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| Posted by SleepwalkR [85.179.22.145] on 2008/03/08 00:05:21 |
I just published a beta release of my SDL version of the Fitzquake engine. The main goal of this version is to allow Fitzquake to run on all major platforms. I provide builds for Windows, Mac OS X and Linux.
Grab them at http://www.kristianduske.com/fitzq...
Windows and Linux users take note that you have to install SDL 1.2.10 or better.
Windows users please also be aware that this port does not do anything better on Windows than metlslimes original version. Actually, it does less, but I would still like to get your feedback because there's a chance that the official version will be switched to SDL eventually. That would go a lot smoother if we ironed out the bugs on all platforms first.
Have fun and don't forget to send in your feedback and bug reports. |
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Hmm.. |
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| #214 posted by stevenaaus [60.240.198.243] on 2010/03/06 03:23:48 |
It works for me with r99, I don't have ReMakeQuake or RuneQuake installed though. I just go fetch whatever map is on from http://bigfoot.quake1.net/maps/ and i'm in with supa slow ping 350.
]connect bigfoot.quake1.net:26001
trying...
Connection accepted
Magic ProQuake Server Version 3.90
Skunkworks
Using protocol 15
Model maps/rcdm10.bsp not found
Unknown command "pq_fullpitch"
Unknown command "cl_fullpitch"
��ᦙ... -zone 1024 ��ᦙ...
Sending player bindings
Don't have the map?
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Steven |
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| #215 posted by gb [89.27.240.16] on 2010/03/06 05:53:18 |
Do you see this when connecting to bigfoot.quake1.net:26001
http://www.quaketastic.com/upload/...
or this?
http://www.quaketastic.com/upload/...
Because with no -game anything on the commandline, when I connect with Darkplaces I see the former, but with quakespasm, I see the latter.
Quakespasm does indeed connect, but a closer look tells me that I'm in Runequake (port 26000). It silently redirects me, so to speak.
You can determine what port you're connected to by the welcome message that pops up. That message is shown even if you have no mod installed.
If you see the ReMakeQuake message, then it works for you, but not for me.
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| #216 posted by stevenaaus [60.240.198.243] on 2010/03/06 06:39:32 |
I get RuneQuake.. so somethings broken ?
It seems unlikely i should ReMakeQuake as i don't have the mod installed. Can i test it's working properly without download ReMakeQuake (which is 120M i think). I'll have a look at the source for something obvious.
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Yes |
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| #217 posted by gb [89.27.240.16] on 2010/03/06 08:21:26 |
Something's broken, because Runequake runs on port 26000 while port 26001 has RemakeQuake. :)
And when you enter port 26001 but get dumped at Runequake, that's an error :-P
You don't need to install RMQ. You get that message also without installing the mod. Successful connection to port 26001 should give you the RemakeQuake message anyway.
I think when connecting to a server, it should check for the port number.
There is a cvar "port" - it should at least check for that and if the value is "26001" then it should also send its packets to port 26001.
If that code isn't there, you can probably rip it from Proquake or something :)
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Yes |
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| #219 posted by gb [89.27.240.16] on 2010/03/06 10:37:21 |
That did it! Great!
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S/26000/net_hostport/ |
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| #220 posted by O.S. [88.233.237.184] on 2010/03/06 11:30:47 |
Nice catch that one, Steve. Applied to svn r100.
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So... Anyone Feels Like Compiling A Binary For Mac OSX? |
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| #221 posted by the silent [80.17.142.66] on 2010/03/25 14:29:35 |
...And, while we're at it, implement the mappability of the command key?
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- |
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| #222 posted by stevenaaus [60.240.198.243] on 2010/03/26 13:01:01 |
Might have an OSX bin up this weekend.
Re the command key - I can't find any doco. I can't even get the windows key working, and the latest darkplaces svn doesn't even map it.
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Hmmm... |
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| #223 posted by the silent [80.17.142.66] on 2010/03/26 15:37:08 |
Fruitz of Dojo's glquake maps it just fine. Can this be of any help?
Anyways, thanks a lot for the binary!!!!
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Not Properly Tasted? |
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| #226 posted by Trippa [188.221.82.86] on 2010/03/29 15:38:38 |
the icon is lickable. I will try a taste now
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Hmmm... No Command Key. |
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| #227 posted by the silent [80.17.142.66] on 2010/03/29 15:45:36 |
...No use for me.
