly, by hand with old fashioned pixel pushery. You can see the current SVN here:

http://mancubus.net/svn/hosted/fsfps/oqplus/

I hope to be able to:
- have all GPL'd id Quake maps compiled with textures, though due to size they may not be included, and I would feel guilty of scavenging Quake's well known levels from id software anyway.
- "out-of-the-box" experience for Quakeworld clients to join servers running popular mods like Team Fortress, as it may contain extra assets to suitably replace
- Run on all Quake ports including the original DOS Quake build
- Be a bit more memory efficient/faster than Quake (Quake used a lot of 320x200 textures for models in a time where 3d cards barely handled 256x256)
- Have a dark gritty atmosphere and not bright sunny day lets-kill-zombie-trees-and-guns-on-wheels-and-pteros atmosphere.
- sudo apt-get install oqplus
- Stunt the current scene of rampant Quake piracy (especially in quakeworld) by providing an alternative, legal, Free solution for those who are too lazy to give id software the money they really deserve (slackers)

Why am I making a thread? Well I hope to make this a long-term project that'll take some years to do so a soon-forgotten smidge on the Jobs Wanted thread wouldn't do. Besides I like serious discussion than "help plz" anyway :)
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