
How To Make Door Not Stop?
#17910 posted by
Newhouse [109.240.122.19] on 2016/12/25 08:52:56
How to make door not stop opening or closing if it mashes some enemy to the pieces, I have been trying to create zombie masher, but soon as it touches zombie, masher stop and goes back up immediate. How to make it go all the way to the ground?

Crusher
#17911 posted by
negke [31.18.51.150] on 2016/12/25 09:54:55
Give the door "wait" "-1" (along with the toogle spawnflag and a trigger to keep it going.
Or use a func_train.
#17912 posted by
Newhouse [109.240.122.19] on 2016/12/25 10:42:25
If -1 wait basically makes it stay open/closed after triggering it once.. is this "toggle spawnflag" something different?
#17913 posted by
Newhouse [109.240.122.19] on 2016/12/25 10:45:27
Should I trigger at the same time also trigger_relay and make that rise the crusher back up later, after waiting couple seconds (delay)?
#17914 posted by
negke [31.18.51.150] on 2016/12/25 12:06:20
The wait value makes it crush things to death in order to fully close, the additional toggle flag allows it to open/close multiple times.
For permanent, constantly moving crushers the func_train solution is better.