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QS Update |
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| #228 posted by stevenaaus [110.20.17.144] on 2010/05/03 12:32:13 |
No major changes really.. just bug-fixes.
We'll probably include proper home directory support (currently included as a patch) and ogg music playback, when someone can be arsed to do it.
windows linux source
* Replace the old "Screen size" slider with a "Scale" slider
* Don't constantly open and close condebug log
* Heap of C clean-ups
* Fix mapname sorting
* Alias the "mods" command to "games"
* Block/Unblock sound upon focus loss/gain
* NAT fix (networking protocol fix)
* SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
* sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85
* Accept commandline options like "+connect ip:port"
* Add OSX Makefile (tested?)
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Oh Yes |
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| #229 posted by gb [89.27.194.11] on 2010/05/03 16:11:21 |
Great work! Especially the multiplayer improvements!
Thanks!
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Thanks :) |
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| #230 posted by necros [99.227.131.204] on 2010/05/03 23:51:01 |
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| #231 posted by Trippa [188.221.82.86] on 2010/05/09 21:20:22 |
The OSX version runs pretty sweetly here. Would be good to get rid of the window bar for proper full screen, but other than that it seems nice.
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-dedicated |
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| #232 posted by stevenaaus [114.72.195.19] on 2010/06/22 15:41:21 |
In quakespasm subversion, Oz has replaced SDL_net with OS dependent modules, and the dedicated feature *should* be working... Anyway, it works on my Sabayon OS, but Fedora 7 has an issue right now.
svn co https://quakespasm.svn.sourceforge...
Does anyone know what needs to be fixed in the SDL_net driver ?
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Quakespasm + Command History |
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| #233 posted by Baker [69.223.183.198] on 2010/06/25 13:29:40 |
I wrote a short "how to" on adding session to session command line history to an engine.
http://forums.inside3d.com/viewtop...
It's a 3.5 minute platform-neutral change even for SDL [if memory serves correctly].
I have long felt that session-to-session command line history was something all engines should have (but only JoeQuake + derivatives) had --- but now DarkPlaces and ezQuake has it too.
Anyway, if interested. I really like Quakespasn for single player play -- it is a very nice job.
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| #234 posted by gb [89.27.240.14] on 2010/06/25 13:35:57 |
> Does anyone know what needs to be fixed in the SDL_net driver ?
Nope.
Darkplaces has an SDL version. I usually look at DP when I'm in trouble. Dunno if it uses SDL_net though, haven't looked in that direction yet.
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| #235 posted by gb [89.27.240.14] on 2010/06/25 13:36:47 |
and yeah, Quakespasm is a very good engine. Promising.
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... |
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| #236 posted by Baker [69.223.183.198] on 2010/06/25 13:48:39 |
I love FitzQuake 0.85 too of course, and I'd love to see command line history in there as well but I know the Quakespasm guys seem likely to make updates in the near future and I have an OS X machine.
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Yeah |
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| #237 posted by SleepwalkR [141.23.31.51] on 2010/06/25 14:05:44 |
What's wrong with the SDL driver, I thought it was working now that the port issue was fixed?
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| #238 posted by stevenaaus [114.72.209.146] on 2010/06/25 15:37:03 |
The "-dedicated" feature wasn't working. Oz says the SDL_net driver .. is .. kaput for servers, though i havent looked at it.
Thanks for the feature Baker. I cut the code from your tute and added it to svn. _Seems_ to work ok :>
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Contributions |
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| #239 posted by SleepwalkR [78.52.98.53] on 2010/08/01 12:40:21 |
Guys, do you accept contributions, if so, do you prefer patches or are you willing to shell out SVN access? Also I'd like to include the sparkle framework in the OS X binary so that it can self-update, that would require putting an XML file somewhere on the QS website.
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| #240 posted by stevenaaus [110.20.20.167] on 2010/08/02 14:17:37 |
Sounds fine. If you have a sourceforge account, you're welcome to svn and html access.. till you bork something anyway ;>
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Cool |
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| #241 posted by SleepwalkR [130.149.148.83] on 2010/08/02 15:26:26 |
My sourceforge account name is kristianduske - do you need anything else from me? I haven't used SF in a couple of years, so I don't know whether I have to apply or you simply add me.
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Website copyright © 2002-2010 John Fitzgibbons. All posts are copyright their respective authors.
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